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(IGN)   Mass Effect 3's Extended Cut hints at future DLC involving a rogue Reaper named Leviathan   (ign.com) divider line 130
    More: Cool, Mass Effect 3, Mass Effect, Leviathan, reapers, DLC  
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1920 clicks; posted to Geek » on 27 Jun 2012 at 3:33 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-06-27 02:50:18 PM
art.penny-arcade.com
 
2012-06-27 03:04:04 PM
So anyone else wanna use this thread to discuss the revised ending? Yes? Great!

My thoughts on the ME3 revised-ending:

SPOILERS FOR ANYONE WHO HASN'T PLAYED IT

Citadel Run: Glad the gave some clarification regarding how the hell my teammates ending up on the Normandy. They actually did a good job with a touching scene. Now saying that, it made no farking sense why they couldn't get air forces near the Citadel beam (Harbinger and other nasty Reapers surrounding it) but the most recognizable ship in the galaxy can park itself for 5 minutes while a rescue happens? C'mon BioWare. You would've done better having them hop in a Hammer ground transport and rendevous with the Normandy in a later scene.

Walk to Citadel: Loved how they focused on the pistol at his side to show the players where he got it from instead of his "hyperspace arsenal" in the old version. They also made sure to emphasize that Hackett and the forces knew Shepard made it to the citadel.

Inside Citadel: Liked how they showed Shepard being ejected into the hallway instead of just "waking up" and being there. They changed quite a bit of dialogue between Shepard and Anderson to clear stuff up. The comment of "It resembles the collector ship" (made by Anderson, who was never on the Collector ship) was changed to "It looks like how you described the collector ship".

Illusive Man: Don't think they changed anything in this scene. I'm betting it's because Martin Sheen didn't want to/couldn't record any more lines.

Starchild: I appreciate that they clarified some of the motives/origin of the Reapers. But the fact that you still couldn't bring up the Geth truce to show him that synthetics & organics can be cooperative was annoying (like it was the first time). Stuff did make more sense than the first time around, but there were still WTF moments like before (so the only way to get organics and synthetics to combine is to have a "willing" sacrifice?). But hey they said they weren't changing anything, just expanding so what can you do? They did treat the choices as more than just a "pick your favorite color" which is appreciated. I also noticed they retconned the "relays will be destroyed" from all the options because they knew that was a stupid move to begin with. I honestly think they were trying to destroy the galaxy in the original ending so they could say IT'S OVER.

Choices: LOVED the "screw you" option they finally gave us, and I also liked that the "screw you" option was basically a screw you to the people who didn't want to use the catalyst at all. Starchild makes a good point that most of the galaxy's resources were poured into creation/defense of the catalyst and they are vastly outnumbered compared to the Reapers. I still wanted the actual outcome to based on war assets, but it's nice they put it in there, and the new alien stargazer scene was funny. The only option I've been able to play was Red (destroy) ending (besides the "screw you" ending). Appreciated that it was more fleshed out and they showed how societies are rebuilding and working together and made sure to emphasize that everything that was damaged/destroyed could be rebuilt. Still had that dumb "Shepard's breath" ambiguous clip at the end though.

All in all, it was an improvement. They did listen to the fans for the most part and put a little better taste in my mouth regarding the endings.

/TD-DR: While not perfect (because they still used the Starchild), it's definitely an improvement
 
2012-06-27 03:40:38 PM

scottydoesntknow: Illusive Man: Don't think they changed anything in this scene. I'm betting it's because Martin Sheen didn't want to/couldn't record any more lines.


Even if Mr. Martin Sheen had been unavailable, I am certain that Mr. Joe Estevez would have been willing to act as The Other Darrin in exchange for bus fare and a sandwich.
 
2012-06-27 03:47:08 PM
Loved ME, did not love ME2, probably will not buy ME3. No. Actually I probably will. Damn it.
*shakes tiny fist*
 
2012-06-27 03:47:49 PM
Looks like I'm going to wait until it come back to steam and pick the completed product up on a sale. DLC should be an extra cookie, not buy one cookie in many pieces.

I have an ending in my head that make sense to me (Catalyst saves the world and Garrus and I run off to a permanent vacation), that's all I need.

I wish they would have gotten rid of the star child entirely
 
2012-06-27 03:52:24 PM

shortymac: I wish they would have gotten rid of the star child entirely


At least there can no longer be any doubt that the star brat is quite literally Space Hitler. He not only forced his own creators to become the first Reaper, but he also has tried Synthesis before...by force.

And yes, some folks argued that he was a good or "neutral" character.

Still a diabolus ex machina, but anyone who claims he's not Skynet in kid's clothing is way off base. And the "Rejection" new ending, while a big middle finger to fans, is still a nice way to at least once voice your opinion about him and his choices.
 
2012-06-27 03:53:30 PM

scottydoesntknow: All in all, it was an improvement. They did listen to the fans for the most part and put a little better taste in my mouth regarding the endings.


Agreed. I think the extended endings were a nice improvement. Personally, I would have liked a little more info on what happens individually to the team members from the Normandy but I'm sure that type of content will come up in future Mass Effect DLC/Games.
 
2012-06-27 03:53:33 PM

shortymac: Looks like I'm going to wait until it come back to steam and pick the completed product up on a sale. DLC should be an extra cookie, not buy one cookie in many pieces.


The Extended Cut is, at least, free.
 
2012-06-27 03:55:26 PM
Considering my choice (the green one), I liked the extended versions. I'd say the thing with the Illusive Man didn't need any changes.
 
2012-06-27 03:55:40 PM
*sees first lines of the second post*

*CTRL-END*

OK, now I HAVE to finish the game (again) tonight.

/that was close
 
2012-06-27 03:56:15 PM

scottydoesntknow: But hey they said they weren't changing anything


Which they promptly ignored by responding to the "inferred holocaust" problem with the relays exploding by making them just slighlty broken, and then having the Normandy be much less damaged during it's crash landing on the alien world.

The expanding endings described in the slideshow were ok, but they really should have told us what happened to our companions. Do players care more about what happend to Tuchanka than what happened to Wrex or Grunt? I would think not. What happened to my broseph, Garrus? Did Liara ever give birth to our blue baby?

And we STILL didn't get an in-game model of Tali without her face mask.
 
2012-06-27 04:02:53 PM
I liked how there were two different versions of Control. I actually view control as a viable option now, as well.
 
2012-06-27 04:03:46 PM

Cubicle Jockey: scottydoesntknow: But hey they said they weren't changing anything

Which they promptly ignored by responding to the "inferred holocaust" problem with the relays exploding by making them just slighlty broken, and then having the Normandy be much less damaged during it's crash landing on the alien world.

The expanding endings described in the slideshow were ok, but they really should have told us what happened to our companions. Do players care more about what happend to Tuchanka than what happened to Wrex or Grunt? I would think not. What happened to my broseph, Garrus? Did Liara ever give birth to our blue baby?

And we STILL didn't get an in-game model of Tali without her face mask.


The funny thing is they retconned the destroyed relays, but not the starchild...

WE DON'T FIND OUT WHAT HAPPENS TO GARRUS!!!!! *FANGIRL RAGE* lol

The problem with the ending is that they changed writing staff halfway through the series, I've been on projects like this and they end up being clusterfarks because no one remembers why x was done, etc. Bioware should have just admitted it made a mistake.
 
2012-06-27 04:04:28 PM
I watched the new Synthesis ending and it was infinitely better. Very intelligent, very kindhearted, and very hopeful. I really don't know why they didn't go this route to begin with.
 
2012-06-27 04:07:59 PM

red5ish: Loved ME, did not love ME2, probably will not buy ME3. No. Actually I probably will. Damn it.
*shakes tiny fist*


With the exception of the planet crawling, ME was great. I got about three or four hours into ME2 and realized I didn't give a shiat about any of the characters or what was happening. I won't be going back.

/not only that, the design of ME2 was a lot more confusing and used the Dead Space "teeny weeny print aesthetic
//Dead Space--another series where the original was strong and it went downhill from there
 
2012-06-27 04:09:33 PM

Wayne 985: I watched the new Synthesis ending and it was infinitely better. Very intelligent, very kindhearted, and very hopeful. I really don't know why they didn't go this route to begin with.


All of the game story arcs other than the ending were written by one or two writers, who then presented their finished work to their colleagues for editorial review by their peers. The ending itself was conceived and written by Mac Walters and Casey Hudson, who developed it with no editorial oversight before instructing BioWare staff below them to implement it as the game ending. As a consequence, numerous elements remained unexplained either because the two writers did not wish to fully consider the implications of the constructed narrative or because they assumed that outsiders would fully understand the underlying premises of the narrative despite an absence of adequate foreshadowing or exposition.
 
2012-06-27 04:10:29 PM

shortymac: Bioware should have just admitted it made a mistake.


Doing so would have resulted either in being shot in the back or in being blown up at the top of a tower.
 
2012-06-27 04:12:05 PM

shortymac: WE DON'T FIND OUT WHAT HAPPENS TO GARRUS!!!!! *FANGIRL RAGE* lol


They will sell it to us as DLC. Mark my words. It's really the only avenue they have with continuing the ME3 story since they functionally removed the main character.
 
2012-06-27 04:12:37 PM

Edward Rooney Dean of Students: I liked how there were two different versions of Control. I actually view control as a viable option now, as well.


I know it sounds corny, but I kinda wanted the final shot of the control ending to have the Reapers form the face of Shepard looking down on earth. The original ending gave no indication of whether Shepard would retain his true-self or be absorbed into the Reaper collective and lose his humanity. They did clarify with this that he would lose his physical form, but all memories and relationships would be retained (well not physical relationships *cue Rule 34 "Liara/Reaper tentacle" pictures*)
 
2012-06-27 04:13:36 PM

whizbangthedirtfarmer: red5ish: Loved ME, did not love ME2, probably will not buy ME3. No. Actually I probably will. Damn it.
*shakes tiny fist*

With the exception of the planet crawling, ME was great. I got about three or four hours into ME2 and realized I didn't give a shiat about any of the characters or what was happening. I won't be going back.

/not only that, the design of ME2 was a lot more confusing and used the Dead Space "teeny weeny print aesthetic
//Dead Space--another series where the original was strong and it went downhill from there


The first disc of Dead Space 2 was fan-farking-tastic. the second disc became more action oriented.

The third got Resident Evil syndrome. all action and coop, no scares. I am disappoint. The first 15 minutes of Dead Space 2 represent, quite literally, the only time a video game gave me an actual nightmare. That shiat was intense. DS3 looks like RE6... in spaaaaaaaaaaaaaccccccceeeeeee!
 
2012-06-27 04:18:41 PM

whizbangthedirtfarmer: red5ish: Loved ME, did not love ME2, probably will not buy ME3. No. Actually I probably will. Damn it.
*shakes tiny fist*

With the exception of the planet crawling, ME was great. I got about three or four hours into ME2 and realized I didn't give a shiat about any of the characters or what was happening. I won't be going back.

/not only that, the design of ME2 was a lot more confusing and used the Dead Space "teeny weeny print aesthetic
//Dead Space--another series where the original was strong and it went downhill from there


I do agree that Miranda and Jacob are some of the least interesting sidekicks in the ME universe (although I did enjoy Jacob's loyalty mission) and it probably wasn't the wisest move to stick them with you for the beginning, Mordin, Thane, Legion, jaded Garrus, more mature Tali and Grunt were awesome in ME2.

img.photobucket.com
 
2012-06-27 04:19:42 PM
Serious question - did this go back to being a more typical RPG with actual inventory management and such, or did it stay closer to ME2 and leave all of that out?
 
2012-06-27 04:21:06 PM
Too bad I deleted ME3 after I played it, and won't be playing any more games from that company.
 
2012-06-27 04:21:45 PM

Strategeryz0r: whizbangthedirtfarmer: red5ish: Loved ME, did not love ME2, probably will not buy ME3. No. Actually I probably will. Damn it.
*shakes tiny fist*

With the exception of the planet crawling, ME was great. I got about three or four hours into ME2 and realized I didn't give a shiat about any of the characters or what was happening. I won't be going back.

/not only that, the design of ME2 was a lot more confusing and used the Dead Space "teeny weeny print aesthetic
//Dead Space--another series where the original was strong and it went downhill from there

The first disc of Dead Space 2 was fan-farking-tastic. the second disc became more action oriented.

The third got Resident Evil syndrome. all action and coop, no scares. I am disappoint. The first 15 minutes of Dead Space 2 represent, quite literally, the only time a video game gave me an actual nightmare. That shiat was intense. DS3 looks like RE6... in spaaaaaaaaaaaaaccccccceeeeeee!


Dad Space 2 was too concerned with going over the OMG It's SO VIOLENT crowd that it completely lost me. Yeah, the opening scenes without any real weapons were great, but I got incredibly irritated with the gore that was just there to be gore...Isaac's eye needle thing, for instance, was completely vapid, as were most of the "death scenes." The first Dead Space had some gore, but 2 pushed it to the point of being eye-rollingly irritating.

/and the plot sucked
//have no interest in 3
 
2012-06-27 04:28:04 PM
No spoilers.

I'm actually impressed that with the job they did writing themselves out of the horrible first ending. The new endings are not great, but they're good enough. It's impressive that they pulled it off after that debacle, and I appreciate that they did go back and fix it. If you're holding out, I recommend finishing the game again.

/thanks, Bioware
 
2012-06-27 04:28:56 PM

whizbangthedirtfarmer: Strategeryz0r: whizbangthedirtfarmer: red5ish: Loved ME, did not love ME2, probably will not buy ME3. No. Actually I probably will. Damn it.
*shakes tiny fist*

With the exception of the planet crawling, ME was great. I got about three or four hours into ME2 and realized I didn't give a shiat about any of the characters or what was happening. I won't be going back.

/not only that, the design of ME2 was a lot more confusing and used the Dead Space "teeny weeny print aesthetic
//Dead Space--another series where the original was strong and it went downhill from there

The first disc of Dead Space 2 was fan-farking-tastic. the second disc became more action oriented.

The third got Resident Evil syndrome. all action and coop, no scares. I am disappoint. The first 15 minutes of Dead Space 2 represent, quite literally, the only time a video game gave me an actual nightmare. That shiat was intense. DS3 looks like RE6... in spaaaaaaaaaaaaaccccccceeeeeee!

Dad Space 2 was too concerned with going over the OMG It's SO VIOLENT crowd that it completely lost me. Yeah, the opening scenes without any real weapons were great, but I got incredibly irritated with the gore that was just there to be gore...Isaac's eye needle thing, for instance, was completely vapid, as were most of the "death scenes." The first Dead Space had some gore, but 2 pushed it to the point of being eye-rollingly irritating.

/and the plot sucked
//have no interest in 3


I think there's 2 things going on with the OMG IT'S SO VIOLENT thing.

1) The first game you arrived after the outbreak had begun. Everyone was already dead, so the majority of the gore came from the blood trails left behind, and the destruction of necromorphs. The second game, everything begins as you arrive. So the violence is amped up to supply a sense of urgency to everything. People are literally being ripped apart around you, the more violent the game portrays this the more urgency a sympathetic player will have to try and complete the goal(just like Isaac would were the game real).

2) The first game took place on a mining ship. The sheer amount of crew present on the ship pales in comparison to the amount of residents in the city the second game takes place in. More people = more blood. So the gore found all over the backgrounds was to show just how many people had really been killed or affected by this.

There were moments were the game was gory for the sake of being gory yes. But take in a certain context I thought it worked really well. It was off-putting, accurate in context of the amount of people supposedly living in this place, and wasn't so graphic as to be gratuitous in my opinion.

But I do see your point, I'm merely offering another perspective. Personally, I really enjoyed the first half of DS2. The segment going through the elementary school was one of the single most off-putting moments in gaming I've ever seen. It really did contain incredibly effective horror elements outside of the usual monster in the closet moments. It just didn't have enough of them in comparison.
 
2012-06-27 04:30:47 PM

Tentacle: Too bad I deleted ME3 after I played it, and won't be playing any more games from that company.


Word.

On an intellectual level, I know I shouldn't let the ending of a videogame piss me off this much, but seriously, fark Bioware right in its fan-hating, day one DLC-making, lying ass. I'm done.
 
2012-06-27 04:32:18 PM

INeedAName: Serious question - did this go back to being a more typical RPG with actual inventory management and such, or did it stay closer to ME2 and leave all of that out?


The inventory management was increased, but I wouldn't say it was as fleshed out as, say, a Final Fantasy game. They added more armor options and attachments to weapons, like scopes and extended barrels.
 
2012-06-27 04:34:17 PM

Freakman: No spoilers.

I'm actually impressed that with the job they did writing themselves out of the horrible first ending. The new endings are not great, but they're good enough. It's impressive that they pulled it off after that debacle, and I appreciate that they did go back and fix it. If you're holding out, I recommend finishing the game again.

/thanks, Bioware


I suspect that the revised endings were written by staff members other than Mr. Walters and Mr. Hudson. Given a directive that the events and the motivations revealed in the endings could not changed (beyond the minor adjustments that were made), I believe that the best possible product was produced.
 
2012-06-27 04:37:48 PM

Tentacle: Too bad I deleted ME3 after I played it, and won't be playing any more games from that company.


i411.photobucket.com
 
2012-06-27 04:37:53 PM
Spoilers (just go watch the endings if you beat the game).


The new synthesize ending is EXACTLY what i wanted out of that.

Harmony. The other two options were decisions founded in hate, anger, and destruction (Us or Them, or we have to control them so we can survive). This one seems to be the more difficult of the solutions, but the one that requires the most sacrifice.

The other one felt like we had to cast away all that makes us organic and become one with the machine. It was a horrible fate, one that seemed that we had to mutilate our very existence to allow it to continue.

This longer version shows the implications, how even the machines themselves become more human (like the husk), as we grew to become more like them. How this is a step outside the cycle of destruction, a step forward towards a new universe. Specific information about characters and how they end up are minor, this is the kind of crap i needed to see.

Warm fuzzies everywhere. oh and LONG LIVE THE GLORIOUS KROGAN EMPIRE.

/I miss the old days Wrex
//Shepard
 
2012-06-27 04:50:48 PM

Freakman: I'm actually impressed that with the job they did writing themselves out of the horrible first ending.



Did they? They addressed the plot holes, but not the thematic and narrative clusterfark that the starchild represents. This was probably beyond the scope of their capabilities in a limited DLC like this, however.

They could have gone with the original writer's idea that the use of EZO in FTL travel causes stars in the galaxy to prematurely age, and that the reapers had to constantly stop spacefaring species from destroying the galaxy through a future version of "global warming".

Hell, they even accidentally suggested a more plausible problem the reapers could have been made to solve: mono-species domination. The Protheans either exterminated or subordinated all other sentients. There was no happy federation of species in their time. It was submit or die. No primatives could have arisen to find their place in that environment. They ATE Salarians. In the current cycle, both the Rachni and the Krogan were actual, real threats to all the other species. The Yagh were set up to be the next would-be galaxy conquerors. Compare that to the Geth, who kept to themselves until the reapers came back. This concept would have been MUCH more plausible then the stupid "AI is a crapshoot" scenario they went with. It would still raise questions on why the catalyst chose the cycle system in the end, but at least the players could agree it might be a problem. Bonus: Shepard proves the current cycle is actually beyond that problem by creating such an alliance of (up to) seven species to take the reapers on.
 
2012-06-27 04:51:31 PM
I must admit, they did a good job with the expanded endings.

The last thing my Shepard thought of was Jack before he shot the explodey tube thingy. That was a nice touch bug-fix. And he lived through it...

However, all of the emotional impact this stuff should have had was lost in the three months it took them to fix it. They should have pushed it back some more.... and, I dunno, made side-quests that weren't farking awful.

That said, I'll be finishing my ME2 Renegade super-biatch Femshep playthrough and trying ME3 again.
 
2012-06-27 04:57:12 PM

Whiplash!!!: I must admit, they did a good job with the expanded endings.

The last thing my Shepard thought of was Jack before he shot the explodey tube thingy. That was a nice touch bug-fix. And he lived through it...

However, all of the emotional impact this stuff should have had was lost in the three months it took them to fix it. They should have pushed it back some more.... and, I dunno, made side-quests that weren't farking awful.

That said, I'll be finishing my ME2 Renegade super-biatch Femshep playthrough and trying ME3 again.


You should do a total asshole Shepard Renegade run. Kill everyone. Total desolation. VICTORY AT ANY COST. There are charts out there to help you maximize the amount of grief and death going on in the galaxy. Some of these character deaths are crushing moments, others are so out of place it's almost funny.

I can go searching for it if you want.
 
2012-06-27 04:58:48 PM

Dimensio: Wayne 985: I watched the new Synthesis ending and it was infinitely better. Very intelligent, very kindhearted, and very hopeful. I really don't know why they didn't go this route to begin with.

All of the game story arcs other than the ending were written by one or two writers, who then presented their finished work to their colleagues for editorial review by their peers. The ending itself was conceived and written by Mac Walters and Casey Hudson, who developed it with no editorial oversight before instructing BioWare staff below them to implement it as the game ending. As a consequence, numerous elements remained unexplained either because the two writers did not wish to fully consider the implications of the constructed narrative or because they assumed that outsiders would fully understand the underlying premises of the narrative despite an absence of adequate foreshadowing or exposition.


Do you have a link to a story behind all this? I've never seen anything other than second/third hand info about this.
 
2012-06-27 05:15:00 PM

Expolaris: Whiplash!!!: I must admit, they did a good job with the expanded endings.

The last thing my Shepard thought of was Jack before he shot the explodey tube thingy. That was a nice touch bug-fix. And he lived through it...

However, all of the emotional impact this stuff should have had was lost in the three months it took them to fix it. They should have pushed it back some more.... and, I dunno, made side-quests that weren't farking awful.

That said, I'll be finishing my ME2 Renegade super-biatch Femshep playthrough and trying ME3 again.

You should do a total asshole Shepard Renegade run. Kill everyone. Total desolation. VICTORY AT ANY COST. There are charts out there to help you maximize the amount of grief and death going on in the galaxy. Some of these character deaths are crushing moments, others are so out of place it's almost funny.

I can go searching for it if you want.


I'll have to find a savegame to import. I'm not going through the whole trilogy again. But I would like to see the worst Shepard can be in ME3.
 
2012-06-27 05:33:45 PM
Not going to download or play the DLC (or any future DLC). The Deus Ex Machina ending is just lazy, crappy writing, and a terrible ending for what was an otherwise very well written story. So, even if they (tried to) explain the other logic holes (still not liking some of them, and the "don't worry, you really did save the Galaxy, and they will rebuild and be fine" whitewash is just silly.), I think the ending is crap, and want no part of the game series anymore.
 
2012-06-27 05:36:01 PM

Strategeryz0r: whizbangthedirtfarmer: Strategeryz0r: whizbangthedirtfarmer: red5ish: Loved ME, did not love ME2, probably will not buy ME3. No. Actually I probably will. Damn it.
*shakes tiny fist*

With the exception of the planet crawling, ME was great. I got about three or four hours into ME2 and realized I didn't give a shiat about any of the characters or what was happening. I won't be going back.

/not only that, the design of ME2 was a lot more confusing and used the Dead Space "teeny weeny print aesthetic
//Dead Space--another series where the original was strong and it went downhill from there

The first disc of Dead Space 2 was fan-farking-tastic. the second disc became more action oriented.

The third got Resident Evil syndrome. all action and coop, no scares. I am disappoint. The first 15 minutes of Dead Space 2 represent, quite literally, the only time a video game gave me an actual nightmare. That shiat was intense. DS3 looks like RE6... in spaaaaaaaaaaaaaccccccceeeeeee!

Dad Space 2 was too concerned with going over the OMG It's SO VIOLENT crowd that it completely lost me. Yeah, the opening scenes without any real weapons were great, but I got incredibly irritated with the gore that was just there to be gore...Isaac's eye needle thing, for instance, was completely vapid, as were most of the "death scenes." The first Dead Space had some gore, but 2 pushed it to the point of being eye-rollingly irritating.

/and the plot sucked
//have no interest in 3

I think there's 2 things going on with the OMG IT'S SO VIOLENT thing.

1) The first game you arrived after the outbreak had begun. Everyone was already dead, so the majority of the gore came from the blood trails left behind, and the destruction of necromorphs. The second game, everything begins as you arrive. So the violence is amped up to supply a sense of urgency to everything. People are literally being ripped apart around you, the more violent the game portrays this the more urgency a sympathetic player will ha ...


Gore is usually just gore for the sake of being gore. Most films and games that have been truly successful in creating a sense of fear and dread (and urgency) have done so with atmospheric touches rather than bloodbaths. Silent Hill 2 and Amnesia: The Dark Descent (and to a lesser extent, Alan Wake) comes to mind; the first Dead Space fit in with them almost perfectly. Yeah, there was some gore in that game, but in DS2 it was just over the top. It didn't really seem to have much to do with the plot, and it failed in creating any sense of urgency. After a while, my response to seeing Isaak ripped in half, or someone being gored was a gigantic "meh."
 
2012-06-27 05:38:42 PM

Whiplash!!!: I'll have to find a savegame to import. I'm not going through the whole trilogy again. But I would like to see the worst Shepard can be in ME3.


ME1 and ME2 renegade Shep was a badass, take-no-crap, get-it-done military person. (S)he made tough calls, but taken in-context they were justifiable-if-occasionally-harsh choices. Not the calls I would have made, but I can respect them. Still fun to play.

ME3 renegade Shep is a raging psychotic. SPOILER: Watching Samara off herself, then you shoot her now-orphaned daughter in cold blood is a major dick move. As is shooting Mordin in the back with the gun he gave you in ME2 on Omega. I found it somewhat troubling to play as a renegade Shep in ME3.

ME3 could have used another 6-12 months of development to flesh out the side quests, fix bugs, and generally round out the game. None of the "eavesdrop retrieval quests" side missions actually have you get out of the ship: rescuing the Elcor civilians in person would have been cool (maybe with some odd complications of being on a high-G world), as would retrieving the various artifacts you need to pick up. Just dropping probes on planets is boring. It's like they got through the major plotline, threw in a couple land-and-get-out minor side quests (which ended up being multiplayer maps, like the fighter base, Cerberus lab, and reactor), and the Grissom Academy level, realized they were out of time, and slapped a lame ending on the end and pushed it out the door.

When there's glaring bugs that should have never made it through basic QA, as well as somewhat more subtle bugs (third one down), it's obvious more testing was needed. I thought it odd that there was a bunch of damage on the Citadel [burnt out consoles, scorch marks, bullet holes, etc.] before the Cerberus attack, which magically disappeared if you faced a certain corner and turned around.

Sure, they need to strike a balance between "bug-ridden, underdeveloped game" and "Half-Life 2: Episode 3" in regards to development time, but it's clear that BioWare (probably at EA's urging) pushed ME3 out the door before it was ready. They did a good job within the constraints they had, but it just wasn't done yet.
 
2012-06-27 05:46:37 PM
Awesome, let's undermine the unknowable menace of the Reapers even further.

heypete: As is shooting Mordin in the back with the gun he gave you in ME2 on Omega. I found it somewhat troubling to play as a renegade Shep in ME3.


That's the best scene though, and deciding not to cure the genophage is a decision made in cold mathematics - even if the Krogan stay peaceful, which is dubious, their natural birthrate will result in them overwhelming the galaxy - and you have to pay the emotional price for that kind of thing.
 
2012-06-27 05:49:30 PM
Just youtubed the new Synthesis ending. Better than the first go-round, but that's damning with faint praise. I did chuckle at the awkward Liara/EDI hug.
 
2012-06-27 05:54:22 PM

Sandor at the Zoo: Just youtubed the new Synthesis ending. Better than the first go-round, but that's damning with faint praise. I did chuckle at the awkward Liara/EDI hug.


I laughed at Joker's terrible "Damn it!" about evacuating when the Catalyst is activated/inability to save Shepard. It was so soap-opera-y
 
2012-06-27 05:54:51 PM

Lolthien: Dimensio: Wayne 985: I watched the new Synthesis ending and it was infinitely better. Very intelligent, very kindhearted, and very hopeful. I really don't know why they didn't go this route to begin with.

All of the game story arcs other than the ending were written by one or two writers, who then presented their finished work to their colleagues for editorial review by their peers. The ending itself was conceived and written by Mac Walters and Casey Hudson, who developed it with no editorial oversight before instructing BioWare staff below them to implement it as the game ending. As a consequence, numerous elements remained unexplained either because the two writers did not wish to fully consider the implications of the constructed narrative or because they assumed that outsiders would fully understand the underlying premises of the narrative despite an absence of adequate foreshadowing or exposition.

Do you have a link to a story behind all this? I've never seen anything other than second/third hand info about this.


The information regarding the writing of the main story and of the endings is based upon postings in the Penny Arcade forums by a user known to be a BioWare writer. My statements regarding the Extended Cut content are my own speculation.
 
2012-06-27 05:54:59 PM

tdpatriots12: Awesome, let's undermine the unknowable menace of the Reapers even further.

heypete: As is shooting Mordin in the back with the gun he gave you in ME2 on Omega. I found it somewhat troubling to play as a renegade Shep in ME3.

That's the best scene though, and deciding not to cure the genophage is a decision made in cold mathematics - even if the Krogan stay peaceful, which is dubious, their natural birthrate will result in them overwhelming the galaxy - and you have to pay the emotional price for that kind of thing.


Wait...

There's an emotional price to pay for genocide?

*looks over at pure renegade runs he's done in ME1 and 2*

I personally preferred to pull the trigger. A dead body wont bother you in the future now will it? Nor will an extinct species.

I need to get ME3 soon so I can renegade my way through that one too. It's the most fun way to play.
 
2012-06-27 05:57:41 PM

Sandor at the Zoo: Just youtubed the new Synthesis ending. Better than the first go-round, but that's damning with faint praise. I did chuckle at the awkward Liara/EDI hug.


I await -- due entirely to morbid curiosity -- the resultant erotic fanfiction.
 
2012-06-27 05:58:35 PM

tdpatriots12: Awesome, let's undermine the unknowable menace of the Reapers even further.

heypete: As is shooting Mordin in the back with the gun he gave you in ME2 on Omega. I found it somewhat troubling to play as a renegade Shep in ME3.

That's the best scene though, and deciding not to cure the genophage is a decision made in cold mathematics - even if the Krogan stay peaceful, which is dubious, their natural birthrate will result in them overwhelming the galaxy - and you have to pay the emotional price for that kind of thing.


I found it appropriate, satisfying, and heartbreaking that you've got to physically pull the trigger as a player to stop Mordin (at least on the Xbox). They put some real heartfelt stuff in the game, but DAMN does every* resolution of Mordin's plot stand out as the best.

*Mordin surviving scenario notwithstanding
 
2012-06-27 06:03:27 PM

Dimensio: Sandor at the Zoo: Just youtubed the new Synthesis ending. Better than the first go-round, but that's damning with faint praise. I did chuckle at the awkward Liara/EDI hug.

I await -- due entirely to morbid curiosity -- the resultant erotic fanfiction.


Hahaha. What the hell would their baby look like?

scottydoesntknow: Sandor at the Zoo: Just youtubed the new Synthesis ending. Better than the first go-round, but that's damning with faint praise. I did chuckle at the awkward Liara/EDI hug.

I laughed at Joker's terrible "Damn it!" about evacuating when the Catalyst is activated/inability to save Shepard. It was so soap-opera-y


Yeah, my eyes might have rolled a little bit there. Also, why were the fleets evacuating? It's been a long time since I played the (original) ending, so I can't remember if there was some reason they decided to get the hell out of there.
 
2012-06-27 06:05:24 PM

Sandor at the Zoo: Also, why were the fleets evacuating?


The evacuation order was inserted because the original ending never explained why Joker had left the battle, which resulted in players assuming that he was deserting.
 
2012-06-27 06:06:51 PM
My take on the extended cuts.

The good: More in depth explanations, more background to the starchild, much better epilogues after your choice, relays broken, not blown to bits, Liara's time capsule helping the next run of galactic civilization.

The bad: They left the starchild in, and never addressed the whole fact that the starchild's presence on the Citadel the whole time invalidates the events of the first game. They still don't address why they had the Collectors making the human reaper ahead of the main invasion risking discovery or intervention early.

I really enjoyed the new synthesis ending. Watching Liara place the Commander Shepard placard on the wall of memories was touching.
 
2012-06-27 06:07:59 PM

Dimensio: Sandor at the Zoo: Also, why were the fleets evacuating?

The evacuation order was inserted because the original ending never explained why Joker had left the battle, which resulted in players assuming that he was deserting.


Right, I got that, but was there an in-game explanation as to why the fleets should evacuate? Originally, we were left to infer that the Normandy evacuated (or abandoned) Earth, and now they've added a scene showing the specific order to evacuate coming down from Hackett, but do we know what Hackett's reasons were for ordering the evac?
 
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