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(Amazon)   Not even death can save you from this Amazon review of Diablo 3   (amazon.com) divider line 165
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13165 clicks; posted to Geek » on 12 Jul 2012 at 11:50 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-07-12 10:28:47 AM  
Epic review is epic.
 
2012-07-12 10:35:19 AM  
Now we need a response from Tyrael
 
2012-07-12 10:47:34 AM  
Those stalwarts who have chosen to stay, trapped in my Devilish Hamster Wheel of Doom and cursed to wander the Malignant Slot Machine of Rmah, do so in the vain hope that "things will get better."

Thanks subby. The line above describes a few of my friends and I just sent them the link. I was laughing hard.
 
2012-07-12 11:33:06 AM  
Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?
 
2012-07-12 11:52:28 AM  

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


Both!
 
2012-07-12 11:53:16 AM  
It is funny because it is true...oh wait. I made myself sad.

/Torchlight II soon? Please?
 
2012-07-12 12:00:20 PM  
Lagmodan = win
 
2012-07-12 12:02:54 PM  
Oh, and if anyone's having problems with the screen blanking out every once in a while, turn the FPS setting down to 60 (it's probably like 150 or something). I finally did this last weekend and it has eliminated the intermittent blank screening.
 
2012-07-12 12:03:02 PM  
The Diablo 3 boycott is still going strong. Zero temptation until they come out with an offline patch, so yeah likely no temptation ever.

When is Torchlight 2, Path of Exile, and... that other one (I can't remember the name) finally going to get here? I ended up reinstalling Sacred 2 while I waited.
 
2012-07-12 12:03:43 PM  
Wow - I despise much about modern blizzard, and refuse to buy Diablo III, regardless of how much I'd like to play it with several friends who own and play it -- and even in spite of that, I'm still shocked to see it with a 2-star average on amazon. I mean, wow, I knew there was a lot of kickback, and I knew amazon reviews have always been a good means of expressing righteous consumer rage, but usually the fanboys will outweigh them after a week or two.

Maybe blizz will listen now?


LOL yeah right.
 
2012-07-12 12:05:49 PM  
Was anyone smart enough to install it on it's own Bizzard account so they could sell it after they were done? If not, let me know when It's half price.

Everyone I know had it installed to their WOW account.
 
2012-07-12 12:06:14 PM  
Of course I read this review in Diablo's raspy voice.

Also:

Leah, you're a biatch

and

Cydaea, you're hot. Call me.

/dumbmitter
 
2012-07-12 12:06:27 PM  

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.
 
2012-07-12 12:12:00 PM  
I was epically underwhelmed by Diablo 3. You'd think after 10 years they could improve on what made Diablo 2 so fun, and they just flat-out didn't. My wife was excited too, but her 3 year old laptop can't run it, and Blizzard has thus far refused to refund our money when we went to return it.
 
2012-07-12 12:12:37 PM  

Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes.


Y'know.. I played Diablo 1 when it was the sh*t. I salivated at Diablo 2 for years while it was in development. And I recall the exact same tone of derision being used on Diablo 2 in its first few months.

"I can't believe they removed LAN mode offline mode!"
"They nerfed my corpse explosion whirlwind frozen orb auction house item!"
"Diablo 2 3 is a poor comparison to the last one. I'll never buy a Blizzard game again."
 
2012-07-12 12:13:07 PM  
Here's why I say FU to Blizzard:

Starcraft 2 was out TWO years ago and still retails for 59.99$? Are you SERIOUS?

You guys should ask Valve/Steam for pointers on how to actually keep selling after the shelf life of a game is "over".
 
2012-07-12 12:13:54 PM  

Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.


Yep, rushed out after only 10 years of development. Sadly, I think you're right. I think the folks at Blizzard are Elves (or Vulcans).
 
2012-07-12 12:19:36 PM  

Kyro: Y'know.. I played Diablo 1 when it was the sh*t. I salivated at Diablo 2 for years while it was in development. And I recall the exact same tone of derision being used on Diablo 2 in its first few months.

"I can't believe they removed LAN mode offline mode!"
"They nerfed my corpse explosion whirlwind frozen orb auction house item!"
"Diablo 2 3 is a poor comparison to the last one. I'll never buy a Blizzard game again."


The more things change, the more they stay the same huh?

Most of my complains revolve around the auction house. The game seems to dependent on it, to the point where some of the higher difficulties are stupid impossible unless you drop a mint on the AH. Crafting doesn't really fill that gap.

Oh the fight with the Butcher. He was my favorite fight in the 1st Diablo and they freakin' ruined him. All WWE style in some oven arena? What the hell?!

/Anyways
 
2012-07-12 12:20:17 PM  
The game wasn't rushed. The problem is that they had the idea of the real money auction house get rich scheme and built the game around it without considering the consequences.

The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Blizzard were too focused on the money they could make from the game to develop a proper game.
 
2012-07-12 12:20:36 PM  
 
2012-07-12 12:22:02 PM  

Sarsin: Oh the fight with the Butcher. He was my favorite fight in the 1st Diablo and they freakin' ruined him. All WWE style in some oven arena? What the hell?!


I actually thought that was an improvement. In Diablo 1 your options for the Butcher were:
A. Open the door, die.
B. Trap him behind a wall, shoot with spells/arrows until dead.

Honestly my only real issue is that Act 4 seemed a little hollow, and Diablo himself wasn't as intimidating as Diablo 2.
 
2012-07-12 12:22:10 PM  

ajgeek: Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.

Yep, rushed out after only 10 years of development. Sadly, I think you're right. I think the folks at Blizzard are Elves (or Vulcans).


If you think this POS was actually under development for 10 years, I have a bridge in Brooklyn to sell you. They likely threw it together in the past year or so, when the Activision execs looked at their assets and saw a popular, fondly-remembered franchise they hadn't exploited to death yet.
 
2012-07-12 12:22:37 PM  
Actually I've left D3 by the wayside and reinstalled D2. I've been enjoying playing D2 lately. D2 had so much more depth, not to mention some excellent mods. It's clearly the superior game of the two.
 
2012-07-12 12:23:59 PM  
It has been a wierd couple of years for some big name studios.

-Blizzard has made substantial mistakes with D3 and Cataclysm.
-Bioware has annoyed their fans with DA2, SWTOR and the ME3 ending.
-Square-Enix's FFXIII was just terrible, and they have basically had to apologize to their fan base for FFXIV and promise a NGE-like revamp.

Why are three of the biggest studios making terrible design decisions at the same time?
 
2012-07-12 12:24:50 PM  
Lvl 60 monk on Inferno. I cant solo past the skeleton king without spending INSANE amounts of gold, or real money, on gear from the AH's.

It's like a drug I need. Yes, some sort of a drug analogy is what this is. Blizzard is the manufacturer. It's dirty all around.
 
2012-07-12 12:25:42 PM  

zarberg: I was epically underwhelmed by Diablo 3. You'd think after 10 years they could improve on what made Diablo 2 so fun, and they just flat-out didn't. My wife was excited too, but her 3 year old laptop can't run it, and Blizzard has thus far refused to refund our money when we went to return it.


Do a back charge on the CC....I was playing "the queue is full so we will disconnect you" game with their phone system for a week...when I finally got through they said the refund offer had expired. So I called the CC company and got my money back. The CC company will ask you questions and send you a form to explain why you want a back charge done. Well worth the 60$ you get back.
 
2012-07-12 12:26:37 PM  

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?



Honestly I think it's a combination of

1) People that didn't like what they were hearing with each announcement but lacked the willpower to simply not buy the game. They found their concerns were more than well founded and they vented in their review. They played to level 60 to at least get some semblance of getting their money's worth out of the game.

2) People that didn't like what they were hearing with each announcement and didn't buy the game. Their review is just them venting about the direction the game took. They "played" to level 60 to head off the first argument you'd expect... you just didn't play the game long enough to know, etc.

From everything I've heard it sounds as if the devs goal was to develop an auction house to create transactions for blizzard and the game was an afterthought. I feel there's some truth to the whole conspiracy theory that they throttle the drops to increase RMAH traffic and that they'll just nerf the stat that everyone is interested and substitute it for another all in an effort to create more RMAH traffic. In D2 they saw an auction house and wanted a slice of the pie. The D2 auction house was a natural result of a popular, fun game, it came about more organically. With D3 they started with the auction house and went from there. In short they forgot that they have to make a good game in their quest for more and more money.

/didn't vote on the game on amazon
 
2012-07-12 12:31:50 PM  
Oh, wow. Win.
 
2012-07-12 12:32:01 PM  

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


TO be fair, sometimes you keep playing, hoping that you will reach that magic threshold that suddenly makes the game playable, hoping that this is another one of those games where it starts out annoyingly tough. As for doing it for "several" characters, my guess would be that maybe they were also trying to figure out 'which' character was the magic one.

Either way, I'm glad I didn't jump on this P.O.S., I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.
 
2012-07-12 12:33:04 PM  

mokinokaro: The game wasn't rushed. The problem is that they had the idea of the real money auction house get rich scheme and built the game around it without considering the consequences.

The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Blizzard were too focused on the money they could make from the game to develop a proper game.


This.

Game was fun...until I realized item drops are useless. The whole excitement of seeing that rare drop was gone, since you'd just end up selling everything and buying something far more useful on the AH. D3 was the first game purchase I've actually regretted in a long time.

Here's hoping Torchlight 2 is awesome.
 
2012-07-12 12:33:28 PM  

HeartBurnKid: If you think this POS was actually under development for 10 years


Actually, you're half-right. It was under development for 10 years and was originally intended to be a MMO, but the completely scrapped 2 builds of the game. And some key personnel left the development team a few months before launch. No Pvp (Not that I care, I'm more of a PvE'er), a half-assed AH, and a game that has mini-raid bosses and generic loot drops (Wizards using crossbows !?!?!?!), crappy crafting and a stale end game makes this game a disappointment.
Also, having spambots flooding the chat channels is inexcusable.

I'd would spend $60 on an updated version of diablo 2 with some features of Diablo 3 added (such as shared stash, No more Tp's, Id's or keys needed, no more dupes, bots..etc.)
 
2012-07-12 12:36:46 PM  
Given the anticipation for D3, the nostalgia involved, and the extent to which a lot of people don't like Blizzard, I can't say I'm surprised by the negative response.

However, I'm surprised at anyone who wasn't expecting D3 to be EXACTLY this. It's Diablo. You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else. I will say the Auction House messes up the worth of farming drops a little, but whatever. I still find some good drops.
 
2012-07-12 12:37:02 PM  

Kyro: Y'know.. I played Diablo 1 when it was the sh*t. I salivated at Diablo 2 for years while it was in development. And I recall the exact same tone of derision being used on Diablo 2 in its first few months.

"I can't believe they removed LAN mode offline mode!"
"They nerfed my corpse explosion whirlwind frozen orb auction house item!"
"Diablo 2 3 is a poor comparison to the last one. I'll never buy a Blizzard game again."



I don't remember much of that. I'm sure people had issues playing online for the first month or so but Diablo 2 did have an offline mode. I still play D2 over LAN.

Yeah, they constantly tweaked things with each patch. That was another thing that was great about offline mode (and mods). Don't like their new patch? You don't have to play it, you can stay offline at whatever patch level (or again mod) you want to use.

Can't really speak to how well received D2 was by the ultra D1 fanboys at the onset. I played D1 and the instant I first played D2 I was blown away. I mean just the ability to run alone... which I hear they removed from D3 ;)
 
2012-07-12 12:37:38 PM  

Kyro: Huh.. lot of 1-star reviews from people that spent enough time on it to max out several characters.

Is there a subculture of masochists in the gaming community, or are these people just impossible to please?


I have not rated it on any site but I maxed out a char in each class and farmed for a little while before I just flat out quit.

It is a loot game but the problem is the random number generator they use to decide stats on an item. Who the fark wants a wizard only hat that has a skill bonus for rogue only, etc. Stats on end game gear can still roll on par with low lv gear. The whole stat gen system would need to be revamped for me to even attempt it again. I farmed 4 mil worth of gold by vendoring my rares that generated shiat stats. None of that gold was acquired through items sold on the gold AH because it was all pure garbage. You have to invest an absurd amount of time to see any return in acquired gear if you are lucky enough to roll anything semi decent.

.
 
2012-07-12 12:38:35 PM  

HeartBurnKid: ajgeek: Slaves2Darkness: Nahh, they wanted Diablo 3 to be a lot more like Diablo 2 then World of Warcraft, but got Diablo World of Retarded mistakes. Seriously it sounds like this game was rushed out the door before it was finished and was trying to be World of Money Suck light.

Yep, rushed out after only 10 years of development. Sadly, I think you're right. I think the folks at Blizzard are Elves (or Vulcans).

If you think this POS was actually under development for 10 years, I have a bridge in Brooklyn to sell you. They likely threw it together in the past year or so, when the Activision execs looked at their assets and saw a popular, fondly-remembered franchise they hadn't exploited to death yet.


While that is a little cynical, it isn't too far off. Diablo 3 as we know it hasn't been under development but a couple of those 10 years. You can find screenshots of what the original D3 was going to look like before Blizzard scrapped it and started over. I'd go find the sources, but I'm lazy and sick. Anyway, the goofy mashup of Diablo and WoW was also due to them being unable to decide what direction to take it, with some early versions being purely MMO oriented. Anyway, the game as we see it is mostly only a few years old.

I paid the 60 bucks, and enjoyed the game. I waited 2 weeks after release and avoided most of the server errors. I can say that it is not a $60 game and I have a mild regret in paying that much for it, but it was still fun. If they had priced it at $30 or $40 then I'd say that is a better measure of its value. Torchlight 2 cannot come out soon enough.
 
2012-07-12 12:39:33 PM  

Codworth Littlepants: Lvl 60 monk on Inferno. I cant solo past the skeleton king without spending INSANE amounts of gold, or real money, on gear from the AH's.

It's like a drug I need. Yes, some sort of a drug analogy is what this is. Blizzard is the manufacturer. It's dirty all around.


Really? My friend's monk does great in Act 1, although he's got some hand-me-downs from a Wizard that's further along. My Wizard can handle Act 1 pretty well, but Act 2's been brutal.

You should be able to find decent Auction House gear for 20-30k a piece. Get stuff with boosts to all resistances (and dex and vit and etc.) Shouldn't be too much gold.
 
2012-07-12 12:40:42 PM  

jbtilley: From everything I've heard it sounds as if the devs goal was to develop an auction house to create transactions for blizzard and the game was an afterthought. I feel there's some truth to the whole conspiracy theory that they throttle the drops to increase RMAH traffic and that they'll just nerf the stat that everyone is interested and substitute it for another all in an effort to create more RMAH traffic.


I have to roll my eyes at things like this. Blizzard's one of the flagship developers who, to date, have yet to publish a failure and have zero intention to lose their success record. While I have no doubt that they've had dozens of hours of discussions to monetize elements of the game that were previously not profitable, the idea that they sat around and agreed "Let's just slap something together and milk them for all they're worth" is absurd. More important to Blizzard is going to be their long term strategy - which does not include pissing off a loyal fanbase. They made the game for their target audience, and slipped in extra sources of revenue where they could get away with it.

This widely-accepted conspiracy theory that they have nothing but disdain for their customers and are just looking for a money sink is willful ignorance. I can completely understand if somebody just didn't enjoy the game, or took exception to the lack of an offline mode. But to insist that they care only about their short-term payoff and not the life of the product makes no sense from a business, developer or common sense point of view.

And you deserve a smack of you rant about the RMAH, but have made purchases on TF2's hat/weapon store.
 
2012-07-12 12:42:11 PM  

mokinokaro: The game wasn't rushed. The problem is that they had the idea of the real money auction house get rich scheme and built the game around it without considering the consequences.

The entire loot system (the main point of this genre) is completely fubar'ed and I swear they did it to push people towards giving them more money. They streamlined the skill system and classes to emphasize the gear more without properly designing the drop system.

Blizzard were too focused on the money they could make from the game to develop a proper game.


Blizzard's direction of Diablo 3 is part of a trend that I have observed in many recent games, even quality products.

Originally, and for many years, each individual video game was a self-contained and standalone product. Computer gaming allowed for production of "expansions" (as was seen with the first and second Diablo games, and was also seen with Morrowind, Baldur's Gate, Baldur's Gate II and many others) but the most successful and well-regarded expansions were those that added a substantial quantity of new content such as additional areas to explore and new side-stories. They were not complete games in themselves, but they were still a substantial addition to the original game to justify paying their cost.

The new, emerging, model is one of microtransactions for feature additions. In some cases, these features are purely cosmetic, with no affect on gameplay, while the more substantial features serve only to add a few new abilities or in-game items (several purchasable downloadable content packs for Mass Effect 2 added only new firearms for a player to select, offering no new missions or characters).

This trend has been rather apparent, but I had not been aware at how substantially it had changed game development philosophy -- that is, that it has fundamentally altered how games are designed from inception, rather than provided additional options to players -- until I read a gaming article headline that read "Blizzard: Diablo 3's 'item hunt' endgame isn't sustainable".

Diablo 2 required no "sustainable endgame". The revenue for Diablo 2 was generated upon purchase of the game and, later, upon purchase of the expansion pack. After those two transactions, Blizzard received no additional revenue from the individual player; the entire development philosophy of the game involved creating a viable, entertaining product worthy of purchase and of recommendation to friends. The aforementioned headline stated effectively that the development philosophy of Diablo 3 was the creation of a viable and ongoing revenue stream. Consequently, factors not directly contributing to the continuation of that revenue stream -- such as story and atmosphere -- would become secondary (at best) concerns.

I did not purchase Diablo 3 upon release due to other interests at the time. Since realising this change in development philosophy, I have resolved not to purchase the game at all, as because I prefer a game to be a single product in and of itself, I am not the targeted audience for Diablo 3.

Instead, I have spent previous weeks playing the old SSI "Gold Box" role-playing games through DosBox, because I am a sad and pathetic loser.
 
2012-07-12 12:42:45 PM  

Dafatone: Given the anticipation for D3, the nostalgia involved, and the extent to which a lot of people don't like Blizzard, I can't say I'm surprised by the negative response.

However, I'm surprised at anyone who wasn't expecting D3 to be EXACTLY this. It's Diablo. You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else. I will say the Auction House messes up the worth of farming drops a little, but whatever. I still find some good drops.


the fact that epic and set items are far inferior to regular old yellows should tell you that there is in fact a LOT wrong with the itemization and why people are upset. They arent pissed because they would have to farm for a long time. they are pissed because there is no item goal at all for them to work towards. You cant get your shako and enigma and occy. you cant get your tal rasha set and do the hardest difficulty.

The fact is they redid the itemization of the yellows in beta about a month or less before release and they didnt get around to the set and legendary items. They SHOULD have pushed it back a few weeks and got this done so that the people had item goals to obtain that actually meant something.


Ontop of that the drop rates are SIGNIFICANTLY lowered compared to D2 because of the RMAH and artificial value that they are trying to maintain.
 
2012-07-12 12:44:33 PM  

Cubicle Jockey: It has been a wierd couple of years for some big name studios.

-Blizzard has made substantial mistakes with D3 and Cataclysm.
-Bioware has annoyed their fans with DA2, SWTOR and the ME3 ending.
-Square-Enix's FFXIII was just terrible, and they have basically had to apologize to their fan base for FFXIV and promise a NGE-like revamp.

Why are three of the biggest studios making terrible design decisions at the same time?


Game development philosophy has shifted from production of a standalone quality product to production of a product that may be used as a revenue stream for future downloadable content releases. This could be viable if all such downloadable content were like the expansion packs of previous gaming generations, but many of the downloadable content of the current generation consists of basic player upgrades or even purely cosmetic alterations.
 
2012-07-12 12:45:07 PM  

Dimensio: I did not purchase Diablo 3 upon release due to other interests at the time. Since realising this change in development philosophy, I have resolved not to purchase the game at all, as because I prefer a game to be a single product in and of itself, I am not the targeted audience for Diablo 3.


To the best of my knowledge, none of my friends have purchased anything with real money. Some of them have beaten inferno. It's not necessary. It's just kinda there.
 
2012-07-12 12:47:25 PM  

Mikey1969: I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.


In one post you've sang the praises of a game that 'milks' the customer with DLC(most of which was developed long before the initial release) AND added support to the reasoning Blizzard used to remove the offline mode.

You're part of the "problem".
 
2012-07-12 12:50:43 PM  

Dafatone: Dimensio: I did not purchase Diablo 3 upon release due to other interests at the time. Since realising this change in development philosophy, I have resolved not to purchase the game at all, as because I prefer a game to be a single product in and of itself, I am not the targeted audience for Diablo 3.

To the best of my knowledge, none of my friends have purchased anything with real money. Some of them have beaten inferno. It's not necessary. It's just kinda there.


Whether your friends have done so or not, Blizzard has effectively admitted that Diablo 3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself.
 
2012-07-12 12:50:47 PM  

Dimensio: Game development philosophy has shifted from production of a standalone quality product to production of a product that may be used as a revenue stream for future downloadable content releases. This could be viable if all such downloadable content were like the expansion packs of previous gaming generations, but many of the downloadable content of the current generation consists of basic player upgrades or even purely cosmetic alterations.


I couldn't agree more. Just comparing the various DLC packs shows a wide range of purchase value - or lack thereof.

Remember the $10 horse armor in Oblivion that did absolutely nothing?
Meanwhile Oblivion's Orrery quest was similar priced and added several hours of actual content to the game.
 
2012-07-12 12:52:12 PM  

Dimensio: Whether your friends have done so or not, Blizzard has effectively admitted that Diablo 3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself.


upload.wikimedia.org
 
2012-07-12 12:52:51 PM  

Dafatone: You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else.


There have been a couple of analyses of the game floating around that point out that the "get loot" reward mechanic is distinctly different then it was in D2.

Why D3 is less addictive then D2

The best analogy is that D2 was like gambling, with the odds stacked in the player's favor, while D3 feels like a job. Both give "rewards" over a certain length of time, but which has more innate enjoyment?
 
2012-07-12 12:53:08 PM  

Kyro: Mikey1969: I'm happy enough with my Skyrim. I'm really getting tired of all of this in game purchase crap that's floating around, especially now that they're making these games all but impossible, if not completely impossible, to beat without spending more money fark these A-holes, now that I'm earning more, I vowed to stop pirating altogether, sounds like I STILL need to do it, before spending $60 on garbage.

In one post you've sang the praises of a game that 'milks' the customer with DLC(most of which was developed long before the initial release) AND added support to the reasoning Blizzard used to remove the offline mode.

You're part of the "problem".


What are you talking abut? The only DLC right now for Skyrim are free textures, unless something new has popped up in the last 2 weeks or so since I played. There are mods, but they are free, and there is nothing in-game that requires me to even think about spending a single penny, so I really don't know what alternate universe you're posting from. Since I bought the game in November, I haven't been "milked" for anything, and haven't even been ASKED to buy premium DLC.

Also, there is no "online mode" in Skyrim currently, it is a single player game. Maybe you're talking Worlds Of Warcraft, or maybe you're talking out of your ass? Seems like uninformed posters are part of the problem.
 
2012-07-12 12:53:23 PM  

Codworth Littlepants: Lvl 60 monk on Inferno. I cant solo past the skeleton king without spending INSANE amounts of gold, or real money, on gear from the AH's.


Wat?! Dude, the Skeleton King is easy! Do you use Serenity, and does your weapon have Life on Hit?

Mantra of Conviction helps, too, along with 7 Sided Strike with Fulminating Onslaught.
 
2012-07-12 12:54:42 PM  

Kyro: Dimensio: Whether your friends have done so or not, Blizzard has effectively admitted that Diablo 3 is primarily intended to serve as a means for revenue generation generation, rather than as a product in itself.

[upload.wikimedia.org image 500x271]


Did I not explain my statement earlier?
 
2012-07-12 12:54:43 PM  

poisonedpawn78: Dafatone: Given the anticipation for D3, the nostalgia involved, and the extent to which a lot of people don't like Blizzard, I can't say I'm surprised by the negative response.

However, I'm surprised at anyone who wasn't expecting D3 to be EXACTLY this. It's Diablo. You click on things and get loot. Repeat. I like it a whole bunch, but I understand if others don't. What I don't get is people who seemed to be expecting something else. I will say the Auction House messes up the worth of farming drops a little, but whatever. I still find some good drops.

the fact that epic and set items are far inferior to regular old yellows should tell you that there is in fact a LOT wrong with the itemization and why people are upset. They arent pissed because they would have to farm for a long time. they are pissed because there is no item goal at all for them to work towards. You cant get your shako and enigma and occy. you cant get your tal rasha set and do the hardest difficulty.

The fact is they redid the itemization of the yellows in beta about a month or less before release and they didnt get around to the set and legendary items. They SHOULD have pushed it back a few weeks and got this done so that the people had item goals to obtain that actually meant something.

Ontop of that the drop rates are SIGNIFICANTLY lowered compared to D2 because of the RMAH and artificial value that they are trying to maintain.


Legendary and Set drop rates are crazy low. And a lot of them are pretty bad. Is that really that much of a problem, though? I liked Borderlands despite Pearlescents barely existing, and not being that great.

I'm not sure I want an item goal. D3 is set up so that there's no maximized endpoint to hit. You don't get set X or legendaries X, Y, and Z and have the best possible gear. There's (almost) always the possibility of something better. Is that so bad? I can understand how it makes the game feel less satisfying, but let's say you get that best gear. Now what? There's nothing to work towards. I'd be more tempted to stop playing once I got my perfect gear.
 
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