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(Joystiq)   This new MMO rocks   (massively.joystiq.com) divider line 38
    More: Spiffy, MMO, rocks  
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8655 clicks; posted to Geek » on 13 Jul 2012 at 3:48 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-07-13 03:41:10 PM
Got my Planetside2 beta key.. woot!
(for those that want in.. just add @planetside2 to your twitter.. follow them..and send something like "hey, can I get a beta key!" a few times a day.. like a dozen times.
No joke, that'll get you a key.

Also: Guild Wars 2 BWE next weekend.. WOOOOT!

/nerd
 
2012-07-13 03:54:45 PM
I feel like these bastards have no idea what a MMO is.
YOU DID NOT BUILD A MMO. YOU BUILT MULTIPLAYER ASTEROIDS.
 
2012-07-13 04:04:14 PM

JokerMattly: I feel like these bastards have no idea what a MMO is.
YOU DID NOT BUILD A MMO. YOU BUILT MULTIPLAYER ASTEROIDS.


If its a Massive (minimum generally in the thousands) Multiplayer Online. Is it by definition an MMO.
 
2012-07-13 04:07:06 PM
Instanced, yeah.
 
2012-07-13 04:10:37 PM
Subby has clearly never heard of Subspace Continuum
 
2012-07-13 04:50:02 PM

Dr.Knockboots: Got my Planetside2 beta key.. woot!


I hate you.

/don't have a twitter
 
2012-07-13 04:59:10 PM
So following typical MMO logic, will this game make you destroy thousands of pea size asteroids before you're strong enough to even dent a golfball sized one?
 
2012-07-13 05:00:29 PM
Video games have run out of ideas. Time to try this newfangled social media thing.

/wait... it looks like FARK, but with only 140 characters per post?
//maybe science has run out of ideas
 
kab
2012-07-13 05:10:14 PM

JokerMattly: I feel like these bastards have no idea what a MMO is.


And we're done in 2.
 
2012-07-13 05:15:09 PM
Why are there links back to the very same article in the article?
 
2012-07-13 05:16:43 PM

JokerMattly: YOU DID NOT BUILD A MMO. YOU BUILT MULTIPLAYER ASTEROIDS.


What if it's multiplayer asteroids with, say, a massive number of people?
 
kab
2012-07-13 05:32:45 PM

Dr.Knockboots: Also: Guild Wars 2 BWE next weekend.. WOOOOT!


End of August launch date? Yes please.

/no beta invite for me, no biggie.
 
2012-07-13 05:44:41 PM
MMOs are just chat rooms with weapons.
 
2012-07-13 05:50:10 PM
Oh man, anyone else remember this little mac game from the late 90s early 200s?

ui32.gamefaqs.com

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.
 
2012-07-13 05:51:05 PM

TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.


Oh, I guess the connection was that the gameplay was asteroidsish.
 
2012-07-13 05:55:00 PM

TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.


Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!
 
2012-07-13 06:03:12 PM
gregsowell.com

Don't vulch me noob
 
2012-07-13 06:08:29 PM

TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.


Try Eve Online, but only if you have an incredibly high tolerance for being griefed no matter where you go or what you do.

I don't know what it is about that game. In every other MP or MMO game I've ever played I'm perfectly normal. Typically play a healer/support class and play them well. I'm funny on Vent or Teamspeak, pretty well liked with a reputation of being helpful, and generally get along with people.

Then I play Eve, and I turn into the biggest griefing douche I can possible be. With all the horrible shiat I've done to players (all within the rules by the way) that have burned god only knows how many hours of their game play I've never once felt bad about it. It's the guiltiest of video game pleasures.
 
2012-07-13 06:10:46 PM
Noobs.

gaming.trekcore.com
 
2012-07-13 06:11:51 PM

Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!


That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.
 
2012-07-13 06:21:22 PM

TeamEd: Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!

That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.


Speaking of go-karts....I want a Super Mario Kart MMO! I wasted an immense amount of time playing that game with 3 friends in that shiatty split screen mode.
 
2012-07-13 07:20:43 PM

TeamEd: Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!

That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.


EV also had the best nag screen ever- it was free to play shareware, but if you didn't pay eventually a ship piloted by "Captain Hector" would show up and attack you. He wasn't all that hard to kill, but he'd show up again a few minutes later. If you didn't mind killing him constantly you could play the entire game, but I coughed up for a license basically because it was a damn good game, as were the sequels.
 
2012-07-13 07:28:18 PM

Glockenspiel Hero: TeamEd: Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!

That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.

EV also had the best nag screen ever- it was free to play shareware, but if you didn't pay eventually a ship piloted by "Captain Hector" would show up and attack you. He wasn't all that hard to kill, but he'd show up again a few minutes later. If you didn't mind killing him constantly you could play the entire game, but I coughed up for a license basically because it was a damn good game, as were the sequels.


Ha! Yeah. I ended up paying for that game at a time when I almost never paid for video games.

In the end though, it was the total conversion mods that kept me going back to it for way too many hours. Because modding it was so easy (essentially just mission trees and sprites) you could get a surprisingly top-notch sci-fi story coming out of a fanmade mod. There are some really creative people out there.
 
2012-07-13 07:58:32 PM

UseUrHeadFred: [gregsowell.com image 425x266]

Don't vulch me noob


hahhahahahhahahhaha oh man, I loved that game despite how horribly I sucked at it.
 
2012-07-13 08:10:34 PM
Heh ... Asteroids. I would never have guessed that.

City. of Heroes. Still going and better than ever.

(now with things to do after you reach level 50!)
 
2012-07-13 08:29:09 PM

TeamEd: Glockenspiel Hero: TeamEd: Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!

That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.

EV also had the best nag screen ever- it was free to play shareware, but if you didn't pay eventually a ship piloted by "Captain Hector" would show up and attack you. He wasn't all that hard to kill, but he'd show up again a few minutes later. If you didn't mind killing him constantly you could play the entire game, but I coughed up for a license basically because it was a damn good game, as were the sequels.

Ha! Yeah. I ended up paying for that game at a time when I almost never paid for video games.

In the end though, it was the total conversion mods that kept me going back to it for way too many hours. Because modding it was so easy (essentially just mission trees and sprites) you could get a surprisingly top-notch sci-fi story coming out of a fanmade mod. There are some really creative people out there.


That game was awesome. The total conversions made by that Martin guy were stupidly amazing.
 
2012-07-13 08:42:43 PM

TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.


Escape Velocity!!!

One of my all time favorite games. Shame it wasn't more popular. Actually the tech guy from my first teaching job used to work with Ambrosia software, which was an awesome coincidence.

Man I want to play that game again, the windows version wasn't quite as good as the mac, but that game is still awesome!!!
 
2012-07-13 08:44:57 PM

TeamEd: Glockenspiel Hero: TeamEd: Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!

That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.

EV also had the best nag screen ever- it was free to play shareware, but if you didn't pay eventually a ship piloted by "Captain Hector" would show up and attack you. He wasn't all that hard to kill, but he'd show up again a few minutes later. If you didn't mind killing him constantly you could play the entire game, but I coughed up for a license basically because it was a damn good game, as were the sequels.

Ha! Yeah. I ended up paying for that game at a time when I almost never paid for video games.

In the end though, it was the total conversion mods that kept me going back to it for way too many hours. Because modding it was so easy (essentially just mission trees and sprites) you could get a surprisingly top-notch sci-fi story coming out of a fanmade mod. There are some really creative people out there.


Fun fact, Captain hector was the name of the parrot that was in the office of Ambrosia. It's on the wiki but I'm happy to say that I learned that from one of the employees. Said that he was really unbelievably annoying, which was why he was perfect for the nag screen.

/cool story bro
 
2012-07-13 10:23:16 PM
i31.photobucket.com
 
2012-07-13 10:34:25 PM

babtras: Subby has clearly never heard of Subspace Continuum


Came here to say this. Wasted many hours.
 
2012-07-13 10:40:15 PM
I played this already, back when it was called ncsnipes.

/Not exactly the same I know, but pretty dang close.
 
2012-07-13 11:03:47 PM

Shrugging Atlas: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Try Eve Online, but only if you have an incredibly high tolerance for being griefed no matter where you go or what you do.

I don't know what it is about that game. In every other MP or MMO game I've ever played I'm perfectly normal. Typically play a healer/support class and play them well. I'm funny on Vent or Teamspeak, pretty well liked with a reputation of being helpful, and generally get along with people.

Then I play Eve, and I turn into the biggest griefing douche I can possible be. With all the horrible shiat I've done to players (all within the rules by the way) that have burned god only knows how many hours of their game play I've never once felt bad about it. It's the guiltiest of video game pleasures.


It feels good because if not for people like you and I turning all of their time and effort into pretty explosions... they wouldn't get to spend all that time and effort rebuilding what we've destroyed, we give that game replay value
 
2012-07-14 12:15:47 AM
art.penny-arcade.com
 
2012-07-14 12:49:58 AM

TeamEd: Glockenspiel Hero: TeamEd: Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!

That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.

EV also had the best nag screen ever- it was free to play shareware, but if you didn't pay eventually a ship piloted by "Captain Hector" would show up and attack you. He wasn't all that hard to kill, but he'd show up again a few minutes later. If you didn't mind killing him constantly you could play the entire game, but I coughed up for a license basically because it was a damn good game, as were the sequels.

Ha! Yeah. I ended up paying for that game at a time when I almost never paid for video games.

In the end though, it was the total conversion mods that kept me going back to it for way too many hours. Because modding it was so easy (essentially just mission trees and sprites) you could get a surprisingly top-notch sci-fi story coming out of a fanmade mod. There are some really creative people out there.


Yep. Best part about the mods was the EV Bible - a template that made a resource editor, like ResEdit, into a human-readable configuration utility that could create systems, planets, missions, factions, ships, etc.
I was a wee teenager with no real programming experience when I first started playing around with that, and after designing my own massive shipping syndicate ("we get it there, eventually, whether you like it or not") and corresponding ships with custom sprites, weapons, missions, star systems, etc., it led me to being the goofy engineer/attorney I am today. I have tremendous respect for the folks at Ambrosia.
 
2012-07-14 01:21:35 AM
Waiting for a POV 3-D MMO Asteroids.


/never tell me the odds...
 
2012-07-14 01:23:09 AM
A Secret World is shaping up nicely.
 
2012-07-14 01:33:15 AM

Theaetetus: TeamEd: Glockenspiel Hero: TeamEd: Mattyb710: TeamEd: Oh man, anyone else remember this little mac game from the late 90s early 200s?

[ui32.gamefaqs.com image 850x637]

It was a top down space combat game with an RPGish feel and a huge world.

To this day I think it would have made a killer MMO.

Pretty sure that MMO is called Eve Online.

Test Alliance Best Alliance!

That game (Escape Velocity) was easy to learn; it had simple and fun gameplay (with really nice writing for an indie); the controls were intuitive and combat was well balanced. It resembled Eve Online about as much as driving a go-kart resembles running a car dealership.

EV also had the best nag screen ever- it was free to play shareware, but if you didn't pay eventually a ship piloted by "Captain Hector" would show up and attack you. He wasn't all that hard to kill, but he'd show up again a few minutes later. If you didn't mind killing him constantly you could play the entire game, but I coughed up for a license basically because it was a damn good game, as were the sequels.

Ha! Yeah. I ended up paying for that game at a time when I almost never paid for video games.

In the end though, it was the total conversion mods that kept me going back to it for way too many hours. Because modding it was so easy (essentially just mission trees and sprites) you could get a surprisingly top-notch sci-fi story coming out of a fanmade mod. There are some really creative people out there.

Yep. Best part about the mods was the EV Bible - a template that made a resource editor, like ResEdit, into a human-readable configuration utility that could create systems, planets, missions, factions, ships, etc.
I was a wee teenager with no real programming experience when I first started playing around with that, and after designing my own massive shipping syndicate ("we get it there, eventually, whether you like it or not") and corresponding ships with custom sprites, weapons, missions, star systems, etc., it led me to ...


That just triggered a flashback to the way-before. When I was a kid, copy protection meant using some sort of code wheel or entering the fourth word on page seven of the manual. I got tired of having to look up the correct response so I learned to trace the program to that point in its execution and used a binary editor to change the executable to jump to the "accepted" branch. I was the master hacker! (Actually, I was disappointed that it was so easy.)
 
2012-07-14 08:09:07 AM
Yay, MMO Thread.

People may want to try Dark Orbit, it is an online 2D FTP game by Bigpoint.
 
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