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(Marketwatch)   EA available for purchase for only 360,000,000,000 Microsoft Points   (marketwatch.com) divider line 65
    More: Interesting, Microsoft Points  
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3256 clicks; posted to Business » on 16 Aug 2012 at 2:42 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-08-16 01:47:20 PM
I hope Zynga buys them and they both combine into a DEFCON one level of awful.
 
2012-08-16 01:55:44 PM
Actually this wouldnt be a bad deal if you can get a reasonable price. EA has great assets. Buy a majority stake, go in and clean house and insert new management and try to improve their reputation amongst gamers.
 
2012-08-16 02:01:28 PM

DrySocket: Buy a majority stake, go in and clean house and insert new management and try to improve their reputation amongst gamers.


Good luck with that! :)
 
2012-08-16 02:06:09 PM
EA has reported mixed results in recent periods as softer demand for console videogames has hurt margins and as it faces increased competition from free-access online games. Last month, EA reported fiscal first-quarter earnings fell 9% as the company's core revenue slipped.


Yes, I'm sure it has nothing to do with releasing the same games every year and just slapping a new number on them.

Madden became shiat after EA recieved exclusive licenses from the NFL, forcing out 2K games (their only competition). No reason to beat the competition, so no reason for innovation.
 
2012-08-16 02:47:44 PM
Microsoft should buy EA, and Vivendi's Acti-Blizz share, and make a monster storefront exclusively for Win 8.
 
2012-08-16 02:47:51 PM
I get that there are only so many hours in a day, and if people are dicking around on farmville they aren't buying and playing EA games, but how big of a crossover is it?

If I want to play Mass Effect, farmville just wouldn't be a satisfying alternative.
 
2012-08-16 02:48:16 PM

Cythraul: DrySocket: Buy a majority stake, go in and clean house and insert new management and try to improve their reputation amongst gamers.

Good luck with that! :)


Step one: Change the name

/Any ideas for the next steps?
 
2012-08-16 02:48:21 PM
EAs problem isn't their games, their DRM, Origin is the problem. It's crap. Makes Steam look like the DRM of the Century.
 
2012-08-16 02:49:44 PM
I will never forgive EA for making the C&C games into a crapfest.

/Ok, Generals was good
 
2012-08-16 02:51:54 PM
Could EA please be sold to a company that actually likes its customers? Is that really too much to ask?
 
2012-08-16 02:53:45 PM

CygnusDarius: Cythraul: DrySocket: Buy a majority stake, go in and clean house and insert new management and try to improve their reputation amongst gamers.

Good luck with that! :)

Step one: Change the name

/Any ideas for the next steps?


Build a time machine so they can go back and stop themselves from destroying every single one of their game franchises?
 
2012-08-16 02:54:20 PM

imontheinternet: Could EA please be sold to a company that actually likes its customers? Is that really too much to ask?


Valve, maybe? I hear good things about them.

CygnusDarius: Cythraul: DrySocket: Buy a majority stake, go in and clean house and insert new management and try to improve their reputation amongst gamers.

Good luck with that! :)

Step one: Change the name

/Any ideas for the next steps?


2: Rule out any future plans of DRM?
 
2012-08-16 02:56:00 PM
Great, because it's not like massive consolidation in the game industry has lead to increasingly poor management decisions, right?
 
2012-08-16 02:56:39 PM

Cythraul: I hope Zynga buys them and they both combine into a DEFCON one level of awful.


The scary part is if that were to happen it would probably be wildly successful: EA gets a game with a solid idea but horrid execution and DRM which is stolen in-house, and turned into a microtransaction Facebook which makes millions.

/MaddenVille 2013
 
2012-08-16 02:58:01 PM

scottydoesntknow: EA has reported mixed results in recent periods as softer demand for console videogames has hurt margins and as it faces increased competition from free-access online games. Last month, EA reported fiscal first-quarter earnings fell 9% as the company's core revenue slipped.


Yes, I'm sure it has nothing to do with releasing the same games every year and just slapping a new number on them.

Madden became shiat after EA recieved exclusive licenses from the NFL, forcing out 2K games (their only competition). No reason to beat the competition, so no reason for innovation.


Kinda this.

The NHL 2k series (EA Sports' rival) went to crap on its own several years ago. Recall NHL 2k5 was better than EA's.

But even though they have the biggest rival on earth to measure up to in Call of Duty, Battlefield 3 sucks compared to BF2142, in my opinion.

CSB: was poking around Origin earlier this week. They had my purchase of Sims 3 from Direct2Drive listed in my games section. Had deleted that buggy garbage years ago when it stopped working after 10 minutes of play (thankfully I only spent $10 on it one Xmas just to see how the series has evolved. Not much IMO). So I re-downloaded it, patched it up. Same thing happened: it crashes to desktop 10 minutes in. GIS search says I'm not alone, and nobody really has a clue on how to fix it. Great quality of jorb, guys.

/Sims is the most depressing game on Earth, btw
 
2012-08-16 03:00:31 PM
Meh, I'll wait for the price to drop by half. That should take what, a week?
 
2012-08-16 03:01:41 PM

To The Escape Zeppelin!: I will never forgive EA for making the C&C games into a crapfest.

/Ok, Generals was good


Generals WAS getting a sequel due within the year, by Bioware.

Now? Hm..
 
2012-08-16 03:02:22 PM

Lt. Cheese Weasel: EAs problem isn't their games, their DRM, Origin is the problem. It's crap. Makes Steam look like the DRM of the Century.


I don't use it, but Origin isn't their problem. According to their recent financials it has 20 million subscribers, and their PC digital sales are up. So while it's shiatty DRM, people are using it anyway.

scottydoesntknow: Yes, I'm sure it has nothing to do with releasing the same games every year and just slapping a new number on them.


Also not a problem for them, their yearly sequels do pretty well compared to new IPs. The entire industry is hurting because they've reached a saturation point with the current consoles but they're still trying to milk every last cent out of it.
 
2012-08-16 03:05:32 PM
This is great news. Perhaps we will get a good game company back.
 
2012-08-16 03:08:16 PM
But a data file is still just as good as a tangible game disc, right? Please don't tell me I'm going to have to start leaving the house to buy games.
 
2012-08-16 03:11:21 PM

To The Escape Zeppelin!: I will never forgive EA for making the C&C games into a crapfest.

/Ok, Generals was good


I will never forgive them for tinkering not just the whole C&C franchise, but more specifically, the Tiberium franchise. What they did has no word.
 
2012-08-16 03:11:49 PM

Lumbar Puncture: Also not a problem for them, their yearly sequels do pretty well compared to new IPs. The entire industry is hurting because they've reached a saturation point with the current consoles but they're still trying to milk every last cent out of it.


The lastest installment of each franchise is where they burned everybody. Good luck getting the same numbers for the next Mass Effect or Dragon Age game. Don't even get me started on making KOTOR 3 a farking MMORPG.
 
2012-08-16 03:12:12 PM

Lumbar Puncture: I don't use it, but Origin isn't their problem. According to their recent financials it has 20 million subscribers, and their PC digital sales are up. So while it's shiatty DRM, people are using it anyway.


The problem is, those subscribers aren't driven to Origin by the service, they're driven there by the games requiring it. Steam is driven by the service - it's a convenient place to buy lots of games on the cheap, and has enough people to let its social side actually work for matchmaking/chatting.

There's no reason to have Origin open when you aren't playing a game that requires it.
 
2012-08-16 03:15:37 PM
Hopefully this means they end up dropping the exclusive NFL license so that we can get a console football game that isn't just a goddamn $60 roster update every year.
 
2012-08-16 03:18:37 PM

imontheinternet: Lumbar Puncture: Also not a problem for them, their yearly sequels do pretty well compared to new IPs. The entire industry is hurting because they've reached a saturation point with the current consoles but they're still trying to milk every last cent out of it.

The lastest installment of each franchise is where they burned everybody. Good luck getting the same numbers for the next Mass Effect or Dragon Age game. Don't even get me started on making KOTOR 3 a farking MMORPG.


yep, i was pretty diehard about playing everything bioware until dragon age 2... after that game, i didn't even bother with ME3 or SWTOR and i don't think i missed much, and once you get comfortable missing games from a developer it's pretty easy to just not care or follow what they put out ever again
 
2012-08-16 03:28:29 PM

imontheinternet: Lumbar Puncture: Also not a problem for them, their yearly sequels do pretty well compared to new IPs. The entire industry is hurting because they've reached a saturation point with the current consoles but they're still trying to milk every last cent out of it.

The lastest installment of each franchise is where they burned everybody. Good luck getting the same numbers for the next Mass Effect or Dragon Age game. Don't even get me started on making KOTOR 3 a farking MMORPG.


I'm not buying the next Dragon Age game unless every review I read is absolutely glowing about its quality. And even then, I'll probably wait until it goes on sale for about 20 bucks or less.
 
2012-08-16 03:29:40 PM

sprawl15: The problem is, those subscribers aren't driven to Origin by the service, they're driven there by the games requiring it. Steam is driven by the service - it's a convenient place to buy lots of games on the cheap, and has enough people to let its social side actually work for matchmaking/chatting.


So much this.
 
2012-08-16 03:30:04 PM
Sure, the price sounds great. But they lock half the doors on their way out of the building and make you pay extra for the keys to those rooms.
 
2012-08-16 03:32:45 PM

CygnusDarius: To The Escape Zeppelin!: I will never forgive EA for making the C&C games into a crapfest.

/Ok, Generals was good

I will never forgive them for tinkering not just the whole C&C franchise, but more specifically, the Tiberium franchise. What they did has no word.


C&C 2: Tiberian Sun sucked balls, and I doubt it would have been any better if it wasn't rushed. The Tiberium part of the franchise to me is grossly overrated. The FPS they came up with in that universe was something that should've been further exploited though.

That Star Wars RTS by Petroglyph (post-Westwood) was pretty good when it was space combat; the land battles were meh.
 
2012-08-16 03:34:04 PM

imontheinternet: The lastest installment of each franchise is where they burned everybody. Good luck getting the same numbers for the next Mass Effect or Dragon Age game. Don't even get me started on making KOTOR 3 a farking MMORPG


I'll believe that when I see it. People biatch about DRM, DLC, Online Passes, and so on and still go out to buy the games anyway.

That and I didn't have a problem with ME3. Last couple minutes were weaker, but the rest was strong, and they've constantly put out free updates for the multiplayer. Given the decline in subscriptions, I think they got the message about ST: TOR.

sprawl15: Lumbar Puncture: I don't use it, but Origin isn't their problem. According to their recent financials it has 20 million subscribers, and their PC digital sales are up. So while it's shiatty DRM, people are using it anyway.

The problem is, those subscribers aren't driven to Origin by the service, they're driven there by the games requiring it. Steam is driven by the service - it's a convenient place to buy lots of games on the cheap, and has enough people to let its social side actually work for matchmaking/chatting.

There's no reason to have Origin open when you aren't playing a game that requires it.


Yeah, but as far as they're concerned as long as you're still buying their games through their service, then it's not a problem to them.
 
2012-08-16 03:36:51 PM

Lumbar Puncture: Yeah, but as far as they're concerned as long as you're still buying their games through their service, then it's not a problem to them.


It is, though. They're forcing people to deal with shiatty nonsense so they can present a wicker competitor to Steam. They would be much better off serving their customers by scrapping it entirely and going through Steam. They know it, their customers know it, Zorak know it.

It's a shining symbol of EA's desire for as closed a platform as possible.
 
2012-08-16 03:48:53 PM

AdamK: imontheinternet: Lumbar Puncture: Also not a problem for them, their yearly sequels do pretty well compared to new IPs. The entire industry is hurting because they've reached a saturation point with the current consoles but they're still trying to milk every last cent out of it.

The lastest installment of each franchise is where they burned everybody. Good luck getting the same numbers for the next Mass Effect or Dragon Age game. Don't even get me started on making KOTOR 3 a farking MMORPG.

yep, i was pretty diehard about playing everything bioware until dragon age 2... after that game, i didn't even bother with ME3 or SWTOR and i don't think i missed much, and once you get comfortable missing games from a developer it's pretty easy to just not care or follow what they put out ever again


That's my experience, too, made even worse when I thought the other week about playing DA2 on an old laptop while away from home only to discover it's been so long the game unregistered itself and, since I was in a place without Internet (the horror!), could no longer play a game I'd bought and already played.
 
2012-08-16 03:57:14 PM

SomeoneDumb: AdamK: imontheinternet: Lumbar Puncture: Also not a problem for them, their yearly sequels do pretty well compared to new IPs. The entire industry is hurting because they've reached a saturation point with the current consoles but they're still trying to milk every last cent out of it.

The lastest installment of each franchise is where they burned everybody. Good luck getting the same numbers for the next Mass Effect or Dragon Age game. Don't even get me started on making KOTOR 3 a farking MMORPG.

yep, i was pretty diehard about playing everything bioware until dragon age 2... after that game, i didn't even bother with ME3 or SWTOR and i don't think i missed much, and once you get comfortable missing games from a developer it's pretty easy to just not care or follow what they put out ever again

That's my experience, too, made even worse when I thought the other week about playing DA2 on an old laptop while away from home only to discover it's been so long the game unregistered itself and, since I was in a place without Internet (the horror!), could no longer play a game I'd bought and already played.


Wow, thats shiatty. I don't even want to play any of their games, since DA2. Played ME3 because the first two were awesome, and it was still kind of fun, but the day 1 DLC for some important character I didn't buy sucked a little. Also, rented BF3 to give it a shot to see if it was better than the demo, and they wanted me to pay them 15 GD dollars to play online, so I said f them and their shiatty games. I hope they go out of business, its their own damn fault.
 
2012-08-16 04:23:35 PM
images2.wikia.nocookie.net
"I bought EA so I could dismantle it..."
 
2012-08-16 04:29:56 PM

sprawl15: The problem is, those subscribers aren't driven to Origin by the service, they're driven there by the games requiring it. Steam is driven by the service - it's a convenient place to buy lots of games on the cheap, and has enough people to let its social side actually work for matchmaking/chatting.

There's no reason to have Origin open when you aren't playing a game that requires it.


This. Steam set to start up on boot, first thing I do is head into a group chat that my same group of friends are always hanging out in. They link me to pictures and stuff they took playing games during the day (Including Battlefield/Mass Effect, which if you tried the alt+print screen trick all you'd get is a black page). I browse the store to see what sales they have going on. Many times I don't even play a game, just use it as a general Facebook for my videogaming friends.

Origin, on the other hand, gets booted for Battlefield or Mass Effect (Via a link in Steam). Don't care about their sales or using their service, I just want to play the games (With voice chat thanks to Steam, again).
 
2012-08-16 04:34:11 PM

CavalierEternal: Hopefully this means they end up dropping the exclusive NFL license so that we can get a console football game that isn't just a goddamn $60 roster update every year.


Court rules last week that the contract between them and the NFL makes the franchise a monopoly and will not be able to renew the contract after 2015 (when the current contract expires).
 
2012-08-16 04:48:21 PM
zippolight2002, that was just the NCAA license. For whatever reason, the courts allowed them to keep the NFL license.
 
2012-08-16 04:50:00 PM

CavalierEternal: zippolight2002, that was just the NCAA license. For whatever reason, the courts allowed them to keep the NFL license.


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
 
2012-08-16 05:15:59 PM

AdamK: yep, i was pretty diehard about playing everything bioware until dragon age 2... after that game, i didn't even bother with ME3 or SWTOR and i don't think i missed much, and once you get comfortable missing games from a developer it's pretty easy to just not care or follow what they put out ever again


SWTOR was and actually is passable. The people working on the conceptual part of the game have made the core gameplay 20% better than WoW ever was, IMO. Of course, for a lot of people, 20% better isn't enough to keep them with all the competition.

Another problem is that their coders/QA are horrible. Every patch that is designed to fix something either breaks the thing that they're trying to fix, or causes some other horrific bug somewhere else in the game. I've heard rumors that the coders complain because things are hard to change, but I have to say that's zarking fardwox if they'd have started with a decent game engine in the first place.

They take forever to release new content and existing gameplay updates, probably with all the hoops they have to jump through (Lucas licensing, Lucas himself, who knows...) - and they're losing a player base that has an expectation of consistent content patches and gameplay updates developed by other games in the field.


Also, I prefer BF3 to CoD at the moment. CoD has too much of a disembodied mechanical feel compared to BF3's more organic feel that makes me prefer the latter.


On a separate note, for EA, this might be a good time to consider breaking off pieces of the company and re-forming separate gaming companies, OR forming a new model that encourages content creators to make new and interesting IPs. One of the biggest problems EA has been experiencing lately is a lack of new, original IPs. With the games on the horizon, perhaps their only choice is to decide to sell.
 
2012-08-16 05:17:22 PM
I have fond memories of EOA (well, that is what the logo looked like).

They made the only "level" builder I actually used
Link

Looking at the titles list though, once they fixed the logo, I never played anything they made (themselves) ever again.
 
2012-08-16 05:18:32 PM
encrypted-tbn3.google.com

Or as we at EA Sports like to say, "Get the fark out of my thread."
 
2012-08-16 05:28:40 PM

imashark: SWTOR was and actually is passable. The people working on the conceptual part of the game have made the core gameplay 20% better than WoW ever was, IMO. Of course, for a lot of people, 20% better isn't enough to keep them with all the competition.


Ew, no.

The game has serious structural problems and gameplay problems. Their sticking with the idea of talent trees are a perfect example - there's no point to them whatsoever. The world design is the most linear gameplay I've seen since vanilla WoW, the companions are given to you in nonsensical orders (if you play a healer you could not get a tank till late game), the balance of the crafting skills is totally silly (last I saw, cybernetics gives you far superior leveling gear to any of the armor skills and its only competition for usefulness is biotech), and it learned nothing about intuitive level design. The holocron seek was gimped by hiding them in obnoxious places and giving them stat bonuses - rather than an interesting scavenging hunt it turns into just looking up videos/guides.

Even the morality system is stupid. Take one of the very first missions for the soldier/bounty hunter, where you have to go get medicine that was stolen from the Republic troops. Giving the medicine to the Republic troops that need it for the dying soldiers is considered a dark side act.
 
2012-08-16 05:37:39 PM
The corporate gaming industry in general is hurting big time right now, and it is trickling down to the smaller studios as well. The basic problem is two fold, AAA games cost too much to make, and making a nice profit off a game or franchise every couple of years isn't good enough anymore, you have to have ever increasing quarterly returns.

The sad part is the the growing costs are totally manageable if companies 1) concentrated on game design, art DESIGN, and tech improvements that weren't about pushing more photo-realistic pixels and 2) slashed management to bone, preferably killing it altogether.

The Crysis 3 trailer was about the most yawn inducing one I've seen in a long time. My eyes saw boring landscapes, uninspired design, and exploding art budgets that add nothing except cost. How about paying programmers to create tech that enhances the GAME part of the experience instead of always eye candy? How about creating a distinct and memorable art style, especially one that doesn't need an army of 300 artists working 3 years to produce? There are plenty of examples of this in action, and with a few exceptions (Borderlands, Red Faction:Guerilla, etc.) the games that have really grabbed me in the last few years were low-budget/indy games I got for $15 on steam.

As for the management bit, I have never worked at EA, but I have worked at large, corporate game companies. My gut tells me that EA is a classic example of what happens when companies in general grow too fast or undergo cycles of layoffs. It is just more easily noticed when the product is games because they as much art as they are science, and uninspired art really sticks out.

As a game ramps up for production, it is fairly likely it is making one or both of the following mistakes. Pre-production isn't actually finished, but the schedule says we need it to be done so TA-DA, we have magically finished our milestone and are ready to start full production! Now we need to hire people as fast as possible. What? You want me to pay for solid experienced people? Bull Hucky, find some poor schlub that just graduated from school, hire him and 20 of his classmates.

So, now you have a giant, completely untrained team, and you are paying to do throw-away work because the leads still don't really know what they want to make. As you might imagine, this leads to all sorts of production problems and poor work.

What is the solution? Re-staff? Hire some experienced people and spend time training everyone up? Nope. The solution is to put in place layer after layer of management and byzantine processes so that blame can be passed around until a product hits the shelves. This management costs a shocking amount of money.

At one point on a sister project of mine, and I am not making this up, the chain of commander went person A -> B -> C -> D -> E, where E was the only guy that did any actual work (as in used tools and made something), the other 4 people in that chain literally just wrote documents or created and moved tasks around in the project management software.

You can see where this is leading. You spend more money hiring management, slow the producers down by making them fill out ever increasing amounts of paperwork, so now you need to hire more producers because they are doing less work, and now more managers for those new producers... costs spiral absolutely out of control. I would bet some money that the player sees only about 20% of the budget of that AAA title on the screen in the finished product.

Valve has the right of it. Hire good people and unleash them with purpose. You'd see budgets drop through the floor and quality skyrocket if that happened, but it won't. The leeches in these large monoliths have sunk in too deep and too tight, they aren't going anywhere. 

/That ended up way... WAY longer than it was supposed to, and I barely covered half of what I was going to say.
 
2012-08-16 05:38:39 PM

sprawl15:
Ew, no.

The game has serious structural problems and gameplay problems. Their sticking with the idea of talent trees are a perfect example - there's no point to them whatsoever. The world design is the most linear gameplay I've seen since vanilla WoW, the companions are given to you in nonsensical orders (if you play a healer you could not get a tank till late game), the balance of the crafting skills is totally silly (last I saw, cybernetics gives you far superior leveling gear to any of the armor skills and its only competition for usefulness is biotech), and it learned nothing about intuitive level design. The holocron seek was gimped by hiding them in obnoxious places and giving them stat bonuses - rather than an interesting scavenging hunt it turns into just looking up videos/guides.

Even the morality system is stupid. Take one of the very first missions for the soldier/bounty hunter, where you have to go get medicine that was stolen from the Republic troops. Giving the medicine to the Republic troops that need it for the dying soldiers is considered a dark side act.


Did you seriously just say there is no point to talent trees? Go back to playing Asheron's Call.
 
2012-08-16 05:46:18 PM
EA needs to just die already. Activision can come too.
 
2012-08-16 05:48:17 PM

Dude O Matic 5000: Did you seriously just say there is no point to talent trees?


In the vast majority of implementations? Of course there isn't. The nominal purpose of a talent tree is to offer character customization and allow the player to shift their focus, yet n most games (SWTOR included), the way they actually work is providing one or two optimal ways to play with a few throwaway points to spend on your choice of marginally useful abilities. There is very, very little actual variation provided in trees that doesn't come down to shiatty play by shiatty players. It's not helped at all by the many, many talents in the trees are simply +2%/+4%/+6%/+8%/+10% damage talents that offer no variation to gameplay.

A well designed talent tree could be great, but there aren't many games out there that offer that. D2 (pre-synergies) is the last one I can think of, though Rift's roots system did throw another layer of math to your talent balance. Borderlands' wasn't terrible. Think, even Blizzard (probably the driving force for their prevalence) is scrapping the idea, with D3 and the new WoW expansion both getting rid of traditional trees.
 
2012-08-16 06:33:43 PM
It's in the game.
 
2012-08-16 07:01:07 PM

sprawl15: Lumbar Puncture: Yeah, but as far as they're concerned as long as you're still buying their games through their service, then it's not a problem to them.

It is, though. They're forcing people to deal with shiatty nonsense so they can present a wicker competitor to Steam. They would be much better off serving their customers by scrapping it entirely and going through Steam. They know it, their customers know it, Zorak know it.

It's a shining symbol of EA's desire for as closed a platform as possible.


As much as I loathe EA, the choice to split was mutual. Steam takes a chunk of every cut, and that includes DLC, which EA was shiving them out of with Bioware points and other bullshiat not on Steam, and from the EA perspective, Steam takes a big cut of every sale.

sprawl15: imashark: SWTOR was and actually is passable. The people working on the conceptual part of the game have made the core gameplay 20% better than WoW ever was, IMO. Of course, for a lot of people, 20% better isn't enough to keep them with all the competition.

Ew, no.

The game has serious structural problems and gameplay problems. Their sticking with the idea of talent trees are a perfect example - there's no point to them whatsoever. The world design is the most linear gameplay I've seen since vanilla WoW, the companions are given to you in nonsensical orders (if you play a healer you could not get a tank till late game), the balance of the crafting skills is totally silly (last I saw, cybernetics gives you far superior leveling gear to any of the armor skills and its only competition for usefulness is biotech), and it learned nothing about intuitive level design. The holocron seek was gimped by hiding them in obnoxious places and giving them stat bonuses - rather than an interesting scavenging hunt it turns into just looking up videos/guides.

Even the morality system is stupid. Take one of the very first missions for the soldier/bounty hunter, where you have to go get medicine that was stolen from the Republic troops. Giving the medicine to the Republic troops that need it for the dying soldiers is considered a dark side act.


Pretty much this. SWTOR is a 2008 MMO that happened to be released in 2012. The design choices were ALL field tested by other MMOs, and eventually were removed or reworked entirely. I personally would have been happy to play a 2011 clone of WoW with lightsabers. But instead they gave us a crappy, cut down, ancient, clone of it. With cutscenes that aren't interesting and billions in VA work no one will listen to. I can't understand why games are going live now without Cross server auto-LFG/LFD tools and in-instance questing. Almost everything else is workable, but spamming /1 or /g or /t for hours looking to run whatever is farking insane game design.

Dude O Matic 5000: Did you seriously just say there is no point to talent trees? Go back to playing Asheron's Call.


Have you never played a farking MMO? Everyone plays a standard cookie cutter build as defined by the theorycrafters. They google 'Xgame Yclass Ztype' and go with that. And if they don't they get screamed at for being noobs and sucking and get booted etc.
 
2012-08-16 10:03:26 PM
1) Stop shutting down game servers when people are still playing said games.

2) Stop shutting down authentication servers so that people can't play online after a set period of time.

3) Make your games have some option for non hosted games (IE, people can play without going through your servers, so that when you shut down your servers, the online portion of the game is still playable).

4) Stop wasting money buying exclusive licenses, spend that money on improving the games.

5) You don't need to release a new madden every year. Do it on even years so there's a two year cycle (enough time to really innovate on a game) and on the odd numbered years, just release a stats update as Cheap DLC (EX $10). Hell, release stats updates for the previous game as well, revel at the fact that practically each one of the people who bought the game
 
2012-08-16 10:36:45 PM

Beta Tested: /That ended up way... WAY longer than it was supposed to, and I barely covered half of what I was going to say.

Feel free to go on.

Another thing to note is that marketing budgets are higher than development budgets, and to make development seem cheaper, they often follow this up by filing any voice work or celebrity involvement/licensing issues under the Marketing heading.

kroonermanblack: As much as I loathe EA, the choice to split was mutual.

EA knew their contracts and agreements inside and out. They chose to split only to bolster Origin.

billions in VA work no one will listen to.
Well, I know I would have listened if the writing wasn't so atrocious. For some of the TOR routes, you can pinpoint exactly where the writers changed and quality plummeted or rose slightly.
 
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