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(VentureBeat)   Telltale Games tracks the choices players make in The Walking Dead and finds out people aren't such ***holes after all   (venturebeat.com) divider line 58
    More: Interesting, Telltale Games, selections  
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4866 clicks; posted to Geek » on 15 Aug 2012 at 3:33 PM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-08-15 03:36:33 PM
What were they trying to prove? That deep down everyone's as ugly as them? They're alone.
 
2012-08-15 03:39:35 PM
I knew I should have taken the supplies, but I didn't want Clemmy to be alone... :(
 
2012-08-15 03:41:55 PM
Meanwhile, in DayZ...
 
2012-08-15 03:45:54 PM
My take on it is this:

Yes, I try to be a good person in games. Sure, I'll help you. But look, when we're starving, and you're on the way out because of your gangrenous leg, I'm gonna cook you, ok? That's why I saved you. You're a food supply. And a decoy. Bad stuff happens, you're fodder. There's nothing wrong with that. Altruism only goes so far when a horde of zombies wants to eat you and you're burdened by your food. Toss it, and move on. There's always some cheerleader to save.
 
2012-08-15 03:51:02 PM
Keep yourself alive, at all costs.

At. All. Costs.
 
2012-08-15 03:53:13 PM
I'd like to try The Walking Dead, but I am not paying $125 for the full game. I'll wait a couple of years and pay $15 like I did for Back to the Future.
 
2012-08-15 03:58:54 PM
$125 for the full game? The full season is only $24.99 on Steam. That's for all 5 episodes. It's not $25 per episode.
 
2012-08-15 03:59:33 PM
Dragonflew: I'd like to try The Walking Dead, but I am not paying $125 for the full game. I'll wait a couple of years and pay $15 like I did for Back to the Future.

The entire game, including the not-yet-released chapters, is $24.99.
 
2012-08-15 04:00:58 PM
Dragonflew: I'd like to try The Walking Dead, but I am not paying $125 for the full game. I'll wait a couple of years and pay $15 like I did for Back to the Future.

It's 25 dollars for the whole game which isn't bad. My problem with this is that they are marketing an unfinished game and releasing it in sections.
 
2012-08-15 04:01:16 PM
Dragonflew: I'd like to try The Walking Dead, but I am not paying $125 for the full game. I'll wait a couple of years and pay $15 like I did for Back to the Future.

it's painfully boring to play.

it's a forced story line with multiple choice questions flashed on the screen.

there are only superficial changes due to the decisions you make.
 
2012-08-15 04:02:10 PM
Paragon 4 Life, biatch.
 
2012-08-15 04:02:34 PM
I'd have to disagree, really; the "choice" system shown in that movie really does deserve the quotes

Example: I'm confronted with a crazy old woman that has a crossbow aimed directly at me, after I've personally seen her kill someone else. She apparently thinks that I'm a zombie and is threatening to kill me. According to the video, my choices are to kill her or "wait" (wait? for what?). The clip shows that she just gets shot by someone else if you wait... OK, so there really wasn't a choice at all

Example 2: Stuck in a meat locker with a couple people, someone has a heart attack or was potentially bitten/changing. The others in the room have given up on trying to revive him You have the choice to kill him or CPR. Choose CPR? Someone else gives him a sledgehammer to the face... OK, so there really wasn't a choice at all
 
2012-08-15 04:03:13 PM
barefootgamer: $125 for the full game? The full season is only $24.99 on Steam. That's for all 5 episodes. It's not $25 per episode.

Really? I have been wanting to try it but the $25 pricetag had me hesitant... A lot more willing to buy now, though at 15-20 it would be an instant purchase not question.
 
2012-08-15 04:05:03 PM
barefootgamer: $125 for the full game? The full season is only $24.99 on Steam. That's for all 5 episodes. It's not $25 per episode.

PlayStation Plus has the first two chapters available free to subscribers. The service kind of sucked at first when it was months at a time of nothing but crappy Mini S games, but lately they have made a very nice selection of PS3 games available to subscribers, plus a lot of PS1 classics for those who like to roll old school.
 
2012-08-15 04:06:10 PM
general tso: Meanwhile, in DayZ...

That's because there's no expectation that anyone in Day Z will help you survive. There's not even a selfish "not kill this person because it would benefit me not because he's nice" result in that game. Nobody has a unique skill and everybody is just another mouth to put beans in. The only people playing with a preservation instinct are doing so by sitting in the woods dressed as a shrub and gobbling canned goods by chemlight 3 miles from the nearest road.

There's a brief period in that game where it's fun. When you get tired of hanging out on the coast getting assassinated for your can of beans and start going inland, exploring and figuring out how to survive. And then you learn where everything is and figure out that the only way to survive is to make it essentially a singleplayer game so somebody doesn't see you for a 10th of a second and put a bullet in your brain for having the audacity to try to interact with the game in any way.
 
2012-08-15 04:06:32 PM
Dragonflew: I'd like to try The Walking Dead, but I am not paying $125 for the full game. I'll wait a couple of years and pay $15 like I did for Back to the Future.

125? Where are you getting that #? I've payed 5 bucks for each episode so far. Only 6 episodes have been announced, making it 30 bucks.

I like how they track your actions, but I keep finding myself in the minority of players who made the I guess "more evil" choices. killing both brothers, didn't get to clem in time(said the wrong thing), etc.
 
2012-08-15 04:06:40 PM
What I want to know is if there is a way to leave the little girl behind in the beginning so I don't have to constantly protect her.
 
2012-08-15 04:07:20 PM
general tso: Meanwhile, in DayZ...

Heh.. I haven't played it yet, but my son is and he's a bit naive. So he meets up with these guys who were nice, they give him some guns and stuff under the auspices of helping them out. He hops in a car with them and they drive somewhere out in the woods, they get out of the car to take care of something, and instead they execute him and steal all his stuff. I couldn't help but laugh. DayZ sounds like 4chan the game.
 
2012-08-15 04:07:23 PM
Correction. 25 bucks for all 5. I thought there were 6 eps. MAH BAD YO!
 
2012-08-15 04:08:15 PM
I'd hate to tell you about the STEAM summer sale you just missed then. . . I'm pretty sure the $15 price will come back again. . .
 
2012-08-15 04:13:06 PM
bhcompy: general tso: Meanwhile, in DayZ...

Heh.. I haven't played it yet, but my son is and he's a bit naive. So he meets up with these guys who were nice, they give him some guns and stuff under the auspices of helping them out. He hops in a car with them and they drive somewhere out in the woods, they get out of the car to take care of something, and instead they execute him and steal all his stuff. I couldn't help but laugh. DayZ sounds like 4chan the game.


It most certainly is. You go into it with friends, maybe you have a good time. You meet a random person and there's a 95% chance that they kill you right there and the other 5% of the time they wait to see what sort of stuff you have and then kill you. I had exactly *one* person who was ever friendly to me in the game for the days and days that I played it and 30 seconds into our travels together some asshole shot us both from the top of a barn through nightivision goggles.
 
2012-08-15 04:16:00 PM
Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

The programmers feel a need to prove that every creature they meet is as flawed and prone to darkness as they themselves proved to be. It... gives them a measure of false peace, I think, to lie to themselves like that.
 
2012-08-15 04:18:04 PM
Subby's Mother: I'd have to disagree, really; the "choice" system shown in that movie really does deserve the quotes

Example: I'm confronted with a crazy old woman that has a crossbow aimed directly at me, after I've personally seen her kill someone else. She apparently thinks that I'm a zombie and is threatening to kill me. According to the video, my choices are to kill her or "wait" (wait? for what?). The clip shows that she just gets shot by someone else if you wait... OK, so there really wasn't a choice at all

Example 2: Stuck in a meat locker with a couple people, someone has a heart attack or was potentially bitten/changing. The others in the room have given up on trying to revive him You have the choice to kill him or CPR. Choose CPR? Someone else gives him a sledgehammer to the face... OK, so there really wasn't a choice at all


The choices may not have much variation in how they play out, what they do change is your relationships with the various characters. Choosing to do CPR is the equivalent of siding with the chick, which alters your relationship with the redneck. It may seem inconsequential, but later in the game if you did the CPR the chick will save you when you're pinned near the electric fence. If you don't do CPR, she lets you fend for yourself.

It's much more subtle in how the choices affect the game, but they do change things.
 
2012-08-15 04:18:47 PM
barefootgamer: $125 for the full game? The full season is only $24.99 on Steam. That's for all 5 episodes. It's not $25 per episode.

Oooooohhhh, okay. That makes much more sense, I should have grabbed it during the summer sale. Thanks for this!
 
2012-08-15 04:25:19 PM
Saiga410: barefootgamer: $125 for the full game? The full season is only $24.99 on Steam. That's for all 5 episodes. It's not $25 per episode.

Really? I have been wanting to try it but the $25 pricetag had me hesitant... A lot more willing to buy now, though at 15-20 it would be an instant purchase not question.


Keep an eye out on Steam. They run sales constantly. I'm sure the price will drop.
 
2012-08-15 04:31:18 PM
Dragonflew: 125

...Where are you getting $125? Each episode on xbox has been 400 MS points ($5) It's going to cost $25 in the end just like on steam.

Link to the game on the XBL market place right here.

Also, really liked Ep2 compared to ep1. The decisions had less of a split in what happened, but there are social implications as to who you protect and side with. When people get hungry enough, factions will come up in the camp and Lee will not be able to convince everyone to keep their shiat together. I think Larry being gone will actually make things worse, it was easy to hate the asshole. Now we're left hungry, tired, scared, and with no easy scapegoat for our emotional issues.
 
2012-08-15 04:34:54 PM
Dragonflew: barefootgamer: $125 for the full game? The full season is only $24.99 on Steam. That's for all 5 episodes. It's not $25 per episode.

Oooooohhhh, okay. That makes much more sense, I should have grabbed it during the summer sale. Thanks for this!


Realized you corrected yourself. Disregard my smug assholish comment.
 
2012-08-15 04:47:54 PM
Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

And it's not like you can't be evil and then just reload.

For example, in Skyrim, I ethnically cleansed the land of orcs then reloaded
 
2012-08-15 04:54:27 PM
Satanic_Hamster: Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

And it's not like you can't be evil and then just reload.

For example, in Skyrim, I ethnically cleansed the land of orcs then reloaded


kevinpitman.com
 
2012-08-15 05:04:13 PM
Satanic_Hamster: Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

And it's not like you can't be evil and then just reload.

For example, in Skyrim, I ethnically cleansed the land of orcs then reloaded


Why would you reload? Nobody likes Orcs.

Frankly I make it a point to kill every red guard I come into contact with. Skyrim must be purified :P.
 
2012-08-15 05:07:08 PM
insertsnarkyusername: Satanic_Hamster: Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

And it's not like you can't be evil and then just reload.

For example, in Skyrim, I ethnically cleansed the land of orcs then reloaded

[kevinpitman.com image 810x1080]


I am an unusual gamer in that I typically only take "good" paths through games when such choices are offered, even on subsequent playthroughs. Even when replaying the two Deus Ex games, I avoid using lethal force.

In games with "evil" characters where no "good" path is available such as the Grand Theft Auto games, however, I will play in a sociopathic manner.
 
2012-08-15 05:09:02 PM
I wonder if the Joker would have saved Larry....
 
2012-08-15 05:17:04 PM
The Walking Dead games are some of the best adventure games I've ever played, and I've been playing them all the way back to Maniac Mansion.

Worth $25, worth $15, worth anything you can afford. Go get them.
 
2012-08-15 05:38:24 PM
Oh, izzat so? I just bought this game in the most recent Steam sale, but just haven't had a chance to play it yet. Guess I will have to do my best to move the averages back the other way. Glad to hear the game is actually good.

Real life is for being a good guy. I play these games like a sociopath as much as possible.
 
2012-08-15 05:54:12 PM
Dimensio: insertsnarkyusername: Satanic_Hamster: Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

And it's not like you can't be evil and then just reload.

For example, in Skyrim, I ethnically cleansed the land of orcs then reloaded

[kevinpitman.com image 810x1080]

I am an unusual gamer in that I typically only take "good" paths through games when such choices are offered, even on subsequent playthroughs. Even when replaying the two Deus Ex games, I avoid using lethal force.

In games with "evil" characters where no "good" path is available such as the Grand Theft Auto games, however, I will play in a sociopathic manner.


I really dislike that in Skyrim I can't avoid evil quests. I just killed a whole bunch of cultists to avoid an evil quest, and then the game gave me the quest anyway. So now up I get to sacrifice an innocent person, or the main quest sits unfinished in my log. I also can't complete the Companion questline because Ayla gave me the same quest twice, and the creature didn't respawn. Fortunately, this was after I'd [REDACTED], but not before I'd [REDACTED] the other Companions.
 
2012-08-15 05:58:52 PM
Mike Chewbacca: Dimensio: insertsnarkyusername: Satanic_Hamster: Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

And it's not like you can't be evil and then just reload.

For example, in Skyrim, I ethnically cleansed the land of orcs then reloaded

[kevinpitman.com image 810x1080]

I am an unusual gamer in that I typically only take "good" paths through games when such choices are offered, even on subsequent playthroughs. Even when replaying the two Deus Ex games, I avoid using lethal force.

In games with "evil" characters where no "good" path is available such as the Grand Theft Auto games, however, I will play in a sociopathic manner.

I really dislike that in Skyrim I can't avoid evil quests. I just killed a whole bunch of cultists to avoid an evil quest, and then the game gave me the quest anyway. So now up I get to sacrifice an innocent person, or the main quest sits unfinished in my log. I also can't complete the Companion questline because Ayla gave me the same quest twice, and the creature didn't respawn. Fortunately, this was after I'd [REDACTED], but not before I'd [REDACTED] the other Companions.


The Dark Brotherhood quests are so awesome though.

I loved putting an arrow through the dome of a bride on her wedding day as she addressed the wedding guests. Being evil is fun, especially in real life!!
 
2012-08-15 06:07:44 PM
Expolaris: Dragonflew: 125

...Where are you getting $125?


Steam. I was thrown off because there was only one episode out last time I checked, and the price was $25. I didn't realise that the $25 was for the whole game. Sorry for the confusion!
 
2012-08-15 06:13:10 PM
I prefer to be a good guy in games. i actually feel a bit bad if I'm doing evil things. That's one thing I don't like about the Elder Scrolls quest lines, where there is no option but to be evil some times.

In choice games (Mass Effect, etc), i will generally play once through as "myself," a basically good guy who is absolutely motherfarking brilliant. It's usually a guy who looks kind of like me, too. Stocky, pale, plain looking. Then on replay I'll make the opposite choices for almost everything.

So my evil characters are almost always tattooed women with wild hair who make fairly stupid choices just to see what happens.
 
2012-08-15 06:13:56 PM
Expolaris: Disregard my smug assholish comment.

I didn't see anything smug or assholish. :)
 
2012-08-15 06:23:18 PM
It's amazing how we act when no one's watching to show off for. Even grown-ass adults.

Counter_Intelligent: Paragon 4 Life, biatch.



Does not approve
 
2012-08-15 06:25:57 PM
Counter_Intelligent: Paragon 4 Life, biatch.

Which was SUPPOSED to look like this:

www.allthetests.com 
Does not approve.
 
2012-08-15 06:55:28 PM
Of course, what people choose to do in a video game is probably not going to be what they would do n a real life sitiation that has actual life and death consequences. It's not hard to be the good guy when it doesn't mean anything.
 
2012-08-15 07:54:22 PM
debug: Of course, what people choose to do in a video game is probably not going to be what they would do n a real life sitiation that has actual life and death consequences. It's not hard to be the good guy when it doesn't mean anything.

It's hard to be the good guy when it doesn't mean anything. Even harder when it hurts.
 
2012-08-15 08:00:00 PM
Strategeryz0r: Mike Chewbacca: Dimensio: insertsnarkyusername: Satanic_Hamster: Dimensio: What were they trying to prove? That deep down everyone's as ugly as them? They're alone.

And it's not like you can't be evil and then just reload.

For example, in Skyrim, I ethnically cleansed the land of orcs then reloaded

[kevinpitman.com image 810x1080]

I am an unusual gamer in that I typically only take "good" paths through games when such choices are offered, even on subsequent playthroughs. Even when replaying the two Deus Ex games, I avoid using lethal force.

In games with "evil" characters where no "good" path is available such as the Grand Theft Auto games, however, I will play in a sociopathic manner.

I really dislike that in Skyrim I can't avoid evil quests. I just killed a whole bunch of cultists to avoid an evil quest, and then the game gave me the quest anyway. So now up I get to sacrifice an innocent person, or the main quest sits unfinished in my log. I also can't complete the Companion questline because Ayla gave me the same quest twice, and the creature didn't respawn. Fortunately, this was after I'd [REDACTED], but not before I'd [REDACTED] the other Companions.

The Dark Brotherhood quests are so awesome though.

I loved putting an arrow through the dome of a bride on her wedding day as she addressed the wedding guests. Being evil is fun, especially in real life!!


Nah, it's much better to slip some frenzy potion into the groom's pocket and watch him cut her down. If you stay long enough, you can see the guards kill his whole family in retaliation.
 
2012-08-15 08:08:39 PM
bikerific: I prefer to be a good guy in games. i actually feel a bit bad if I'm doing evil things. That's one thing I don't like about the Elder Scrolls quest lines, where there is no option but to be evil some times.

You people are warped, so good that you're the one's that are a bit sociopathic. Feeling bad for completely and utterly fictitious actions?

Me, I find that almost all games, unless it's THE gimmick, you're railroaded into doing good. You go evil and the game gets infinitely more difficult. Aweful AI making bounties and such get instantly about town, if not other towns on different islands/continents.

Skyrim was a tad better than other games, but it still had that omniscient AI thing going on. Still, if you wanted to go evil, it had to be a certain way, within a given and very small story arch that took a day at most if you were of sufficient abilities.

They have yet to make a good adaptive role playing experience, it's still the pick your own story kiddy book, and most choices lead back to the main story, a temporary diversion at best. I want a game that is in all actuality 3 different stories, good, mixed and bad, very bad, with the ability to drift between. A game that is, within the first hour, radically different than it would have been had I made different choices, with equal attention and effort paid to the alternate worlds of good guy bad guy.

I want to be the Joker from the recent batman movies, not pussy foot about pretending to be the bad guy in a very scripted and cartoonish manner. I want NPC's to fear but respect my character and be obedient because of it, and not have it poorly scripted and voice acted so that it feels cliche.

I want to break people, line enough people in a row, and kill people as you go down the line that refuse you, you will get your way and sooner rather than later. I want, on rare occasion, someone to try to take me down and play hero, wouldn't even mind dying if the experience were done well enough. I also want the ability to shoot that biatch in the face the second he twitches in a way I don't like.

I want the ability to see what's almost a cutscene and alter it, not have to sit through 3 minutes of dialog that doesn't matter if I pay attention or not, and I certainly don't want to be pointedly quizzed afterwards like a child("That door is locked, Timmy. Do you remember where Mr. Jones said the key was? No, you fail, better luck next time"). I play these games and none of them are really role playing games, they're pop-up books with very few choices of any substance. It's the equivalent of going to an eating establishment, paying 60 bucks, and your only choice is what to drink with your very bland meal, what order to eat the bland food in, and how to hold your fork.

I want to take that food and throw it at the waiter, stab him with the fork in the cheek, feel up an old lady just for the look on her face, and then collect everyone's wallets after tying them all up, then run down the street and hand out the wallets to the bums, or rather, the ability to do all these things without them being specifically scripted.

Sure, you can pick evil in some games, but you can't really be evil, you've got to do ten million tedious quests to gain rep, and really, are never in charge of anything. Intimidate is an option in a menu and is it's own "skill", doesn't matter if your character is tough, ugly, and has a gun pointed at some wimp's nose, if you lose the dice roll, your intimidation fails. What the fark is that?

Being evil should be an accomplishment in a sense, not something that requires some grind for attribute points. That's what I mean about being the Joker. He doesn't look like much, but after a couple scenes, everyone know's he's a badass and not to be farked with, and it's not even because of his gun, money, or power, but purely because of his mind. Not specific choices, but the flow of his personality. You don't get to test that with yes, no, maybe questions like Mass Effect used. That feels like a cheezy internet personality quiz.

/rant
 
2012-08-15 09:14:40 PM
general tso: Meanwhile, in DayZ...

Came here for DayZ, leav-*HEADSHOT*
 
2012-08-15 09:46:58 PM
I liked episode 1. Episode 2 was so cliched as to be unbearable. When Paula Dean showed up, I had to force myself not to facepalm.
 
2012-08-15 11:49:36 PM
omeganuepsilon: They have yet to make a good adaptive role playing experience, it's still the pick your own story kiddy book, and most choices lead back to the main story, a temporary diversion at best. I want a game that is in all actuality 3 different stories, good, mixed and bad, very bad, with the ability to drift between. A game that is, within the first hour, radically different than it would have been had I made different choices, with equal attention and effort paid to the alternate worlds of good guy bad guy.

Because the work to make your phantom game would require the writting of about 40 different games, and a ton of difficult coding and tracking to make sure you flow between them seamlessly and well, and most people play a game for the mechanics and the story is an OK backdrop as long as it's not absolutely terrible.
 
2012-08-16 12:06:41 AM
kroonermanblack: Because the work to make your phantom game would require the writting of about 40 different games, and a ton of difficult coding and tracking to make sure you flow between them seamlessly and well, and most people play a game for the mechanics and the story is an OK backdrop as long as it's not absolutely terrible.

QA would be a nightmare.
 
2012-08-16 12:32:16 AM
kroonermanblack: omeganuepsilon: They have yet to make a good adaptive role playing experience, it's still the pick your own story kiddy book, and most choices lead back to the main story, a temporary diversion at best. I want a game that is in all actuality 3 different stories, good, mixed and bad, very bad, with the ability to drift between. A game that is, within the first hour, radically different than it would have been had I made different choices, with equal attention and effort paid to the alternate worlds of good guy bad guy.

Because the work to make your phantom game would require the writting of about 40 different games, and a ton of difficult coding and tracking to make sure you flow between them seamlessly and well, and most people play a game for the mechanics and the story is an OK backdrop as long as it's not absolutely terrible.


Not really. Sufficiently built AI would go a LONG ways to opening up the playability options in a game. Take Skyrim as the example. Random npc's only have a few different options to interact with you. 1 if you're not tagged with a price on your head, which is stop and talk about something you're likely not interested in whatsoever. The other two are fight and run. Overlayed on that simple to a fault system are story arcs, some long, some short.

Sure, it's a bit different with NPC henchmen, but not by a whole lot. Whatever you do, it's got that heavily scripted feel.

AI is deplorably simple, and that's my problem with most open / role playing games.

If you stop and look at something like the SiMs(and I haven't even seen it played in forever so I don't know what they're really capable of), from what I remember, there are a lot of things they may or may not do depending on their "mood" and needs.

Decent AI is fairly simple to do on paper, so maybe it's processing power that's the real choke point(but I sort of doubt it). Maybe it's because geeky coders aren't able to think in the right way(creative vs analytical) or that the head honcho does not care(and we end up with the video game equivalent of Transformers or Avatar instead of more mentally stimulating play, because in the end eyecandy seems to the major selling point).

I'm not really sure why, but AI remains the weak link in most games.
 
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