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(Wall Street Journal)   New Star Wars game will be a mature adult game exploring the gritty underworld of the Universe. Bounty Hunter trifecta in play   (blogs.wsj.com) divider line 67
    More: Cool, universe, Prometheus  
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5777 clicks; posted to Geek » on 03 Jun 2012 at 3:02 PM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-06-03 10:37:53 AM
New Star Wars game will be a mature adult game exploring the gritty underworld of the Universe.


And I am the King of Bolivia.

/Both statements are equally true.
 
2012-06-03 10:58:59 AM
As long as it's not an MMO. I like gaming, hate playing with a bunch of 12 yr olds screaming at each other online.
 
2012-06-03 12:08:41 PM
It's going to be a cover-based shooter

Because god knows there are simply not enough of these.

:\
 
2012-06-03 12:32:31 PM
Republic Commando had a nice bit of grit to it, and was a lot of fun. I would welcome another game that focused away from the Jedi and not be an MMO...
 
2012-06-03 12:46:44 PM
upload.wikimedia.org

I already played this.
 
2012-06-03 01:17:07 PM
It's all fun and games until you wake up the next morning to gnaw your arm off from beneath Jar Jar Binks
 
2012-06-03 03:11:16 PM
Oh, man, does this mean I can get my Mon Mothma freak on? Finally!
 
2012-06-03 03:14:21 PM
finally star wars with stubble, big tits, 45 weapons and multiplayer
what no one over 13 wants
with an M for Mature 18 and up label on it
 
2012-06-03 03:21:37 PM
Call me when they remake the X-wing games. Or maybe when they release Battlefront 3.
 
2012-06-03 03:23:53 PM
LordJiro: Call me when they remake the X-wing games. Or maybe when they release Battlefront 3.
 
2012-06-03 03:26:13 PM
I think there is a problem in the Star Wars universe of always dragging in the sith/empire to be the antagonist. Take SWTOR, as a concept it was interesting but its execution fell flat in my view. There is only so much retreading that can go on before it wears exceptionally thin. They probably should have used the Yuuzhan Vong to try and have a story backdrop for pvp and to give an implacable enemy for pve.
 
2012-06-03 03:27:13 PM
CPT Ethanolic: As long as it's not an MMO. I like gaming, hate playing with a bunch of 12 yr olds screaming at each other online.

Well, there's that. Personally, grinding away at "Fed-Ex" quests and having people rage-quit while running through an flashpoint kinda burned me out. ( 'talkin about SWTOR here...)
 
2012-06-03 03:30:31 PM
Gergesa: I think there is a problem in the Star Wars universe of always dragging in the sith/empire to be the antagonist. Take SWTOR, as a concept it was interesting but its execution fell flat in my view. There is only so much retreading that can go on before it wears exceptionally thin. They probably should have used the Yuuzhan Vong to try and have a story backdrop for pvp and to give an implacable enemy for pve.

Agreed. Except the YV part. Hate them with a passion.

However, this game shows promise. Take out a few contract kills as a mission, bloody as all hell too. Pulp Fiction meets SW? I can handle that.
 
2012-06-03 03:32:09 PM
Personally, I don't think that Star Wars can do grim and gritty very well. When geeky science-fiction settings make the attempt, it usually comes across as tough guy posturing.

/yes, I'm including Neuromancer in this (which is not to say it was a bad book)
//The Stars My Destination actually pulled it off
 
2012-06-03 03:38:07 PM
Mature in the starwars franchise sense means they're aiming at 12 year olds instead of 8, right?
 
2012-06-03 03:41:47 PM
SithLord: Agreed. Except the YV part. Hate them with a passion

Well there are really only so many enemies in the SW universe that could be credible for MMO purposes. The sith/Empire being removed as a choice for being tired out.

Not sure who else really makes a good potential enemy.
 
2012-06-03 03:50:23 PM
flaEsq: It's all fun and games until you wake up the next morning to gnaw your arm off from beneath Jar Jar Binks

You came in THAT, You're braver than I thought
 
2012-06-03 03:53:03 PM
Gergesa: SithLord: Agreed. Except the YV part. Hate them with a passion

Well there are really only so many enemies in the SW universe that could be credible for MMO purposes. The sith/Empire being removed as a choice for being tired out.

Not sure who else really makes a good potential enemy.


You're a bounty hunter in this game. EVERYONE is your enemy.
 
2012-06-03 03:58:46 PM
How about another Rogue Squadron?
 
2012-06-03 04:06:24 PM
Relatively Obscure: It's going to be a cover-based shooter

Because god knows there are simply not enough of these.

:\


Yeah, they really need a Star Wars casino game. Pazaak, sabbac, Star Wars slot machines, etc. Maybe even casino dejarik.
 
2012-06-03 04:06:30 PM
CPT Ethanolic: As long as it's not an MMO.

Or an FPS.
 
2012-06-03 04:12:10 PM
optional: /yes, I'm including Neuromancer in this (which is not to say it was a bad book)

I disagree. Most of the grittiness in the Sprawl books wasn't "tough-guy kill-em-all" posturing, it was just the casual nihilism of people without much to lose. I though Gibson did a pretty good job of getting into that headspace.
 
2012-06-03 04:18:35 PM
Does anyone have a link to a copy of Tie Fighter that will run on Windows 7 64-bit. Emulator acceptable...

Other than that, a Thief-oriented Star Wars game could be pretty spiffy.
 
2012-06-03 04:23:36 PM
StinkyFiddlewinks:

Other than that, a Thief-oriented Star Wars game could be pretty spiffy.


Make the Kessel run in 12 parsecs
 
2012-06-03 04:36:59 PM
Oldiron_79: StinkyFiddlewinks:

Other than that, a Thief-oriented Star Wars game could be pretty spiffy.

Make the Kessel run in 12 parsecs


The Hammerites care not for speed, but for building.
 
2012-06-03 04:46:47 PM
In the grim darkness of the far past, there is only grimdark.
 
2012-06-03 05:12:29 PM
I'd actually kind of like to see an RPG-style bounty hunter game. You start off on some backwater with no ship and crappy equipment, and build your way up from the ground. Start by taking jobs for local cops or petty criminals, get better gear, buy and upgrade a ship or two, and build your way up to getting contracts directly from higher-ups in the Empire and Rebellion. Plenty of options for takeouts, both lethal and non-lethal, and the contracts you take, factions you work with, and methods you use would determine who would or wouldn't give you jobs later on. Specific contracts and clients might even net you prototype equipment and ship systems as payment. Skilled mercenaries always wind up with the best toys.

StinkyFiddlewinks: Does anyone have a link to a copy of Tie Fighter that will run on Windows 7 64-bit. Emulator acceptable...

Don't I wish. Probably would need a flight-stick too, though, and I don't have one.
 
2012-06-03 05:17:39 PM
theorellior: optional: /yes, I'm including Neuromancer in this (which is not to say it was a bad book)

I disagree. Most of the grittiness in the Sprawl books wasn't "tough-guy kill-em-all" posturing, it was just the casual nihilism of people without much to lose. I though Gibson did a pretty good job of getting into that headspace.


Ah, I will admit that I read it a long time ago, so my memory could be a bit hazy, and filtered in with other (lesser) cyberpunk stories. There's also Snow Crash (which I liked more than Neuromancer), but the tough guy stuff seemed so self-parodic that I didn't really see it as having that problem.
 
2012-06-03 05:26:38 PM
optional: theorellior: optional: /yes, I'm including Neuromancer in this (which is not to say it was a bad book)

I disagree. Most of the grittiness in the Sprawl books wasn't "tough-guy kill-em-all" posturing, it was just the casual nihilism of people without much to lose. I though Gibson did a pretty good job of getting into that headspace.

Ah, I will admit that I read it a long time ago, so my memory could be a bit hazy, and filtered in with other (lesser) cyberpunk stories. There's also Snow Crash (which I liked more than Neuromancer), but the tough guy stuff seemed so self-parodic that I didn't really see it as having that problem.


I agree w/ theorellior, it wasn't really tough guy machismo as it was flat out nihilism. But we can all agree that Count Zero and Mona Lisa Smile were both real let-downs.
 
2012-06-03 05:27:30 PM
Trocadero: optional: theorellior: optional: /yes, I'm including Neuromancer in this (which is not to say it was a bad book)

I disagree. Most of the grittiness in the Sprawl books wasn't "tough-guy kill-em-all" posturing, it was just the casual nihilism of people without much to lose. I though Gibson did a pretty good job of getting into that headspace.

Ah, I will admit that I read it a long time ago, so my memory could be a bit hazy, and filtered in with other (lesser) cyberpunk stories. There's also Snow Crash (which I liked more than Neuromancer), but the tough guy stuff seemed so self-parodic that I didn't really see it as having that problem.

I agree w/ theorellior, it wasn't really tough guy machismo as it was flat out nihilism. But we can all agree that Count Zero and Mona Lisa Smile Overdrive were both real let-downs.
 
2012-06-03 05:39:20 PM
Last Man on Earth: I'd actually kind of like to see an RPG-style bounty hunter game. You start off on some backwater with no ship and crappy equipment, and build your way up from the ground. Start by taking jobs for local cops or petty criminals, get better gear, buy and upgrade a ship or two, and build your way up to getting contracts directly from higher-ups in the Empire and Rebellion. Plenty of options for takeouts, both lethal and non-lethal, and the contracts you take, factions you work with, and methods you use would determine who would or wouldn't give you jobs later on. Specific contracts and clients might even net you prototype equipment and ship systems as payment. Skilled mercenaries always wind up with the best toys.

StinkyFiddlewinks: Does anyone have a link to a copy of Tie Fighter that will run on Windows 7 64-bit. Emulator acceptable...

Don't I wish. Probably would need a flight-stick too, though, and I don't have one.


Tie Fighter Collectors CD-rom works. Just had that running a few weeks ago on Windows 7 64 but needed a custom launcher to deal with color corruption. Used an x-box 360 controller. Wouldn't know where to get it aside from Amazon used, auctions or torrents though.

Working through X-wing alliance with DSUCP upgrades now. That's pretty nice. There needs to be a new game with embedded TrackIR/freetrack support.
 
2012-06-03 05:46:14 PM
There is only one way this game will succeed: Scoundrel dance interludes set to pop song ripoff retreads. The force is strong with the rhythm.
 
2012-06-03 06:30:00 PM
Asajj Ventress
Aurra Singg
Boba Fett
Bossk
Boushh
Cad Bane
Dengar
4-LOM
Greedo
IG-88
Jango Fett
Ponda Baba
Zam Wessel
Zuckus
 
2012-06-03 07:11:41 PM
Tales from the Mos Eisley Cantina made into a game? Or how 'bout just remaking Dark Forces and/or Dark Forces 2?
 
2012-06-03 07:12:09 PM
optional:
Personally, I don't think that Star Wars can do grim and gritty very well. When geeky science-fiction settings make the attempt, it usually comes across as tough guy posturing.

/yes, I'm including Neuromancer in this (which is not to say it was a bad book)
//The Stars My Destination actually pulled it off


theorellior:
optional: /yes, I'm including Neuromancer in this (which is not to say it was a bad book)

I disagree. Most of the grittiness in the Sprawl books wasn't "tough-guy kill-em-all" posturing, it was just the casual nihilism of people without much to lose. I though Gibson did a pretty good job of getting into that headspace.


Bingo. The grit in the Sprawl books was so... clinical at times. Data courier goes renegade? Don't even bother cutting him up, just poison his nervous system so he'll never work again. Hire a bunch of mercenary doctors and their portable surgery for a mission. Mission goes pear shaped? Blow them up. The reader never even learns their names. Cruelty and injustice abound, but so much of it is just the natural outcome of truly laissez-faire capitalism. It's part of why when Angie's dresser murders her treacherous lover Robin in the last book, it's refreshingly personal.
 
2012-06-03 07:36:58 PM
006andahalf: Tales from the Mos Eisley Cantina made into a game? Or how 'bout just remaking Dark Forces and/or Dark Forces 2?

we'd end up with Jedi Outcast again

speaking of awesome old lucasarts games, anyone know where I can find a copy of Outlaws? I loved the demo as a kid

/the FMV in Jedi Knight were some of my favorites outside of C&C:RA2
 
2012-06-03 07:49:52 PM
optional: Personally, I don't think that Star Wars can do grim and gritty very well. When geeky science-fiction settings make the attempt, it usually comes across as tough guy posturing.

/yes, I'm including Neuromancer in this (which is not to say it was a bad book)
//The Stars My Destination actually pulled it off


I had to go look that up, I'm mistaking it for another cyberpunk novel with a hero named Hiro Protagonist. Wonder how I missed Neuromancer. I think I've read stuff in the genre, and by Gibson.

As for the topic: I'm not really interested in SW anything until Lucas quits it. I think the concept of space ninjas with magic powers in retro-technology has a lot of breathing room, but I don't think it's going to see much expansion till he's got his hands off it.
 
2012-06-03 08:17:07 PM
i172.photobucket.com

Do I get to bang her?
 
2012-06-03 08:19:06 PM
In this gritty new adult game, can I shoot first?
 
2012-06-03 08:29:09 PM
No Such Agency: optional:
Personally, I don't think that Star Wars can do grim and gritty very well. When geeky science-fiction settings make the attempt, it usually comes across as tough guy posturing.

/yes, I'm including Neuromancer in this (which is not to say it was a bad book)
//The Stars My Destination actually pulled it off

theorellior:
optional: /yes, I'm including Neuromancer in this (which is not to say it was a bad book)

I disagree. Most of the grittiness in the Sprawl books wasn't "tough-guy kill-em-all" posturing, it was just the casual nihilism of people without much to lose. I though Gibson did a pretty good job of getting into that headspace.

Bingo. The grit in the Sprawl books was so... clinical at times. Data courier goes renegade? Don't even bother cutting him up, just poison his nervous system so he'll never work again. Hire a bunch of mercenary doctors and their portable surgery for a mission. Mission goes pear shaped? Blow them up. The reader never even learns their names. Cruelty and injustice abound, but so much of it is just the natural outcome of truly laissez-faire capitalism. It's part of why when Angie's dresser murders her treacherous lover Robin in the last book, it's refreshingly personal.


Wow, I really need to reread Gibson. Thanks for the corrections, guys.
 
2012-06-03 08:41:35 PM
CigaretteSmokingMan: Do I get to bang her?

hollywooddame.com

Sure.
 
2012-06-03 09:07:50 PM
Relatively Obscure: CigaretteSmokingMan: Do I get to bang her?

[hollywooddame.com image 400x600]

Sure.


Get in line, biatches.
 
2012-06-03 09:59:37 PM
It'll still have more people playing five years down the road than Star Wars: The Old Republic has playing now.
 
2012-06-03 10:18:53 PM
Relatively Obscure: CigaretteSmokingMan: Do I get to bang her?

[hollywooddame.com image 400x600]

Sure.


Will she wear the Slave Leia outfit? If so I am still game.
 
2012-06-03 10:36:46 PM
Dr. Nick Riviera: How about another Rogue Squadron?

Rogue Squadron? You mean X-Wing for Dummies?

Name one thing that the Rogue Squadron series did that the X-Wing/TIE Fighter/XvT/X-Wing Alliance series didn't do better.

And no, the stupid on-foot missions in Rogue Leader don't count.
 
2012-06-03 10:37:15 PM
optional:
Wow, I really need to reread Gibson. Thanks for the corrections, guys.

Hey, I'm lucky, I first read them as a teenager, which encourages obsessive recall. And those books are SO full of plot-y, theme-y goodness, I still find something new in them with every read.
 
2012-06-03 10:58:29 PM
Cthulhu_is_my_homeboy: Dr. Nick Riviera: How about another Rogue Squadron?

Rogue Squadron? You mean X-Wing for Dummies?

Name one thing that the Rogue Squadron series did that the X-Wing/TIE Fighter/XvT/X-Wing Alliance series didn't do better.

And no, the stupid on-foot missions in Rogue Leader don't count.


0-media-cdn.foolz.us
 
2012-06-03 11:28:39 PM
www.celebrityodor.com
 
2012-06-03 11:49:59 PM
 
2012-06-03 11:50:18 PM
Cthulhu_is_my_homeboy: Dr. Nick Riviera: How about another Rogue Squadron?

Rogue Squadron? You mean X-Wing for Dummies?

Name one thing that the Rogue Squadron series did that the X-Wing/TIE Fighter/XvT/X-Wing Alliance series didn't do better.

And no, the stupid on-foot missions in Rogue Leader
Rebel Strike don't count.

Don't blaspheme.

Since you said one thing, how about: they all looked better than X-Wing/TIE Fighter/XvT/X-Wing Alliance? Snarking aside, if you mean how the gameplay was better, how about:

1. Not allowing players to clip inside an ISD to take it out?
2. The cockpit not being the only hitbox for a ship?
3. Not having TIE fighters with shields and projectile launchers?
4. Having ISDs with the correct number of turrets?
5. Actually having planets, instead of every fight being in deep space, nowhere near a star system?

Personally, I like both. But some people prefer more arcade-style games, and that's okay. Some people prefer simulation-style games, and that's fine too.

/The only reason I bought Rebel Strike was to get all the Rogue Leader missions co-op.
 
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