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(NCSoft)   I guess in the end, the good guys don't win. Farewell to more than five years of superheroes   (na.cityofheroes.com) divider line 123
    More: Sad, Paragon Studios, Paragon system  
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12198 clicks; posted to Geek » on 01 Sep 2012 at 10:36 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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DYI
2012-09-02 01:40:24 AM  
Ah, the days of herding wolves and freakshows into dumpsters. Perma MoG Regen Scrappers. Nemesis plots. The ability, with the release of CoV to be able to kill that lying POS Statesman. 12 Hour Task Forces that were even longer if you didn't have someone to teleport the people that couldn't use the Jump points.

Positron Task Forces, Hamidon Raids, Rikti invasions....

I'm gonna miss you Guardian Server.
 
2012-09-02 02:09:42 AM  
This has been a busy day for me, cataloguing characters and getting them to appropriate 'milestones' where I can before putting them away. There are no few of them - I've played since launch, minus an 18 month hiatus. I had only planned on coming back for a few month, but then this happened.

I'm not upset, really. It's fine that things end. The end-of-the-month abruptness of the news is just NCSoft being their usual retarded selves. Likely they've just had a couple of back-to-back flops and, with typical corporate logic, have cut a product that was actually profitable. Bit happens, all that.

One thing, if anyone's thinking of riding the apocalypse train for however long it lasts - the early-game experience (in Atlas Park, at least) is really improved. It's really really good! I didn't realize. There are lots of tight, compelling little arcs that introduce the world and the game, compelling characters, and no few in-jokes.

Anyway, I'm not sad. I just hope to have a little time left.

Also, if everyone could stop clogging LFG with speculation, links to petitions, grand plans for private servers, and abject whinging, it would be nice. Denial is the first stage and all, but let me enjoy however much time remains.
 
2012-09-02 02:21:41 AM  

Jurodan: This was actually my first MMORPG, and the only time I remember someone getting completely chewed out because they acted like tools by people who did not know me. My favorite moment playing a MMORPG.

"Dude, you should have been able to keep me up! What the hell are you doing?"
*As I start to say "I'm sorry."*
"Screw you! He kept the rest of us up just fine."
"Yeah, you ran to your own death, fool."
"Idiot. He's the best healer I've had since I've started this game."

/I was playing a healer with as few combat abilities as possible, I even used the pathetic little radius heal.
//I took my second attack ability at level 20 on sufferance, as I recall... I had all the heals already.
///A good healer is worth his weight in gold, so is a good tank, even excellent strikers are a dime a dozen.


I'm going to have reflexive reactions to the word 'healer' for some time, I can tell.

First level 50 was an Empathy/Electrical Blast Defender. Solo'd well into single origins, back before you could adjust your mission difficulty.
If you have both auras, Fort, and AB up and you manage to die, it's your fault. Pop a wakie; I'm up next to the tank punching space Nazis in the face. 

I'll be nice and Clear Mind you after you get up, but really - don't go and do whatever you did again. The pain train doesn't slow down just for you.
I'm still convinced the most horrifying team in the game would be 8 Fire/Emp controllers.
 
2012-09-02 02:28:06 AM  

Dog Welder: Jurodan: This was actually my first MMORPG, and the only time I remember someone getting completely chewed out because they acted like tools by people who did not know me. My favorite moment playing a MMORPG.

"Dude, you should have been able to keep me up! What the hell are you doing?"
*As I start to say "I'm sorry."*
"Screw you! He kept the rest of us up just fine."
"Yeah, you ran to your own death, fool."
"Idiot. He's the best healer I've had since I've started this game."

/I was playing a healer with as few combat abilities as possible, I even used the pathetic little radius heal.
//I took my second attack ability at level 20 on sufferance, as I recall... I had all the heals already.
///A good healer is worth his weight in gold, so is a good tank, even excellent strikers are a dime a dozen.

That was actually one of the beautiful things about where the game ended up though...you didn't NEED a healer in a group. I can remember running blaster-only task forces and rocking the world of everything that got thrown in front of us.

There were plenty of support power sets that didn't have any healing abilities in them, and they were all effective.


This was the first game that really broke the MMO tank/spank/heal trinity. Just utterly sundered it. For one thing, buffs and especially debuffs were not just a little but much more useful than heals. A good /rad (or maybe a /traps) made the team an AV killer. And made a good team a Giant Monster killer.

Used to solo GM's on my Ill/Rad for kicks. Downed Lusca, even, but it was a slog.
And already I'm using the past tense. Damn and blast.
 
2012-09-02 02:39:40 AM  

I eat mop: Forget signing online petitions, that means nothing to these guys. They only understand one language: dollars.

Start a kickstarter to buy the code/rights and retain the developing team as part of an independent float.

Seriously, some guys just got $8.6m to develop a new console game through kickstarter, surely the fanbois of this game can pony up enough to get PWs attention.


If you want items/game features to be microtransactioned to hell then you can go that route. Like I said Nexon could simply match any offer +1 on any amount kickstarter would produce if they saw money in it. They just dropped a $685 Million USD investment into NCsoft in June. (for 14.7% of NCsoft stock) and they have made $242.6 Million USD net profit themselves so far this in Q1+Q2, with project profits for Q3 and Q4 much higher. Hey cirby read it and weep, those numbers are from a company that lives on free to play games, there is no death knell for free to play yet.

/Sure they would bring a new player base to the game, likely a lot of Asians, but how much damage are they going to do to bring it to you under their name.
 
2012-09-02 03:14:37 AM  
"Both NCsoft and Paragon Studios are incredibly proud of the success of City of Heroes, but unfortunately, the continued support of the franchise no longer fits within our long term goals for the company," said Lincoln Davis, NCsoft West director of corporate communications.

In other words, because City of Heroes isn't a generically fruity fantasy MMO that appeals to the Korean audience, it gets the axe for GW2 marketing costs and Aion's faceplant F2P transition.
 
2012-09-02 05:15:39 AM  

Drakenul: "Both NCsoft and Paragon Studios are incredibly proud of the success of City of Heroes, but unfortunately, the continued support of the franchise no longer fits within our long term goals for the company," said Lincoln Davis, NCsoft West director of corporate communications.

In other words, because City of Heroes isn't a generically fruity fantasy MMO that appeals to the Korean audience, it gets the axe for GW2 marketing costs and Aion's faceplant F2P transition.


Pretty much, yeah.

/G'bye, Volksemech
//G'bye, Protector server.
///I haz a sad. :(
 
2012-09-02 05:29:46 AM  
On the subject of free servers, not going to happen. Fans have tried to get NC Soft to let them make Tabula Rasa free shards and they have been threatened with litigation every time. Even Richard Garriot when he sued NC Soft for all the TR BS agreed to substantially reduce his damages awarded in exchange for the IP and rights back to TR they said no. NS Soft would rather gut it, burn it and bury it then letting someone else enjoy it if they cant make money on it.
 
2012-09-02 05:40:31 AM  

BloodyRoarX: On the subject of free servers, not going to happen.

-
The servers for CoH are already free. The subscription is only still in place if you want to be a VIP user. ;)
 
2012-09-02 07:46:21 AM  
That game wasn't very good. I mean, making characters was fun, but the gameplay was atrociously pointless and flat. I'm sure the 'end game' was totes fabulous tho.
 
2012-09-02 09:00:52 AM  

I eat mop: Start a kickstarter to buy the code/rights and retain the developing team as part of an independent float.


There are two fan-based initiatives in the works; if there are any fans of the game here that haven't heard about these plans yet, I'd encourage you to take part.

The first is a letter-writing campaign to Valve. If one publisher would be crazy enough to support a still-profitable, but aged, MMO because of the passion of the fanbase, it's Valve.

The second comes from longtime fan community Titan Network. TN's leader, who goes by TonyV, is trying to use the contacts he has to assess options and pick out the plan most likely to succeed. When and if the time comes, he'll let us know where we can go for crowdfunding.

Speaking frankly, neither plan is likely to succeed...but I wouldn't be doing my duty to the community if I didn't try to spread the word.
 
2012-09-02 09:33:41 AM  
Hadn't played in years, but damn this sucks.

I haven't had a feel like this since Earthy & Beyond was unceremoniously shut down so they could use the servers for one the most epic fails ever, The Sims Online.

It should be a crime to close a profitable mmorpg.
 
2012-09-02 10:46:56 AM  

ThePuceGuardian: to solo GM's on my Ill/Rad for kicks. Downed Lusca, even, but it was a slog.
And already I'm using the past tense. Damn and blast.


Came close to building a solo-GM killer myself. Not too terribly long ago, they finally released Dark Control and Dark Miasma for controllers. So farkin' HAX. I got pretty darn close to solo Adamastor, Jurassik, Deathsurge; bastages kept running away because I didn't have a taunt, and they eventually despawned. I got all of Lusca's tentacles down, stalled on the head itself because of personal fatigue (it was 2am, mind you XD).

Fun times.
 
2012-09-02 11:19:40 AM  

Tenatra: Are there any MMOs that have a proper ending? I've played my fair share and it comes to somewhat of an open ended end, then a little ways down the road there is an expansion and another, etc. I don't know, I've never really felt like an end needed to be there in MMOs since the games are usually gear based and those items are gained from mundane grinding or more recently by micro transactions.


Well, The Matrix Online tried to have an event where they had a massive, overwhelming invasion of agents and every single player got dev-level powers to fight them... but it ended up glitching out. That's the only example I can think of off the top of my head.

Tenatra: Guild Wars is their baby and Guild Wars 2 will likely be the same.


Hm. I wasn't aware that Guild Wars was them. I guess I won't be picking up GW2 after all.
 
2012-09-02 09:34:32 PM  

HeartBurnKid: Tenatra: Are there any MMOs that have a proper ending? I've played my fair share and it comes to somewhat of an open ended end, then a little ways down the road there is an expansion and another, etc. I don't know, I've never really felt like an end needed to be there in MMOs since the games are usually gear based and those items are gained from mundane grinding or more recently by micro transactions.

Well, The Matrix Online tried to have an event where they had a massive, overwhelming invasion of agents and every single player got dev-level powers to fight them... but it ended up glitching out. That's the only example I can think of off the top of my head.

Tenatra: Guild Wars is their baby and Guild Wars 2 will likely be the same.

Hm. I wasn't aware that Guild Wars was them. I guess I won't be picking up GW2 after all.


Near as I can tell, GW2 has nothing to do with NCSoft. Also, its amazing. If you like MMOs, you'd be doing yourself a disservice to not check it out. And with no monthly fee, not a lot to lose.
 
2012-09-02 10:15:48 PM  
Wow.

I played for most of the game's run. My first day playing was the day Issue 1 was released.
I took breaks here and there and was gone for quite awhile until I got my new laptop. Then I started playing regularly again.
Then my laptop died back in June.. and now I have another reason to be sad about that:(

/Hunt's_Warfrost*
//Liberty Server
*which name was derived from my clan/character name from the Unreal Tournament days {Hunt's}Warfrost
 
2012-09-02 11:50:54 PM  
Side note, but I've been playing DC Universe Online and am going to quit it. It was a pretty good game, but once you get to level 30 you have to do some painful grinding to improve your gear so that you can actually enjoy some end game content. This grinding consists of replaying missions you've beaten numerous times or get involved in grossly imbalanced PvP battles where you get matched up against people with much better weapons and armour.

The saddest part is that being free to play, I would not mind spending money to buy better gear or the "special currency" needed to purchase said gear. However, the cash shop does not allow this, so the only option is to grind.

Thanks, but no thanks.

/now torn between Everquest 2 (free to play), Guild Wars 2 (buy to play), and World of Warcraft (pay to play)
//will probably go with GW2 in December when I finish my semester
///just sad that there is no integrated voice chat in GW2, and apparently there are no plans to implement it
 
2012-09-03 12:40:10 AM  

MasonL87: Near as I can tell, GW2 has nothing to do with NCSoft. Also, its amazing. If you like MMOs, you'd be doing yourself a disservice to not check it out. And with no monthly fee, not a lot to lose.


HeartBurnKid, like Mason said, don't exclude it just because NCsoft is connected to it. (Unless you really have that big of a grudge against them)

and Mason, ArenaNet wasn't created by NCsoft, it was founded (2000) by 3 people that had important roles in the success of Blizzards first titles in online gaming and battle.net. They wanted to make a top game but didn't have the funds for the resources by themselves. They needed someone with money that could help them create their products, 2 years later they had met with NCsoft and meshed very well. NCsoft acquired them and ArenaNet is now an in house developer working for NCsoft. (2002) Now that they had their funding they didn't have to worry about development costs out of their own pockets and could devote their energy on creating a good game.

The wonderful thing about ArenaNet working for NCsoft is that NCsoft has full confidence in letting O'brien and the rest of the team at Anet create their vision because of their track record and NCsoft feels like O'brien won't lead them down the wrong path. NCsoft doesn't try and cut corners with them, they want the polish. Anet had a product that they wanted to create but didn't have the funds, NCsoft saw them as a sound investment, bought them and funded their project. Win-Win. Fast forward to today -> Guild Wars 1 has sold over 6mil copies but NCsoft was hit by a $6mil loss in 2Q2012 and they are banking on Guild Wars 2 to bring them out of the red in 3Q2012.
 
2012-09-03 01:19:53 AM  

Tenatra: MasonL87: Near as I can tell, GW2 has nothing to do with NCSoft. Also, its amazing. If you like MMOs, you'd be doing yourself a disservice to not check it out. And with no monthly fee, not a lot to lose.

HeartBurnKid, like Mason said, don't exclude it just because NCsoft is connected to it. (Unless you really have that big of a grudge against them)

and Mason, ArenaNet wasn't created by NCsoft, it was founded (2000) by 3 people that had important roles in the success of Blizzards first titles in online gaming and battle.net. They wanted to make a top game but didn't have the funds for the resources by themselves. They needed someone with money that could help them create their products, 2 years later they had met with NCsoft and meshed very well. NCsoft acquired them and ArenaNet is now an in house developer working for NCsoft. (2002) Now that they had their funding they didn't have to worry about development costs out of their own pockets and could devote their energy on creating a good game.

The wonderful thing about ArenaNet working for NCsoft is that NCsoft has full confidence in letting O'brien and the rest of the team at Anet create their vision because of their track record and NCsoft feels like O'brien won't lead them down the wrong path. NCsoft doesn't try and cut corners with them, they want the polish. Anet had a product that they wanted to create but didn't have the funds, NCsoft saw them as a sound investment, bought them and funded their project. Win-Win. Fast forward to today -> Guild Wars 1 has sold over 6mil copies but NCsoft was hit by a $6mil loss in 2Q2012 and they are banking on Guild Wars 2 to bring them out of the red in 3Q2012.


Ah, OK. I was confused, as every time I boot up GW2 the NCSoft logo isn't ANYWHERE on the launcher or anything. I wasn't aware of their history, but its a damn good thing that NC will just leave ANet to their own devices, because it paid off. Big-Time!
 
2012-09-03 04:36:40 AM  
CoH was fun. Really fun, in a way WOW can never be.

I play WoW now, but Wow is built for the losers who play 12 hours a day and gain such intimate familiarity with the intricacies of the game that they rape you in PvP and biatch at you for being 8 percent low in DPS from their build.

The people who play WoW to that degree are everywhere and they're complete dicks to other people. I miss CoH, because that crap never was tolerated in the culture of that game (on my server at least), whereas on Wow, it's dick city.
 
2012-09-03 10:13:17 AM  

bingo the psych-o: NetOwl: Sunset isnot a verb, article writer.

If you can word it you can verb it.


descriptionism ftw!
 
2012-09-03 10:14:48 AM  

cirby: I hope this is the death knell for the "free to play" and "freemium" games trend.

They're never free - they just move the expense from one not-very-large monthly fee to a whole bunch of small fees (for everything from new costumes to auction house access). It might, if you're careful, cost slightly less per month, but overall the expense + annoyance is worse.


UBIsoft is apparently thinking about moving all their games to that model, so I doubt it.
 
2012-09-03 11:07:09 PM  
The trouble with this game, and the reason it began to die, is that it didn't DO anything. It built up exactly what it had at the start, with a few token additions(i.e. removing the intense focus on player-group "Supergroups" and the salvage used to build in said groups in favor of salvage-based Recipes), but in the end, you were still hammering the same button combinations in the same "Office Building"s with low resolution walls in the same low resolution costumes. The cinematics were oftentimes either far too overdone in rare cases, or far too UNDERdone, and it was always hard to feel like what you were doing had any real impact on the world you were going through. A few epic story arcs existed, but the point is, they existed instantly for Everyone in such a way that they really detracted from the gameplay element of things. Sure, you came in from Praetoria, sure, you supported the rebellious underground and joined the side of "Good", but at the end of the day, you still got all the same missions in a rather boring element of repetition. Efforts to add new mission arcs fell flat on their face when NC decided to really devalue the Architect system, and efforts to "pretty" up certain areas oftentimes took far longer than they really should have given the way certain spaces were laid out. All in all, the game felt all too static.

In comparison, WoW changed a large portion of the game areas in a recent expansion, giving not only the appearance of change, but the STORY of change, complete with player-contributed story arc changes throughout, as well as phasal instance based map alterations that gave you the impression that you were actually making a difference in your current questline.

Couple that with NCSoft's completely botched Free-to-Play launch(I BOUGHT city of villains, why am I being restricted from using my Masterminds now unless I buy them a second time?!), and you have what was a good concept in its most basic form, turned into a marketing mess(WHAT marketing?!) combined with a series of incredibly bad business decisions.

As of now, we will simply have to satisfy ourselves with Champions Online(Which suffers from nonlinear area troubles), or DCUO, but we will be fraught with troubles in either case, as both games feel... Cartoony. Something about the graphic system makes both of these replacements feel a little bit TOO chunky around the edges, and not in the whole "This is old" way, but in the "This is pretentious" method.
 
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