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(Some Gamer)   11 things City of Heroes got right that every other MMO still gets wrong   (tremblinghand.net) divider line 81
    More: Interesting, MMO  
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9686 clicks; posted to Geek » on 20 Sep 2012 at 11:00 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-09-20 11:10:24 AM  
One of the things the author does not mention is CoX's chat interface, which is extremely flexible and even allows communication between people using different servers. No other MMO I've tried had anything that worked even remotely that well.

I really don't like games that require VoIP communication. There's always some asshole that wants to leave their mic open all the time, or just Will. Not. Shut. Up. or sounds like Harvey Fierstein after a three day bender even while playing Elfstar the Moon Princess. CoX spoiled me for having communication that works the way I want it to.
 
2012-09-20 11:11:46 AM  
I wish the developers of the Final fantasy MMO's read this.

You buy an online game to play with friends online. Yet in both outings they made it damn near impossible to find your friends on the same server at similar levels, or to get them into a functional party. They made the intro for alts so steep that even if you made other characters you'd have a hard time getting them to just the right place for pairing off with friends.

/It took the guys at FFXI over half a decade to sort that problem out, somewhat.
/FFXIV is so non user friendly its hard to tell if they even beta tested the damn thing.
 
2012-09-20 11:24:25 AM  
I largely agree with the points in TFA, but all that was not enough to keep me playing. The game was just sooooo repetitive. It really did have some great features though.
 
2012-09-20 11:26:15 AM  

likefunbutnot: One of the things the author does not mention is CoX's chat interface, which is extremely flexible and even allows communication between people using different servers. No other MMO I've tried had anything that worked even remotely that well.

I really don't like games that require VoIP communication. There's always some asshole that wants to leave their mic open all the time, or just Will. Not. Shut. Up. or sounds like Harvey Fierstein after a three day bender even while playing Elfstar the Moon Princess. CoX spoiled me for having communication that works the way I want it to.


WOW's Real ID thingie works well like that...

What I find funny though is that according to the author how much better COH is than other MMOs, yet it's shutting down cause it doesn't make enough money. =)
 
2012-09-20 11:27:32 AM  
Far and away the best MMO I've ever played.
 
2012-09-20 11:32:07 AM  
I was just impressed with the enemy ragdoll effects.
 
2012-09-20 11:32:46 AM  

KellyX: What I find funny though is that according to the author how much better COH is than other MMOs, yet it's shutting down cause it doesn't make enough money. =)


It's shutting down entirely because of bad management decisions in other NCsoft business units. CoX is far and away the best MMO in its genre and the gaming world will be poorer without it.

KellyX: WOW's Real ID thingie works well like that...


How long has WoW had those features? I've never played WoW (I don't like Blizzard's products), but from conversations I've had with WoW players, I'm under the impression that basic tasks like finding a team and text chat are considerably more burdensome to WoW players.
 
2012-09-20 11:41:32 AM  

likefunbutnot: How long has WoW had those features? I've never played WoW (I don't like Blizzard's products), but from conversations I've had with WoW players, I'm under the impression that basic tasks like finding a team and text chat are considerably more burdensome to WoW players.


they are. The chat in CoH was pretty streamlined, and awesome. A friends list was universal, so no matter what server you were on, you have a global list.

And for me, the character costume customization was so awesome. You could spend hours changing up the most minute things.

RIP CoH and my many characters:

DrRedundancyDr
Sunpyre (my main blaster)
Aldous Nova
and the list goes on and on...
 
2012-09-20 11:47:14 AM  
CoH was my first MMO. Was very hesitant to get into it, after seeing some other MMO's (Sorry, I can't do anything with you guys today because I need to spend the day mining fish so I can up my sewing skill so I can up my leather skill so I can up my armor smithing skill so I can make the armor I need to buy a sword so I can actually play more missions in Everquest without getting my ass kicked).

Though it took them a few years to get it right, their ability to keep track of friends and form mixed teams was awesome. Character level didn't matter, AT didn't matter. Only real criticism is over the last year there's been too much emphasis on raid type encounters.

KellyX: hor how much better COH is than other MMOs, yet it's shutting down cause it doesn't make enough money. =)


But it was making money at a fairly good rate. NCSoft is having some major short term cash flow issues due to employment contract and legal issues. They appear to have made a very short term and quick decision to withdraw from North American and Euro markets and hedge all their bets on Guild Wars 2.
 
2012-09-20 11:49:55 AM  
no offense guys, it's gone. Just let it go.
 
2012-09-20 11:51:31 AM  
COH's chat was basically an IRC client. You could ask around for a channel that catered to getting together to do Task Forces (the game's equivalent to WoW Dungeons), join a channel for Role Players, or make your own channel for jus tyou and your friends, regardless of being in a Supergroup or not.

And my god the character customization, the only games that've even come remotely close to are of course, the other superhero games, which weren't as fun, and Guild Wars 2, to a limited degree.

But nowhere else will I be able to make robots that shoot flowers.

And that's terrible.
 
2012-09-20 11:52:17 AM  

KellyX: l

What I find funny though is that according to the author how much better COH is than other MMOs, yet it's shutting down cause it doesn't make enough money. =)


Bite me. It's shutting down due to poor management and the parent company's desire to focus on a different popular game.

You strike me as one of those doom criers that all games, particularly MMOs have that predict every change made to a game is going to bring the server population down to zero and end the game's financial gain. What you didn't get from that article is that the community for the game was still there and paying for it. Two days before the parent company shut them down, they announced new stuff on the test server, released a new powerset, and announced the next one. The development was active, because there were current players. Dying MMOs don't have regular updates.
 
mhd
2012-09-20 11:57:52 AM  
I still wish there was a MMO that's not as character-centric as, well, all of them. They all want you to invest time. But for a change, I'd like to see something where you don't invest it all in your stats, level and items. Instead let me put it in my environment or in social elements. Let me build houses, design clothing. First for me, then let's get together and build our castle and have uniforms. Or guild headquarter, mage tower or whatever is your "name-level" shtick of choice.

But the trend doesn't seem to go in that direction at all. Old games like Ultima Online and Everquest had some aspects of that, but since WoW came along, it's a pretty basic experience. Not that there isn't a desire for stuff like that, as the success of MineCraft has shown.

It's a sign that basically all MMOs still adhere to the old D&D level-/class structure, whereas tabletop RPGs have provided alternatives to that since about forever. Granted, speaking of old RPGs, I would say that Eve comes close to Traveller at times. But where's my equivalent to 1978's RuneQuest?
 
2012-09-20 11:58:55 AM  

likefunbutnot: KellyX: What I find funny though is that according to the author how much better COH is than other MMOs, yet it's shutting down cause it doesn't make enough money. =)

It's shutting down entirely because of bad management decisions in other NCsoft business units. CoX is far and away the best MMO in its genre and the gaming world will be poorer without it.

KellyX: WOW's Real ID thingie works well like that...

How long has WoW had those features? I've never played WoW (I don't like Blizzard's products), but from conversations I've had with WoW players, I'm under the impression that basic tasks like finding a team and text chat are considerably more burdensome to WoW players.


If burdensome you mean having to open your social tab and basically PM friends no matter which character/server they are, then yes. Then there is cross talk in pvp/dungeons (since you get grouped with anyone from a list of like 10 servers), but that's not really the same thing I suppose.

As to the list:

1) I'd argue the LFG/LFR system of WoW is far easier for group matching, click the button, get 5 people with the correct tank/heal/3dps setup, warp to dungeon, get rewards at the end.

2) Sure, though I'm not particularly fond of that system.

3) Basically arguing that the game is easy enough even a group of all tanks can steamroll it? Not sure how this is a good game design argument. But has also been done plenty of times in WoW (especially when DKs were first released and you'd have 5 DKs doing hellfire ramparts). With the various spec trees in SWTOR and WoW you could also easily just swap between roles (especially in WoW) to fill all the spots if necessary.

4) Buffs have been important in like every MMO ever? Try doing anything in WOW without kings/bloodlust.

5) Most MMOs do this (heroics in WoW, DCUO, and SWTOR), and the final fantasy MMOs have scalable quests.

6) He's now arguing heroic mobs are a new thing spawned by CoH, really? WoW has normal, silver, gold, SWTOR has like 4 ranks iirc, and even borderlands has badass mobs.

7) Flying mounts, DCUO powers, speeders, all of this has been done before.

8) Typical of every MMO....ever. The whole point is to develop alt-itis, except for the final fantasy which charges you for more characters (though your main can become every class so that's the tradeoff)

9) I completely agree. I'm also particularly fond of DCUOs customization method which gives you constant access to new costume types to mix and match.

10) Cooldown timers? This guy is really stretching for something innovative to say about this game.

11) I sincerely doubt CoH grabbed anywhere near as many young kids as WoW, just by the numbers of subscribers alone.


So 11 items, only 2 (1 really) real point. I like CoH, but to act like other games need to learn from it aside from YAY CUSTOMIZATION AWESOMESAUCE is just ridiculous.
 
2012-09-20 12:00:55 PM  

Hunter4242: And my god the character customization, the only games that've even come remotely close to are of course, the other superhero games, which weren't as fun, and Guild Wars 2, to a limited degree.


That was a massive draw for me at first. The level of character customization just blew me away. At the same time, I never understood the devs original love of making every god damn toggle have your character glow like a Christmas tree. They have such a massively awesome character creation and then they make it so you can't even SEE your character due to the god damn glowing.

Being able to turn off glowing caused me to start making a LOT more melee characters. And then later on, allowing customization of the actual powers convinced me to try a lot more powersets and take characters that had been sitting idle for years up to level 50. It was funny how just being able to change the color on my fire/thermal corruptor's powers to blue/white made me go from hating to loving that character.
 
2012-09-20 12:15:22 PM  

likefunbutnot: KellyX: WOW's Real ID thingie works well like that...

How long has WoW had those features? I've never played WoW (I don't like Blizzard's products), but from conversations I've had with WoW players, I'm under the impression that basic tasks like finding a team and text chat are considerably more burdensome to WoW players.


It went live on June 22, 2010.

I'm not saying they was the first, just saying Blizzard does adapt ideas. Plus Real ID (and it's new companion, Battle Tag) allows for cross communication between Blizzard games. You can be on Diablo 3, talk to a friend playing Star Craft 2 and also a friend can message you from World of Warcraft asking if you want to raid tonight.
 
2012-09-20 12:19:07 PM  
Flying in COH was like the greatest thing ever. The first time I got it, I just flew around for like an hour.
 
2012-09-20 12:19:35 PM  
How to design a web site that doesn't need scripts and cookies enabled to see?
 
2012-09-20 12:21:26 PM  

IronJelly: KellyX: l

What I find funny though is that according to the author how much better COH is than other MMOs, yet it's shutting down cause it doesn't make enough money. =)

Bite me. It's shutting down due to poor management and the parent company's desire to focus on a different popular game.

You strike me as one of those doom criers that all games, particularly MMOs have that predict every change made to a game is going to bring the server population down to zero and end the game's financial gain. What you didn't get from that article is that the community for the game was still there and paying for it. Two days before the parent company shut them down, they announced new stuff on the test server, released a new powerset, and announced the next one. The development was active, because there were current players. Dying MMOs don't have regular updates.


I strike you wrong then. But I do call things as I see them sometimes though and the only games I have said would be dead have pretty well died or literally shutdown.

I get that some of them can last on a limited population, but you know how companies are, when it stops making money and starts costing the company, if that can't be fixed in a few months, they'll flush it if no one wants to buy it off them.

SWTOR is on the verge of that now, hell, EA pretty much killing Bioware at this point.

My biggest issue with COH (it was my first MMO I really got involved in) was the control system. Hated it. Also hated the negative experience.
 
2012-09-20 12:26:55 PM  
I like CoH more then I thought I would, sure I have some issues with it's now dated engine (like the lock on targeting), but the game is still solid with another 2-3 years in it (i24 sounded awesome). I love my Kin Melee/DA Stalker and will miss her come Nov. 30. The way NCsoft handle this turned me off of buy more products by them and I was look at GW2 as a good buy until this happened.

If it was not for BL2 and TL2 coming out this week I'd still be on virtue farming in DA.

/Say hi to Mare Nyx if you see her.
 
2012-09-20 12:29:34 PM  

likefunbutnot: One of the things the author does not mention is CoX's chat interface, which is extremely flexible and even allows communication between people using different servers. No other MMO I've tried had anything that worked even remotely that well.

I really don't like games that require VoIP communication. There's always some asshole that wants to leave their mic open all the time, or just Will. Not. Shut. Up. or sounds like Harvey Fierstein after a three day bender even while playing Elfstar the Moon Princess. CoX spoiled me for having communication that works the way I want it to.


the wife and I are playing gw2 right now. We started on a different server then friends of ours, but we could chat with them, and were able to join the guild. We were able to switch servers, but that was a nice feature.

/player coh/cov before it was ftp. Was a fun game
 
2012-09-20 12:31:28 PM  
"In CoH, everyone's level in a team is automatically set to one level below the team leader's."
-Umm, no. Those above the leader's level are brought down TO the leader's level, not one level below him.

"Unless you have a full team of Tankers or Defenders, then you'll steamroll most content"
A full team of tanks and defenders can steamroll everything. Any team can steamroll anything if the characters aren't intentionally gimped AND the difficulty slider isn't cranked to 11 for a team full of lowbies.

"buffs>healing"
Death is still the best debuff, so yea, buffs/debuffs>healing.

Difficulty scaling:
CoH suffered a pretty heavy case of power creep over the last few years. I can run at max diff solo with my scrapper against spawns that are "designed" for a team of 8 and 4 levels higher than me.

Critter ranks:
Don't most games have this?

Travel powers:
Yes, they're fun.

Alt-friendliness:
Yes, it's pretty heavy in CoH

Character creator:
I have yet to see its like in any other game.

Power transparency:
See difficulty scaling above. Power transparency has its downside.

Lowering the barriers:
Again, double edged sword.

I love the game and don't want to see it go, but it has its issues like any other game. Some annoying enough that I dumped my subscription a time or two. I started playing 8 years ago but only have 5 years/7months of paid time.
 
2012-09-20 12:42:55 PM  
It's interesting how many of those Guild Wars 2 took

#1-4 are basically all there- easy teaming, no trinity, level scaling, etc.
#5- multiple dungeon setups
#7- Fast travel is everywhere. Flying would be nice though (even if it trivialized vistas)

The character creator is very flexible but isn't as good- I've never seen anything even remotely close to what CoH could do. I played it for one of the free trial periods- it's a beautiful idea but man were the missions dull as dirt.

GW2 is interesting because it's clear they spent a *lot* of time working out all the things people hated in other MMOs. The inventory system is a thing of utter beauty- all crafting mats are sorted into their proper bins automatically, take no bank space and you can deposit collectable items into the bank from anywhere at anytime. No more runs to a city when your bags fill up, no more trying to find that one crafting mat.
 
FZ6
2012-09-20 12:44:54 PM  
I know this is out of the norm for MMO's (well, from what I heard - I had not, and still have not played another regularly) but what I loved the most about CoH was the lack of PvP when it first came out. It was a game where everyone was a hero and all were fighting for the same thing. Because, for some odd reason, I thought things like: "Well if there's no PvP, surely people can't complain about how a class is too over/under powered, because you're free to do what you wish. If you think something's over-powered and you level too fast, get something else! If you think a class is under-powered, you can play as another!" Then I realized that message boards bring out maximum stupidity and whiny capabilities in people.

I still loved the game - I just had to stop playing after (I think) the 3rd major update. They essentially cut my controller's powers down to 1/4 of their effectiveness, then they made it to where the power-ups (I forget what they are called now - little circle icons that could be applied to slots for a particular power) did not stack completely - so as one was added, there was 100% bonus, then X%, and so forth - getting less each time. So much so that anything beyond 3 was really a waste. And all of that came out of PvP. Before that, a lot of people were saying things like - "Controllers suck - they can't solo". My response - "well then join a team - it's not hard. Even though I was able to solo just fine - yeah, it took a while longer than a take, etc, but it wasn't awful". But after PvP it was the exact opposite "Controllers are too powerful with tanks and blasters! I can't even fight them!" So there went the entire class (amonst other changes that I considered negative).

I know that changes have to be made over time because you'll never make everyone happy. But it just makes me laugh that they explained each and every class in the book that came with the game, and people STILL complained about the negatives associated with each one. Crazy. Just log on, play, and have fun! There was no reason not to. For someone who was casual about it, it was great to pop in for an hour or two when I had time then just log off. No harm, no foul.
 
2012-09-20 12:54:33 PM  
AP 33 4ever!
 
2012-09-20 01:01:48 PM  

KellyX:

My biggest issue with COH (it was my first MMO I really got involved in) was the control system. Hated it. Also hated the negative experience.


The "Patrol XP" feature has effectively eliminated experience debt problems.
 
2012-09-20 01:09:17 PM  

mongbiohazard: I largely agree with the points in TFA, but all that was not enough to keep me playing. The game was just sooooo repetitive. It really did have some great features though.


This.

It had the best character creation system ever. Unfortunately creating characters was more fun than actually playing the game after a while.
 
2012-09-20 01:10:06 PM  
I actually mostly agree with TFA for once.

However, I think Guild Wars 2 is filling the void nicely when it comes to easy groups and not-so-tedious quests/missions and leveling. I still have plenty of gripes with it, but it's been keeping me entertained since release at least.
 
2012-09-20 01:12:47 PM  

hammer85: 1) I'd argue the LFG/LFR system of WoW is far easier for group matching, click the button, get 5 people with the correct tank/heal/3dps setup, warp to dungeon, get rewards at the end.


I'd be against anything that encourages or requires you to "have the correct setup." That's what I loved about CoH; with the possible exception of one TF, you can pretty much run any team/mission/task force with any team setup. Some combos might be a bit bloodier (all melee on Apex) but still doable.
 
2012-09-20 01:54:44 PM  
I hope FFXIV:ARR is better than the current incarnation.

I've come to love this game, but really, they never should have released the game the way it was.

\Tired of seeing the dozens of characters named "Asdfdaasf Assdfgfss" and "Dddddddddd Sssssss" at Cedarwood!!
 
2012-09-20 01:54:48 PM  
KellyX
What I find funny though is that according to the author how much better COH is than other MMOs, yet it's shutting down cause it doesn't make enough money. =)

No, it's being shut down because NC Soft is pulling out of the US market. it pulled in over $800K USD a month
 
2012-09-20 01:56:57 PM  

Satanic_Hamster: hammer85: 1) I'd argue the LFG/LFR system of WoW is far easier for group matching, click the button, get 5 people with the correct tank/heal/3dps setup, warp to dungeon, get rewards at the end.

I'd be against anything that encourages or requires you to "have the correct setup." That's what I loved about CoH; with the possible exception of one TF, you can pretty much run any team/mission/task force with any team setup. Some combos might be a bit bloodier (all melee on Apex) but still doable.


I mean...how much of a setup do you really need? Could you do an all rogue 5 man with the correct gear, probably. But with dual spec there is really is no required team setup. You can have shadowpriests and ret pallies heal if they know what they are doing, and as a blood DK I can easily keep myself alive while tanking most content.

And if a game's "selling point" is that any 5 retards of any class can faceroll the content, that's not a game worth playing.
 
2012-09-20 01:57:48 PM  
Most of those are already in Guild Wars 2, lol
 
2012-09-20 02:15:00 PM  
OMG really? Yes Super hero game, we get it.

ITS GONE!
 
2012-09-20 02:18:46 PM  

Glockenspiel Hero: GW2 is interesting because it's clear they spent a *lot* of time working out all the things people hated in other MMOs. The inventory system is a thing of utter beauty- all crafting mats are sorted into their proper bins automatically, take no bank space and you can deposit collectable items into the bank from anywhere at anytime. No more runs to a city when your bags fill up, no more trying to find that one crafting mat.


The bank/AH they have is fantastic. That you can access it from any craft bench to grab what you need and that you can desposit many things without running to town is a godsend.

I also like the event system which makes the world feel more alive than most other MMOs. Also, that their events are very well designed to avoid griefing is nice.
 
2012-09-20 02:18:50 PM  

Dimensio: KellyX:

My biggest issue with COH (it was my first MMO I really got involved in) was the control system. Hated it. Also hated the negative experience.

The "Patrol XP" feature has effectively eliminated experience debt problems.


Plus, there never really was "negative" xp. You could have debt, but all that did was slow xp gain down - it never stopped it.

I'll miss COH. It was my first MMO, and there's nothing out there that interests me right now.
 
2012-09-20 02:37:02 PM  

ColSanders: mongbiohazard: I largely agree with the points in TFA, but all that was not enough to keep me playing. The game was just sooooo repetitive. It really did have some great features though.

This.

It had the best character creation system ever. Unfortunately creating characters was more fun than actually playing the game after a while.


I tried to get my wife to play COH with me - but it was the exact same thing over and over and over. The indoor maps were repeated constantly. After a few hours of killing different people in the SAME BUILDING we decided to go back to WoW.

Customization was good and the powerset combinations were cool. Most of that article is pretty dishonest. Grouping in COH was pretty difficult and people certainly wanted the 'right' team makeup. To be honest, we could rarely even find anyone to try and group up with - the ingame tools to facilitate grouping were worthless.
 
2012-09-20 02:40:02 PM  

palan: Glockenspiel Hero: GW2 is interesting because it's clear they spent a *lot* of time working out all the things people hated in other MMOs. The inventory system is a thing of utter beauty- all crafting mats are sorted into their proper bins automatically, take no bank space and you can deposit collectable items into the bank from anywhere at anytime. No more runs to a city when your bags fill up, no more trying to find that one crafting mat.

The bank/AH they have is fantastic. That you can access it from any craft bench to grab what you need and that you can desposit many things without running to town is a godsend.

I also like the event system which makes the world feel more alive than most other MMOs. Also, that their events are very well designed to avoid griefing is nice.


The fact that your bank and all crafting mats are available to all your toons is an nice touch. Plus all toons can collect all mats.

/the no monthly sub is a huge bonus as well
 
2012-09-20 02:42:38 PM  

ColSanders: It had the best character creation system ever. Unfortunately creating characters was more fun than actually playing the game after a while.



Seriously this. I LOVED playing with the character creator. I would try to find ways to make existing comic characters and then try to perfect my own look and designs. HOURS, HOURS happily wasted.
 
2012-09-20 02:48:03 PM  

ConConHead: ColSanders: It had the best character creation system ever. Unfortunately creating characters was more fun than actually playing the game after a while.


Seriously this. I LOVED playing with the character creator. I would try to find ways to make existing comic characters and then try to perfect my own look and designs. HOURS, HOURS happily wasted.


Champions Online's character creator is effectively the same. And it's not going away.
 
2012-09-20 02:50:51 PM  

ShadowLAnCeR: Champions Online's character creator is effectively the same. And it's not going away.


Champions' character creator isn't nearly as good as COH's.

And after 8 years of COH, I found I wasn't even able to complete the character creation process in DCU because it was so blasted confusing.
 
2012-09-20 02:55:10 PM  

PIP_the_TROLL: ShadowLAnCeR: Champions Online's character creator is effectively the same. And it's not going away.

Champions' character creator isn't nearly as good as COH's.

And after 8 years of COH, I found I wasn't even able to complete the character creation process in DCU because it was so blasted confusing.


hahaha...I remember that was the biggest complaint about DCU aside from being a button mashing game. Everyone's post related to the game was "Uhm...the character creaters...how does it work?"

I remember when CoH came out, I didn't jump on it right away, but then an FM morning show host outted himself as a gaming geek, and talked it up, so a few weeks after release I jumped on, and was reported missing shortly thereafter. Then WoW came out, and I just kinda put CoH to the side.
 
2012-09-20 03:17:11 PM  

Fark_Guy_Rob: The indoor maps were repeated constantly. After a few hours of killing different people in the SAME BUILDING we decided to go back to WoW.


That's a side effect of it being heavily instanced. A lot of other MMOs I've seen would just have you wandering around the same area as every single other player all the goddamned time. Other MMOs have no random maps at all.

CoX used a pseudorandom map generator with a number of different tile sets and seed layouts for most content. Since there aren't THAT many different tile sets, and since most of the content would follow themes such that only a certain number of those tiles would be used, there could be a lot of repetition. It was really quite elegant.

CoX also has the Mission Architect system. Which, yes, was heartily abused by a certain portion of the player base, but as far as I know, no other MMO allowed end users to develop their own storylines and play them for real rewards in the live game. I had a ton of fun with the MA; I basically put the rest of the game aside for about six months to make missions for my friends.

KellyX: It went live on June 22, 2010.

I'm not saying they was the first, just saying Blizzard does adapt ideas.


So CoX had global chat about six years before WoW got around to it. Good on Blizzard for finally implementing a good idea for once.
 
2012-09-20 03:22:08 PM  

Fark_Guy_Rob: Customization was good and the powerset combinations were cool. Most of that article is pretty dishonest. Grouping in COH was pretty difficult and people certainly wanted the 'right' team makeup. To be honest, we could rarely even find anyone to try and group up with - the ingame tools to facilitate grouping were worthless.


It was very rare to come across people wanting to have the "right" team make up. You'd get a few dumbasses who would insist "we need a tank and a healer" but those people were never that common.

Teaming was... Well, never a problem. Even ignoring global chat, friends list, and supergroups/coalitions, it's just a matter of broadcast or sending out tells.

/search
/t $target, Running level 35 door missions if you'd like to join, current on Rikti arc
*clicks next person*
*click enter, up arrow, enter*
*repeat a dozen times to fill team*

You can send out tells REAL damn quick if you use the basic short cuts.
 
2012-09-20 03:41:33 PM  

hutchkc: no offense guys, it's gone. Just let it go.


This.

I found the game terribly boring myself. The character creation is unparalleled and sheer unequalled awesome. Period.

But the gameplay was uninteresting and uninspired. The rest wasn't enough to keep me playing no matter how 'great' it was when the game itself just so boring.
 
2012-09-20 03:42:51 PM  

ShadowLAnCeR: ConConHead: ColSanders: It had the best character creation system ever. Unfortunately creating characters was more fun than actually playing the game after a while.


Seriously this. I LOVED playing with the character creator. I would try to find ways to make existing comic characters and then try to perfect my own look and designs. HOURS, HOURS happily wasted.

Champions Online's character creator is effectively the same. And it's not going away.


No, it's really not. I tried to recreate my CoH characters in Champions, and didn't get very far.
 
2012-09-20 04:05:47 PM  

likefunbutnot:
CoX also has the Mission Architect system. Which, yes, was heartily abused by a certain portion of the player base, but as far as I know, no other MMO allowed end users to develop their own storylines and play them for real rewards in the live game. I had a ton of fun with the MA; I basically put the rest of the game aside for about six months to make missions for my friends.


Star Trek Online has the same thing, and has had it for a LONG time. I haven't played in a while but some of the player-missions are amazing and can take hours and hours to complete.
 
2012-09-20 04:19:46 PM  
I still long for the glory days of my favorite game ever. All MMO devs should take note...
upload.wikimedia.org
 
2012-09-20 04:27:48 PM  

hammer85: Satanic_Hamster: hammer85: 1) I'd argue the LFG/LFR system of WoW is far easier for group matching, click the button, get 5 people with the correct tank/heal/3dps setup, warp to dungeon, get rewards at the end.

I'd be against anything that encourages or requires you to "have the correct setup." That's what I loved about CoH; with the possible exception of one TF, you can pretty much run any team/mission/task force with any team setup. Some combos might be a bit bloodier (all melee on Apex) but still doable.

I mean...how much of a setup do you really need? Could you do an all rogue 5 man with the correct gear, probably. But with dual spec there is really is no required team setup. You can have shadowpriests and ret pallies heal if they know what they are doing, and as a blood DK I can easily keep myself alive while tanking most content.

And if a game's "selling point" is that any 5 retards of any class can faceroll the content, that's not a game worth playing.


You mean like Huntards?

WoW fanboys are getting pathetic, real team composition mattered back in Vanilla and especially the Burning Crusade. Lich King ruined the game, and Cataclysm(Synonym: Activision) lived up to it's name by destroying it completely

/LOL n00bknight
 
2012-09-20 04:41:01 PM  

mhd: I still wish there was a MMO that's not as character-centric as, well, all of them. They all want you to invest time. But for a change, I'd like to see something where you don't invest it all in your stats, level and items. Instead let me put it in my environment or in social elements. Let me build houses, design clothing. First for me, then let's get together and build our castle and have uniforms. Or guild headquarter, mage tower or whatever is your "name-level" shtick of choice.


You know, I've had an idea along these lines for a while? I'm picturing a Shadowrun type world - both fantasy and cyberpunk paths available.

Go with a GURPS/Eve Online type classless progression system, generally get rid of 'Alts' altogether. Why should you restart with a lvl 1 character if you want to try magic instead of tanking? Why should you be restricted to only 1-2 crafting skills? Don't have levels at all, have 'ability points' that you put into the skill you want(higher levels might require more points). Unlike Eve, I wouldn't restrict skills to only 5 levels.

Decide you don't want to be a 'fighter' anymore, start training your hacking skills. You'll still be good with a sword/knife, but now you can pick that lock/crack that computer if you have to. It's something different.

Have 'property' that you can purchase and customize ala 'The Sims', with added elements from 'evil genius' and 'Dungeon Keeper'(IE traps and minions).

Keep crafting from being 'get exactly items X, Y, and Z', and more 'one thing from category X, Category Y, and Category Z'. For a gun, that might be barrel, frame, and trigger assembly. Part of having skills is that you can adapt the stuff. A higher quality barrel increases accuracy(and maybe damage), a better frame reduces the odds of something breaking, and a better trigger assembly(and assembly skill) reduces the odds of malfunction. Have a working market so people capable of crafting high quality parts can easily auction them off for a profit.
 
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