Sybarite: [i522.photobucket.com image 420x482]
UberDave: Not really WTF, but since this is about old games...
Kuroshin: Sybarite: [i522.photobucket.com image 420x482]Back in those days if I had been given a box containing those three games, specifically, I might have literally turned into a frantic middle-aged black man with dreds. Those were three of the best games of their time.
Libertrollian: Heartlight elf is watching you...[www.toplessrobot.com image 210x250]
ThatDarkFellow: I'm going to go ahead and get this one out of the way.
pute kisses like a man: [www.vgmastersclub.com image 400x550]not really bizzare... but, I mean... come on!
Great Janitor: I am a huge fan of the art work on classic video game boxes. The Atari 2600 probably had the best cover art.
Fano: [25.media.tumblr.com image 402x546]WAT
Fano: No question. They managed to even make blackjack, checkers, and other dull activities look cool, especially relative to the graphics. Haunted House? Definitely an aid to the imagination. And I'll never forget the smile on the dragon from Adventure.
Bag of Hammers: [www.toplessrobot.com image 420x538]This looks like Israel vs Palestine: The Game
MrEricSir: And I'll never forget the 2600 version of Bioshock. Man, that game was ahead of its time.
Genju: Bag of Hammers: [www.toplessrobot.com image 420x538]This looks like Israel vs Palestine: The GameReminded me of General Chaos[t3.gstatic.com image 185x272]
F1_Fan: Oh man, I'm old enough to remember some of those.The days when games looked so crappy on screen that they didn't even dare use game screens anywhere you could see unless you turned the box over. By then you were seduced by the romance novel-quality art on the box and were dreaming of swinging swords at evil dragons. Except that when you actually played the game you were passing a 5-pixel line through a blob made of another 15 or so pixels./in my day we had to use our imaginations//get off my lawn
wippit: [upload.wikimedia.org image 256x304]"Launch... launch... launch fighters."
rocky_howard: F1_Fan: Oh man, I'm old enough to remember some of those.The days when games looked so crappy on screen that they didn't even dare use game screens anywhere you could see unless you turned the box over. By then you were seduced by the romance novel-quality art on the box and were dreaming of swinging swords at evil dragons. Except that when you actually played the game you were passing a 5-pixel line through a blob made of another 15 or so pixels./in my day we had to use our imaginations//get off my lawnThis is true and that's why those games are so lovable. We filled in the blanks with our own imaginations, thus making each game apersonal experience. Today's games are too developed so we're just playing a prepackaged experience.
ltdanman44: where is this one on the list?[robertlbryant.com image 500x616] (Super Breakout pic)
rocky_howard: This was probably one of my biggest disappointments. That cover made me elicit stories about heroism, valor, dragons, mystery, adventure.[www.retrocpu.com image 400x550]The actual game was one of the worst pieces of shiat i've ever played:[www.ffmaniacs.com image 450x378]
pute kisses like a man: it's just as distant and personal now as it ever was. the only big difference is that games are easier now. back then, lots of games started as arcades, so they made it hard as hell so that you'd be forced to keep popping quarters. plus, the lack of memory space meant the lack of saves and autosaves.
JohnnyC: I'm beginning to think that maybe I should just make my own game.../has a degree in Video Game Art and Design...//hasn't had a chance to apply it for any game companies... yet.
roc6783: Total threadjack, but anyway:Last week my 3 month old daughter was fussing in her stroller while we were waiting for her mom to finish trying on clothes. Nothing I was doing was keeping her entertained for more than 5 seconds, and I was getting desperate. I had an epiphany, remembering how much she likes music, and pulled out my phone. My ringtone is the original Zelda overworld music, but the actual file I have on my phone is a 30 sec. clip. As soon as the first note hit, she stopped crying and tilted her head to hear better. 10 seconds in she was giggling and smiling uncontrollably, while I teared up. I played it five or so more times and she started smiling and laughing each time. Best parent moment so far.
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