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(Some Guy)   Video game reviewer gives "Dragon's Lair" 5/10 for "graphics" and compares Don Bluth's animation to Hannah Barbara and DIC animation from the 80's   (ttdw.za.net) divider line 135
    More: Dumbass, Don Bluth, graphics, Pong, animations  
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6654 clicks; posted to Geek » on 10 Sep 2012 at 9:30 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-09-10 06:26:59 PM
TRAITOR!!!!!

/played it just the other day
 
2012-09-10 06:40:38 PM
Hannah Barbara

-_o
 
2012-09-10 07:15:42 PM
More like Warner Bros of the 60's.
 
2012-09-10 07:38:59 PM
I loved Dragon's Lair. Even if it was a musty old clap-trap.

ilikethingsthataregreat.files.wordpress.com


/Bluth
 
2012-09-10 07:55:09 PM
I remember that as the game you would just hang out by until someone that had memorized it put their quarter in.  Because it had a very expensive learning curve and wasn't very satisfying play-wise. 
 
Fun to watch though.
 
2012-09-10 09:33:15 PM
What?

There are opinions?

On the Internet?

That I don't agree with?!?

STOP THE PRESSES!!!
 
2012-09-10 09:34:49 PM
That game did suck, great graphics for 1986(?), but it was all patterns and not very fun.
 
2012-09-10 09:34:53 PM
Oh, the money I wasted on that game. Playing it with unlimited continues on DVD was very sobering (because I didn't have time to sip my beer.)
 
2012-09-10 09:37:48 PM
eh, if someone asked me if they should get it on xbox live arcade, i'm not sure i would have been that nice. 800 points for that game?
 
2012-09-10 09:38:09 PM
I believe them's fightin' words...

/I never played it
 
2012-09-10 09:38:46 PM

gameshowhost: Hannah Barbara

-_o


Exactly.



/Barbera
//may the ghost of Scrappy-Doo haunt you
 
2012-09-10 09:39:50 PM

stuhayes2010: That game did suck, great graphics for 1986(?), but it was all patterns and not very fun.


Great graphics, period. It was a fully animated film playing on a laser disc until you failed, then it would play whatever death was needed for that spot.

Today it would be HD, but it would still look good.
 
2012-09-10 09:41:34 PM
I understand that for today's kids it might seem quaint but that was one awesome game when it hit. Of course my first gaming experience was Pong on a B&W tv and my first computer was a Timex Sinclair 2000 so it didn't take much to impress me.
There's a pixelated 8 bit onion on my belt.
 
2012-09-10 09:48:11 PM
 
2012-09-10 09:50:00 PM
It's no text based Zork
 
2012-09-10 09:52:57 PM
I loved that game as a kid and actually bought a box set of DVDs a number of years ago that you could play. Dragon's Lair 1 & 2 and Space Ace - you played them with the remote for the dvd player. I've never seen another product like it, but it was great for nostalgia. Still hard as shiat, though.
 
2012-09-10 09:54:15 PM
FTA:"The graphics of Dragon's Lair is really a two sided coin. If you're a fan of 80′s arcade games and you don't mind the cartoony graphics, then this game is for you. If you're into high definition or even 3D titles, then don't bother. The graphics literally reminded me of Disney classics (and rightly so because of Don Bluth being behind the animation), Hannah Barbera and DIC cartoons (if you don't know who any of these companies are, then that makes me feel even older)."

Counterpoint: The graphics are better than 3D graphics up to about 2005 or so.
 
2012-09-10 09:57:43 PM
"cartoony graphics" otherwise known as "a cartoon". farking kids these days.
 
2012-09-10 09:59:24 PM
This is like saying Star Wars was worse than Transformers because Transformers had better baysplosions.
 
2012-09-10 10:01:27 PM
I don't have Kinect, but I could actually see it being useful and adding fun into this game.
 
2012-09-10 10:04:15 PM
Dear Modern Reviewer Guy:

Nobody in the 80s gave a rat's ass about making a "fair game" or a "balanced one." Old school D & D didn't care what build you wanted, you ate shiat and liked it. Coin-op games were meant to suck quarters out of your pocket as efficiently as possible, therefore the games were as hard as a carnies' fantasy line up. Gameplay was meant only to be good enough to encourage you to pour more money in. Note, I never got past the second screen of Dragon's Lair. But I'm going to purchase anyway for nostalgia, and a shot at beating it with unlimited quarters.
 
2012-09-10 10:05:24 PM

brap: I remember that as the game you would just hang out by until someone that had memorized it put their quarter in.  Because it had a very expensive learning curve and wasn't very satisfying play-wise. 
 
Fun to watch though.


This.

They have one at the pinball museum in Vegas, and I played it last time I was there, just because.

I died. A lot. And I'm not sure why.
 
2012-09-10 10:08:05 PM
Dragon's Lair looked awesome, but it was all timing and memorization. No strategy, no thought, no clues, not even twitch ability mattered. Just trying different options till you got the right one.

/still bitter about all those quarters.
 
2012-09-10 10:08:45 PM
"I had never heard of this game before I got it for review, and after playing it I could clearly see why."

Well, now that you're done with your review can you get to bed early? You may have to run laps in PE in the morning Junior.
 
2012-09-10 10:18:19 PM

GoodyearPimp: "cartoony graphics" otherwise known as "a cartoon". farking kids these days.


Not enough shades of brown, and the hero isn't dressed in 3 tons of armor (but conveniently forgetting to wear a helmet). Now THAT'S graphics, by gum!
 
2012-09-10 10:20:27 PM

Smeggy Smurf: It's no text based Zork


Agreed, and speaking of....

t2.gstatic.com

Thoughts?
 
2012-09-10 10:23:04 PM
I'd question a video game reviewer who didn't know about Dragon's Lair.

Whether it was a great game or not, there are some titles that are historically important in the industry.
DL is one of those.
 
2012-09-10 10:23:51 PM

brap: I remember that as the game you would just hang out by until someone that had memorized it put their quarter in.  Because it had a very expensive learning curve and wasn't very satisfying play-wise. 
 
Fun to watch though.


Definitely.

That thing was an epic biatch with precise timing. I hated playing it.

/watched
//was a creepster in training, so it paid off
 
2012-09-10 10:26:15 PM

cjoshuav: "I had never heard of this game before I got it for review, and after playing it I could clearly see why."

Well, now that you're done with your review can you get to bed early? You may have to run laps in PE in the morning Junior.


This review was the equivalent of describing the wright brother's flyer as a 'dismissible, poorly-built death trap'. He apparently has absolutely no idea that this game is the prototype for every game he now loves. It was mind-bogglingly revolutionary for 1983.
 
2012-09-10 10:27:21 PM

brap: I remember that as the game you would just hang out by until someone that had memorized it put their quarter in.  Because it had a very expensive learning curve and wasn't very satisfying play-wise. 
 
Fun to watch though.


THIS

Graphics = 12/10. Simply amazing. I remember just standing around in the arcade just to watch the attraction screen loop over and over.

Gameplay = 1/10. I could throw a quarter down the toilet and at least I could get a satisfying "plonk" out of it. I don't think I ever got more than 20 seconds of actual gameplay on any money I spent on that farking game in the arcade.

And now you can play it on your phone!

I LIVE IN THE FUTURE

/where's my flying car?
 
2012-09-10 10:27:29 PM

Electrify: I don't have Kinect, but I could actually see it being useful and adding fun into this game.


You could do better. Modern game consoles (not to mention PC's) have enough processing power that they could take a 3-D scene (like you'd find in e.g. a first-person shooter or an "Elder Scrolls" game) and render it in that classic Disney style, so a Kinect game wouldn't have to be limited to a simple mechanic of "make the correct gesture or die".
 
2012-09-10 10:31:32 PM
Microsoft Studios and Digital Leisure have taken it upon themselves to reintroduce this motion-capture...

And that's where I stopped... This wasn't "motion capture", it was a purely animated game that had a bunch of preset screens, nothing "motion capture" about it, and if you're too retarded to understand that simple fact, you probably shouldn't be reviewing video games.

As for the game, I agree with the posters upthread. Not a particularly "fun" game, as it was just memorization, but ye Gods! it was beautiful. I believe it's special gimmick was that it was on LaserDisc, the point being that it was a high quality movie that you got to play. I don't know that it would really hold its own nowadays, and not really be worth the money to convert it, but it was definitely groundbreaking.
 
2012-09-10 10:31:38 PM

Smeggy Smurf: It's no text based Zork


Colossal Cave (or ADVENT written in Fortran IV) for me.

/Zork also ruled
 
2012-09-10 10:34:58 PM

Mikey1969: Microsoft Studios and Digital Leisure have taken it upon themselves to reintroduce this motion-capture...

And that's where I stopped... This wasn't "motion capture", it was a purely animated game that had a bunch of preset screens, nothing "motion capture" about it, and if you're too retarded to understand that simple fact, you probably shouldn't be reviewing video games.

As for the game, I agree with the posters upthread. Not a particularly "fun" game, as it was just memorization, but ye Gods! it was beautiful. I believe it's special gimmick was that it was on LaserDisc, the point being that it was a high quality movie that you got to play. I don't know that it would really hold its own nowadays, and not really be worth the money to convert it, but it was definitely groundbreaking.


It doesn't, but it's very cheap to convert.
Technically, you could build DL for a DVD player. Using the arrow buttons to go to the next track.

From what I understand, most of those laserdisc games made their cost back plus some when they hit the arcades. Everything since has been gravy.
 
2012-09-10 10:36:17 PM
t0.gstatic.com


Worth. Every. Quarter.
 
2012-09-10 10:38:02 PM
The sci-fi sequel called Space Ace was more my speed. Still, nobody but rich kids could afford to play it for very long back in the day.
 
2012-09-10 10:41:51 PM

Avery614: Smeggy Smurf: It's no text based Zork

Agreed, and speaking of....

[t2.gstatic.com image 200x200]

Thoughts?


Want some rye? 'Course ya do.
 
2012-09-10 10:45:03 PM

Rusty Shackleford: [t0.gstatic.com image 299x169]

Worth. Every. Quarter.


mimg.ugo.com

Indeed. It. Was.
 
2012-09-10 10:46:18 PM
"I had never heard of this game before I got it for review, and after playing it I could clearly see why."

Who gave this clueless asshole the job of video game reviewer?

Whatever faults it may have, Dragons Lair is a piece of gaming history. The article itself says "[its] on display in the Smithsonian Institution, alongside other classics like Pac-man and Pong," Its not like its some obscure neo-geo import that youd only be derided for your lack of knowledge about by neckbeard types, what sort of gamer, whos serious enough into the hobby to write game reviews, hasnt heard of Dragons Lair!? Kids these days...
 
2012-09-10 10:56:21 PM

gameshowhost: Hannah Barbara

-_o


But the "Hannah" is OK by you?

/Hanna
//it is also hyphenated
 
2012-09-10 10:58:53 PM
It is a toss up on which game I found more frustrating this Dragon's lair or any of those grapple claw prize games.
 
2012-09-10 10:59:21 PM

Banacek: Avery614: Smeggy Smurf: It's no text based Zork

Agreed, and speaking of....

[t2.gstatic.com image 200x200]

Thoughts?

Want some rye? 'Course ya do.


I hate you so much. I'm now going to have this in my head for the next two days!
 
2012-09-10 11:00:00 PM
We took the big TV and one of those all-in-one old-school arcade game / controllers up to the pub one night and were playing all the knock-offs of Centipede, Space Invaders, etc... Some young guy was laughing at us, so we let him have a go -- his old-school skilz sucked badly.

I wasted many a quarter in Dragons Lair and never got very far. Omega Race, Rally X and Dig Dug were my faves.
 
2012-09-10 11:00:08 PM
I remember when I finished the game. I had a crowd watching at Ye Olde Arcade...and finishing it was a blast.

In terms of TFA, the author is correct in that the game isn't 3D, is linear, and doesn't offer any surprises. Where the author is wrong is that those things don't make it any less awesome and the animation is still great.
 
2012-09-10 11:03:06 PM

unyon: He apparently has absolutely no idea that this game is the prototype for every game he now loves.


I don't see that. I suppose you could argue that games that are heavy on QTE (Fahrenheit, Heavy Rain) are spiritual successors to Dragon's Lair, but that's certainly not "every" (or even most) games. And maybe this is personal bias, but most games that feature QTEs would probably be better games without them - I find they detract from the gameplay more often than they add to it.

It certainly is a huge game in terms of cultural impact, and I always appreciate games that step off the beaten path, but in terms of driving the industry forward, I don't see it having much influence on design of later games.
 
2012-09-10 11:10:38 PM

stuhayes2010: That game did suck, great graphics for 1986(?), but it was all patterns and not very fun.


Just about every 80's arcade game was based on set patterns - AI was nearly non-existent. The key to beating those games was memorization
 
2012-09-10 11:11:03 PM

rustypouch: brap: I remember that as the game you would just hang out by until someone that had memorized it put their quarter in.  Because it had a very expensive learning curve and wasn't very satisfying play-wise. 
 
Fun to watch though.

This.

They have one at the pinball museum in Vegas, and I played it last time I was there, just because.

I died. A lot. And I'm not sure why.


I'm sorry. You said Pinball Museum?
 
2012-09-10 11:20:38 PM

Virtual Pariah: It doesn't, but it's very cheap to convert.
Technically, you could build DL for a DVD player. Using the arrow buttons to go to the next track.

From what I understand, most of those laserdisc games made their cost back plus some when they hit the arcades. Everything since has been gravy.


There was a kick ass one in the 90's that was a shooting game. That one would count as motion capture. Wild West style on a big projection TV, you shot the guys as they popped out from ramdom places on the fake wild west set. That one I would put ollar after dollar into. Got pretty good at it, too...

Dragon's Age though? I don't see it worth even the marketing costs, but I'd sure be interested to see how well it ported over. It was always worth showing off to people who hadn't seen it before.
 
2012-09-10 11:23:25 PM
I wonder whatever happened to that really not-fun 3D hologram game that was one of the first to charge fifty cents.
 
2012-09-10 11:23:39 PM
That one was fun.

http://en.wikipedia.org/wiki/Mad_Dog_McCree
 
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