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(IGN)   The next DLC for Skyrim will be less dragon slaying and more brick laying   (ign.com) divider line 228
    More: Strange, DLC, Hearthfire, downloadable content, hatchery, RPG  
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5983 clicks; posted to Geek » on 28 Aug 2012 at 2:51 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-08-28 02:56:52 PM
After all them arrows to my knees, it's nice to know I'll have someplace to retire.
 
2012-08-28 02:58:15 PM
Still haven't gotten Dawnguard... anyone like it?
 
2012-08-28 02:58:28 PM
Civ:Skyrim
 
2012-08-28 02:59:20 PM

Hoboclown: Still haven't gotten Dawnguard... anyone like it?


If you are a PS3 user probably never :(
 
2012-08-28 03:00:26 PM
That sounds marvelous. One day I will own a computer capable of running Skyrim. This seals it for me, when I do I will get the game and the expansion.

Yes, I do like The Sims quite a lot.
 
2012-08-28 03:00:43 PM
Somewhat disappointing...
The creation kit makes it so easy to build your own house. Rather have an expansion where you get to hunt down the rest of the Stormblades or Imperials post-civil war. Or anything making the magic college more than the singular questline and more like the Thieves' Guild.
 
2012-08-28 03:01:25 PM
Wow, that's... farking useless.

I haven't bothered with Dawnguard, and I'm in the middle of Skuldafn but can't bring myself to keep on playing... I just ran out of having fun. I'd rather have more dungeons to pillage or stuff like that; once I finally kill Alduin (even if I fire it up again, not sure I will), what the hell else is there? I've finished every major questline, doing minor errands here and there just doesn't seem to suit the walking arbiter of destruction that you end up being once you hit level 50+ or so.

Great game, I feel like I've gotten my money's worth, but I also just feel like there isn't much reason to continue. Can the dragonborn simply fade away due to apathy?
 
2012-08-28 03:01:37 PM
Smart move, they already have the hack and slashers, this will broaden the appeal to the diehard roleplayers.
 
2012-08-28 03:01:38 PM
i276.photobucket.com
 
2012-08-28 03:01:42 PM
I do enjoy this game immensely, but I play probably less than an hour a week. I finally just got around to joining a side in that whole civil war thing. I can't see getting any enjoyment out of spending that time building a fake house. It sounds a bit Second Lifeish to me, and I don't know of anything more pathetic than Second Life.
 
2012-08-28 03:03:08 PM
25.media.tumblr.com
 
2012-08-28 03:05:33 PM
Nice.

One of my favorite things to do in the Elder Scrolls series is to find a nice place to hole up and use it as a base of operations. Whether it was the Telvanni Stronghold or Odairan Ashu-Asummu's house in Morrowind, or one of the awesome townhouses in Oblivion.
 
2012-08-28 03:05:38 PM
I can see the next time I decide to play a run-through of this game it's going to take me a year to do it. Beehives, fish hatcheries and children?

I like where Bethesda are going. It seems like meh to many I'm sure, but they seem to be the only good gaming company aside from CD Projekt Red that are consistently moving in a direction that doesn't make me angry. Just my 2 cents.
 
2012-08-28 03:08:13 PM
All I want is a mod where I can murder the hell out of the thieves guild and the family in charge of Riften.
 
2012-08-28 03:10:48 PM

MurphyMurphy: I like where Bethesda are going. It seems like meh to many I'm sure, but they seem to be the only good gaming company aside from CD Projekt Red that are consistently moving in a direction that doesn't make me angry. Just my 2 cents.


I know, the thing I've always longed for in my first person action RPGs is the ability to keep beehives. This is a positive trend. Hopefully they will also add functional restrooms (maybe craftable with buckets??) and add bathroom urges.
 
2012-08-28 03:15:27 PM
It's only 400 points, so it's obvious what this actually is:

Horse Armor II
 
2012-08-28 03:17:34 PM

Raug the Dwarf: Odairan Ashu-Asummu's house in Morrowind


I enjoyed having my own home/estate later in life. I haven't tried skyrim since oblivion got rid of my favorite magic (alteration?) and never replaced it. I loved being able to jump across the 10 mile map harmlessly. yes it was realistic but it was the first game where I could become neo (unarmed, and without limitation) in a world without cheat codes.
 
2012-08-28 03:18:25 PM

thecpt: realistic


meant unrealistic, but the rest of the world had to abide by the rules.
 
2012-08-28 03:19:05 PM
If I can adopt children and raise them can I also sacrifice them to a dragon in some kind of dark ritual?
 
2012-08-28 03:20:39 PM

To The Escape Zeppelin!: All I want is a mod where I can murder the hell out of the thieves guild and the family in charge of Riften.


What's stopping you?
 
2012-08-28 03:25:10 PM

akula: Wow, that's... farking useless.

I haven't bothered with Dawnguard, and I'm in the middle of Skuldafn but can't bring myself to keep on playing... I just ran out of having fun.
[snip]
Great game, I feel like I've gotten my money's worth, but I also just feel like there isn't much reason to continue. Can the dragonborn simply fade away due to apathy?


Yeah, me too (or "this")

It was really unpopular, but I felt better about Bethesda's Fallout having an ending than these never-ending games, which remind me of single player MMORPGs.
 
2012-08-28 03:27:35 PM

thecpt: Raug the Dwarf: Odairan Ashu-Asummu's house in Morrowind

I enjoyed having my own home/estate later in life. I haven't tried skyrim since oblivion got rid of my favorite magic (alteration?) and never replaced it. I loved being able to jump across the 10 mile map harmlessly. yes it was realistic but it was the first game where I could become neo (unarmed, and without limitation) in a world without cheat codes.


Alteration is still in Oblivion, and I think it's still in Skyrim too. I haven't had the chance to be dragonborn yet. But yeah they dropped Jump, Levitate and some of the other spells. I was disappointed. I missed the fast travel Mysticism spells too.
 
2012-08-28 03:28:11 PM
And this will also not be released for the PS3 I take it.

Damn, sounds awesome though.
 
2012-08-28 03:28:37 PM

Sergeant Grumbles: Somewhat disappointing...
The creation kit makes it so easy to build your own house. Rather have an expansion where you get to hunt down the rest of the Stormblades or Imperials post-civil war. Or anything making the magic college more than the singular questline and more like the Thieves' Guild.


I imagine the combined console sales of Skyrim on Xbox and PS3 are higher than the PC, so really the majority of people who own this game can't simply mod in a house whenever they want. Those people are more of the intended audience with this.
 
2012-08-28 03:29:27 PM
Minecraft + Skyrim = ?
 
2012-08-28 03:29:57 PM
Minecraft?
 
2012-08-28 03:30:01 PM

Hoboclown: Still haven't gotten Dawnguard... anyone like it?


I like it, but I'm not very far in yet on account of having very limited time lately.

A couple of the new locations are very cool, some new weapons and characters.

After 235 hours, it's nice to have brand new objectives and locations to see.
 
2012-08-28 03:32:08 PM
A "build your own house" add-on doesn't seem the best idea for a game...nay, an entire series of games dating back 20 years...where inventory management and object tracking has always been inherently broken.

Great idea otherwise, though.
 
2012-08-28 03:33:04 PM
Sweet now i can make a huge house with a pit for all my crap loot
tdwgeeks.files.wordpress.com + www.causticsodapodcast.com
 
2012-08-28 03:33:04 PM

Nezorf: Minecraft + Skyrim = ?


Glad I'm not the only one who thought that. Remember last year, when Bethesda sued Mojang for infringing on Bethesda's trademark on "The Elder Scrolls"? Yeah...
 
2012-08-28 03:33:19 PM
Runescape did it
 
2012-08-28 03:34:08 PM

SomeoneDumb:
It was really unpopular, but I felt better about Bethesda's Fallout having an ending than these never-ending games, which remind me of single player MMORPGs.


It (Fallout 3) wasn't unpopular because you couldn't continue past the ending, it was because they gave you a completely retarded reason for it. Broken Steel was nice because it fixed the ending and allowed you to continue.

Contrast that to New Vegas, which had a definitive ending, but was accepted by everyone because your decisions during the ending reshaped all of New Vegas, meaning continuing past would actually be pointless. That was a satisfying ending.
 
2012-08-28 03:36:40 PM
It sounded lame at first, but then I remembered how many hours I spent hunched over that little table making potions.

I might give this one a try. I normally loathe DLC, but I trust Bethesda to have learned its lesson after the horse armor fiasco. Some companies still like their customers and actually listen to their criticisms.
 
2012-08-28 03:36:57 PM
Naw, think ill stick to New Vegas.
 
2012-08-28 03:39:46 PM

scottydoesntknow: SomeoneDumb:

It (Fallout 3) wasn't unpopular because you couldn't continue past the ending, it was because they gave you a completely retarded reason for it. Broken Steel was nice because it fixed the ending and allowed you to continue.

Contrast that to New Vegas, which had a definitive ending, but was accepted by everyone because your decisions during the ending reshaped all of New Vegas, meaning continuing past would actually be pointless. That was a satisfying ending.


Maybe I'm remembering all the squeals on Bethesda's board wrong. That could happen.

Before Broken Steel was released, I just remember lots of people posting about when to save to keep playing, how much they felt it sucked that the game ended, and not very many at all about the lame ending.

I like satisfying endings, like your FONV example.
 
2012-08-28 03:41:13 PM

thecpt: thecpt: realistic

meant unrealistic, but the rest of the world had to abide by the rules.


Jump was pretty sweet. But Alteration is still there. I like that they got rid of Athletics, though. When I first started Skyrim, I spent the first half hour jumping as usual to raise my Athletics and I finally realized it was doing me no good at all.
 
2012-08-28 03:41:29 PM

s1ugg0: To The Escape Zeppelin!: All I want is a mod where I can murder the hell out of the thieves guild and the family in charge of Riften.

What's stopping you?


You can't actually kill them. Plot important NPCs are invulnerable to harm.
 
2012-08-28 03:41:41 PM
House armor.
 
2012-08-28 03:42:30 PM
Good, nobody likes it anymore, now can you get back to work on Fallout 4? I'm currently rerunning through Big Empty, collecting every single bit of junk I can find to store in the Sink, it looks like I'm a postapocalyptic hoarder. With a minigun.
 
2012-08-28 03:42:40 PM
Skyrim is odd. It is probably the longest I ever played a game I never really liked. I am not surprised by the House DLC but it doesn't suit the game at all.

Skyrim's systems are downright awful. The itemization, the combat, the crafting, the character development, it is all awkwardly conceived and poorly implemented. Really, the only thing going for it is the VAST amount of content. Something like this House DLC, where you grow and develop a base, works incredibly well in systems driven games, one where you need to gather, plan, and execute those plans based on preparation.

Skyrim has none of that. Progression is incredibly simple and completely linear, both in terms of equipment and character development. There is no maintenance or built in degradation for items such as repairing and ammunition that you'd need to hoard supplies for, so a base of operations doesn't really help you there. The world itself is static, there is no NPC "economy" AI or trading , developing a hub of some sort for a system like that would be fun and useful, but it doesn't exist. Overall this idea sound great and will sell great, but falls pretty flat when it comes to actual design. Come to think of it that is probably my opinion on the entire game.

Skyrim looks especially bad since I recently bought all of the DLCs for Fallout:New Vegas and replayed it, that game is a masterpiece, superior to Skyrim in every way. Obsidian made a far better Bethesda game than Bethesda did.
 
2012-08-28 03:45:59 PM

Beta Tested: There is no maintenance or built in degradation for items such as repairing and ammunition that you'd need to hoard supplies for, so a base of operations doesn't really help you there.


Even crafted consumables are pretty pointless in the game (other than health/mana/stamina potions). The only reason to have/upgrade a house is to have a bunch of nearby containers to store and organize all your shiat.
 
2012-08-28 03:47:00 PM

Raug the Dwarf: Alteration is still in Oblivion, and I think it's still in Skyrim too. I haven't had the chance to be dragonborn yet. But yeah they dropped Jump, Levitate and some of the other spells. I was disappointed. I missed the fast travel Mysticism spells too.


I didn't know if I was in the minority, but those literally made the game for me. Running and jumping miles at a time while punching orcs and demons in the face. I thought they should've kept it because thats the type of game I like to play; whereas, traditioinal fantasy goers like to huck their battle axes at dragons.
 
2012-08-28 03:47:24 PM
Hearthfire will also allow you to adopt children and take care of them while they live at your home.

Oh, I'm sure this won't be hilariously abused by the internet...
 
2012-08-28 03:47:32 PM

Hoboclown: Still haven't gotten Dawnguard... anyone like it?


All the new tweaks are fun and useful and the crossbow is great, very useful for a sneak type. The ability to forge Dragon weapons is a nice touch, but by the time you can forge them you really do not need them any more.
The story line is fun,(I've only done half), but you miss out a lot if you have no interest in being a vampire. (I split my game into two one as a vampire and one as a hunter).

One really suck thing is that, all the enemies they introduce (I started a new game, so even at low level) are badly underpowered versus the PC. Although it is funny to be constantly raped by dogs every-time I step outside, the actual vampires are surprisingly weak (though I am only at mid 40's right now). and I have only run into maybe a half-dozen gargoyles and they have all been push-overs.
I suspect some of that will get tweak in some patch soon, as I am not the only one surprised.
Overall it feels in line with the major expansions of Fallout 3 and NV, but without needing a new character or having to go to some other map and not come back until the storyline ends.
 
2012-08-28 03:52:07 PM

sprawl15: The only reason to have/upgrade a house is to have a bunch of nearby containers to store and organize all your shiat.


And a place to put Lydia.
 
2012-08-28 03:54:59 PM

Towermonkey: Good, nobody likes it anymore, now can you get back to work on Fallout 4? I'm currently rerunning through Big Empty, collecting every single bit of junk I can find to store in the Sink, it looks like I'm a postapocalyptic hoarder. With a minigun.


Old World Blues is by far one of my favorite DLCs for a game ever. It was perfect in every way. The campy '60s sci-fi (which standalone New Vegas was actually lacking in my opinion), the open world (compared to the previous DLCs for New Vegas), the great weapons and perks, being able to talk to your brain (who's a total dick btw), the enemies, etc.

The only DLC that comes close was the Undead Nightmare expansion for Red Dead Redemption, but I would consider that more of a separate game than a DLC for RDR.
 
2012-08-28 03:55:59 PM
Someone posted a link to a mod that is basically this DLC: building a house, crafting additions, including a vampire/werewolf lair, etc. This is just Bethesda monetizing a mod for Xbox peons. House Armor, indeed.

And the adoption thing is f-ing stupid. Is everyone sterile in Skyrim? Why can't I have my own kid? If you're going to go the "become a parent" route you might as well make it mean something.
 
2012-08-28 03:56:35 PM

sprawl15: Even crafted consumables are pretty pointless in the game (other than health/mana/stamina potions). The only reason to have/upgrade a house is to have a bunch of nearby containers to store and organize all your shiat.


For me, this makes or breaks an exploration game. My Guns/Explosives character in New Vegas lived and died by the ammunition and explosive ingredients I could scrounge up. That isn't even considering all of the other very useful consumables like stimpacks, food, stealth boys, chems, and so on. They were all integral to solving game goals and you used them up, forcing you to seek more in order to solve new goals, creating a vicious cycle of awesome.
 
2012-08-28 03:56:50 PM

Counter_Intelligent: sprawl15: The only reason to have/upgrade a house is to have a bunch of nearby containers to store and organize all your shiat.

And a place to put Lydia.


Fark that, she swore to carry my burdens and that's exactly what she's gonna do!
 
2012-08-28 03:56:58 PM

Counter_Intelligent: sprawl15: The only reason to have/upgrade a house is to have a bunch of nearby containers to store and organize all your shiat.

And a place to put Lydia.


Already covered. 

img69.imageshack.us
 
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