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(NCSoft)   I guess in the end, the good guys don't win. Farewell to more than five years of superheroes   (na.cityofheroes.com) divider line 123
    More: Sad, Paragon Studios, Paragon system  
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12198 clicks; posted to Geek » on 01 Sep 2012 at 10:36 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-09-01 10:47:31 AM  
The game wasn't the biggest kid in the sandbox, but I think they did very well for themselves. We had new content, new powersets coming down the pipeline and then BAM. As bad as it is for the players (I myself have been playing for about 4 years out of the 8 years they've been online, I made some awesome friends, but I feel especially terrible for the dev team, Paragon Studios, who all suddenly received the pinkslip and now have to search for another job in this tough economy.

NCsoft is making a big mistake.
 
2012-09-01 10:53:12 AM  
Good run CoH.

Paragon, you've earned respect within the biz. You should have nothing but pride in your creations. Good luck.
 
2012-09-01 10:54:15 AM  
Sunset isnot a verb, article writer.
 
2012-09-01 10:55:08 AM  
This is really sad. The game was absolutely awesome and fun to play. A real departure from all the D&D derived mmorpgs and an easy, casual friendly game mechanic.

Not to mention the really great custimizeable costumes and skill sets. This game was a real joy to play. One of my all time favorites.

It's a shame to see it go, but I guess you just can't compete with the name brand franchises.
 
2012-09-01 10:56:31 AM  

NetOwl: Sunset isnot a verb, article writer.


It's a commonly used term in online gaming, and is the act (verb) of closing out a game.
 
2012-09-01 10:59:26 AM  

NetOwl: Sunset isnot a verb, article writer.


It is, in terms of ending software support. It's a common usage verb in the industry. Wiithin that context, it is correctly used. But it is specific to use when describing discontinued software. It's a term of art dating back to the 90s.
 
2012-09-01 11:01:46 AM  

NetOwl: Sunset isnot a verb, article writer.


If you can word it you can verb it.
 
2012-09-01 11:05:24 AM  
My SG friends and I are taking the time we have left to do Memorial Portraits of our heroes and villains

/has a sad
//anyone got a wakie?
 
2012-09-01 11:06:58 AM  
I'm getting Internet installed Wednesday and I was thinking about rebooting my old CoH heroes. I never made it past level twelve with any of them, but honestly creating them was my favorite part. CoH was the only mmo I could stand to play.
 
2012-09-01 11:08:19 AM  

bingo the psych-o: NetOwl: Sunset isnot a verb, article writer.

If you can word it you can verb it.


I plan to memory that rule.
 
2012-09-01 11:12:37 AM  

DisposableSavior: I'm getting Internet installed Wednesday and I was thinking about rebooting my old CoH heroes. I never made it past level twelve with any of them, but honestly creating them was my favorite part. CoH was the only mmo I could stand to play.


I absolutely adored the character creator in that game, even though I only played the first few months from launch. I would have played longer but my friends who got me into it in the first place, got into the WoW beta and eventually they bought me a copy of that at launch, so... yeah. Also back then you couldn't solo worth a damn on most classes.

Barb B Q the flame controller lives on in my heart though.
 
2012-09-01 11:21:06 AM  
And even though I haven't been there in a while, I guess that's the end of The Mighty Roach's career. I still kind of miss jumping from rooftop to rooftop. Oh well. I still have DC Heroes on the PS3.
 
2012-09-01 11:25:40 AM  
I hope this is the death knell for the "free to play" and "freemium" games trend.

They're never free - they just move the expense from one not-very-large monthly fee to a whole bunch of small fees (for everything from new costumes to auction house access). It might, if you're careful, cost slightly less per month, but overall the expense + annoyance is worse.
 
2012-09-01 11:25:58 AM  
CoH/CoV is a fond memory for me. It stood out as an excellent contrast to WOW and even the games designed specifically to replace it, like Champions online, paled in comparison to that "something special" that it had.

It will be missed.
 
2012-09-01 11:27:32 AM  

Must've got a lot bettert from the time I played CoH from the time it came to market. Costume creation and skills set were awesome (and I loved my teleporting ability!) but the battles, NPCs and 'dungeons' were just repetitive in the beginning. And not a lot of good soloing opportunities back then.


I always wanted to go back and try City of Villians, that looked fun. But I'm not surprised CoHs is closing, not even WoW is doing as well as it used to.

 
2012-09-01 11:28:07 AM  
A friend and I just started playing this on weekends, and we are not getting a kick out of this. While it isn't as polished as DC Universe, it had a lot of charm and we had fun. Thankfully, there are going to be plenty of other F2P MMO games out there, but I am going to miss this one. Like others have said, the character creator is fantastic, and the character I'm running is one of my favorites I've ever made.
 
2012-09-01 11:29:00 AM  
There's not a single other MMO currently on the market that is able to keep my attention for more than 30 minutes as they're all so horribly derivative of each other, or just flat out boring. City of Heroes kept me subscribed since beta, and this is pretty shiatty of NCSoft to do. The game was apparently still profitable, and the reasons NCSoft have given thus far are vague.

Hopefully the awesome people at Paragon Studios can find new jobs quickly.
 
2012-09-01 11:34:30 AM  

jagermech: The game wasn't the biggest kid in the sandbox, but I think they did very well for themselves. We had new content, new powersets coming down the pipeline and then BAM. As bad as it is for the players (I myself have been playing for about 4 years out of the 8 years they've been online, I made some awesome friends, but I feel especially terrible for the dev team, Paragon Studios, who all suddenly received the pinkslip and now have to search for another job in this tough economy.

NCsoft is making a big mistake.


The dev team will be fine. Programmers are in high demand. Office assistants, not so much.

Always sad to see a good mmo get shut down.
 
2012-09-01 11:41:55 AM  
I never played this and have no specific memories of it. But the closure of an MMO always makes me sad. An entire world disappearing. All that time spent on it gone in a puff of smoke.
 
2012-09-01 11:42:10 AM  
WOO-HOO! FREE SERVERS FOR ALL!

/You know it'll happen, might take a year or so, but it'll happen.
 
2012-09-01 11:47:29 AM  

TheOriginalEd: I never played this and have no specific memories of it. But the closure of an MMO always makes me sad. An entire world disappearing. All that time spent on it gone in a puff of smoke.


I'm suddenly even more sad. It was a good game, I played in early on for a bit and really enjoyed it. Hope everyone finds a new home!
 
2012-09-01 11:48:34 AM  
In other words "Your parent company screwed up and costs need to be cut"

/City of Heroes is and was a damn fine game to toy around with
 
2012-09-01 11:48:48 AM  
Sad to see the game go. My first MMO and one fo my favorites. I wonder if someone might set up private servers for the game so that folks can play on.
 
2012-09-01 11:53:54 AM  

NetOwl: Sunset isnot a verb, article writer.


What do you have against anthimeria?
 
2012-09-01 11:54:08 AM  

Snarcoleptic_Hoosier: In other words "Your parent company screwed up and costs need to be cut"

/City of Heroes is and was a damn fine game to toy around with


This is the vibe many of us are getting in-game as well.

http://www.gamesindustry.biz/articles/2012-08-08-ncsoft-makes-q2-loss - amid-spiralling-costs
 
2012-09-01 12:03:04 PM  
I played for a while. Had a corrupter in COV and whatever the healing analogue in COH was. The male is the corrupter and the female is the analogue:

img.photobucket.com

img.photobucket.com

I think a serious problem existed in the repetition of the game. Good concept but the execution needed some work.

I would propose an MMOFPS similar to Global Agenda that had shield and hydra operatives. A comic book based MMO of that sort would do better I think.
 
2012-09-01 12:03:35 PM  
literal 'hero' tag would have been good there.
 
2012-09-01 12:04:52 PM  
i tried DCU online for a bit but it was quite meh. i just uninstalled yesterday after about 9 months of inactivity.
 
2012-09-01 12:06:48 PM  
This was actually my first MMORPG, and the only time I remember someone getting completely chewed out because they acted like tools by people who did not know me. My favorite moment playing a MMORPG.

"Dude, you should have been able to keep me up! What the hell are you doing?"
*As I start to say "I'm sorry."*
"Screw you! He kept the rest of us up just fine."
"Yeah, you ran to your own death, fool."
"Idiot. He's the best healer I've had since I've started this game."

/I was playing a healer with as few combat abilities as possible, I even used the pathetic little radius heal.
//I took my second attack ability at level 20 on sufferance, as I recall... I had all the heals already.
///A good healer is worth his weight in gold, so is a good tank, even excellent strikers are a dime a dozen.
 
2012-09-01 12:13:34 PM  

Jurodan: This was actually my first MMORPG, and the only time I remember someone getting completely chewed out because they acted like tools by people who did not know me. My favorite moment playing a MMORPG.

"Dude, you should have been able to keep me up! What the hell are you doing?"
*As I start to say "I'm sorry."*
"Screw you! He kept the rest of us up just fine."
"Yeah, you ran to your own death, fool."
"Idiot. He's the best healer I've had since I've started this game."

/I was playing a healer with as few combat abilities as possible, I even used the pathetic little radius heal.
//I took my second attack ability at level 20 on sufferance, as I recall... I had all the heals already.
///A good healer is worth his weight in gold, so is a good tank, even excellent strikers are a dime a dozen.


That was actually one of the beautiful things about where the game ended up though...you didn't NEED a healer in a group. I can remember running blaster-only task forces and rocking the world of everything that got thrown in front of us.

There were plenty of support power sets that didn't have any healing abilities in them, and they were all effective.
 
2012-09-01 12:14:57 PM  

BojanglesPaladin: This is really sad. The game was absolutely awesome and fun to play. A real departure from all the D&D derived mmorpgs and an easy, casual friendly game mechanic.

Not to mention the really great custimizeable costumes and skill sets. This game was a real joy to play. One of my all time favorites.

It's a shame to see it go, but I guess you just can't compete with the name brand franchises.


NCsoft is a pretty big name overseas in the MMO market. They may be refocusing on where they want to target consumers though (I.E. Guild Wars 2 just launched a couple days ago.)

I liked CoH I played beta and it was a lot of fun but at the time I was largely invested in Lineage II. It's odd that they would just straight up close the doors on it though considering they changed Lineage II from a subscription platform to free with the option to buy things.
 
2012-09-01 12:30:41 PM  
NcSoft is making a large mistake here, they are alienating a large player base. Practivally every post on CoH's boards are "We understand MMO's are not eternal but I'll never play a NcSoft game again based on how horribly you handled this".
 
2012-09-01 12:46:18 PM  

dababler: NcSoft is making a large mistake here, they are alienating a large player base. Practivally every post on CoH's boards are "We understand MMO's are not eternal but I'll never play a NcSoft game again based on how horribly you handled this".


Calling CoH's current playerbase "large" is laughable.

I played for 7+ years, had over 30000 posts on their forums and saw the writing on the wall a year ago. Too many bad decisions from the devs killed it. Nothing else.

I still wish the best for them as people but it's well past time for them to shut the servers down.
 
2012-09-01 12:46:44 PM  
I'm really really sorry about this. COH is a wonderful environment and the real fun of the game is the character creation which incredibly flexible and just keeps (kept) getting better and better -- running the characters up in level was really only fun because you got a place to work with those characters you created.

I certainly don't know anything remotely comparable in the Superhero genre and I am very sad right now.
 
2012-09-01 12:48:10 PM  
I has a sad. This was great fun for four years.
 
2012-09-01 12:56:24 PM  
Tsetse Fly misses Fly Friends on CoH, but game sucked way too much time.

The feeling of being among the first Supergroups to take down each new version of Hamidon was amazing though.

Long Live Evolution!

(At least a few of us got featured in the comics!)
 
2012-09-01 12:57:24 PM  

dababler: NcSoft is making a large mistake here, they are alienating a large player base. Practivally every post on CoH's boards are "We understand MMO's are not eternal but I'll never play a NcSoft game again based on how horribly you handled this".


Idle threats by people that don't have any will to move on with their lives, people are doing the same thing to Blizzard. Every update gets the same response about how blizz dropped the ball/people saying they are never going to play another Blizz game YET those same people are still sticking around to complain every day and raise a storm after each patch is released even though they already quit playing for good and will never buy another Blizz prouct. You will likely see these same types of players running rampant on the NCsoft forums denouncing NCsoft for whatever they do but still stick around as nuisances.

How can NCsoft handle it better? The customers already know that MMOs don't go on forever. Do they need more time to part with their virtual heroes? Will there ever be a time when they could move on and live without their heroes? If the answer is no to that last question then they were going to get this same response whenever they shut it down.
 
2012-09-01 12:58:57 PM  

BojanglesPaladin: This is really sad. The game was absolutely awesome and fun to play. A real departure from all the D&D derived mmorpgs and an easy, casual friendly game mechanic.

Not to mention the really great custimizeable costumes and skill sets. This game was a real joy to play. One of my all time favorites.

It's a shame to see it go, but I guess you just can't compete with the name brand franchises.


Name brands don't guarantee quality or success in the MMORPG world.

The Matrix Online failed hard.

Star Wars Galaxies was a fizzle followed by a long, slow fade out.

The modern MMORPG craze really got going with Everquest, which wasn't a franchise before it created it.
 
2012-09-01 01:05:26 PM  

Tenatra: dababler: NcSoft is making a large mistake here, they are alienating a large player base. Practivally every post on CoH's boards are "We understand MMO's are not eternal but I'll never play a NcSoft game again based on how horribly you handled this".

Idle threats by people that don't have any will to move on with their lives, people are doing the same thing to Blizzard. Every update gets the same response about how blizz dropped the ball/people saying they are never going to play another Blizz game YET those same people are still sticking around to complain every day and raise a storm after each patch is released even though they already quit playing for good and will never buy another Blizz prouct. You will likely see these same types of players running rampant on the NCsoft forums denouncing NCsoft for whatever they do but still stick around as nuisances.

How can NCsoft handle it better? The customers already know that MMOs don't go on forever. Do they need more time to part with their virtual heroes? Will there ever be a time when they could move on and live without their heroes? If the answer is no to that last question then they were going to get this same response whenever they shut it down.


Well, most of the problem is how NCSoft is handling this.

From what I understand, apparently Aion's transition to F2P bombed heavily, and that game had already been bleeding NCSoft. But because they're unwilling to give it up, Paragon is taking the fall.
 
2012-09-01 01:06:47 PM  
I played ultima online once. the second I got out of town I was attacked by people. I respawned and then was killed by a bunny rabbit. I've never given an MMO another thought.
 
2012-09-01 01:17:09 PM  
NEMESIS PLOT.

/No seriously, I have a sad. =(.
 
2012-09-01 01:17:46 PM  
This is the reason why:

Cryptic Studios kept the original rights and engine when they separated from NCSoft and sold a 5-year licence to the company. Those 5 years are now up, and since that time Cryptic Studios has developed Champions Online, been bought out by Atari, which was itself bought out by Perfect World. Seeing how Perfect World is another Korean Developer with a Super Hero MMO of its own, it clearly doesn't want competition. Therefore, they will not sell the renewal licence to NCSoft or have made the licence fees too high for profitability.
 
2012-09-01 01:21:14 PM  

rocky_howard: This is the reason why:

Cryptic Studios kept the original rights and engine when they separated from NCSoft and sold a 5-year licence to the company. Those 5 years are now up, and since that time Cryptic Studios has developed Champions Online, been bought out by Atari, which was itself bought out by Perfect World. Seeing how Perfect World is another Korean Developer with a Super Hero MMO of its own, it clearly doesn't want competition. Therefore, they will not sell the renewal licence to NCSoft or have made the licence fees too high for profitability.


... Huh, I did not realize this. So it's NOT NC Soft's fault.

... And yeah, I can see Cryptic pulling that move...
 
2012-09-01 01:22:49 PM  

Felgraf: ... Huh, I did not realize this. So it's NOT NC Soft's fault.

... And yeah, I can see Cryptic pulling that move...


Exactly. That's why the article references 5 years when COH has existed for 8 years now.

They were just referring to the 5 years Paragon Studios was behind the project after Cryptic left.
 
2012-09-01 01:24:09 PM  

rocky_howard: This is the reason why:

Cryptic Studios kept the original rights and engine when they separated from NCSoft and sold a 5-year licence to the company. Those 5 years are now up, and since that time Cryptic Studios has developed Champions Online, been bought out by Atari, which was itself bought out by Perfect World. Seeing how Perfect World is another Korean Developer with a Super Hero MMO of its own, it clearly doesn't want competition. Therefore, they will not sell the renewal licence to NCSoft or have made the licence fees too high for profitability.


This is a rumor and has not been confirmed...do you have a source for this or perhaps...a citation?
 
2012-09-01 01:28:10 PM  

rocky_howard: Felgraf: ... Huh, I did not realize this. So it's NOT NC Soft's fault.

... And yeah, I can see Cryptic pulling that move...

Exactly. That's why the article references 5 years when COH has existed for 8 years now.

They were just referring to the 5 years Paragon Studios was behind the project after Cryptic left.


Also, Paragon studios was working on another project. They had a 'new mmo' under construction. It makes no sense that NCsoft would scrap the whole production studio when they were working on another game as well, just because of this license. Back Alley Brawler, who currently works for Cryptic and worked for Paragon Studios for a long time says he has no knowledge of anything like this.
 
2012-09-01 01:32:04 PM  

Poorlytoldjoke: I played ultima online once. the second I got out of town I was attacked by people. I respawned and then was killed by a bunny rabbit. I've never given an MMO another thought.


Which is exactly why PKing was removed (well, severely curtailed) probably not long after you played.

Come back, as an industry MMO developers have learned a lot since then.

/it would have been worth it for you to stick around to hear the butthurt from the player killers when they got gelded
//hell, one will probably start foaming at the mouth and respond to this
 
2012-09-01 01:39:09 PM  

GRCooper: Poorlytoldjoke: I played ultima online once. the second I got out of town I was attacked by people. I respawned and then was killed by a bunny rabbit. I've never given an MMO another thought.

Which is exactly why PKing was removed (well, severely curtailed) probably not long after you played.

Come back, as an industry MMO developers have learned a lot since then.

/it would have been worth it for you to stick around to hear the butthurt from the player killers when they got gelded
//hell, one will probably start foaming at the mouth and respond to this


I think one of my favorite moments in that game was shortly before the introduction of Trammel (I think?). I was mining ore north of Minoc, near one of the "Lost Land" entrances. Or it was after Trammel, but I was on Feluca to get some ore, I can't remember. Probably the latter.

You know, the ones that have a small Guard Zone surrounding them?

Got attacked by a PK, I fled into the guard zone that they apparently forgot was there, and, well...
I got a loooottt of gold from that, because they apparently had a fairly high bounty on their head. And some nice stuff.

More amusing was how pissed they were.
 
2012-09-01 01:50:10 PM  

cirby: I hope this is the death knell for the "free to play" and "freemium" games trend.


Don't count on it. If anything, expect F2P with microtransactions to be the future. Even Blizzard may have to make WoW that way because let's face it. It's gonna take more than Kung Fu Pandas to keep that ship afloat.
 
2012-09-01 01:55:29 PM  

GRCooper: Poorlytoldjoke: I played ultima online once. the second I got out of town I was attacked by people. I respawned and then was killed by a bunny rabbit. I've never given an MMO another thought.

Which is exactly why PKing was removed (well, severely curtailed) probably not long after you played.

Come back, as an industry MMO developers have learned a lot since then.

/it would have been worth it for you to stick around to hear the butthurt from the player killers when they got gelded
//hell, one will probably start foaming at the mouth and respond to this


That was my first experience with MMOs as well,being ganked in UO ona 14 day freebie before I even knew how to move properly.


Realistically, though, while this -could be due to dickishness from PWI )which, for the record, is a CHINESE company, not korean...) or it -could- be because of NCSoft's historic prejudice against properties not designed in korea (Auto Assault/Tabula Rasa), or it Could simply be poor management.


In my own personalopinion... It was time, the game was long since past in prime, and nowhere what originally made the game special at launch.

Early on there was no loot that couldn't be bought in a store, the game only had -one- true raid, and that was largely for bragging rights as the loot reward wasn't really all that much better than the standard loot. Mostimportantly. NO AUCTION HOUSE.

Now? the game has an auction house, high tier sets of enhancements, trials to unlock "Incarnate (basically Demigod)" powers that, to get the most out of, you have to run repeatedly, reducing a game where most achievements were about bragging rights into a game where people grindthe same content ad nauseum

You know, like WoW.

But, before I talk about the onion I used to wear on my belt given the style back in the good old days, , they took an amazing, original, new concept, and turned it into WoW

/ Shao Pai Long, Virtue Server
// MA/Regen Scrapper back from the days when even mentioning regen made blasters butthurt
 
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