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(USA Today)   Microsoft, Nintendo and Sony tremble at the latest console competitor: Ouya   (usatoday.com) divider line 78
    More: Unlikely, Nintendo, Microsoft, Sony, Vivendi, PricewaterhouseCoopers, mobile devices, Rubik, video game industry  
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5373 clicks; posted to Geek » on 11 Jul 2012 at 1:08 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-07-11 12:22:04 PM  
So, a cheap box that allows people to play smartphone/tablet games on their TVs.

They won't be competing for the same customers as Microsoft, Nintendo and Sony. They're going in to lead a separate market altogether.
 
2012-07-11 12:27:00 PM  
Sounds like a video game console a Marine would buy.

/OUYA!!!1!!!!!11!
 
2012-07-11 12:51:20 PM  
Didn't we have this thread yesterday?
 
2012-07-11 01:00:37 PM  
Cool. I've been waiting for something to replace my Phantom.
 
2012-07-11 01:10:00 PM  

Shostie: Cool. I've been waiting for something to replace my Phantom.


Beaten to the punch...dammit.
 
2012-07-11 01:13:46 PM  

xanadian: Sounds like a video game console a Marine would buy.

/OUYA!!!1!!!!!11!


The guys in the core will enjoy this
 
2012-07-11 01:13:49 PM  
I'm bored already
 
2012-07-11 01:13:50 PM  
Pfft! This is going to be so much cooler than that weaksauce "walled garden" Pippin that Apple made. Lemme spend an hour telling you about my phone.
 
2012-07-11 01:15:16 PM  
It was probably mentioned in yesterday's thread about the Ouya, but I'd assume that most existing games for the Android platform are optimized for touchscreen interfaces, and indeed most probably even require one.

So then why Android for a gamepad-oriented TV gaming console?
 
2012-07-11 01:15:52 PM  
Yes I'm sure 3 massive multi-national corporations are trembling in fear at the prospect of a kickstarter project knocking over the 3 biggest gaming divisions in the world, each with multi-million dollar marketing, contracting, and R&D budgets.
 
2012-07-11 01:18:04 PM  

poot_rootbeer: It was probably mentioned in yesterday's thread about the Ouya, but I'd assume that most existing games for the Android platform are optimized for touchscreen interfaces, and indeed most probably even require one.

So then why Android for a gamepad-oriented TV gaming console?


The gamepad has a touchpad!
 
2012-07-11 01:19:14 PM  
kara.allthingsd.com
 
2012-07-11 01:20:21 PM  

BKITU: They're going in to lead a separate market altogether.


They're going in to lead a separate market.
 
2012-07-11 01:22:00 PM  

xanadian: Sounds like a video game console a Marine would buy.

/OUYA!!!1!!!!!11!


To me it sounds more like something Randy Savage would have made
 
2012-07-11 01:26:44 PM  
I have a feeling that one day, that little black Apple TV box will become iOS devices, and thus will double as a game console. That's the moment Nintendo should tremble. The other two would do well to worry as well, but to a much lesser degree.
 
2012-07-11 01:31:57 PM  

BKITU: So, a cheap box that allows people to play smartphone/tablet games on their TVs.

They won't be competing for the same customers as Microsoft, Nintendo and Sony. They're going in to lead a separate market altogether.


No they aren't, they're going to be fighitng XNA game studio, the installed base of xboxes, next xboxes, and at least microsoft's indie game model, which already has thousands of games, which are all over the map in every respect. I think Sony already has an indie initiative going too.
 
2012-07-11 01:38:23 PM  
$100? I can get a 2nd hand Wii for £40 from a 2nd hand store and games off Amazon 2nd hand for £5.
 
2012-07-11 01:45:17 PM  

Surool: Pfft! This is going to be so much cooler than that weaksauce "walled garden" Pippin that Apple made. Lemme spend an hour telling you about my phone.


Don't forget to selectively list the specifications so we know you mean business!
 
2012-07-11 01:49:16 PM  
Oh great... another nickel and dime video game setup... Just what we need, lots more micro-transactions.
 
2012-07-11 01:53:35 PM  
They have these already. People call them "phones." HDMI out and bluetooth in, Tada! Can I have $700 for a reference design and a CD with the ADK on it now?
 
2012-07-11 01:56:01 PM  

ProfessorOhki: They have these already. People call them "phones." HDMI out and bluetooth in, Tada! Can I have $700 for a reference design and a CD with the ADK on it now?


Oh, or DLNA if you really hate wires. Honestly, it's not a terrible concept, but there's no justification for having their own app store.

Can't believe people have donated nearly $1m to this POS.
 
2012-07-11 02:01:14 PM  
Wasn't there another online system out a little while back? And Sony and MS seem headed this direction anyway. I expect it all to be subscription based soon.
 
2012-07-11 02:16:15 PM  
I think some people are missing the real beauty of this system. Running on Android as it is, and not a proprietary OS, it will support providers like OnLive right out of the box. It won't simply be a way to play Angry Birds on your TV.
 
2012-07-11 02:21:55 PM  

farkeruk: $100? I can get a 2nd hand Wii for £40 from a 2nd hand store and games off Amazon 2nd hand for £5.


By my calculations, the gaming experience you described would be approximately 8th hand in total. That's...that's just too many hands.
 
2012-07-11 02:27:50 PM  
They should call it the Dejavu
 
2012-07-11 02:33:30 PM  

poot_rootbeer: It was probably mentioned in yesterday's thread about the Ouya, but I'd assume that most existing games for the Android platform are optimized for touchscreen interfaces, and indeed most probably even require one.

So then why Android for a gamepad-oriented TV gaming console?


Just a guess. 1) Way too many "touchscreen" games just go on and throw a pad and buttons on the screen anyway. 2) There are console emulators on Android for just about every system short of the current generation of consoles. This way you can easily play your perfectly-legal-and-in-no-way-pirated emulated games on a big screen.
 
2012-07-11 02:48:18 PM  
The OUYA game console was designed by the same man who designed the Jawbone Jambox, Yves Behar.

So you know it must be... err.... irrelevant?
 
2012-07-11 02:58:50 PM  
Compared to the introductory prices for the Xbox 360 and PS3, $100 would be a steal. But I have to wonder, will they make Madden and NCAA games and such for this console? Because if it's just Angry Birds on a bigger screen I'll pass. I can already do that on a computer
 
2012-07-11 02:59:06 PM  
I like that it has a real controller. Controllers simulated on a touchscreen are ass.
 
2012-07-11 03:14:54 PM  
Ouya como va?
 
2012-07-11 03:26:30 PM  

Dr J Zoidberg: Compared to the introductory prices for the Xbox 360 and PS3, $100 would be a steal. But I have to wonder, will they make Madden and NCAA games and such for this console? Because if it's just Angry Birds on a bigger screen I'll pass. I can already do that on a computer


Nope -- it's just going to be indy games.
 
2012-07-11 03:41:58 PM  

BKITU: So, a cheap box that allows people to play smartphone/tablet games on their TVs.

They won't be competing for the same customers as Microsoft, Nintendo and Sony. They're going in to lead a separate market altogether.


Microsoft and Sony, perhaps. But they are going after the exact same "blue ocean" market that made Wii such a success.
 
2012-07-11 03:46:50 PM  

ProfessorOhki: ProfessorOhki: They have these already. People call them "phones." HDMI out and bluetooth in, Tada! Can I have $700 for a reference design and a CD with the ADK on it now?

Oh, or DLNA if you really hate wires. Honestly, it's not a terrible concept, but there's no justification for having their own app store.

Can't believe people have donated nearly $1m to this POS.


Actually, they've donated over $3 million. The goal was $950,000, but they've surpassed it several times over now.

And frankly, it's a damn good idea. It creates a standard for this sort of thing. I have an iControlPad for my phone, and the first thing that struck me is just how few games actually support it. I have to use BluezIME to translate it to keyboard inputs (losing the utility of the analog nubs in the process), and even then, quite a few games in the Play Store do not support keyboards.

Plus, you know, anything that gets more games in the hands of more people, and makes it easier to develop games, is a positive.

/oh, and $700 for a reference design? The devkit for Ouya is the $99 console.
 
2012-07-11 03:48:25 PM  
Ouya better save that receipt.
 
2012-07-11 04:01:09 PM  
Oh boy, can I really have 700 clones of Mafia Wars and Farmville that want me to buy a steady stream of coins/points/stamps to make any sort of progress ON MY TV?! Please excuse me while I contain my boner..

/mobile games suck
//mobile games made immobile will suck more
 
2012-07-11 04:01:40 PM  
"Consumers will have access to an online store - similar to the Android Market and Apple App Store- that is full of games, each of which must have a trial portion that is playable for free. "After that trial, it is entirely up to the developer" how they want to make money from the consumer - for example, though full downloads, subscriptions or in-game purchases, says CEO Julie Uhrman."

This is the part that convinces me they might have a shot. Compare that to how Microsoft runs Xbox Live, where you are forced into a pricing model. It's not designed to replace the big 3 consoles.
 
US1
2012-07-11 04:02:21 PM  

bemis23: Yes I'm sure 3 massive multi-national corporations are trembling in fear at the prospect of a kickstarter project knocking over the 3 biggest gaming divisions in the world, each with multi-million dollar marketing, contracting, and R&D budgets.


Multinationals all started as mom and pops. Kmart never saw sam walton coming. IBM never saw microsoft. the bigger you are the harder you fall.
 
2012-07-11 04:03:40 PM  

Mentalpatient87: Oh boy, can I really have 700 clones of Mafia Wars and Farmville that want me to buy a steady stream of coins/points/stamps to make any sort of progress ON MY TV?! Please excuse me while I contain my boner..

/mobile games suck
//mobile games made immobile will suck more


Ummm... you're thinking of Facebook games there, champ. Not mobile games.
 
2012-07-11 04:13:45 PM  

pion: "Consumers will have access to an online store - similar to the Android Market and Apple App Store- that is full of games, each of which must have a trial portion that is playable for free. "After that trial, it is entirely up to the developer" how they want to make money from the consumer - for example, though full downloads, subscriptions or in-game purchases, says CEO Julie Uhrman."

This is the part that convinces me they might have a shot. Compare that to how Microsoft runs Xbox Live, where you are forced into a pricing model. It's not designed to replace the big 3 consoles.


There's at least one xbox arcade title where the game is free, digital content is not. Xbox live also supports subscription models (phantasy star universe, etc). Then thosands of indie titles which all have trial portions/periods, like all the xbox live arcade titles. I would assume Sony is on the same track. So yeah, that statement literally describes nothing which hasn't been available for years.
 
2012-07-11 04:13:47 PM  

HeartBurnKid: Ummm... you're thinking of Facebook games there, champ. Not mobile games.


I'm not, though. There's just very little difference in the two, champ.
 
2012-07-11 04:15:15 PM  
It kinda looks like a prototype Weighted Companion Cube.
 
2012-07-11 04:16:24 PM  

Mentalpatient87: HeartBurnKid: Ummm... you're thinking of Facebook games there, champ. Not mobile games.

I'm not, though. There's just very little difference in the two, champ.


Yes, there is. For starters, the two games you mentioned aren't even mobile games. You could at least have biatched about Angry Birds not being a real game because it's "too simple", and just been elitist instead of flat-out ignorant.
 
2012-07-11 04:26:47 PM  

HeartBurnKid: For starters, the two games you mentioned aren't even mobile games.


Mentalpatient87: clones of Mafia Wars and Farmville


Don't be stupid.

HeartBurnKid: You could at least have biatched about Angry Birds not being a real game because it's "too simple", and just been elitist


See, and Angry Birds is the exception. It was a fun game, well detailed, good presentation. Can't complain about that one. What I'm talking about are the hundreds of knockoff Flash games that need a way to make you pay for their stupid online currency. They're all essentially the same game, just painted a different style.

There's no substance. No depth. No reason to come back and play these games unless you really love microtransactions. I want a game with a worthwhile goal AND the ability to reach it without shelling out for upgrades. I want a game, not an expensive, colorful bonsai tree.
 
2012-07-11 04:41:24 PM  
imagenes.es.sftcdn.net

There's no doubt that this device can put out some good looking games - this is a (really low quality) screenshot of an Android tablet game. It can be played with a bluetooth controller and it looks petty darn good.

The thing that Ouya is trying to go for is that, by having an Android based OS and a relatively powerful OS, they can open a new market to developers who already have games in the Android Play store because it requires practically no additional cost to bring their games to a big screen.
 
2012-07-11 04:48:25 PM  

Mentalpatient87: HeartBurnKid: For starters, the two games you mentioned aren't even mobile games.

Mentalpatient87: clones of Mafia Wars and Farmville

Don't be stupid.

HeartBurnKid: You could at least have biatched about Angry Birds not being a real game because it's "too simple", and just been elitist

See, and Angry Birds is the exception. It was a fun game, well detailed, good presentation. Can't complain about that one. What I'm talking about are the hundreds of knockoff Flash games that need a way to make you pay for their stupid online currency. They're all essentially the same game, just painted a different style.

There's no substance. No depth. No reason to come back and play these games unless you really love microtransactions. I want a game with a worthwhile goal AND the ability to reach it without shelling out for upgrades. I want a game, not an expensive, colorful bonsai tree.


Yeah... you really have no clue what's available on mobile platforms. At all. Seriously. To be honest, the Angry Birds type stuff is more the rule than the exception (Cut the Rope is another popular simple physics puzzle type game), and there's a fair share of games more complex than that (World of Goo, Superbrothers: Swords and Sworcery EP, Meganoid, Game Dev Story, Cogs, just to name a few that I have on my phone). Facebook-style microtransaction-driven pap is in the minority on the platform.

Here's a list of 73 very recent releases for Android. 0 of them even remotely resemble Facebook trash.
 
2012-07-11 04:58:07 PM  

HeartBurnKid: ProfessorOhki: ProfessorOhki: They have these already. People call them "phones." HDMI out and bluetooth in, Tada! Can I have $700 for a reference design and a CD with the ADK on it now?

Oh, or DLNA if you really hate wires. Honestly, it's not a terrible concept, but there's no justification for having their own app store.

Can't believe people have donated nearly $1m to this POS.

Actually, they've donated over $3 million. The goal was $950,000, but they've surpassed it several times over now.

And frankly, it's a damn good idea. It creates a standard for this sort of thing. I have an iControlPad for my phone, and the first thing that struck me is just how few games actually support it. I have to use BluezIME to translate it to keyboard inputs (losing the utility of the analog nubs in the process), and even then, quite a few games in the Play Store do not support keyboards.

Plus, you know, anything that gets more games in the hands of more people, and makes it easier to develop games, is a positive.

/oh, and $700 for a reference design? The devkit for Ouya is the $99 console.


Guess I was just keying on the $699 or more pledge amount.; my mistake. I'm also, as always, bitter that I'm not making huge amounts of money off what nearly anyone could have tossed together. I take back what I said about their own app store though. At least it will keep their "requires our controller" apps out of the Android store proper. I love the bit about 'getting rid of publishers' though. By getting rid of, of course, they mean that they'll become a publisher along side PSSuite, Play Store, and Amazon App Store.

It'll probably do well... and it's a damn shame because well, the reason simple mobile games are popular is because they're mobile. If those becomes the benchmark... well, say goodbye to traditional gaming forever.
 
2012-07-11 04:58:08 PM  
This has a zero percent chance of being successful. They needed to beg for a million dollars to build the thing; they certainly can't compete in the mass market againt billion dollar companies who can afford to run fifty million dollar marketing campaigns, and the geek market already all have PCs and perfer mouse/keyboard over controlers anyways.
 
2012-07-11 05:00:18 PM  

Geotpf: This has a zero percent chance of being successful. They needed to beg for a million dollars to build the thing; they certainly can't compete in the mass market againt billion dollar companies who can afford to run fifty million dollar marketing campaigns, and the geek market already all have PCs and perfer mouse/keyboard over controlers anyways.


I don't know, the fact that they got over 3x the funding they asked for in 2 days speaks well to the potential here.
 
2012-07-11 05:07:31 PM  
king of vegas

BKITU: They're going in to lead a separate market altogether.

They're going in to lead a separate market.


They're going in to lead a separate market.
 
2012-07-11 05:12:34 PM  

Geotpf: This has a zero percent chance of being successful. They needed to beg for a million dollars to build the thing; they certainly can't compete in the mass market againt billion dollar companies who can afford to run fifty million dollar marketing campaigns, and the geek market already all have PCs and perfer mouse/keyboard over controlers anyways.


No, it's actually quite possible. Think about how much capital Sony, Nintendo, and MS had to sink into developing their hardware and software. Yeah, now the Ouya is essentially off-the-shelf hardware and software. They also don't need to worry about launch titles because they're just siphoning off platforms that already established the ecosystem.

See this thing? Link? It's a 1 GHz A8 with 512 ram, its own GPU, 1080p HDMI, wifi. With the exception of the Ouya having a bigger RAM chip, a higher end processor (Tegra3 isn't even that expensive), and bluetooth, it's essentially the same thing and I've seen that one as low as $64. So, 50% increase in price for a bluetooth chip and doubling the RAM? Meh.

The majority of this project is "we picked a platform and made an app store for it." There's nothing remotely challenging about making a go of it.
 
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