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(Joystiq)   Rebellion sues Stardock for using the word "Rebellion" in the title of the latest Sins of a Solar Empire expansion on the grounds that it may confuse gamers into thinking Rebellion made a good game   (joystiq.com) divider line 78
    More: Stupid, Sins of a Solar Empire, rebellions, Stardock, gamers, Rebellion sues  
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1321 clicks; posted to Geek » on 17 Aug 2012 at 10:44 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-08-17 02:51:37 PM  

pjfry: Bleyo: Has anyone played Legends of Pegasus? It is supposed to be a direct competitor to Sins and was released last week, I think.

I've also been wondering about Legends of Pegasus and am curious to hear about it. Love me some Sins and Galactic Civ and haven't had the time to get into Endless Space, yet.


Their bug report thread was posted on the 9th and is already at 11 pages.
http://forum.kalypsomedia.com/showthread.php?tid=15733

It also already prompted one patch. The developers seem responsive, but I might wait for the game to mature a bit. It's on Steam so it would be nice the developer kick out a free to play weekend or something for it before asking us to drop $40 on it.
 
2012-08-17 03:46:30 PM  
dammit. galactic civ II is super addictive! damn you fark! damn you!

*shakes tiny fist*
 
2012-08-17 03:52:44 PM  

wmoonfox: Weaver95: how is 'sins of a solar empire'? should I go get a copy?

Yes. It is awesomesauce. Even with some age on it, there's not a space-based RTS out there that can touch it.


Homeworld, and Homeworld 2 would like a moment of your time sir.
 
2012-08-17 04:05:14 PM  

ha-ha-guy: Aren't turns simultaneous? I recall seeing a video of that on Youtube and to me at least they gave it a very RTS feel since things resolve at the same time for that turn. As for Alpha, when I go to their progress site , Alpha is the only one in white text which to says it is the one in progress or the only one completed. If it is 1.0 by now, they need to update that site.


Maybe they are calling what they have Alpha. I'm not sure. I know that it has enough depth currently to be on par with a civ 2 or 3. It could use more, but it is a solid, complete game experience imo.

Turns do resolve simultaneously so I suppose there is some element of real time. But at its heart is is basically just Civilization in space with more control over combat and Heroes thrown in for good measure.

I believe they did it this way to simplify the differences between multi and single player. Where Civ has one mode for single and another for Multi, ES just has the one mode so there is no difference if it is human or not.

Anyways, if you are in this thread and you like strategy games of this sort you are doing yourself an injustice by not playing Endless Space. The developers for this game are legit and they harken back to the good ole' days of PC gaming.
 
2012-08-17 04:16:42 PM  

Jim from Saint Paul: [www.sztab.com image 640x480]


i came for this.

i used to love this game. it would still play on my last PC but won't play anymore.
 
2012-08-17 04:16:48 PM  
*quietly returns to his Stars! games.
 
2012-08-17 04:20:37 PM  

Strategeryz0r: Homeworld, and Homeworld 2 would like a moment of your time sir.


Awesome games in their own right, but they lack the "island-hopping" and sprawl quality of Sins. There's something to be said for taking and holding territory versus dominating one static map after another.
 
2012-08-17 04:58:17 PM  
I played Star Wars: Rebellion. It was not a good game.
 
2012-08-17 07:41:34 PM  

wmoonfox: Strategeryz0r: Homeworld, and Homeworld 2 would like a moment of your time sir.

Awesome games in their own right, but they lack the "island-hopping" and sprawl quality of Sins. There's something to be said for taking and holding territory versus dominating one static map after another.


I either didn't have a good grasp of the game when I played it or I'm just terribly short-sighted when it comes to space domination, but I always found myself completely dwarfed by the opposing factions. The pirates didn't help, either. So pretty much once I made "first contact" it was the end of my game. I still loved playing it and I'd LOVE to play it again. Wonder if I still have that on my portable hard drive...
 
2012-08-17 07:47:11 PM  

Rob_the_Irish_Bastard: My favorite part of SINS: Rebellion is playing as the loyalist Vasari faction. They have an empire tree that allows you to do away with Capital planets altogether and an option to destroy planets completely to gain massive resources. I am currently leaving a swath of destruction behind me in a huge multi-star galaxy and it is lots of fun.


It's a great feeling when you get to say "Fark this place!" and destroy your home-planet.
 
2012-08-17 07:54:41 PM  

ha-ha-guy: Giskard1708: Does anyone know of more games of similar deep-strategy caliber to Stardock's Galactic Civilizations 2? I can't get enough of that game, but I'm looking for something with functional multiplayer. Thanks in advance.

Sword of the Stars II was supposed to be that game, but it was a total disaster. They may have patched it into something decent now. As it stands there really isn't anything on the market right now.

Endless Space appears to have some potential in that direction (http://endless-space.amplitude-studios.com/) but it is in Alpha and pretty vanilla so far (three races: one with missiles, one with lasers, one with rail guns). It is RTS, but I figure I'll see where it is in a year, so far it doesn't have anything that makes me want to buy it.


Re: SOTS 2, they've been continually patching it since the launch debacle, and it is apparently playable with 95% of the functionality there, but as of the last time I checked it was not "all clear".

You have to give Kerberos credit for keeping their word about fixing it, but after nine months or so of updates, I'm burning with curiosity to what the non-broken version they *planned* to release originally looked like
 
2012-08-17 07:56:52 PM  

Weaver95: dammit. galactic civ II is super addictive! damn you fark! damn you!

*shakes tiny fist*


Sucker. Did you get the expansion by default, or just the base game?
 
2012-08-17 08:50:07 PM  

ha-ha-guy: Jim from Saint Paul: [www.sztab.com image 640x480]

Glad to see you Empire loaded.

I will entire the day I die likely find a way to get Rebellion and RebEd working on every laptop I own. Also Lucas Arts, if you made quality remarks of SW:Rebellion and the X-Wing/TIE series you would make so much money it isn't even funny. Why do you not do this?

/no that little RTS game with the weird criminal faction does not count as a quality remake of Rebellion


I actually liked some of the empire and combat mechanics over Rebellion, but the 2D battle maps were retarded and I missed all the cool expanded universe ships from Rebellion. It, and any future Tie Fighter games, definitely need more of those.

In fact, I'd love to see a space sim Freelancer type game, sandbox-ish similar to GTA, where you choose to follow through an Empire, Rebellion, or Independent/pirate plot (perhaps even mix them to some limits), where the ships you're able to pilot depend on your progress through each plot line. An independent pilot couldn't fly an a-wing, for example, nor could a Rebellion player use a Tie Defender or command a fleet from a Star Destroyer.

So much potential for eye candy, but Star Wars games have been pretty shiatty lately.
 
2012-08-17 10:38:38 PM  

stratagos: ha-ha-guy: Giskard1708: Does anyone know of more games of similar deep-strategy caliber to Stardock's Galactic Civilizations 2? I can't get enough of that game, but I'm looking for something with functional multiplayer. Thanks in advance.

Sword of the Stars II was supposed to be that game, but it was a total disaster. They may have patched it into something decent now. As it stands there really isn't anything on the market right now.

Endless Space appears to have some potential in that direction (http://endless-space.amplitude-studios.com/) but it is in Alpha and pretty vanilla so far (three races: one with missiles, one with lasers, one with rail guns). It is RTS, but I figure I'll see where it is in a year, so far it doesn't have anything that makes me want to buy it.

Re: SOTS 2, they've been continually patching it since the launch debacle, and it is apparently playable with 95% of the functionality there, but as of the last time I checked it was not "all clear".

You have to give Kerberos credit for keeping their word about fixing it, but after nine months or so of updates, I'm burning with curiosity to what the non-broken version they *planned* to release originally looked like


Heh, I"m playing SOTS II in the other window right now as we speak, cruising the internets during long battles, it is a blast. Just about everything is working, and Kerberos seems very dedicated to finishing it properly. I'll just say that I like space games, and I'm not playing any other space games. Yes, it was unplayable as released.
 
2012-08-17 11:26:58 PM  
Phfft! This is better than all those.

thealteredartstore.com
 
2012-08-17 11:42:10 PM  

Weaver95: how is 'sins of a solar empire'? should I go get a copy?


Do you like RTS's Sins is the ultimate in them, It's drawbacks are Games take a long time. and there is no campaign mode. Rebellion has a crap load of victory conditions, if you turn them all on, its a crazy game trying to defend against all the differening possiblities.

I play with 2 others, and games last around 4 hours or so. The AI's go from EASY to beat to impossible.
 
2012-08-17 11:46:36 PM  

Farking Canuck: Spindle: Although, if you haven't played the original, get the "sequel" and you'll enjoy it.

Seriously. If I am interested in this game ... should I skip the original and go directly to the 'sequel'?


You can buy the original with 2 expansions for $10.00, then use your account to get $10.00 off rebellion. sooo Both maybe? Seriously though, just pick up rebellion, it has everything the first 1 did, and ads more depth, more ships, more victory conditions. and the AI got ALOT better(aka they cheat more)
 
2012-08-17 11:49:50 PM  

wmoonfox: You get to play in a sandbox like other RTS games. There's just no structured, storyline-driven campaign.

There are several different victory conditions available, but I usually turn everything off to get the longest possible game.

No clue if it's no Steam. It is available through the GameStop client (formerly Impulse; formerly Stardock).


available on both.
 
2012-08-17 11:52:44 PM  

Epicedion: Homeworld needs a modern sequel.


And movement needs to not suck.
 
2012-08-18 12:15:42 AM  

Saberus Terras: *quietly returns to his Stars! games.


CRAP! I used to love that little game. Now I'm going to have to dig through some boxes and find the disc again.
 
2012-08-18 02:44:18 AM  

Honest Bender: For those of you who like Civ style games, I suggest you take a look at Endless Space. It's pretty fun. More fun than it has any right to be.

For a while, I found myself sitting around bored. "Maybe I'll play another game of Endless Space... Eh... I'm kinda bored of it..."

/One more turn...
//Just one more turn...
///Is that the sun coming up?!
////One more turn...


Endless Space is pretty awesome. I really like how they handled the combat. It's maybe not devastatingly awesome, but it's a nice new take, and leaves you feeling more like an admiral and less like a squadron commander. "Here are your rules of engagement, boys. Go get 'em."
 
2012-08-18 09:35:47 AM  

Jgok: Saberus Terras: *quietly returns to his Stars! games.

CRAP! I used to love that little game. Now I'm going to have to dig through some boxes and find the disc again.


Almost a cobweb... but we're still here. It does not run on 64 bit Windows, sorry.
 
2012-08-18 10:02:14 AM  

starsrift: Honest Bender: For those of you who like Civ style games, I suggest you take a look at Endless Space. It's pretty fun. More fun than it has any right to be.

For a while, I found myself sitting around bored. "Maybe I'll play another game of Endless Space... Eh... I'm kinda bored of it..."

/One more turn...
//Just one more turn...
///Is that the sun coming up?!
////One more turn...

Endless Space is pretty awesome. I really like how they handled the combat. It's maybe not devastatingly awesome, but it's a nice new take, and leaves you feeling more like an admiral and less like a squadron commander. "Here are your rules of engagement, boys. Go get 'em."


I think I suck at the game. Even playing it on the default difficulty - I think it's one step above 'easy'? - by the time I'm done colonizing and building up my systems to my preference (I'm usually a builder player in 4x games), the enemy vastly, vastly outnumbers and outguns my fleets. In my last game, it took me about 15 turns to build a full fleet (3x dreadnaughts and a cruiser, about half my systems could a fleet that quickly) of ~600 military strength. Enemy planets each had 10+, usually 15+ fleets, each of 5000+ military power, and my fleets could never survive a single encounter with one of their fleets, let alone survive for more than one.

I'm usually halfway through the civ, colonization, and science/industry trees before I start getting any military techs, because I never needed them before I try to go on the offensive. But I don't understand how the AI can not only keep pace with my income and research while simultaneously supporting such massive fleets, at such a low difficulty level.

In the end, I think I prefer GalCiv2 over Endless Space. GC2 definitely needs polishing (especially in terms of unit movement on the galaxy map) and the humour in its science blurbs are terrible, but at least I'm not completely outclassed on even a normal difficulty level. I expect that's because of GC2's terrible AI, but whatever, that's the nature of appearances.
 
2012-08-18 10:24:17 AM  

Niveras: I'm usually halfway through the civ, colonization, and science/industry trees before I start getting any military techs, because I never needed them before I try to go on the offensive. But I don't understand how the AI can not only keep pace with my income and research while simultaneously supporting such massive fleets, at such a low difficulty level.


What race do you play?

They might be expanding faster than you, fyi. If they colonize more systems/planets and get their population up, also depending on racial bonuses, it's not too unlikely that they could out pace you in FIDS while also fielding more ships. The equation always balances out, though. If they're kicking your ass in industry/science production AND have a way larger fleet than you... they are probably nearly broke and their systems likely don't have much in the way of improvements. Sweep the leg.

Try investing more in military research earlier on, I guess. I usually ride out the first half of the game diplomatically. I make nice with everyone I can, bribe them, etc. Usually by the middle of the game the AI has started to get a bit leery of my vast empire. That starts to tank my relationships. When people start canceling trade agreements with me, I know it's time to start researching bigger guns. By that point, I can just fly up the research tree in a few turns, then pump out 2-3 fleets in a couple of turns.

Keep in mind that you don't have to match them fleet for fleet. One fleet is enough to lock down a system. And don't get dazzled by the fleet strength numbers. Some fleets are better than others. Try to get at least 6 missile defenders, preferably 8, ideally 12 on each ship. Stack your defenses 70/30 in regards to gun/laser defense (70% towards what the enemy mainly uses). You'll find that fleet strength isn't as much of an issue when they can't seem to hurt you. And missiles HURT.
 
2012-08-18 10:45:33 AM  

Niveras: I think I suck at [Endless Space]. Even playing it on the default difficulty - I think it's one step above 'easy'? - by the time I'm done colonizing and building up my systems to my preference (I'm usually a builder player in 4x games), the enemy vastly, vastly outnumbers and outguns my fleets. In my last game, it took me about 15 turns to build a full fleet (3x dreadnaughts and a cruiser, about half my systems could a fleet that quickly) of ~600 military strength. Enemy planets each had 10+, usually 15+ fleets, each of 5000+ military power, and my fleets could never survive a single encounter with one of their fleets, let alone survive for more than one.

I'm usually halfway through the civ, colonization, and science/industry trees before I start getting any military techs, because I never needed them before I try to go on the offensive. But I don't understand how the AI can not only keep pace with my income and research while simultaneously supporting such massive fleets, at such a low difficulty level...


The key seems to be expand early, expand often. Especially try to get the chokepoints to the sectors/constellations. Remember you only have to spend one colonization ship per system, you can colonize the other planets from an owned planet. Other than that, that's my own strat - ignore the military tree until someone starts a war, and it works the AI over pretty hard.
 
2012-08-18 11:21:27 AM  
I normally play sowers, that 'productions converts to food' race, customized slightly from the default. I'll to be more aggressive in my expansion, choosing instead to expand toward enemy empires and grab choke points before expanding along the 'safe' arms that's behind my capital system, relative to the galaxy center. My vague memory is that by the time I start expanding out that way they've already been grabbed, but if I prioritize it I should get them first.

FYI I made a typo on my last post, obviously my fleets aren't 600 strength when I have dreadnoughts and the enemy's are 5000; I left out a zero there. I wondered about whether certain weapon types are more powerful than others but I never looked closely at it. The game feels so much like GalCiv 2, I figured points of a weapon types were largely interchangeable, and it is only a matter of what defenses are functional against the weapon that makes a difference. If they have other attributes than straight up 'strength' I'll look at that. I also tend to balance my offense and defense between the types and across each other (e.g. about 40% ship weight in weapons, 40% in defense, 20% in support/misc), but sounds like I need to specialize more there.

Welp. That icon is calling me...
 
Skr
2012-08-18 12:44:26 PM  
Sins is decent enough, this lawsuit is bogus though. Can't say I got sucked into Sins as much as Moo/Moo2 or GalCiv2.

Lately when I need my space fix I boot up X3: Terran Conflict or Albion Prelude. They are... unforgiving.
 
2012-08-19 03:16:35 AM  

Niveras: The game feels so much like GalCiv 2, I figured points of a weapon types were largely interchangeable, and it is only a matter of what defenses are functional against the weapon that makes a difference...


Pretty much.
And the AI pretty much only defends against one type, per race. In the early game (if you're playing on small galaxies), they stick with the guns for a long time, before branching out into missiles and beams.
 
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