If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Amazon)   Not even death can save you from this Amazon review of Diablo 3   (amazon.com) divider line 165
    More: Amusing, Amazon, witch doctors  
•       •       •

13165 clicks; posted to Geek » on 12 Jul 2012 at 11:50 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



165 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread
 
2012-07-12 10:28:47 AM
Epic review is epic.
 
2012-07-12 10:35:19 AM
Now we need a response from Tyrael
 
2012-07-12 10:47:34 AM
Those stalwarts who have chosen to stay, trapped in my Devilish Hamster Wheel of Doom and cursed to wander the Malignant Slot Machine of Rmah, do so in the vain hope that "things will get better."

Thanks subby. The line above describes a few of my friends and I just sent them the link. I was laughing hard.
 
2012-07-12 11:33:06 AM
Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?
 
2012-07-12 11:52:28 AM

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


Both!
 
2012-07-12 11:53:16 AM
It is funny because it is true...oh wait. I made myself sad.

/Torchlight II soon? Please?
 
2012-07-12 12:00:20 PM
Lagmodan = win
 
2012-07-12 12:02:54 PM
Oh, and if anyone's having problems with the screen blanking out every once in a while, turn the FPS setting down to 60 (it's probably like 150 or something). I finally did this last weekend and it has eliminated the intermittent blank screening.
 
2012-07-12 12:03:02 PM
The Diablo 3 boycott is still going strong. Zero temptation until they come out with an offline patch, so yeah likely no temptation ever.

When is Torchlight 2, Path of Exile, and... that other one (I can't remember the name) finally going to get here? I ended up reinstalling Sacred 2 while I waited.
 
2012-07-12 12:03:43 PM
Wow - I despise much about modern blizzard, and refuse to buy Diablo III, regardless of how much I'd like to play it with several friends who own and play it -- and even in spite of that, I'm still shocked to see it with a 2-star average on amazon. I mean, wow, I knew there was a lot of kickback, and I knew amazon reviews have always been a good means of expressing righteous consumer rage, but usually the fanboys will outweigh them after a week or two.

Maybe blizz will listen now?


LOL yeah right.
 
2012-07-12 12:05:49 PM
Was anyone smart enough to install it on it's own Bizzard account so they could sell it after they were done? If not, let me know when It's half price.

Everyone I know had it installed to their WOW account.
 
2012-07-12 12:06:14 PM
Of course I read this review in Diablo's raspy voice.

Also:

Leah, you're a biatch

and

Cydaea, you're hot. Call me.

/dumbmitter
 
2012-07-12 12:06:27 PM

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.
 
2012-07-12 12:12:00 PM
I was epically underwhelmed by Diablo 3. You'd think after 10 years they could improve on what made Diablo 2 so fun, and they just flat-out didn't. My wife was excited too, but her 3 year old laptop can't run it, and Blizzard has thus far refused to refund our money when we went to return it.
 
2012-07-12 12:12:37 PM

Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes.


Y'know.. I played Diablo 1 when it was the sh*t. I salivated at Diablo 2 for years while it was in development. And I recall the exact same tone of derision being used on Diablo 2 in its first few months.

"I can't believe they removed LAN mode offline mode!"
"They nerfed my corpse explosion whirlwind frozen orb auction house item!"
"Diablo 2 3 is a poor comparison to the last one. I'll never buy a Blizzard game again."
 
2012-07-12 12:13:07 PM
Here's why I say FU to Blizzard:

Starcraft 2 was out TWO years ago and still retails for 59.99$? Are you SERIOUS?

You guys should ask Valve/Steam for pointers on how to actually keep selling after the shelf life of a game is "over".
 
2012-07-12 12:13:54 PM

Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.


Yep, rushed out after only 10 years of development. Sadly, I think you're right. I think the folks at Blizzard are Elves (or Vulcans).
 
2012-07-12 12:19:36 PM

Kyro: Y'know.. I played Diablo 1 when it was the sh*t. I salivated at Diablo 2 for years while it was in development. And I recall the exact same tone of derision being used on Diablo 2 in its first few months.

"I can't believe they removed LAN mode offline mode!"
"They nerfed my corpse explosion whirlwind frozen orb auction house item!"
"Diablo 2 3 is a poor comparison to the last one. I'll never buy a Blizzard game again."


The more things change, the more they stay the same huh?

Most of my complains revolve around the auction house. The game seems to dependent on it, to the point where some of the higher difficulties are stupid impossible unless you drop a mint on the AH. Crafting doesn't really fill that gap.

Oh the fight with the Butcher. He was my favorite fight in the 1st Diablo and they freakin' ruined him. All WWE style in some oven arena? What the hell?!

/Anyways
 
2012-07-12 12:20:17 PM
The game wasn't rushed. The problem is that they had the idea of the real money auction house get rich scheme and built the game around it without considering the consequences.

The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Blizzard were too focused on the money they could make from the game to develop a proper game.
 
2012-07-12 12:20:36 PM
 
2012-07-12 12:22:02 PM

Sarsin: Oh the fight with the Butcher. He was my favorite fight in the 1st Diablo and they freakin' ruined him. All WWE style in some oven arena? What the hell?!


I actually thought that was an improvement. In Diablo 1 your options for the Butcher were:
A. Open the door, die.
B. Trap him behind a wall, shoot with spells/arrows until dead.

Honestly my only real issue is that Act 4 seemed a little hollow, and Diablo himself wasn't as intimidating as Diablo 2.
 
2012-07-12 12:22:10 PM

ajgeek: Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.

Yep, rushed out after only 10 years of development. Sadly, I think you're right. I think the folks at Blizzard are Elves (or Vulcans).


If you think this POS was actually under development for 10 years, I have a bridge in Brooklyn to sell you. They likely threw it together in the past year or so, when the Activision execs looked at their assets and saw a popular, fondly-remembered franchise they hadn't exploited to death yet.
 
2012-07-12 12:22:37 PM
Actually I've left D3 by the wayside and reinstalled D2. I've been enjoying playing D2 lately. D2 had so much more depth, not to mention some excellent mods. It's clearly the superior game of the two.
 
2012-07-12 12:23:59 PM
It has been a wierd couple of years for some big name studios.

-Blizzard has made substantial mistakes with D3 and Cataclysm.
-Bioware has annoyed their fans with DA2, SWTOR and the ME3 ending.
-Square-Enix's FFXIII was just terrible, and they have basically had to apologize to their fan base for FFXIV and promise a NGE-like revamp.

Why are three of the biggest studios making terrible design decisions at the same time?
 
2012-07-12 12:24:50 PM
Lvl 60 monk on Inferno. I cant solo past the skeleton king without spending INSANE amounts of gold, or real money, on gear from the AH's.

It's like a drug I need. Yes, some sort of a drug analogy is what this is. Blizzard is the manufacturer. It's dirty all around.
 
2012-07-12 12:25:42 PM

zarberg: I was epically underwhelmed by Diablo 3. You'd think after 10 years they could improve on what made Diablo 2 so fun, and they just flat-out didn't. My wife was excited too, but her 3 year old laptop can't run it, and Blizzard has thus far refused to refund our money when we went to return it.


Do a back charge on the CC....I was playing "the queue is full so we will disconnect you" game with their phone system for a week...when I finally got through they said the refund offer had expired. So I called the CC company and got my money back. The CC company will ask you questions and send you a form to explain why you want a back charge done. Well worth the 60$ you get back.
 
2012-07-12 12:26:37 PM

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?



Honestly I think it's a combination of

1) People that didn't like what they were hearing with each announcement but lacked the willpower to simply not buy the game. They found their concerns were more than well founded and they vented in their review. They played to level 60 to at least get some semblance of getting their money's worth out of the game.

2) People that didn't like what they were hearing with each announcement and didn't buy the game. Their review is just them venting about the direction the game took. They "played" to level 60 to head off the first argument you'd expect... you just didn't play the game long enough to know, etc.

From everything I've heard it sounds as if the devs goal was to develop an auction house to create transactions for blizzard and the game was an afterthought. I feel there's some truth to the whole conspiracy theory that they throttle the drops to increase RMAH traffic and that they'll just nerf the stat that everyone is interested and substitute it for another all in an effort to create more RMAH traffic. In D2 they saw an auction house and wanted a slice of the pie. The D2 auction house was a natural result of a popular, fun game, it came about more organically. With D3 they started with the auction house and went from there. In short they forgot that they have to make a good game in their quest for more and more money.

/didn't vote on the game on amazon
 
2012-07-12 12:31:50 PM
Oh, wow. Win.
 
2012-07-12 12:32:01 PM

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


TO be fair, sometimes you keep playing, hoping that you will reach that magic threshold that suddenly makes the game playable, hoping that this is another one of those games where it starts out annoyingly tough. As for doing it for "several" characters, my guess would be that maybe they were also trying to figure out 'which' character was the magic one.

Either way, I'm glad I didn't jump on this P.O.S., I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.
 
2012-07-12 12:33:04 PM

mokinokaro: The game wasn't rushed. The problem is that they had the idea of the real money auction house get rich scheme and built the game around it without considering the consequences.

The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Blizzard were too focused on the money they could make from the game to develop a proper game.


This.

Game was fun...until I realized item drops are useless. The whole excitement of seeing that rare drop was gone, since you'd just end up selling everything and buying something far more useful on the AH. D3 was the first game purchase I've actually regretted in a long time.

Here's hoping Torchlight 2 is awesome.
 
2012-07-12 12:33:28 PM

HeartBurnKid: If you think this POS was actually under development for 10 years


Actually, you're half-right. It was under development for 10 years and was originally intended to be a MMO, but the completely scrapped 2 builds of the game. And some key personnel left the development team a few months before launch. No Pvp (Not that I care, I'm more of a PvE'er), a half-assed AH, and a game that has mini-raid bosses and generic loot drops (Wizards using crossbows !?!?!?!), crappy crafting and a stale end game makes this game a disappointment.
Also, having spambots flooding the chat channels is inexcusable.

I'd would spend $60 on an updated version of diablo 2 with some features of Diablo 3 added (such as shared stash, No more Tp's, Id's or keys needed, no more dupes, bots..etc.)
 
2012-07-12 12:36:46 PM
Given the anticipation for D3, the nostalgia involved, and the extent to which a lot of people don't like Blizzard, I can't say I'm surprised by the negative response.

However, I'm surprised at anyone who wasn't expecting D3 to be EXACTLY this. It's Diablo. You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else. I will say the Auction House messes up the worth of farming drops a little, but whatever. I still find some good drops.
 
2012-07-12 12:37:02 PM

Kyro: Y'know.. I played Diablo 1 when it was the sh*t. I salivated at Diablo 2 for years while it was in development. And I recall the exact same tone of derision being used on Diablo 2 in its first few months.

"I can't believe they removed LAN mode offline mode!"
"They nerfed my corpse explosion whirlwind frozen orb auction house item!"
"Diablo 2 3 is a poor comparison to the last one. I'll never buy a Blizzard game again."



I don't remember much of that. I'm sure people had issues playing online for the first month or so but Diablo 2 did have an offline mode. I still play D2 over LAN.

Yeah, they constantly tweaked things with each patch. That was another thing that was great about offline mode (and mods). Don't like their new patch? You don't have to play it, you can stay offline at whatever patch level (or again mod) you want to use.

Can't really speak to how well received D2 was by the ultra D1 fanboys at the onset. I played D1 and the instant I first played D2 I was blown away. I mean just the ability to run alone... which I hear they removed from D3 ;)
 
2012-07-12 12:37:38 PM

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


I have not rated it on any site but I maxed out a char in each class and farmed for a little while before I just flat out quit.

It is a loot game but the problem is the random number generator they use to decide stats on an item. Who the fark wants a wizard only hat that has a skill bonus for rogue only, etc. Stats on end game gear can still roll on par with low lv gear. The whole stat gen system would need to be revamped for me to even attempt it again. I farmed 4 mil worth of gold by vendoring my rares that generated shiat stats. None of that gold was acquired through items sold on the gold AH because it was all pure garbage. You have to invest an absurd amount of time to see any return in acquired gear if you are lucky enough to roll anything semi decent.

.
 
2012-07-12 12:38:35 PM

HeartBurnKid: ajgeek: Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.

Yep, rushed out after only 10 years of development. Sadly, I think you're right. I think the folks at Blizzard are Elves (or Vulcans).

If you think this POS was actually under development for 10 years, I have a bridge in Brooklyn to sell you. They likely threw it together in the past year or so, when the Activision execs looked at their assets and saw a popular, fondly-remembered franchise they hadn't exploited to death yet.


While that is a little cynical, it isn't too far off. Diablo 3 as we know it hasn't been under development but a couple of those 10 years. You can find screenshots of what the original D3 was going to look like before Blizzard scrapped it and started over. I'd go find the sources, but I'm lazy and sick. Anyway, the goofy mashup of Diablo and WoW was also due to them being unable to decide what direction to take it, with some early versions being purely MMO oriented. Anyway, the game as we see it is mostly only a few years old.

I paid the 60 bucks, and enjoyed the game. I waited 2 weeks after release and avoided most of the server errors. I can say that it is not a $60 game and I have a mild regret in paying that much for it, but it was still fun. If they had priced it at $30 or $40 then I'd say that is a better measure of its value. Torchlight 2 cannot come out soon enough.
 
2012-07-12 12:39:33 PM

Codworth Littlepants: Lvl 60 monk on Inferno. I cant solo past the skeleton king without spending INSANE amounts of gold, or real money, on gear from the AH's.

It's like a drug I need. Yes, some sort of a drug analogy is what this is. Blizzard is the manufacturer. It's dirty all around.


Really? My friend's monk does great in Act 1, although he's got some hand-me-downs from a Wizard that's further along. My Wizard can handle Act 1 pretty well, but Act 2's been brutal.

You should be able to find decent Auction House gear for 20-30k a piece. Get stuff with boosts to all resistances (and dex and vit and etc.) Shouldn't be too much gold.
 
2012-07-12 12:40:42 PM

jbtilley: From everything I've heard it sounds as if the devs goal was to develop an auction house to create transactions for blizzard and the game was an afterthought. I feel there's some truth to the whole conspiracy theory that they throttle the drops to increase RMAH traffic and that they'll just nerf the stat that everyone is interested and substitute it for another all in an effort to create more RMAH traffic.


I have to roll my eyes at things like this. Blizzard's one of the flagship developers who, to date, have yet to publish a failure and have zero intention to lose their success record. While I have no doubt that they've had dozens of hours of discussions to monetize elements of the game that were previously not profitable, the idea that they sat around and agreed "Let's just slap something together and milk them for all they're worth" is absurd. More important to Blizzard is going to be their long term strategy - which does not include pissing off a loyal fanbase. They made the game for their target audience, and slipped in extra sources of revenue where they could get away with it.

This widely-accepted conspiracy theory that they have nothing but disdain for their customers and are just looking for a money sink is willful ignorance. I can completely understand if somebody just didn't enjoy the game, or took exception to the lack of an offline mode. But to insist that they care only about their short-term payoff and not the life of the product makes no sense from a business, developer or common sense point of view.

And you deserve a smack of you rant about the RMAH, but have made purchases on TF2's hat/weapon store.
 
2012-07-12 12:42:11 PM

mokinokaro: The game wasn't rushed. The problem is that they had the idea of the real money auction house get rich scheme and built the game around it without considering the consequences.

The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Blizzard were too focused on the money they could make from the game to develop a proper game.


Blizzard's direction of Diablo 3 is part of a trend that I have observed in many recent games, even quality products.

Originally, and for many years, each individual video game was a self-contained and standalone product. Computer gaming allowed for production of "expansions" (as was seen with the first and second Diablo games, and was also seen with Morrowind, Baldur's Gate, Baldur's Gate II and many others) but the most successful and well-regarded expansions were those that added a substantial quantity of new content such as additional areas to explore and new side-stories. They were not complete games in themselves, but they were still a substantial addition to the original game to justify paying their cost.

The new, emerging, model is one of microtransactions for feature additions. In some cases, these features are purely cosmetic, with no affect on gameplay, while the more substantial features serve only to add a few new abilities or in-game items (several purchasable downloadable content packs for Mass Effect 2 added only new firearms for a player to select, offering no new missions or characters).

This trend has been rather apparent, but I had not been aware at how substantially it had changed game development philosophy -- that is, that it has fundamentally altered how games are designed from inception, rather than provided additional options to players -- until I read a gaming article headline that read "Blizzard: Diablo 3's 'item hunt' endgame isn't sustainable".

Diablo 2 required no "sustainable endgame". The revenue for Diablo 2 was generated upon purchase of the game and, later, upon purchase of the expansion pack. After those two transactions, Blizzard received no additional revenue from the individual player; the entire development philosophy of the game involved creating a viable, entertaining product worthy of purchase and of recommendation to friends. The aforementioned headline stated effectively that the development philosophy of Diablo 3 was the creation of a viable and ongoing revenue stream. Consequently, factors not directly contributing to the continuation of that revenue stream -- such as story and atmosphere -- would become secondary (at best) concerns.

I did not purchase Diablo 3 upon release due to other interests at the time. Since realising this change in development philosophy, I have resolved not to purchase the game at all, as because I prefer a game to be a single product in and of itself, I am not the targeted audience for Diablo 3.

Instead, I have spent previous weeks playing the old SSI "Gold Box" role-playing games through DosBox, because I am a sad and pathetic loser.
 
2012-07-12 12:42:45 PM

Dafatone: Given the anticipation for D3, the nostalgia involved, and the extent to which a lot of people don't like Blizzard, I can't say I'm surprised by the negative response.

However, I'm surprised at anyone who wasn't expecting D3 to be EXACTLY this. It's Diablo. You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else. I will say the Auction House messes up the worth of farming drops a little, but whatever. I still find some good drops.


the fact that epic and set items are far inferior to regular old yellows should tell you that there is in fact a LOT wrong with the itemization and why people are upset. They arent pissed because they would have to farm for a long time. they are pissed because there is no item goal at all for them to work towards. You cant get your shako and enigma and occy. you cant get your tal rasha set and do the hardest difficulty.

The fact is they redid the itemization of the yellows in beta about a month or less before release and they didnt get around to the set and legendary items. They SHOULD have pushed it back a few weeks and got this done so that the people had item goals to obtain that actually meant something.


Ontop of that the drop rates are SIGNIFICANTLY lowered compared to D2 because of the RMAH and artificial value that they are trying to maintain.
 
2012-07-12 12:44:33 PM

Cubicle Jockey: It has been a wierd couple of years for some big name studios.

-Blizzard has made substantial mistakes with D3 and Cataclysm.
-Bioware has annoyed their fans with DA2, SWTOR and the ME3 ending.
-Square-Enix's FFXIII was just terrible, and they have basically had to apologize to their fan base for FFXIV and promise a NGE-like revamp.

Why are three of the biggest studios making terrible design decisions at the same time?


Game development philosophy has shifted from production of a standalone quality product to production of a product that may be used as a revenue stream for future downloadable content releases. This could be viable if all such downloadable content were like the expansion packs of previous gaming generations, but many of the downloadable content of the current generation consists of basic player upgrades or even purely cosmetic alterations.
 
2012-07-12 12:45:07 PM

Dimensio: I did not purchase Diablo 3 upon release due to other interests at the time. Since realising this change in development philosophy, I have resolved not to purchase the game at all, as because I prefer a game to be a single product in and of itself, I am not the targeted audience for Diablo 3.


To the best of my knowledge, none of my friends have purchased anything with real money. Some of them have beaten inferno. It's not necessary. It's just kinda there.
 
2012-07-12 12:47:25 PM

Mikey1969: I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.


In one post you've sang the praises of a game that 'milks' the customer with DLC(most of which was developed long before the initial release) AND added support to the reasoning Blizzard used to remove the offline mode.

You're part of the "problem".
 
2012-07-12 12:50:43 PM

Dafatone: Dimensio: I did not purchase Diablo 3 upon release due to other interests at the time. Since realising this change in development philosophy, I have resolved not to purchase the game at all, as because I prefer a game to be a single product in and of itself, I am not the targeted audience for Diablo 3.

To the best of my knowledge, none of my friends have purchased anything with real money. Some of them have beaten inferno. It's not necessary. It's just kinda there.


Whether your friends have done so or not, Blizzard has effectively admitted that Diablo 3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself.
 
2012-07-12 12:50:47 PM

Dimensio: Game development philosophy has shifted from production of a standalone quality product to production of a product that may be used as a revenue stream for future downloadable content releases. This could be viable if all such downloadable content were like the expansion packs of previous gaming generations, but many of the downloadable content of the current generation consists of basic player upgrades or even purely cosmetic alterations.


I couldn't agree more. Just comparing the various DLC packs shows a wide range of purchase value - or lack thereof.

Remember the $10 horse armor in Oblivion that did absolutely nothing?
Meanwhile Oblivion's Orrery quest was similar priced and added several hours of actual content to the game.
 
2012-07-12 12:52:12 PM

Dimensio: Whether your friends have done so or not, Blizzard has effectively admitted that Diablo 3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself.


upload.wikimedia.org
 
2012-07-12 12:52:51 PM

Dafatone: You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else.


There have been a couple of analyses of the game floating around that point out that the "get loot" reward mechanic is distinctly different then it was in D2.

Why D3 is less addictive then D2

The best analogy is that D2 was like gambling, with the odds stacked in the player's favor, while D3 feels like a job. Both give "rewards" over a certain length of time, but which has more innate enjoyment?
 
2012-07-12 12:53:08 PM

Kyro: Mikey1969: I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.

In one post you've sang the praises of a game that 'milks' the customer with DLC(most of which was developed long before the initial release) AND added support to the reasoning Blizzard used to remove the offline mode.

You're part of the "problem".


What are you talking abut? The only DLC right now for Skyrim are free textures, unless something new has popped up in the last 2 weeks or so since I played. There are mods, but they are free, and there is nothing in-game that requires me to even think about spending a single penny, so I really don't know what alternate universe you're posting from. Since I bought the game in November, I haven't been "milked" for anything, and haven't even been ASKED to buy premium DLC.

Also, there is no "online mode" in Skyrim currently, it is a single player game. Maybe you're talking Worlds Of Warcraft, or maybe you're talking out of your ass? Seems like uninformed posters are part of the problem.
 
2012-07-12 12:53:23 PM

Codworth Littlepants: Lvl 60 monk on Inferno. I cant solo past the skeleton king without spending INSANE amounts of gold, or real money, on gear from the AH's.


Wat?! Dude, the Skeleton King is easy! Do you use Serenity, and does your weapon have Life on Hit?

Mantra of Conviction helps, too, along with 7 Sided Strike with Fulminating Onslaught.
 
2012-07-12 12:54:42 PM

Kyro: Dimensio: Whether your friends have done so or not, Blizzard has effectively admitted that Diablo 3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself.

[upload.wikimedia.org image 500x271]


Did I not explain my statement earlier?
 
2012-07-12 12:54:43 PM

poisonedpawn78: Dafatone: Given the anticipation for D3, the nostalgia involved, and the extent to which a lot of people don't like Blizzard, I can't say I'm surprised by the negative response.

However, I'm surprised at anyone who wasn't expecting D3 to be EXACTLY this. It's Diablo. You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else. I will say the Auction House messes up the worth of farming drops a little, but whatever. I still find some good drops.

the fact that epic and set items are far inferior to regular old yellows should tell you that there is in fact a LOT wrong with the itemization and why people are upset. They arent pissed because they would have to farm for a long time. they are pissed because there is no item goal at all for them to work towards. You cant get your shako and enigma and occy. you cant get your tal rasha set and do the hardest difficulty.

The fact is they redid the itemization of the yellows in beta about a month or less before release and they didnt get around to the set and legendary items. They SHOULD have pushed it back a few weeks and got this done so that the people had item goals to obtain that actually meant something.

Ontop of that the drop rates are SIGNIFICANTLY lowered compared to D2 because of the RMAH and artificial value that they are trying to maintain.


Legendary and Set drop rates are crazy low. And a lot of them are pretty bad. Is that really that much of a problem, though? I liked Borderlands despite Pearlescents barely existing, and not being that great.

I'm not sure I want an item goal. D3 is set up so that there's no maximized endpoint to hit. You don't get set X or legendaries X, Y, and Z and have the best possible gear. There's (almost) always the possibility of something better. Is that so bad? I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.
 
2012-07-12 12:56:46 PM

Cubicle Jockey: Dafatone: You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else.

There have been a couple of analyses of the game floating around that point out that the "get loot" reward mechanic is distinctly different then it was in D2.

Why D3 is less addictive then D2

The best analogy is that D2 was like gambling, with the odds stacked in the player's favor, while D3 feels like a job. Both give "rewards" over a certain length of time, but which has more innate enjoyment?


I actually agree pretty strongly with that article, and I do think the Auction House throws off the rewarding feeling of getting loot. That being said, the game itself is still EXACTLY what I was expecting. Don't like the Auction House? Don't go there.
 
2012-07-12 12:58:05 PM

Mikey1969: What are you talking abut? The only DLC right now for Skyrim are free textures, unless something new has popped up in the last 2 weeks or so since I played.


Besides Dawnguard?

And don't get me wrong. I love Skyrim. I spent far more hours than a reasonable person should playing it. And I'll purchase Dawnguard. I'm just not deluding myself into believing that one company opening up new channels of revenue is entirely different from another company doing the same thing.

You're not required to purchase DLC, TF2 hats, real money auction house items, Batman skins, Gears of War characters or zombie missions. It's optional stuff.
 
2012-07-12 12:58:18 PM

Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.


Hardcore mode.
 
2012-07-12 12:59:15 PM

Dimensio: Kyro: Dimensio: Whether your friends have done so or not, Blizzard has effectively admitted that Diablo 3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself.

[upload.wikimedia.org image 500x271]

Did I not explain my statement earlier?


Seriously?

We're going to be upset that there isn't infinitely progressing endgame content AFTER you put 50-100 hours into a character? That's what videogames have come to?

And wtf does that have to do with "effectively admitting that D3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself." If the game doesn't last forever and you can buy things with real money, the game itself wasn't the point?

That's ridiculous.

If you don't have fun playing D3, that's cool. I get that. But don't put 50-100 or more hours into it and then say that there wasn't enough content, or that the game wasn't really the point.
 
2012-07-12 12:59:51 PM

jbtilley: The Diablo 3 boycott is still going strong. Zero temptation until they come out with an offline patch, so yeah likely no temptation ever.

When is Torchlight 2, Path of Exile, and... that other one (I can't remember the name) finally going to get here? I ended up reinstalling Sacred 2 while I waited.


They have already cracked Diablo III for offline mode.
 
2012-07-12 01:00:06 PM

mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.


I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?
 
2012-07-12 01:00:39 PM

Kyro: In one post you've sang the praises of a game that 'milks' the customer with DLC


How exactly has Skyrim "milked" using DLC? They just released their first one a couple of days ago, after eight months. Its a substantial content pack.

This isn't like DA2, which had about 10 different purchaseable DLCs in the same time frame, some of them nothing more then limited item packs
 
2012-07-12 01:01:00 PM
Once Blizzard sold out to Activision, it was over. Other "vision driven" company becomes more fodder for non-producing corporate parasites.
 
2012-07-12 01:01:52 PM

Dimensio: Did I not explain my statement earlier?


No. I'm pretty certain that's actually the first time you've posted that article in this thread.

Unfortunately I cannot open the article whilst behind the office firewall. Would you be so kind as to point out the quote where a Blizzard official declares Diablo 3 a slapped-together revenue stream?
 
2012-07-12 01:03:50 PM

Cubicle Jockey: Kyro: In one post you've sang the praises of a game that 'milks' the customer with DLC

How exactly has Skyrim "milked" using DLC? They just released their first one a couple of days ago, after eight months. Its a substantial content pack.

This isn't like DA2, which had about 10 different purchaseable DLCs in the same time frame, some of them nothing more then limited item packs


I wish Skyrim would try to milk me a little more. That "potential" mod preview thingy they showed months ago...I'd pay individually for each of the things they showed in that video. We've gotten some...but I want the climate seasons mod!

Also a fishing mod. Let me cast my rod and relax for awhile, enjoy the ambiance.

/off topic
 
2012-07-12 01:04:16 PM

Cubicle Jockey: How exactly has Skyrim "milked" using DLC?


I was comparing the Diablo 3 outrage to the general outcry from Skyrim fans(and non-fans) that have criticised Bethesda for not releasing it with the initial game.
 
2012-07-12 01:04:18 PM

Cubicle Jockey: It has been a wierd couple of years for some big name studios.

-Blizzard has made substantial mistakes with D3 and Cataclysm.
-Bioware has annoyed their fans with DA2, SWTOR and the ME3 ending.
-Square-Enix's FFXIII was just terrible, and they have basically had to apologize to their fan base for FFXIV and promise a NGE-like revamp.

Why are three of the biggest studios making terrible design decisions at the same time?


3 things that are consistent with all of the above: 1) all of the above have expanded considerably to tackle ever-bigger more expansive & expensive projects, 2) all of the above have enormous pressure to make more money where-ever possible leading to far more design-by-committee decisions, 3) all of the above resting on their laurels or attempting to push IP's made in a different stage of that studio's history into incompatible territory

say what you will about Nintendo milking Mario, at least Mario games are still affordable easy-entry offline platformers devoid of DLC or schemes made by small teams *knock on wood*

/what's the saying? knowing what not to do is equally as important as knowing what to do?
//Diablo 3's biggest detriment above all else is that it simply isn't fun
 
2012-07-12 01:05:10 PM

Corporate Self: Once Blizzard sold out to Activision, it was over. Other "vision driven" company becomes more fodder for non-producing corporate parasites.


Activision doesn't own Blizzard, Vivendi owns both
 
2012-07-12 01:06:32 PM

AdamK: at least Mario games are still affordable easy-entry offline platformers


Sh*t.. speak for yourself. I fired Super Mario World a couple weeks ago and got my ass koopa'd. My 13-year-old self would be ashamed.
 
2012-07-12 01:07:12 PM

Dafatone: I do think the Auction House throws off the rewarding feeling of getting loot.


Not necessarily. As I was leveling up my Wizard, I looked at the GAH for a better wand, and saw one for 100,000 gold that was pretty good, it did double the DPS of my current wand, and I just reached the level where I could use it. I didn't buy it.

Five minutes later, loot dropped, and I found a similar rare wand, along with a legendary chest. You just have to get lucky. Stack your magic find and NV, it helps a little.

Dafatone: Don't like the Auction House? Don't go there.


Unfortunately, that can be impossible. When I was in Act 3 of Hell, I kept getting my ass kicked. It wasn't until I started purchasing items with All Resistance + Physical Resistance and used the One with Everything Passive that I finally had an easier time with it. My resistance shot up from the low 100's to almost 500, and I died A LOT less.

I'm kind of pissed with Blizzard on items, though. I can't tell you how many class specific items I've gotten that I couldn't use as Monk, plus when I did get a few yellows/blues, the stats on them were garbage.

You should be allowed to tailor what kinds of items you find somehow. I don't know how that could be implemented, so I doubt anything like that ever will be.
 
2012-07-12 01:07:50 PM

AdamK: //Diablo 3's biggest detriment above all else is that it simply isn't fun


Finally, a legit complaint!

That might sound sarcastic. I mean it. A lot of what's being thrown at D3 makes little sense to me, and strikes me as attempts to justify "it simply isn't fun" by making Blizzard out to be a cartoon villain.

Now I'm liking it a whole lot, but I totally get why people might not.
 
2012-07-12 01:09:20 PM

Mikey1969: Kyro: Mikey1969: I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.

In one post you've sang the praises of a game that 'milks' the customer with DLC(most of which was developed long before the initial release) AND added support to the reasoning Blizzard used to remove the offline mode.

You're part of the "problem".

What are you talking abut? The only DLC right now for Skyrim are free textures, unless something new has popped up in the last 2 weeks or so since I played. There are mods, but they are free, and there is nothing in-game that requires me to even think about spending a single penny, so I really don't know what alternate universe you're posting from. Since I bought the game in November, I haven't been "milked" for anything, and haven't even been ASKED to buy premium DLC.

Also, there is no "online mode" in Skyrim currently, it is a single player game. Maybe you're talking Worlds Of Warcraft, or maybe you're talking out of your ass? Seems like uninformed posters are part of the problem.


The "Dawnguard" downloadable content for Skyrim is currently an XBox 360 exclusive, though it will be released for other platforms later. It includes a new story (with two distinct paths) and new areas of exploration; it is akin to the "expansion packs" of older games that I referenced in my previous posting (though it may be of a smaller scale; I cannot say as I have not played it).
 
2012-07-12 01:10:50 PM

Dafatone: mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.

I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?


Blizzard will allow resurrection of "hardcore" characters, for a small fee.
 
2012-07-12 01:10:55 PM

mokinokaro: The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.


Which incidentally is exactly what ruined WoW and many other games just like it.

Require thoughtful character development and actual player skill to complete a level? Nah, just throw gear at the problem until it goes away. Sad, lazy, and pathetic.
 
2012-07-12 01:11:16 PM

mainstreet62: I'm kind of pissed with Blizzard on items, though. I can't tell you how many class specific items I've gotten that I couldn't use as Monk, plus when I did get a few yellows/blues, the stats on them were garbage.

You should be allowed to tailor what kinds of items you find somehow. I don't know how that could be implemented, so I doubt anything like that ever will be.


My biggest complaint is that there are some items that are just... useless.

Who uses a 2-handed staff? I was complaining about 2-handed bows, too, but I guess Demon Hunters actually use those. I figured they go with dual 1-hand crossbows. Then you have other 2-handed weapons, which aren't bad for Barbarians and that's about it.

So yeah, it feels like way too many drops are things I couldn't possibly use. I agree there, but it's not the class specific stuff that bugs me, it's the quantity of stuff that just seems useless to anyone.

Mostly the staffs.
 
2012-07-12 01:11:39 PM

Dafatone: Now I'm liking it a whole lot, but I totally get why people might not.


Agreed. I have a blast with Diablo 3, whereas I literally fell asleep attempting to care about Mass Effect - which was hugely popular. But that hasn't driven me to Amazon to blast Mass Effect for being a terrible game.
 
2012-07-12 01:12:54 PM

Kyro: Cubicle Jockey: How exactly has Skyrim "milked" using DLC?

I was comparing the Diablo 3 outrage to the general outcry from Skyrim fans(and non-fans) that have criticised Bethesda for not releasing it with the initial game.


???? I never heard any of this outcry over Skyrim. And not releasing "it", what's "it"? In fact it debuted with fanfare, and continued that all the way. I think the only complaints were the fact that they didn't have DLC ready after 3 months, which is the usual turnaround for DLC in games.
 
2012-07-12 01:14:00 PM

Dimensio: Dafatone: mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.

I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?

Blizzard will allow resurrection of "hardcore" characters, for a small fee.


Again, we're back to calling Blizzard cartoon villians.

"They're going to allow this thing they don't allow, because then they can make money!!!"
 
2012-07-12 01:14:16 PM

Dimensio: Dafatone: mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.

I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?

Blizzard will allow resurrection of "hardcore" characters, for a small fee.


Of course they will.

Holy fark I'm so glad I'm finished with these kinds of games.
 
2012-07-12 01:15:03 PM

StrangeQ: mokinokaro: The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Which incidentally is exactly what ruined WoW and many other games just like it.

Require thoughtful character development and actual player skill to complete a level? Nah, just throw gear at the problem until it goes away. Sad, lazy, and pathetic.


Play the game you want to play. If you don't want super gear to ruin your play experience, don't try too hard at the Auction House. Who cares what other people do?
 
2012-07-12 01:17:34 PM

Kyro: Dimensio: Did I not explain my statement earlier?

No. I'm pretty certain that's actually the first time you've posted that article in this thread.

Unfortunately I cannot open the article whilst behind the office firewall. Would you be so kind as to point out the quote where a Blizzard official declares Diablo 3 a slapped-together revenue stream?


I referenced the title of the article in a previous posting, and the article title (which is not a distortion of the content) is itself the effective admission: "Blizzard: Diablo 3's 'item hunt' endgame isn't sustainable".

A game developer is motivated only to produce sustainable "endgame" content when attempting to maintain a revenue stream from players who have already purchased (and subsequently completed) the game. Prior to Diablo 3, I had observed concerns regarding "endgame" content in the context of massively multiplayer online role-playing games, where such content was necessary to retain subscribers who had reached a maximum character level.

Diablo and Diablo 2 did not feature attempts to sustain an "endgame" (Lord of Destruction was not a sustaining of the endgame, it was a moving of the endgame to a new position). Upon completion of the game, a player would be motivated only to replay the game at a harder difficulty level or to replay the game with a new character. Because those games were not intended as ongoing revenue streams, they required no sustainable "endgame" content.
 
2012-07-12 01:17:42 PM

AdamK: Corporate Self: Once Blizzard sold out to Activision, it was over. Other "vision driven" company becomes more fodder for non-producing corporate parasites.

Activision doesn't own Blizzard, Vivendi owns both


Semantics. Doesn't change my assertion that "corporatization" (i.e. replacement of creator control with "investor value extractors") lead to the current state of the Blizzard franchises.
 
2012-07-12 01:17:50 PM

Dafatone: mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.

I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?


Other than playing HC during off-peak hours, I've got nothing. It's a challenge, for sure.

You're more likely to get rocked by an Arcane Jailer Molten Fast elite pack than get disconnected (at least now, all bets were off 6 weeks ago).

Arcane Jailer Waller is almost as obnoxious, and you're probably screwed if you encounter one of those 2 affix combos in Inferno.
 
2012-07-12 01:17:59 PM
So, if I understand this right, the majority of the QQing is due to a botched launch(which is standard for Blizzard) the perceived loss of value after the nerf bat hit attack speed and they made it harder to farm items, again, showing a perceived loss of value on the real money auction house.

God, what did these crybabies do when a LE elite spawned near Baal on Nightmare?
 
2012-07-12 01:18:02 PM

Dafatone: Dimensio: Dafatone: mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.

I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?

Blizzard will allow resurrection of "hardcore" characters, for a small fee.

Again, we're back to calling Blizzard cartoon villians.

"They're going to allow this thing they don't allow, because then they can make money!!!"


If it quacks like a duck, waddles like a duck, and swims like a duck, it's a...?
 
2012-07-12 01:19:03 PM

StrangeQ: Of course they will.

Holy fark I'm so glad I'm finished with these kinds of games.



He was being sarcastic.
 
2012-07-12 01:20:16 PM

Kyro: AdamK: at least Mario games are still affordable easy-entry offline platformers

Sh*t.. speak for yourself. I fired Super Mario World a couple weeks ago and got my ass koopa'd. My 13-year-old self would be ashamed.


I recently played through Super Mario World on my PSP. I am still able to skip all Switch Block switch palaces and still complete every other stage in the game.
 
2012-07-12 01:21:31 PM

Dimensio: I am still able to skip all Switch Block switch palaces and still complete every other stage in the game.


Liar! :-P
 
2012-07-12 01:22:00 PM

Dafatone: Dimensio: Dafatone: mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.

I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?

Blizzard will allow resurrection of "hardcore" characters, for a small fee.

Again, we're back to calling Blizzard cartoon villians.

"They're going to allow this thing they don't allow, because then they can make money!!!"


Actually, I had previously been informed that Blizzard would allow resurrection of Hardcore characters for a fee. I have since discovered that claim to be unsupported, and I apologize for issuing unverified information as fact. Not being a creationist, I should know to avoid such behaviour.
 
2012-07-12 01:22:01 PM

Dimensio: Mikey1969: Kyro: Mikey1969: I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.

In one post you've sang the praises of a game that 'milks' the customer with DLC(most of which was developed long before the initial release) AND added support to the reasoning Blizzard used to remove the offline mode.

You're part of the "problem".

What are you talking abut? The only DLC right now for Skyrim are free textures, unless something new has popped up in the last 2 weeks or so since I played. There are mods, but they are free, and there is nothing in-game that requires me to even think about spending a single penny, so I really don't know what alternate universe you're posting from. Since I bought the game in November, I haven't been "milked" for anything, and haven't even been ASKED to buy premium DLC.

Also, there is no "online mode" in Skyrim currently, it is a single player game. Maybe you're talking Worlds Of Warcraft, or maybe you're talking out of your ass? Seems like uninformed posters are part of the problem.

The "Dawnguard" downloadable content for Skyrim is currently an XBox 360 exclusive, though it will be released for other platforms later. It includes a new story (with two distinct paths) and new areas of exploration; it is akin to the "expansion packs" of older games that I referenced in my previous posting (though it may be of a smaller scale; I cannot say as I have not played it).


My brother plays it on 360, he says it's a fantastic addition, though probably a bit smaller on the scale as you said. Think Nights of Nine or Tribunal compared to Shivering Isles or Bloodmoon. It's almost ES fashion to do a modest expansion and then a huge, glorious, I-farking-love-this-game expansion.
 
2012-07-12 01:23:07 PM

mainstreet62: StrangeQ: Of course they will.

Holy fark I'm so glad I'm finished with these kinds of games.


He was being sarcastic.


My statement was not intended as sarcasm. It was, as I have discovered, erroneous.
 
2012-07-12 01:24:10 PM

mainstreet62: Dimensio: I am still able to skip all Switch Block switch palaces and still complete every other stage in the game.

Liar! :-P


I am able to email you a copy of the SRAM file. I may be accused of using save states, though I only did so between play sessions and I never relied upon them as a means of undoing error.
 
2012-07-12 01:24:32 PM

Dimensio: mainstreet62: StrangeQ: Of course they will.

Holy fark I'm so glad I'm finished with these kinds of games.


He was being sarcastic.

My statement was not intended as sarcasm. It was, as I have discovered, erroneous.


Given Blizzard's actions on D3, it is certainly understandable how someone could be led to believe that.

Hell, I almost believed it!
 
2012-07-12 01:28:09 PM

Giltric: zarberg: I was epically underwhelmed by Diablo 3. You'd think after 10 years they could improve on what made Diablo 2 so fun, and they just flat-out didn't. My wife was excited too, but her 3 year old laptop can't run it, and Blizzard has thus far refused to refund our money when we went to return it.

Do a back charge on the CC....I was playing "the queue is full so we will disconnect you" game with their phone system for a week...when I finally got through they said the refund offer had expired. So I called the CC company and got my money back. The CC company will ask you questions and send you a form to explain why you want a back charge done. Well worth the 60$ you get back.


Thank you, I will try that. $60 is a lot for a game I think is crap.
 
2012-07-12 01:30:34 PM

Dafatone: Who uses a 2-handed staff


I do for my wizard. Why? I want high DPS and slow attack speed?

You may reply "Slow Attack speed???? thats nuts, everyone likes IAS."

Well, what I did is instead of using a signature spell as a mana regen, I use big ass booming spells. The high DPS with the slow attack speed ensures I dont run out of mana.

/Also, where's my damn weapon switch button???????
 
2012-07-12 01:32:31 PM
I saw Mario mentioned as a model for the DLC free type game...but didn't they recently advertise pay-to-play "coin levels"?
 
2012-07-12 01:36:18 PM

mainstreet62: Dimensio: mainstreet62: StrangeQ: Of course they will.

Holy fark I'm so glad I'm finished with these kinds of games.


He was being sarcastic.

My statement was not intended as sarcasm. It was, as I have discovered, erroneous.

Given Blizzard's actions on D3, it is certainly understandable how someone could be led to believe that.

Hell, I almost believed it!


Actually, I was reading it as prophetic. Anyone that thinks Blizzard won't institute some such policy eventually is fooling themselves.

Dafatone: StrangeQ: mokinokaro: The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Which incidentally is exactly what ruined WoW and many other games just like it.

Require thoughtful character development and actual player skill to complete a level? Nah, just throw gear at the problem until it goes away. Sad, lazy, and pathetic.

Play the game you want to play. If you don't want super gear to ruin your play experience, don't try too hard at the Auction House. Who cares what other people do?


I don't care what other people do. My comment was towards Blizzard's policy of gear = character advancement game design. It's lazy and uninspired, but's it's perfect for keeping their pavlovian gamers locked in the treadmill.
 
2012-07-12 01:37:14 PM

Dimensio: Dafatone: Dimensio: Dafatone: mainstreet62: Dafatone: I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.

Hardcore mode.

I'm too worried to play hardcore. Being that patient doesn't sound as fun, and what if I hit a blip of lag or my crappy laptop dies?

Blizzard will allow resurrection of "hardcore" characters, for a small fee.

Again, we're back to calling Blizzard cartoon villians.

"They're going to allow this thing they don't allow, because then they can make money!!!"

Actually, I had previously been informed that Blizzard would allow resurrection of Hardcore characters for a fee. I have since discovered that claim to be unsupported, and I apologize for issuing unverified information as fact. Not being a creationist, I should know to avoid such behaviour.


Haha, forgiven.

Dimensio: I referenced the title of the article in a previous posting, and the article title (which is not a distortion of the content) is itself the effective admission: "Blizzard: Diablo 3's 'item hunt' endgame isn't sustainable".

A game developer is motivated only to produce sustainable "endgame" content when attempting to maintain a revenue stream from players who have already purchased (and subsequently completed) the game. Prior to Diablo 3, I had observed concerns regarding "endgame" content in the context of massively multiplayer online role-playing games, where such content was necessary to retain subscribers who had reached a maximum character level.

Diablo and Diablo 2 did not feature attempts to sustain an "endgame" (Lord of Destruction was not a sustaining of the endgame, it was a moving of the endgame to a new position). Upon completion of the game, a player would be motivated only to replay the game at a harder difficulty level or to replay the game with a new character. Because those games were not intended as ongoing revenue streams, they required no sustainable "endgame" content.


As to that, again, play the game you want.

Don't want to bother with anything at endgame? Don't. Not happy with the Auction House? Try to go without it, or rely on it as little as possible.

If there were no attempt at "sustainable" endgame content, fans would be unhappy. As it is, there's an attempt that didn't entirely hold up, so fans are unhappy. If the endgame content really did go on forever, fans would be unhappy that a) as you said, Blizzard is trying to rope you into providing revenue forever or b) they could never "beat" it.

There's really no solution that'd make everyone happy. So. Play the game you want.
 
2012-07-12 01:38:17 PM

Gunderson: Dafatone: Who uses a 2-handed staff

I do for my wizard. Why? I want high DPS and slow attack speed?

You may reply "Slow Attack speed???? thats nuts, everyone likes IAS."

Well, what I did is instead of using a signature spell as a mana regen, I use big ass booming spells. The high DPS with the slow attack speed ensures I dont run out of mana.

/Also, where's my damn weapon switch button???????


Huh. I can see the "benefit" to slow attack speed. But, wouldn't you still get more raw damage with a one handed weapon and a source?
 
2012-07-12 01:40:15 PM

StrangeQ: I don't care what other people do. My comment was towards Blizzard's policy of gear = character advancement game design. It's lazy and uninspired, but's it's perfect for keeping their pavlovian gamers locked in the treadmill.


I'd rather more character building too, but that results in a few problems.

If you don't let players respec, then lots of people will think a build works and be crushed when it eventually doesn't.

If you let players respec, that's where we're at now.

If you let players respec at a cost, or only so often, you're kinda just muddying both systems.

Once you hit the level cap, gear's really the only changeable thing. This was true in Diablo 2, wasn't it?
 
2012-07-12 01:41:18 PM

Kyro: Mikey1969: What are you talking abut? The only DLC right now for Skyrim are free textures, unless something new has popped up in the last 2 weeks or so since I played.

Besides Dawnguard?

And don't get me wrong. I love Skyrim. I spent far more hours than a reasonable person should playing it. And I'll purchase Dawnguard. I'm just not deluding myself into believing that one company opening up new channels of revenue is entirely different from another company doing the same thing.

You're not required to purchase DLC, TF2 hats, real money auction house items, Batman skins, Gears of War characters or zombie missions. It's optional stuff.


Yeah, AFAIK, Dawnguard isn't out yet, and that's more like an expansion pack. The other poster was acting like there is paid shiat left and right, required to finish the game, as I implied in my original post.

All that other shiat is just stupid anyway, the game has plenty of cool stuff and the mod community is putting up new stuff all of the time.
 
2012-07-12 01:41:39 PM

Gunderson: Dafatone: Who uses a 2-handed staff

I do for my wizard. Why? I want high DPS and slow attack speed?

You may reply "Slow Attack speed???? thats nuts, everyone likes IAS."

Well, what I did is instead of using a signature spell as a mana regen, I use big ass booming spells. The high DPS with the slow attack speed ensures I dont run out of mana.

/Also, where's my damn weapon switch button???????


Dude, as a wizard, you should be stacking critical hit chance, arcane power on crit, critical hit damage (easily done with an emerald on weapon) and intelligence. Life steal is also a great thing to have.

Ditch the 2 handed staff, get a wand and a source. If you get your critical hit chance up to 30+% and your APoC up to 20+, it is lights out for 99.99% of all monsters, especially in Archon mode.
 
2012-07-12 01:42:56 PM

Dimensio: The "Dawnguard" downloadable content for Skyrim is currently an XBox 360 exclusive, though it will be released for other platforms later. It includes a new story (with two distinct paths) and new areas of exploration; it is akin to the "expansion packs" of older games that I referenced in my previous posting (though it may be of a smaller scale; I cannot say as I have not played it).


Yep, definitely not DLC that I have to pay for if I hope to finish the game. Expansion packs were always shorter versions of the original game that were cheaper to buy as well, so you could continue your fun and games. Totally fine with that.
 
2012-07-12 01:49:23 PM
I thought it was "Lord of Terroar", but stand corrected.

D3 is the least gaming fun I've had in over a decade. The D3 forums, however, are a hoot.
 
2012-07-12 01:54:36 PM

mainstreet62: Dude, as a wizard, you should be stacking critical hit chance, arcane power on crit, critical hit damage (easily done with an emerald on weapon) and intelligence. Life steal is also a great thing to have.


Really? I'm built pretty different. Int, Life Regen, Resistances, maybe some Vit. Life steal helps.

I don't run into arcane power issues, but I pretty much just throw out blizzard and hydra and then run in circles surviving.
 
2012-07-12 01:59:28 PM

Dafatone: As to that, again, play the game you want.Don't want to bother with anything at endgame? Don't. Not happy with the Auction House? Try to go without it, or rely on it as little as possible.If there were no attempt at "sustainable" endgame content, fans would be unhappy. As it is, there's an attempt that didn't entirely hold up, so fans are unhappy. If the endgame content really did go on forever, fans would be unhappy that a) as you said, Blizzard is trying to rope you into providing revenue forever or b) they could never "beat" it.There's really no solution that'd make everyone happy. So. Play the game you want.


I do not intend to suggest that Blizzard is obligated to alter their game design philosophy; they are a business offering a product and, if sufficient consumers are prepared to pay for that product, they will return a profit. While I personally do not enjoy nor wish to purchase the product offered, I observe no inherent corruption or criminal behaviour in their business practices. I simply recognize the change in this philosophy and I express my disappointment in how it has altered the resulting products. As you suggest, I "play the game I want"; however, because of Blizzard's altered priorities, Diablo 3 is not a "game I want".
 
2012-07-12 01:59:59 PM
God....XCOM can't come soon enough
 
2012-07-12 02:01:05 PM

mainstreet62: Gunderson: Dafatone: Who uses a 2-handed staff

I do for my wizard. Why? I want high DPS and slow attack speed?

You may reply "Slow Attack speed???? thats nuts, everyone likes IAS."

Well, what I did is instead of using a signature spell as a mana regen, I use big ass booming spells. The high DPS with the slow attack speed ensures I dont run out of mana.

/Also, where's my damn weapon switch button???????

Dude, as a wizard, you should be stacking critical hit chance, arcane power on crit, critical hit damage (easily done with an emerald on weapon) and intelligence. Life steal is also a great thing to have.

Ditch the 2 handed staff, get a wand and a source. If you get your critical hit chance up to 30+% and your APoC up to 20+, it is lights out for 99.99% of all monsters, especially in Archon mode.


Right now, I've scaled back my playtime for games and don't go for BIS gear. The OP was asking who would use a 2-hd staff, and I do. I have an Arcane set up (Arcane orb/Arcane Hydra) and do about 24k DPS (not going to set any records, I know). Still good enough to one-shot monsters in Inferno Act 1. I find using teleport with fracture and Illusionist passive to be a Godsend in terms of defense. I'm having fun with the game despite my constant whining about it.

And now for something completely different....

The Steam summer sale just started, so get you CC's ready!

/Some sales are only 8 hours long!
 
2012-07-12 02:01:27 PM

Dafatone: mainstreet62: Dude, as a wizard, you should be stacking critical hit chance, arcane power on crit, critical hit damage (easily done with an emerald on weapon) and intelligence. Life steal is also a great thing to have.

Really? I'm built pretty different. Int, Life Regen, Resistances, maybe some Vit. Life steal helps.

I don't run into arcane power issues, but I pretty much just throw out blizzard and hydra and then run in circles surviving.


Critical hit damage is nasty, it will ruin a monster's day in no time.

Don't even bother with Hydra. Get Archon, with the cooldown of 100 seconds. Especially when you run into large packs of regular monsters. Each one you kill keeps Archon up 1 second longer.

Blizzard ability is decent. I personally use Energy Armor.
 
2012-07-12 02:01:43 PM

Dafatone: Who uses a 2-handed staff? I was complaining about 2-handed bows, too, but I guess Demon Hunters actually use those. I figured they go with dual 1-hand crossbows. Then you have other 2-handed weapons, which aren't bad for Barbarians and that's about it.

So yeah, it feels like way too many drops are things I couldn't possibly use. I agree there, but it's not the class specific stuff that bugs me, it's the quantity of stuff that just seems useless to anyone.


The 2h vs 1H is a part that is well thought out and balanced. There are several local maxima in all set-ups.

The result is that for the particular local maxima you want, 90% of all items will not work, and 9.9% will be worse than the one you have currently cherry-picked.

The whole 'drops are crap' feeling is a matter of perception, randomness, and probability. When you are using the targeted best of 150,000 examined items, you will likely see tens of thousands that stink in comparison. Of course, all normal items are filler to produce the feeling of drop quantity without changing the quality of useful items.
 
2012-07-12 02:05:30 PM

Gunderson: mainstreet62: Gunderson: Dafatone: Who uses a 2-handed staff

I do for my wizard. Why? I want high DPS and slow attack speed?

You may reply "Slow Attack speed???? thats nuts, everyone likes IAS."

Well, what I did is instead of using a signature spell as a mana regen, I use big ass booming spells. The high DPS with the slow attack speed ensures I dont run out of mana.

/Also, where's my damn weapon switch button???????

Dude, as a wizard, you should be stacking critical hit chance, arcane power on crit, critical hit damage (easily done with an emerald on weapon) and intelligence. Life steal is also a great thing to have.

Ditch the 2 handed staff, get a wand and a source. If you get your critical hit chance up to 30+% and your APoC up to 20+, it is lights out for 99.99% of all monsters, especially in Archon mode.

Right now, I've scaled back my playtime for games and don't go for BIS gear. The OP was asking who would use a 2-hd staff, and I do. I have an Arcane set up (Arcane orb/Arcane Hydra) and do about 24k DPS (not going to set any records, I know). Still good enough to one-shot monsters in Inferno Act 1. I find using teleport with fracture and Illusionist passive to be a Godsend in terms of defense. I'm having fun with the game despite my constant whining about it.

And now for something completely different....

The Steam summer sale just started, so get you CC's ready!

/Some sales are only 8 hours long!


Tons of ways to play, whatever fits your style. Just showing off my style.

Thanks for the Steam Sale heads up. :-)
 
2012-07-12 02:07:05 PM
I love micro-transactions and DLC. I play City of Heroes, and there's a ton of stuff I've bought, from costume packs to new power sets to in game boosts. fark Diablo 3, however. CoH, I actually get something interesting for my money.
 
2012-07-12 02:09:30 PM

HeartBurnKid: ajgeek: Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.

Yep, rushed out after only 10 years of development. Sadly, I think you're right. I think the folks at Blizzard are Elves (or Vulcans).

If you think this POS was actually under development for 10 years, I have a bridge in Brooklyn to sell you. They likely threw it together in the past year or so, when the Activision execs looked at their assets and saw a popular, fondly-remembered franchise they hadn't exploited to death yet.


It probably was under development, but that development was concept art and story and not gameplay. And let's be fair here; the art is pretty nice.
 
2012-07-12 02:10:58 PM
After visiting the folks over at http://www.blizzhackers.cc, the reality of bots, hacks and exploits will sour your stomach.

It seems people are making thousands of dollars exploiting the auction houses.

Using a free bot to farm gold, a Chinese company has hundreds of computers setup, each able to run 15 copies of Diablo 3.
200k an hour, * 15 * 50 visible computers = 150,000,000 gold an hour or 3,600,000,000 per 24 hour script cycle.

Yes. 3.6 billion gold per day.


Then there are the auction house scripts that you can setup to automatically purchase items based on minimum stats.
These items are later listed on the real money auction house, sold and transferred to PayPal, which is again used to buy gold from the Chinese gold farm company.
/rinse, lather and repeat as necessary.

This in turn raises the price of all items on the gold auction house, making it harder on yourself in the long run, and supports terrorists by concealing boobies. or something.


Good stuff.
 
2012-07-12 02:26:47 PM
People take this game way too seriously.

It's a dungeon crawler with poppy, arcade-style action, sharp graphics, and shallow story line.

You slay demons, then you slaw more demons. When you're done slaying those demons, you can slay some demons on a harder difficulty setting.

That's all Diablo ever was. Stop trying to justify the days you spent on Diablo 1 and 2 by fantasizing that 3 should have been the end-all-be-all of video gaming.
 
2012-07-12 02:32:06 PM

LowbrowDeluxe: I love micro-transactions and DLC. I play City of Heroes, and there's a ton of stuff I've bought, from costume packs to new power sets to in game boosts. fark Diablo 3, however. CoH, I actually get something interesting for my money.


I've played a half-dozen or more MMOs in my day, and CoH/CoV still stands out as a favorite. The missions got repetitive, but the character creation was some of the most fun I ever had in any MMO. With the pool powers, any archetype (class) was able to heal, tank, or dps. Also, the game had the best travel framework EVER. With options to fly, super jump, super speed, or teleport, the game made traveling *fun*
 
2012-07-12 02:34:30 PM
Thanks for the review subby.

I for one am laughing at everyone who burned on on D3 so fast. It's not like this is a call of duty title and all your hard work will be for naught within a year when the community abandons ship en mass (and then the hackers take over the remaining servers, see MW2 and WaW).

It took them over a decade to bring this one to market, it might take just as long as the next one. I've beaten the game on 2 characters right now (Monk, Barb) and I'm trying to DH now. I'm only going to try and play any of those characters past normal once i've beaten it with every character. This may take me a while, but i feel no rush, no desire to sprint on diablo's hamster wheel of terror.

The endgame utterly bores me. The thought of flipping items on the auction house, or farming unfair and unfun elites for items so others can flip them for more money is boring as shiat.

But then again, there's plenty of ways to play the game. I understand getting your money's worth out now, as other games may be coming along you may want to have time to play. But i have significantly less time (Real adult jobs do that to people), so i'm trying to enjoy the games i already own (and am not paying a monthly fee for).

No way of playing D3 is right, just don't get pissy when you play the game like it's your job and run out of things to do in a week.
 
2012-07-12 02:40:10 PM
Act 1 inferno was doable. I'm struggling in Act 2 with my witch doctor.
 
2012-07-12 02:50:56 PM
I am liking Diablo 3 currently, yeah I've been annoyed by some of the server errors, but I'm content. The thing is, is that I am not a hardcore player anymore. It is a perfect game for me to pick and play only 30m-1hr and get something accomplished easily. The RMAH, while I have no desire to use it currently, will be handy if I do want to try some of the harder material. When I buy a game I expect to it to give me as many hours of entertainment as the equivalent movie ticket expenditure. That is content. At $60, figuring I watch a two hour movie that costs $10 to see in the theatre, then 12hrs of gaming and having fun is par. I won't complain if a game meets that value, but I won't praise it either. If a game is boring enough I put it down (finished or not) before then - I will say the game is trash.
If you get over 50hrs of entertainment from a game that's $60 or less, then by most entertainment industry standards, $1.20/min of entertainment is extremely cheap. Honestly, if I gamed like I used to I'd save a lot of money, I hardly went out to eat, didn't need television, and never went to ticketed events, plus one game would last me a month in exchange for all those other costs, and MMOs lasted a lot longer...
/did fine the article funny...
//still trashing any game you spend 50+hrs on doesn't get any sympathy from me
 
2012-07-12 02:54:01 PM
In order to utilize it, the Nephalem are required to use a strange currency known as US Dollars, which they cannot access unless they willingly pay a 30% tithe to the forces of evil! MUAHAHAHAH! I really intended to slaughter them on day 1 with this device, but Belial was having trouble getting the Koreans on board with it.

*SNORT*

I'd buy a book made up of nothing but awesome Amazon reviews like this one.
 
2012-07-12 02:54:07 PM

Lor M. Ipsum: I've played a half-dozen or more MMOs in my day, and CoH/CoV still stands out as a favorite. The missions got repetitive, but the character creation was some of the most fun I ever had in any MMO. With the pool powers, any archetype (class) was able to heal, tank, or dps. Also, the game had the best travel framework EVER. With options to fly, super jump, super speed, or teleport, the game made traveling *fun*


I miss CoH. It also had, from my experience, a REALLY good player base. People tended to, in general, be *helpful*.
 
2012-07-12 03:08:21 PM

mainstreet62: Dafatone: mainstreet62: Dude, as a wizard, you should be stacking critical hit chance, arcane power on crit, critical hit damage (easily done with an emerald on weapon) and intelligence. Life steal is also a great thing to have.

Really? I'm built pretty different. Int, Life Regen, Resistances, maybe some Vit. Life steal helps.

I don't run into arcane power issues, but I pretty much just throw out blizzard and hydra and then run in circles surviving.

Critical hit damage is nasty, it will ruin a monster's day in no time.

Don't even bother with Hydra. Get Archon, with the cooldown of 100 seconds. Especially when you run into large packs of regular monsters. Each one you kill keeps Archon up 1 second longer.

Blizzard ability is decent. I personally use Energy Armor.


Archon's great until I run into a champion pack and die. I can blow through regular dudes with pretty much any build. It's the champion / elite packs that are the problem. And Venom Hydra rules.
 
2012-07-12 03:12:25 PM

Felgraf: Lor M. Ipsum: I've played a half-dozen or more MMOs in my day, and CoH/CoV still stands out as a favorite. The missions got repetitive, but the character creation was some of the most fun I ever had in any MMO. With the pool powers, any archetype (class) was able to heal, tank, or dps. Also, the game had the best travel framework EVER. With options to fly, super jump, super speed, or teleport, the game made traveling *fun*

I miss CoH. It also had, from my experience, a REALLY good player base. People tended to, in general, be *helpful*.


Had?
 
2012-07-12 03:21:43 PM

Dimensio: I preferred this overview of Diablo 3.


That put me to sleep.
 
2012-07-12 03:25:03 PM
I'd very much like to try Diablo 3, even just to see how well it runs on my ancient computer.

But noooooooooo, Blizzard won't release a demo -- you have to have some sort of stupid invite code from a friend who purchased the boxed edition. Like who buys boxed games anymore?

What are you afraid of Blizzard? It's not like the official forums are private.....

/where Torchlight II release already wher?
 
2012-07-12 03:35:41 PM
You don't need to buy anything with real money, in fact the only people I know that use the RMAH just sell stuff on it and have more than made the cost of the game back (like thousands of dollars more, so obviously people are buying crap on there but you don't have to). I understand if you are having trouble on inferno (well not really act 1 you should be able to survive that pretty easily but Act 2+ is definitely hard) but I'm glad the game is challenging. That is a positive in my book. I'm going through Act 2 in inferno and I have not bought anything with real money, and I'm just about even with what I've spent in gold on the AH (usually only underpriced stuff that I jump on right away at like 20-50k gold that is worth more) and stuff I have sold (usually decent rares or set items for 50-150k each). Once I'm a little more satisfied with my barb, monk, DH, and WD gear then I'm going to start selling stuff for real money but I haven't done that yet.

And also I have not seen anybody mention how much fun they had with the old D2 trade channels....I for one don't miss that at all, I feel the AH (I just use the in-game gold one) is much better. I mean does anyone really want to sit around in the trade channels watching 100 spam messages fly by in the channel every second and trying to advertise their item sitting there for possibly hours typing "VAMP GAZE 2 SOJ 15% VAMP GAZE 2 SOJ MSG ME" just to sell/trade 1 item? You can just list it on the AH and be done with it.
 
2012-07-12 03:36:02 PM

Tax Boy: I'd very much like to try Diablo 3, even just to see how well it runs on my ancient computer.

But noooooooooo, Blizzard won't release a demo -- you have to have some sort of stupid invite code from a friend who purchased the boxed edition. Like who buys boxed games anymore?

What are you afraid of Blizzard? It's not like the official forums are private.....

/where Torchlight II release already wher?


Don't worry, they will probably bust out the 10 day free trial or something like they did with WoW when they are afraid that their user numbers have plateaued
 
2012-07-12 03:36:09 PM

Tax Boy: I'd very much like to try Diablo 3, even just to see how well it runs on my ancient computer.

But noooooooooo, Blizzard won't release a demo -- you have to have some sort of stupid invite code from a friend who purchased the boxed edition. Like who buys boxed games anymore?

What are you afraid of Blizzard? It's not like the official forums are private.....

/where Torchlight II release already wher?


I've got a spare code from my CE, be glad to give it to you since I've no one to give it to. EIP if you want it, but it'll take a bit since I'm at work ATM.
 
2012-07-12 03:36:11 PM
Needs MOAR TERR-ROAR

/fark you Chris Metzen
 
2012-07-12 03:42:15 PM

Scipio: The RMAH, while I have no desire to use it currently, will be handy if I do want to try some of the harder material.


You can find dirt cheap gear all the way up to entry level inferno in the gold AH and when I stopped playing the low-mid grade inferno gear was starting to fall pretty fast. The only thing to spend real money on is end game with fairly high rolled stats but those items are rather pricey.

Tax Boy: But noooooooooo, Blizzard won't release a demo -- you have to have some sort of stupid invite code from a friend who purchased the boxed edition. Like who buys boxed games anymore?


An alternative is to buy a trial key from someone on ebay, you can get them for $1. Wished I would have done that :(
 
Skr
2012-07-12 04:39:00 PM
Little more than a month until Guild Wars 2 goes live. Now that is a game where the creators actually give a damn about the players as well as want an enjoyable game for themselves to play.

On a side note, a few groups are diligently recreating a 'dummy' D3 server and they are making some fairly swift progress. It won't be too long before you can unofficially play offline solo.
 
2012-07-12 04:42:20 PM

Dimensio: I preferred this overview of Diablo 3.


Meh, Yahtzee all the way
 
2012-07-12 04:47:12 PM
So sad, D2 destroyed my college life and D3 for a long time was my most anticipated game on the PC, but the bad news just keep coming (online DRM, auction house) that totally killed my interest in the game. Still holding out until they get cheaper or offline become available.

My coworker made $120 on its real world money auction, His friend made over $400. Now he said he couldn't sell shiat because of the deflation and no one is buying anything (I should have jumped in when it launched, would have paid for the game cost it self)
 
2012-07-12 05:37:13 PM

Tax Boy: I'd very much like to try Diablo 3, even just to see how well it runs on my ancient computer.

But noooooooooo, Blizzard won't release a demo -- you have to have some sort of stupid invite code from a friend who purchased the boxed edition. Like who buys boxed games anymore?

What are you afraid of Blizzard? It's not like the official forums are private.....

/where Torchlight II release already wher?


I've got several codes, be happy to give you one.
 
2012-07-12 05:40:10 PM

Masso: So sad, D2 destroyed my college life and D3 for a long time was my most anticipated game on the PC, but the bad news just keep coming (online DRM, auction house) that totally killed my interest in the game. Still holding out until they get cheaper or offline become available.

My coworker made $120 on its real world money auction, His friend made over $400. Now he said he couldn't sell shiat because of the deflation and no one is buying anything (I should have jumped in when it launched, would have paid for the game cost it self)


Those attack speed and life on hit amulets were going for $250/item on the RMAH. I haven't checked to see what they are valued at now.

Deflation is definitely a biatch, and unless they add bind to account on equip, there is no way to take the gear out of the system besides the blacksmith, an who is going to destroy an item they paid cold hard cash for?
 
2012-07-12 05:44:35 PM

tortilla burger: Actually I've left D3 by the wayside and reinstalled D2. I've been enjoying playing D2 lately. D2 had so much more depth, not to mention some excellent mods. It's clearly the superior game of the two.


If you can get Eastern Sun to work without the disk let me know. Hasn't been updated since before Blizz removed the disk requirement from the original game, so the .exe wont run it without the physical disk.
 
2012-07-12 05:45:56 PM

miniflea: Tax Boy: I'd very much like to try Diablo 3, even just to see how well it runs on my ancient computer.

But noooooooooo, Blizzard won't release a demo -- you have to have some sort of stupid invite code from a friend who purchased the boxed edition. Like who buys boxed games anymore?

What are you afraid of Blizzard? It's not like the official forums are private.....

/where Torchlight II release already wher?

I've got several codes, be happy to give you one.


thanks! EIP.
 
2012-07-12 06:15:32 PM

jbtilley: The Diablo 3 boycott is still going strong. Zero temptation until they come out with an offline patch, so yeah likely no temptation ever.


I enjoyed playing a few different classes through Hell... but now I'm just kinda meh. Lag is awful almost all the time (I have pretty slow DSL, compound the normal Blizzard spikiness and stuff can get dicey in a hurry).

I have to resort to hitting the AH every 5 levels or so for a new weapon for every character I play or stuff just won't die...

I've seen several reviews that discuss the utter lack of polish in Act 4 (and to lesser extent 3) and I can't agree more. Act 1 is awesomely fun and I just find myself slogging through Act 3 and Act 4 as fast as possible so I can restart and do Act I again. Oh and on that subject, nerfing drops on repeat play throughs, INCLUDING when you play a NEW difficulty for the first time is just farking stupid. Nothing like killing the first big boss in Act 1 nightmare and he drops a blue, some gold, and 3 whites. GREAT.

You really feel almost from the first moment that you beat the game on Normal that you can't prosper without the AH... past Nightmare you can't even survive without it. Yeah, buying all my gear and maybe getting one item upgrade for myself per whole difficulty playthrough sure is FUN!!! I love selling the occasional yellow for a few gold so I can afford to buy another from someone else. Very exciting way to play a game that supposed to be all about all-powerful murdering and loot pinatas.
 
2012-07-12 06:16:00 PM

Scruffinator: tortilla burger: Actually I've left D3 by the wayside and reinstalled D2. I've been enjoying playing D2 lately. D2 had so much more depth, not to mention some excellent mods. It's clearly the superior game of the two.

If you can get Eastern Sun to work without the disk let me know. Hasn't been updated since before Blizz removed the disk requirement from the original game, so the .exe wont run it without the physical disk.


You know what, after reading the thread, Steam has some pretty damn good deals going on right now. Tomorrow is going to be a long day until I get home from work.
 
2012-07-12 06:19:42 PM

Ecliptic: INCLUDING when you play a NEW difficulty for the first time is just farking stupid. Nothing like killing the first big boss in Act 1 nightmare and he drops a blue, some gold, and 3 whites. GREAT.


FWIW I saw a blizzard post on the forums a week or two ago responding to this. Basically one of the devs felt like it was a good idea at the time, and was alone on that. Since then (s)he's come around, and it's probably going to change(Guaranteed rare/+class rare on first time boss kills per difficulty). However, IMO, it's pretty far down the list of things I'd like to see changed.

I put about 250 hours into the game, which is well worth the 60 bucks. But the steam summer sale is just...well, let's just say it's a good thing I work more in the summer.
 
2012-07-12 06:24:20 PM

Kyro: Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes.

Y'know.. I played Diablo 1 when it was the sh*t. I salivated at Diablo 2 for years while it was in development. And I recall the exact same tone of derision being used on Diablo 2 in its first few months.

"I can't believe they removed LAN mode offline mode!"
"They nerfed my corpse explosion whirlwind frozen orb auction house item!"
"Diablo 2 3 is a poor comparison to the last one. I'll never buy a Blizzard game again."


I don't remember any of that. The only complaint I had was all the hacking--which was a problem with Diablo 1 as well, and the reason I never even played D1 multiplayer. Once they locked that down, I had a blast online with D2.

This is almost objectively a worse game, and the reasons are self-evident and boil down to Blizzard viewing their customers as "cash crop" without also viewing them as "fellow computer game enthusiasts".
 
2012-07-12 06:32:57 PM

Scruffinator: Ecliptic: INCLUDING when you play a NEW difficulty for the first time is just farking stupid. Nothing like killing the first big boss in Act 1 nightmare and he drops a blue, some gold, and 3 whites. GREAT.

FWIW I saw a blizzard post on the forums a week or two ago responding to this. Basically one of the devs felt like it was a good idea at the time, and was alone on that. Since then (s)he's come around, and it's probably going to change(Guaranteed rare/+class rare on first time boss kills per difficulty). However, IMO, it's pretty far down the list of things I'd like to see changed.

I put about 250 hours into the game, which is well worth the 60 bucks. But the steam summer sale is just...well, let's just say it's a good thing I work more in the summer.


But . . . GAMES!

/just finished Cave Story+
//will be playing again at least twice
///feel like I owe the developers more money
 
2012-07-12 06:44:24 PM

Dimensio: mokinokaro: The game wasn't rushed. The problem is that they had the idea of the real money auction house get rich scheme and built the game around it without considering the consequences.

The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Blizzard were too focused on the money they could make from the game to develop a proper game.

Blizzard's direction of Diablo 3 is part of a trend that I have observed in many recent games, even quality products.

Originally, and for many years, each individual video game was a self-contained and standalone product. Computer gaming allowed for production of "expansions" (as was seen with the first and second Diablo games, and was also seen with Morrowind, Baldur's Gate, Baldur's Gate II and many others) but the most successful and well-regarded expansions were those that added a substantial quantity of new content such as additional areas to explore and new side-stories. They were not complete games in themselves, but they were still a substantial addition to the original game to justify paying their cost.

The new, emerging, model is one of microtransactions for feature additions. In some cases, these features are purely cosmetic, with no affect on gameplay, while the more substantial features serve only to add a few new abilities or in-game items (several purchasable downloadable content packs for Mass Effect 2 added only new firearms for a player to select, offering no new missions or characters).

This trend has been rather apparent, but I had not been aware at how substantially it had changed game development philosophy -- that is, that it has fundamentally altered how games are designed from inception, rather than provided additional options to players -- until I read a gaming article headline that read "Blizzard: Diablo 3's 'item hunt' endgame isn't sustainable".

Diablo 2 required no "sustainable endgame". The revenue for Diablo 2 was generated upon purchase of the game and, later, upon purchase of the expansion pack. After those two transactions, Blizzard received no additional revenue from the individual player; the entire development philosophy of the game involved creating a viable, entertaining product worthy of purchase and of recommendation to friends. The aforementioned headline stated effectively that the development philosophy of Diablo 3 was the creation of a viable and ongoing revenue stream. Consequently, factors not directly contributing to the continuation of that revenue stream -- such as story and atmosphere -- would become secondary (at best) concerns.

I did not purchase Diablo 3 upon release due to other interests at the time. Since realising this change in development philosophy, I have resolved not to purchase the game at all, as because I prefer a game to be a single product in and of itself, I am not the targeted audience for Diablo 3.

Instead, I have spent previous weeks playing the old SSI "Gold Box" role-playing games through DosBox, because I am a sad and pathetic loser.


You can blame the head of Activision for the "ongoing revenue stream" bit. He's the one that decided that one-shot games were dead, and that all games should continually bring in money.

/He killed the Guitar Hero series as well
 
2012-07-12 06:49:03 PM

Dimensio: Instead, I have spent previous weeks playing the old SSI "Gold Box" role-playing games through DosBox, because I am a sad and pathetic loser.


So, on balance, you'd rather be in Yulash?

/dahh-dah-dahhh--DAHDAHDAHHHHHHH! Dah-dah-dah-dahh-dah-dahhh-DAHDAHDAHHHHHHH!
 
2012-07-12 06:49:40 PM
(Just realized that those DAH!s were from the C64 version. No idea what the DOS version sounds like.)
 
2012-07-12 06:53:09 PM

blahpers: But . . . GAMES!


I need to go outside occasionally. Everything I just bought on Steam...that wouldn't happen if I didn't have to go to work.
 
2012-07-12 07:40:39 PM

Masso: So sad, D2 destroyed my college life and D3 for a long time was my most anticipated game on the PC, but the bad news just keep coming (online DRM, auction house) that totally killed my interest in the game. Still holding out until they get cheaper or offline become available.

My coworker made $120 on its real world money auction, His friend made over $400. Now he said he couldn't sell shiat because of the deflation and no one is buying anything (I should have jumped in when it launched, would have paid for the game cost it self)


Can't you only spend any money you earn on the RMAH on other Bliz product, or is it that they take a 30% cut?
 
2012-07-12 08:44:01 PM
Lots of people essentially saying that they aren't having fun playing it.

Reminds me of Master of Orion III, with entire chat forums dedicated to telling people how the game could be enjoyable.

/They lied.
 
2012-07-12 09:13:22 PM

alwaysjaded: Those stalwarts who have chosen to stay, trapped in my Devilish Hamster Wheel of Doom and cursed to wander the Malignant Slot Machine of Rmah, do so in the vain hope that "things will get better."

Thanks subby. The line above describes a few of my friends and I just sent them the link. I was laughing hard.


Unfortunately, that's the best description I could imagine for the work environment at my current job.
 
2012-07-12 09:16:32 PM

Dimensio: I have spent previous weeks playing the old SSI "Gold Box" role-playing games through DosBox, because I am a sad and pathetic loser.


I am starting up Dark Sun Shattered Lands again and I'm not a loser. That game is fun as shiat, whatever
 
2012-07-12 09:21:16 PM
I'm gonna be that asshole who just throws in their comment without reafing the entire thread, but here are some of the issues I have with D3.

1. You have a ton of freedom to customize your character, but once you hit a certain difficulty, you have to settle on one of a few cookie-cutter builds. If only certain things work, then prune your skill tree.

2. Elites and bosses shouldn't drop items that are unequipable by your characters. I played through Act 2 on nightmare, and only 1 special drop could even be equipped.

3. They're using the MMORPG philosophy of grinding and farming for an offline game. That does not make sense.
 
2012-07-12 09:24:30 PM

Heron: Can't you only spend any money you earn on the RMAH on other Bliz product, or is it that they take a 30% cut?


There are a few different things at play. Yes money can be taken out of the system BUT you need a phone with SMS Auth for what they say is an additional added layer of security. Not just any phone, they refuse to allow SMS auth for prepaid phones so you need a phone with an actual contract and you will have to link a paypal acct to your bnet acct. Those of us with prepaid phones can still sell on the RMAH but can only keep the money in our bnet account.

When you sell items for actual money blizz will take a transaction fee for the auction itself. If the item is gear, then it is a flat $1 fee for the transaction. On top of that when the money is transferred to paypal, they will take an additional 15%.

For commodities, they will take 15% for the transaction and another 15% to transfer the money to paypal.

If you decide to sell the item with the money going to your bnet account balance then they will only take the intial transaction fee. The $1 or 15% depending on the transaction type.

Money that is already in your bnet acct can't be cashed out to paypal without going through the hassle of setting up an auction with a trusted friend and buying out and then cashing out via their paypal.

born_yesterday: Lots of people essentially saying that they aren't having fun playing it.


That's because Jay Wilson knows what we think fun is.
 
2012-07-12 09:37:09 PM

AdamK: Corporate Self: Once Blizzard sold out to Activision, it was over. Other "vision driven" company becomes more fodder for non-producing corporate parasites.

Activision doesn't own Blizzard, Vivendi owns both


LOL WUT?
 
2012-07-12 09:51:03 PM
I suspect any game that makes people log-in to play to prove they aren't pirates will make people kvetch and moan like bitter old women for months to come.
 
2012-07-12 10:40:58 PM

poisonedpawn78: they are pissed because there is no item goal at all for them to work towards. You cant get your shako and enigma and occy. you cant get your tal rasha set and do the hardest difficulty.


So you're saying people are pissed because there is no cookie cutter build and gear set for endgame? Because that was one of the most exciting things about Diablo 2 - the teeming multitudes of identical characters with identical skills and identical gear. Not.

I like the Diablo 3 way - that way at least we have variety.
 
2012-07-13 12:21:32 AM
I would have been happier if they took Diablo 2 and did the following:

Add:
5 new acts
30 new runewords
2-3 new classes
Resolution support beyond 800x600

That would have been a much better Diablo 3 than the crap that they released and call Diablo 3.
 
2012-07-13 12:35:29 AM
The rational, business side of me wants to say "What? 100-200 hours of entertainment for $60 isn't enough for you jack offs?"

But the side of me that remembers how MF'in epic Baldur's Gate 2, Ultima Online, Morrowind, Vanilla WoW and TBC were knows that 200 hours is NOTHING to a real gamer.

And before you go ripping on nerds and gamer who spend massive quantities of time on games, ask yourself, what do you do that so much more fun? I've been to every continent. Climbed Mt. Whitney and McKinley. Scuba dived in Hawaii and the Caribbean. Scared away bears by yelling obscenities while pounding pans together resulting in congratulatory MFF threesomes with women treating you like a gawd damn hero. And, wildest of all, I teach kindergarten.

Nothing really compares to being drawn into a real fantastic, interactive narrative that seems endless. Except maybe sharing it with someone else.

/first time I got stoned in my wild years was on the top of Whitney with 75lbs in the pack. Saying "no" is for pansies.
 
2012-07-13 12:43:49 AM

matt_in_stl: I would have been happier if they took Diablo 2 and did the following:

Add:
5 new acts
30 new runewords
2-3 new classes
Resolution support beyond 800x600

That would have been a much better Diablo 3 than the crap that they released and call Diablo 3.


THIS!!!!!
 
2012-07-13 02:56:50 AM
Blizzard has failed its fans in that it now sells a fraction of a game at a time. Did diablo 1 need an xpac? No it was a great game by itself. It felt whole. So did Starcraft. Brood war felt like a bonus. Even Warcraft 3 was a great game. Frozen throne wasn't necessary, but was neat that it added some new stuff. But it didn't FEEL like it was missing anything to begin with.
 
2012-07-13 08:19:58 AM

Pogrom: poisonedpawn78: they are pissed because there is no item goal at all for them to work towards. You cant get your shako and enigma and occy. you cant get your tal rasha set and do the hardest difficulty.

So you're saying people are pissed because there is no cookie cutter build and gear set for endgame? Because that was one of the most exciting things about Diablo 2 - the teeming multitudes of identical characters with identical skills and identical gear. Not.

I like the Diablo 3 way - that way at least we have variety.



I never said that at all. Thats crap you made up in your own head. What I am saying is there is no Eureka ive found it moment in the game. there is no point at which you actually FEEL like you just found something valueable. A legendary drops and your like great. another POS that i get to disenchant or sell for a few repair bills to idiots who havent figured out yet that yellows are better than legendaries. There is nothing keeping you going beyond finding another yellow with the same stats and 5 more dex on it. thats not enough to get people excited. When you farm for 250 hours over the course of a few weeks people expect a eureka moment to make it FEEL like it was worth it.
 
2012-07-13 11:18:22 AM

poisonedpawn78: I never said that at all. Thats crap you made up in your own head. What I am saying is there is no Eureka ive found it moment in the game. there is no point at which you actually FEEL like you just found something valueable. A legendary drops and your like great. another POS that i get to disenchant or sell for a few repair bills to idiots who havent figured out yet that yellows are better than legendaries. There is nothing keeping you going beyond finding another yellow with the same stats and 5 more dex on it. thats not enough to get people excited. When you farm for 250 hours over the course of a few weeks people expect a eureka moment to make it FEEL like it was worth it.


That is essentially the same thing that happened in D2. Not really the repair bills or legendaries (substitute set items), but you just got this multitude of garbage you could do nothing with, because gold was worthless aside from gambling and there was no DEing. When you got a pity green or yellow, you identify it only to find out it was garbage not worth holding onto except for maybe an alt character. You farm Mephisto for days on end (and only Mephisto, because he's the fastest to get to and enemies were just inconveniences) and when he drops a SoJ or something, the market is already incredibly saturated with all manner of better itemized gear and you can maybe trade up with someone stupid or kind. There was no point in D2 where things just became "worth it" in the endgame. People are just far too blinded by nostalgia to realize D3 is D2, except more forgiving during the vast majority of the time when you're getting nothing to show for your efforts.
 
2012-07-13 11:30:31 AM

UrCa: poisonedpawn78: I never said that at all. Thats crap you made up in your own head. What I am saying is there is no Eureka ive found it moment in the game. there is no point at which you actually FEEL like you just found something valueable. A legendary drops and your like great. another POS that i get to disenchant or sell for a few repair bills to idiots who havent figured out yet that yellows are better than legendaries. There is nothing keeping you going beyond finding another yellow with the same stats and 5 more dex on it. thats not enough to get people excited. When you farm for 250 hours over the course of a few weeks people expect a eureka moment to make it FEEL like it was worth it.

That is essentially the same thing that happened in D2. Not really the repair bills or legendaries (substitute set items), but you just got this multitude of garbage you could do nothing with, because gold was worthless aside from gambling and there was no DEing. When you got a pity green or yellow, you identify it only to find out it was garbage not worth holding onto except for maybe an alt character. You farm Mephisto for days on end (and only Mephisto, because he's the fastest to get to and enemies were just inconveniences) and when he drops a SoJ or something, the market is already incredibly saturated with all manner of better itemized gear and you can maybe trade up with someone stupid or kind. There was no point in D2 where things just became "worth it" in the endgame. People are just far too blinded by nostalgia to realize D3 is D2, except more forgiving during the vast majority of the time when you're getting nothing to show for your efforts.


Well put.
 
2012-07-13 11:53:13 AM

UrCa: poisonedpawn78: I never said that at all. Thats crap you made up in your own head. What I am saying is there is no Eureka ive found it moment in the game. there is no point at which you actually FEEL like you just found something valueable. A legendary drops and your like great. another POS that i get to disenchant or sell for a few repair bills to idiots who havent figured out yet that yellows are better than legendaries. There is nothing keeping you going beyond finding another yellow with the same stats and 5 more dex on it. thats not enough to get people excited. When you farm for 250 hours over the course of a few weeks people expect a eureka moment to make it FEEL like it was worth it.

That is essentially the same thing that happened in D2. Not really the repair bills or legendaries (substitute set items), but you just got this multitude of garbage you could do nothing with, because gold was worthless aside from gambling and there was no DEing. When you got a pity green or yellow, you identify it only to find out it was garbage not worth holding onto except for maybe an alt character. You farm Mephisto for days on end (and only Mephisto, because he's the fastest to get to and enemies were just inconveniences) and when he drops a SoJ or something, the market is already incredibly saturated with all manner of better itemized gear and you can maybe trade up with someone stupid or kind. There was no point in D2 where things just became "worth it" in the endgame. People are just far too blinded by nostalgia to realize D3 is D2, except more forgiving during the vast majority of the time when you're getting nothing to show for your efforts.


The major difference lies on the way up too. leveling you could easily find set and legendaries to use while leveling. you cant do that in D3. Hell i loaded up D2 the other day, played for 4 hours and found 1 legendary and 2 set items.

The fact is that the game had a much better loot distribution so that the loot dropped while it was useful than d3 does. Ontop of that perhaps the idea of trading items is part of the problem. nobody really trades, they just sell in d3. And because everyone can post an item for 36 hours, you can always find what you want. so you never get that one guy who is willing to give you more for the item he requires.

Either way D2 is a much better game. If you dont believe than then you need to give your head a shake because over 65% of 7 million people believe so in the first month of playing d3...
 
2012-07-13 12:54:50 PM

Kyro: I actually thought that was an improvement. In Diablo 1 your options for the Butcher were:
A. Open the door, die.
B. Trap him behind a wall, shoot with spells/arrows until dead.



C. Kite him around the enclosure for 10 minutes.
 
2012-07-13 01:18:40 PM

maq0r: Here's why I say FU to Blizzard:

Starcraft 2 was out TWO years ago and still retails for 59.99$? Are you SERIOUS?

You guys should ask Valve/Steam for pointers on how to actually keep selling after the shelf life of a game is "over".


Valve is the only video game developer left that worth a Damn. Even they got carried away with in game hat shops, but I can forgive them...once.

Blizzard is a shadow of its former self.
 
2012-07-13 01:55:56 PM

poisonedpawn78: The major difference lies on the way up too. leveling you could easily find set and legendaries to use while leveling. you cant do that in D3. Hell i loaded up D2 the other day, played for 4 hours and found 1 legendary and 2 set items.

The fact is that the game had a much better loot distribution so that the loot dropped while it was useful than d3 does. Ontop of that perhaps the idea of trading items is part of the problem. nobody really trades, they just sell in d3. And because everyone can post an item for 36 hours, you can always find what you want. so you never get that one guy who is willing to give you more for the item he requires.

Either way D2 is a much better game. If you dont believe than then you need to give your head a shake because over 65% of 7 million people believe so in the first month of playing d3...

So because your gear is arbitrarily green or orange while leveling up matters why exactly? Because of some insignificant set bonus that's not worth holding onto when you find a piece that would break the set? Loot is loot, regardless of color, and having an issue that it's not a special color is nitpicking at best.

Loot distribution is hit or miss. While I admit you do get stupid things like daibo with demon hunter skill affixes, the loot has never been to big an issue for me. As I play with friends, if I didn't get something that I could use from a boss or rare kill, my friends and I always immediately linked for each other to see if anyone wanted it, and that's how I've played all the way up to inferno, where I opted to buy a weapon (for 15,000g, I might add) that boosted my DPS enough to get started. The only use for gold for me in the really early game was to get into the secret level (in which I found more upgrades, go figure).

And is it not better and more convenient to use the AH rather than trading? In trading, you have to first find someone with something you want, make sure they're not undercutting you, make sure they're not planning to scam you, then finally trade. With the AH, you search, find something you like within the fields you've specified, then buy your item, no muss, no fuss. You paid what you felt the item was worth, they got what they felt their item was worth or vice versa if you're the seller.

Finally, IDGAF what 4.55m people think (We all know 99% of statistics are pulled from thin air, btw). I've played my game for 200+ hours, which for 60 bucks is absolutely not a bad deal. I felt it improved upon D2 in the segments that mattered and would gladly pay again.
 
2012-07-13 03:19:49 PM

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


It may have something to do with Blizzard's history of implementing changes with no thought or testing.
 
2012-07-13 03:25:33 PM

Cubicle Jockey: It has been a wierd couple of years for some big name studios.

-Blizzard has made substantial mistakes with D3 and Cataclysm.
-Bioware has annoyed their fans with DA2, SWTOR and the ME3 ending.
-Square-Enix's FFXIII was just terrible, and they have basically had to apologize to their fan base for FFXIV and promise a NGE-like revamp.

Why are three of the biggest studios making terrible design decisions at the same time?


Because they decided to cater to casuals, and casuals are now playing games on cell phones and tablets. They have no idea how to address these markets and they anally raped their real customers by focusing on casuals to begin with.

I want to play WoW so badly... but I know the game is trash now. Someone please make a good MMO and take my money? PLEASE?

/Waiting for Elder Scrolls Online
 
2012-07-13 04:42:46 PM

Bullseyed: I want to play WoW so badly... but I know the game is trash now. Someone please make a good MMO and take my money? PLEASE?

/Waiting for Elder Scrolls Online


I have high hopes for Elder Scrolls Online but low expectations. In ZeniMax Online's website it makes them seem like they are an established developer for MMOG's. They have staff that have worked on many different games but this is their first title working as a team. Not only that, Bethesda has very little say on the development of this title, they are just publishing it, so it's not going to have the same feel as any of the other TES titles. One major thing that irks me with it, it's supposed to be PVP but you aren't going to be able to explore areas that aren't part of your faction. WTF, no open world pvp in a pvp mmo?
 
2012-07-13 08:23:54 PM

Bullseyed: Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?

It may have something to do with Blizzard's history of implementing changes with no thought or testing.


Blizzard's annual profits surpass those of many nations' GDPs. Blizzard does testing. They just don't give a shiat about anal fanboys who nerdrage over stupid shiat. They appeal to the masses, and it is one hell of a business model.
 
Displayed 165 of 165 comments

View Voting Results: Smartest and Funniest


This thread is archived, and closed to new comments.

Continue Farking
Submit a Link »






Report