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(Cracked)   Man, these video games suck, why can't any of them be fun and interesting? Here are Seven Amazing Video Games We'll Never Get To Play   (cracked.com) divider line 165
    More: Cool, tomb raider, Groundhog Day, lightning storm, Mulder, triceratops, Arkham City, fun  
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12140 clicks; posted to Geek » on 08 Aug 2012 at 11:47 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-08-08 11:56:13 AM
My perfect game would be one set in a normal city, in a similar way to GTA, but instead of [the police coming after you when you do things 'wrong'], the thing you just did becomes acceptable. For example if you drive a car into a supermarket, a couple of in-game weeks later you might see someone else do the same. Eventually, assuming you're a psychopathic criminal/serial killer, the whole city you're living in will disintegrate into chaos with people torturing and murdering people left right, with your life being in constant danger from all the crazed killers you've sort of inspired. I think the best bit of this game would be that you could go on a run of shooting prostitutes, and then spend some time picking up litter from the road, and a few months later you'd get a huge abundance of dead prostitutes, but really clean streets.

This sounds awesome.
 
2012-08-08 11:56:37 AM
video games are
 
2012-08-08 12:03:25 PM
Cracked, you suck and your ideas are ... pretty good actually.

The dinosaur RTS is kind of lame, since it's more or less just a matter of reskinning any other RTS, but the rest of them are pretty interesting and novel concepts for games.
 
2012-08-08 12:05:32 PM
Groundhog Day? Isn't that the experience of playing pretty much all games anyway: Save, play, screw up, reload, try again.
 
2012-08-08 12:08:48 PM
Paraworld, dinosaur RTS that was pretty fun.
 
2012-08-08 12:10:45 PM
I've noticed a lot of video game ideas start with a GTA sandbox theme.

Me too. I always thought GTA should be rebooted in the future and in the style of RoboCop.
 
2012-08-08 12:11:04 PM
Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.

Special controllers for more games such as COD:
I think it's called BattleMech(?) and you have to buy this special controller/keyboard/aviation joystick to play the game. I always wanted to get this game just to play around with the controller setup but all the reviews of the game said it was lame and not much fun. I wish for a first person shooter but with tanks and vehicles that require that special gaming setup. Those players that want to splurge for the controllers would be in demand as only they can operate vehicles that give a huge tactical advantage.

Also, a videogame gun that you have to load almost like a real weapon. It would look like an AR15 or something but when you run out of ammo you would have to pull the mag out and slap it back in.

-I enjoyed COD 3 but some of the perks were stupid, specifically the C130 has to go! I got killed sooooo many times by campers who had this perk and just annhilated my team. And nothing can really bring the damn thing down!
 
2012-08-08 12:11:47 PM
It all pales compared to Dorfs
 
2012-08-08 12:13:38 PM

I am Wee Todd Ed: Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.



Ever played Planetside?
 
2012-08-08 12:14:51 PM

I am Wee Todd Ed: Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.


That's what Command and Conquer: Renegade was like, and I thought that sort of game idea would have huge potential. Resource farming was automatic, but you had to protect your harvesters, etc. Done well, it would have been amazing.
 
2012-08-08 12:18:30 PM
Hear that? That's the sound of a million browsers closing in disgust.

The author has delusions of grandeur.
 
2012-08-08 12:19:09 PM
Wasn't Majora's Mask like Groundhog Day? Also, the Japanese PlayStation game Moon?
 
2012-08-08 12:19:49 PM
List makes me sad for no inclusion of Last Blade 3 and Garou Mark of the Wolves 2. I'm never going to get to play either of those in a complete state.
 
2012-08-08 12:19:54 PM

Quasar: I am Wee Todd Ed: Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.

That's what Command and Conquer: Renegade was like, and I thought that sort of game idea would have huge potential. Resource farming was automatic, but you had to protect your harvesters, etc. Done well, it would have been amazing.


Give me starcraft where I can play a marine or firebat with a display and abilities like Halo, and I'm down
 
2012-08-08 12:20:22 PM
List fails for lack of Polybius?

/can't RTFA from current location
 
2012-08-08 12:21:18 PM
Multiplayers explosions boom boom melee could be the greatest thing ever, or get old quick.


I do like the upthread idea of a MMOFPS with one person that has an overwatch. The only problem would be the people who would completely ignore it and do their own thing because they have "l33t h3adsh0t sk1llz"
 
2012-08-08 12:23:26 PM

Quasar: I am Wee Todd Ed: Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.

That's what Command and Conquer: Renegade was like, and I thought that sort of game idea would have huge potential. Resource farming was automatic, but you had to protect your harvesters, etc. Done well, it would have been amazing.


The multiplayer for Renegade was amazing.. Hell if I had a PC and the game I would still want to fire that biatch up it was so much fun.

What i hope for is that somebody cashes in on the Robocop reboot.

By giving the world a GTA style game where you play as Robocop. Follow the story, or drive around solving random crimes as only Robocop can. Idea could also be applied to Judge Dredd, but I would rather be shouting "dead or alive, you're coming with me."
 
2012-08-08 12:24:43 PM

Bleyo: My perfect game would be one set in a normal city, in a similar way to GTA, but instead of [the police coming after you when you do things 'wrong'], the thing you just did becomes acceptable. For example if you drive a car into a supermarket, a couple of in-game weeks later you might see someone else do the same. Eventually, assuming you're a psychopathic criminal/serial killer, the whole city you're living in will disintegrate into chaos with people torturing and murdering people left right, with your life being in constant danger from all the crazed killers you've sort of inspired. I think the best bit of this game would be that you could go on a run of shooting prostitutes, and then spend some time picking up litter from the road, and a few months later you'd get a huge abundance of dead prostitutes, but really clean streets.

This sounds awesome.


yeah it does.
 
2012-08-08 12:25:41 PM

Almet: Multiplayers explosions boom boom melee could be the greatest thing ever, or get old quick.


I do like the upthread idea of a MMOFPS with one person that has an overwatch. The only problem would be the people who would completely ignore it and do their own thing because they have "l33t h3adsh0t sk1llz"


By overwatch I assume you mean a commander mode of sorts. There's a mod for the original HL(dunno if they finished the HL2 port.. ever.) called Natural Selection. They did exactly that. It's a humans vs aliens game, that combines RTS and FPS. One human player can go to the commanders chair, and spend the game playing from an RTS perspective. Distributing items to be built by the player marines, assigning objectives, etc.

Outside of organized games, and people wanting to build things, nobody ever listened to the commander. People are just dicks when it comes to pub games.
 
2012-08-08 12:26:41 PM

Strategeryz0r: Quasar: I am Wee Todd Ed: Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.

That's what Command and Conquer: Renegade was like, and I thought that sort of game idea would have huge potential. Resource farming was automatic, but you had to protect your harvesters, etc. Done well, it would have been amazing.

The multiplayer for Renegade was amazing.. Hell if I had a PC and the game I would still want to fire that biatch up it was so much fun.

What i hope for is that somebody cashes in on the Robocop reboot.

By giving the world a GTA style game where you play as Robocop. Follow the story, or drive around solving random crimes as only Robocop can. Idea could also be applied to Judge Dredd, but I would rather be shouting "dead or alive, you're coming with me."


A sandbox judge dread game would be the tits. Seriously, that would just be amazing.
 
2012-08-08 12:26:47 PM

Myria: Wasn't Majora's Mask like Groundhog Day?


Pretty much.
 
2012-08-08 12:26:58 PM
My idea: survival horror, but instead of fighting zombies you play (first-person) a visually impaired character navigating a normal city.
 
2012-08-08 12:29:15 PM
FTA: They also wouldn't forget they saw something just because you are out of sight. Each character would carry their own memory of what they have seen.

Personally, I would be happy with just ^this^ huge step in AI.

I am Wee Todd Ed: Special controllers for more games such as COD:
I think it's called BattleMech(?) and you have to buy this special controller/keyboard/aviation joystick to play the game.


Steel Battalion

i.imgur.com
 
2012-08-08 12:29:27 PM
i.crackedcdn.com

Aquaman, you're a farking psycho.
 
2012-08-08 12:31:05 PM

Girion47: Give me starcraft where I can play a marine or firebat with a display and abilities like Halo, and I'm down


I was hoping the rumored upcoming Blizzard MMO would end up being Starcraft via Planetside.
 
2012-08-08 12:31:11 PM

I am Wee Todd Ed: Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge.


Everyone would ignore the general just to piss the guy off.

The way to do this is to not have a general so much as a set of parallel missions. Right now, in sandbox games you can pick mutually incompatible missions but they're invariably because the missions are offered by opposing factions. In RPGs and some shooters you sometimes have various ways to accomplish the same mission but the objective is the same. In PvP and MMORPGs you can have players cooperate but only informally for a common goal. These systems are designed so that a player can taste everything but as long as replays are possible I don't see why games should abandon structure in favor of meaningless accessibility. When anybody can do anything, nothing is special.

The twist here, methinks, would be for generals to give different missions for the same goal. For example, when attacking a base, Team A hits the power station (specific target), Team B breaches the defense (holds a route for a certain time window), Team C does a fetch quest (steal plans/save president/whatever) while Team D covers the response. You can join whatever team you want, but only one team. You can do whatever you want, but if you stray off your specific goal you don't get any benefits (points, trophies, easter eggs, whatever). In practice, roles should break down naturally (Team D should mostly be sniper types but there's nothing stopping, say, a tank from joining). There's a common goal but you have a specific, defined role based on a choice you make. The upside would be that the players can experience part of being something larger without any excessive burden of organization. I'm not a fan of raids because of that.

The issue is that the "general" needs to be a trusted source of missions or the whole thing goes to shiat. People already work for pointy-haired bosses in the real world; for this to be fun the "general" probably winds up being a hard-coded NPC.
 
2012-08-08 12:32:10 PM

Girion47: Quasar: I am Wee Todd Ed: Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.

That's what Command and Conquer: Renegade was like, and I thought that sort of game idea would have huge potential. Resource farming was automatic, but you had to protect your harvesters, etc. Done well, it would have been amazing.

Give me starcraft where I can play a marine or firebat with a display and abilities like Halo, and I'm down


We were going to get that with Starcraft: Ghost, but then WoW happened.
 
2012-08-08 12:34:20 PM
I want a US civil war and/or WWII game that has the game playability of the Total War series and historical accuracy of the Hearts of Iron series.

Where you can move units on a regional scale, and then if you wish, fight battles on a RTS scale.
 
2012-08-08 12:35:29 PM
My idea for a game:

A survival post apocalyptic RPG game, but with no zombies/infected. Sure, a few cannibalistic crazies here and there, but the fact that there's so few people it's factually very rare to find human population, other than militaristic fiefdoms, religious zealots, idealistic and/or psycho wanderers, and cool hermits.

And, the real danger will come from the weather, starvation, thirst, disease and wild animals. Also, guns ammo, and explosives are really really hard to find, and most of your equipment will be self-made, or gathered (when it comes to food/medicine).
 
2012-08-08 12:41:38 PM

CygnusDarius: My idea for a game:

A survival post apocalyptic RPG game, but with no zombies/infected. Sure, a few cannibalistic crazies here and there, but the fact that there's so few people it's factually very rare to find human population, other than militaristic fiefdoms, religious zealots, idealistic and/or psycho wanderers, and cool hermits.

And, the real danger will come from the weather, starvation, thirst, disease and wild animals. Also, guns ammo, and explosives are really really hard to find, and most of your equipment will be self-made, or gathered (when it comes to food/medicine).


The idea has been somewhat explored many times already, but I could see it being a great game if developed properly with some innovative (functional) game mechanics. What would be the end goal(s) available to the player, if any?
 
2012-08-08 12:42:48 PM
FTA: #6 You are the Monster

Been done already but you were to young to know about it.

t2.gstatic.com


\all kinds of awesome
 
2012-08-08 12:45:30 PM

Quasar: I am Wee Todd Ed: Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.

That's what Command and Conquer: Renegade was like, and I thought that sort of game idea would have huge potential. Resource farming was automatic, but you had to protect your harvesters, etc. Done well, it would have been amazing.


God I loved Renegade... the single player was crap, but the multiplayer was tons of fun. Stealth, tanks, engineers that could heal anything with a healing gun, planetary bombardments. You basically had a set of buildings that performed a single function, and if it was destroyed, you couldn't do that anymore. It required actual teamwork to pull off.

I'd love a game like that again... a few MOBAs are close, but I'd have to find people to play with again.

Personally, I want an actual goddamn stealth game again. No options, no apologies... go in, sneak around, kill who you have to, grab or kill your objective and GTFO. Getting seen means being outgunned, and they don't forget seeing you. Hasn't been anything close to a stealth game in forever... still looking for a KickStarter page to emerge.

/make it like Tenchu without the bossfights, and I'd do a dance
 
2012-08-08 12:45:52 PM
Hmm, how about a James Bond style game for the WiiU or PC involving the tv or monitor screen being played like first person shooter and the tablet being used for a strategy game. The goal being to either stop or succeed in using a timed doomsday device.

The FPS player can pick out a variety of weapons and gadgets to use in the mission and acquire additional upgrades and weapons from the minions and henchmen they face.

The strategy player can use the tablet to position various traps and place minions throughout the base. To make up for the FPS player becoming stronger, they have access to powers triggered by the time of the doomsday device which allow them to spawn reinforcements, place additional traps or summon a miniboss henchmen.

The tablet would make the game able to be played either online or within the same room and it could make an interesting merging of genres.
 
2012-08-08 12:46:32 PM
www.cgisecurity.com
 
2012-08-08 12:48:52 PM
This is going to show my age (or lack thereof), but I'm still waiting for an open world Pokemon game.
 
2012-08-08 12:49:52 PM
RE the dinosaurs RTS, the original Command and Conquer (and I think some of the sequels) had a "funpark" mode where launching the executable with the "funpark" parameter on the command line loadedd the game with special missions in which you used your normal military units to fight dinosaurs.
 
2012-08-08 12:50:45 PM

spoony_pandora: The strategy player can use the tablet to position various traps and place minions throughout the base. To make up for the FPS player becoming stronger, they have access to powers triggered by the time of the doomsday device which allow them to spawn reinforcements, place additional traps or summon a miniboss henchmen.


Reminds me of spy vs spy for.. I believe c64. It's not too similar, but just jogged the memory
 
2012-08-08 12:52:06 PM

blacksharpiemarker: CygnusDarius: My idea for a game:

A survival post apocalyptic RPG game, but with no zombies/infected. Sure, a few cannibalistic crazies here and there, but the fact that there's so few people it's factually very rare to find human population, other than militaristic fiefdoms, religious zealots, idealistic and/or psycho wanderers, and cool hermits.

And, the real danger will come from the weather, starvation, thirst, disease and wild animals. Also, guns ammo, and explosives are really really hard to find, and most of your equipment will be self-made, or gathered (when it comes to food/medicine).

The idea has been somewhat explored many times already, but I could see it being a great game if developed properly with some innovative (functional) game mechanics. What would be the end goal(s) available to the player, if any?


Well, I've always envisioned it as a semi-sandbox, but, there could be character creation to add motivations. For example, you could create a relatively old man who's heard that someone that killed someone dear to him when civilization was still a thing, survived it all and now has a fiefdom, and wants vengeance; or a young character that has never lived in the good days (or was too young to remember) and has a sense of wanderlust and curiosity over the ruins of the lost world. Or the son of a former banker of the old world that wants to create an empire of merchants in his family's name, just to give a few examples.

You could create a background based on: a) Age b) Personality c) Pivotal Event
 
2012-08-08 12:52:09 PM

CygnusDarius: My idea for a game:

A survival post apocalyptic RPG game, but with no zombies/infected. Sure, a few cannibalistic crazies here and there, but the fact that there's so few people it's factually very rare to find human population, other than militaristic fiefdoms, religious zealots, idealistic and/or psycho wanderers, and cool hermits.

And, the real danger will come from the weather, starvation, thirst, disease and wild animals. Also, guns ammo, and explosives are really really hard to find, and most of your equipment will be self-made, or gathered (when it comes to food/medicine).


Your wish is going to come true. And it's made by the guys that made Uncharted, so it's not going to totally suck.
 
2012-08-08 12:53:07 PM

Spindle: CygnusDarius: My idea for a game:

A survival post apocalyptic RPG game, but with no zombies/infected. Sure, a few cannibalistic crazies here and there, but the fact that there's so few people it's factually very rare to find human population, other than militaristic fiefdoms, religious zealots, idealistic and/or psycho wanderers, and cool hermits.

And, the real danger will come from the weather, starvation, thirst, disease and wild animals. Also, guns ammo, and explosives are really really hard to find, and most of your equipment will be self-made, or gathered (when it comes to food/medicine).

Your wish is going to come true. And it's made by the guys that made Uncharted, so it's not going to totally suck.


Aside the fungal pandemic, I like the idea of the game. I hope it delivers.
 
2012-08-08 12:54:02 PM
dillengest: Groundhog Day? Isn't that the experience of playing pretty much all games anyway: Save, play, screw up, reload, try again.

Came in here to say this... the Hitman titles in particular lend themselves to this style of play, where you blast your way through the level the first time (and probably die) but gradually perfect your assault until you're ducking behind things just as guards walk by, pouring a little poison in the soup on the stove, then slipping out the door and away before your target is even served. Awesomely satisfying.
 
2012-08-08 12:54:03 PM

Rose Matter: This is going to show my age (or lack thereof), but I'm still waiting for an open world Pokemon game.


Why in the almighty fark hasn't this happened yet?

/don't even like Pokemon anymore, but I mean, COME ON
 
2012-08-08 12:56:38 PM

I am Wee Todd Ed: Starcraft (Original version) meets WoW:
Imagine Starcraft but instead of one player manipulating all the units, each unit is manned by an individual, and one guy is the general in charge. I know other games do this but what I want is you have a guild and some guys are the miners, other guys are the infantry or goliaths, etc., each role has various perks, attacks/defenses, and attributes and so on. Some players are privates, other sgts and officers, and a general that comes up with the main attack plan. "We're going to attack the Zerg base from the north with a large force but this is a feint. A small group will destroy the hive and kill all the drones. Then we pull back. With no hive to make new workers and not drones we wait until their resources are depleted and slowly pick off their guys one by one." Something along those lines.

Your viewpoint would be from a your characters viewpoint but you can also see the whole battlefield.

Special controllers for more games such as COD:
I think it's called BattleMech(?) and you have to buy this special controller/keyboard/aviation joystick to play the game. I always wanted to get this game just to play around with the controller setup but all the reviews of the game said it was lame and not much fun. I wish for a first person shooter but with tanks and vehicles that require that special gaming setup. Those players that want to splurge for the controllers would be in demand as only they can operate vehicles that give a huge tactical advantage.

Also, a videogame gun that you have to load almost like a real weapon. It would look like an AR15 or something but when you run out of ammo you would have to pull the mag out and slap it back in.

-I enjoyed COD 3 but some of the perks were stupid, specifically the C130 has to go! I got killed sooooo many times by campers who had this perk and just annhilated my team. And nothing can really bring the damn thing down!


S2 games released Savage in 2003. It was a really fantastic debut of the RTS/FPS hybrid, allowing one player to command like an RTS, building and researching and commanding troops from overhead, while the rest of the players were FPS soldiers fighting on the ground for resources and using the commander's research to upgrade weapons and character class. The first Savage was one of the better games ever made. I can't even count the hours I sunk into that game and the good times I had yelling down the hallway to my roommate while we slaughtered helpless nomads by the dozens. Unfortunately, Savage 2 wasn't a worthy successor and didn't captivate me in the same way as the original. I've been wondering if anyone out there would pick up the concept and run with it though. There's a lot of potential there, whether it be an existing franchise adapting the concept or just creating a whole new world like Savage did.
 
2012-08-08 12:58:34 PM

un4gvn666: Rose Matter: This is going to show my age (or lack thereof), but I'm still waiting for an open world Pokemon game.

Why in the almighty fark hasn't this happened yet?

/don't even like Pokemon anymore, but I mean, COME ON


Look up Ni no Kuni. Monster gathering, open world, monster evolution. It's basically a Pokemon RPG set in an open world, written and drawn by Studio Ghibli. 3DS version never came to the states, but the PS3 version is out the beginning of next year.

Cannot wait for this one... not a Pokemon fan, but I am a Miyazaki fan.
 
2012-08-08 12:59:39 PM
As a professional video game designer I feel like I should comment on the article. Mostly that it isn't very good.

#1 He is basically just describing a super-hero themed puzzle game. There are lots of examples of the game he described, for example: Portal, QUBE, Trine, Quantum Conundrum, etc. So yes you can play it, and you can play it right now. A theme is not a game.

#2 is not a game idea either. Once again he is just describing a survival style game (and a boring one at that) except you play a non-human. STALKER, FO:New Vegas (with difficulty mods), and so on all do this. The game basically has no point other than sneak around and eat people. The games I described above are far, far better versions of this idea.

#3 As someone mentioned above, it is just a dino-skinned RTS. This, once again, isn't a game idea, it is just him wanting to play a genre with a certain theme.

#4 Is an idea for a story, not a game. Plus, Half-Minute Hero already did a take on this theme.

#5 Another this is a story, not a game. In games you do things, a game idea is about actions, not things that just happen.

#2 Doesn't even make any sense. I have no idea how AI copying your actions is a game, it might be a mechanic you use to observe some greater goal (like solve puzzles), but he'd actually have to describe how it works. Instead, once again, we get paragraphs of STORY that have nothing to do with a game.

#1 I feel like a broken record, but also not a game idea. It is just an FPS with lots of ragdoll physics going on. Or, maybe it is another physics puzzle game, of which there are plenty.

That was a rather long article that did not actually have a single game idea in it. The person that wrote it obviously has no idea what a game concept or design looks like.
 
2012-08-08 01:01:25 PM
Aquaman: The Game? They already tried that...

upload.wikimedia.org

But seriously, those are all awesome ideas.
 
2012-08-08 01:01:45 PM
AI would react realistically to the sight of your character, tending to shrug it off if they didn't get a good look, but reacting with increasing suspicion if the same person sees you often or if they get a good look. They also wouldn't forget they saw something just because you are out of sight. Each character would carry their own memory of what they have seen. Rumors would also travel and collective suspicion would rise.

Reminds me exactly of elements of Hitman 2, and Far Cry 2

[The game starts and] everything seems normal, but slowly you see strange creatures on the edge of your vision. Like shadows moving on their own and becoming solid. Suddenly one of the shadow creatures attacks you and your own shadow comes to life and helps you defeat it. Over the course of the game you learn more about the shadow monsters and how you are able to have a sentient shadow.


And this reminds me of Break Down. IMO the most underrated game from the Xbox.

All in all some of these are okay ideas until you have to make it into 10 hours of gameplay.
 
2012-08-08 01:02:06 PM
I always wanted a survival horror game based on the Aliens franchise. Instead of playing as a Marine or one of the core characters. You play as a random worker on LV426 when the Xenomorphs first show up. You would see everything play out as it would have most likely occured. The salvagers finding the ship, and one getting a facehugger attached to them, to people reporting strange sounds and disappearances, to full blown HOLY shiat ALIENS ERRYWHERE!

Dead Space meets Aliens with a dash of Eternal Darkness. When I say dash of Eternal Darkness, I'm thinking how Eternal Darkness made your character go more insane as time went on. Instead of insanity your character in my Aliens game would suffer from paranoia. Unsure if survivors he/she encounters have an alien gestating in their chest, or what the sounds he/she is really hearing. The only way to combat paranoia would be through the use of nerve relaxing drugs, resting in known safe areas, find new weapons and maintaining large stockpiles of ammo for said weapons(less ammo/weapons = greater paranoia), and through the use of a motion tracker that would be findable(though battery powered, so you have to find batteries to keep it alive). The motion tracker would not only alleviate paranoia, but also possibly contribute to it. As the tracker gets triggered, and potential enemies get closer to you(yet you can't see them) Likewise running low on battery power would make your paranoia increase. Affects of paranoia would include, but not be limited to, weapons becoming more uncontrollable, verbal queues making the player think the character sees something when nothing is there, etc. I haven't honestly thought too hard about what the affects of your character being absurdly paranoid would be, just that a system like that would possibly work well in context of the franchise.

The catch? Your character is NOT Newt. So them ending the game dead is inevitable, though you keep the player motivated by making them think escape is an option.
 
kab
2012-08-08 01:03:08 PM
The whole 'fun game' issue will breathe a big sigh of relief on 8/28 (or 8/25 if you preordered)

/'b.. but no raids!' crybabies are welcome to stay in panda-land :)
 
2012-08-08 01:03:18 PM

quiotu: un4gvn666: Rose Matter: This is going to show my age (or lack thereof), but I'm still waiting for an open world Pokemon game.

Why in the almighty fark hasn't this happened yet?

/don't even like Pokemon anymore, but I mean, COME ON

Look up Ni no Kuni. Monster gathering, open world, monster evolution. It's basically a Pokemon RPG set in an open world, written and drawn by Studio Ghibli. 3DS version never came to the states, but the PS3 version is out the beginning of next year.

Cannot wait for this one... not a Pokemon fan, but I am a Miyazaki fan.


Nice! I took a quick look and it looks absolutely gorgeous! Gives me a reason to dust off the ol' PS3 ;D
 
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