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(IGN)   CapCom will re-evaluate how to block on-disc content so they can sell it to you later   (ign.com) divider line 99
    More: Stupid, Capcom, downloadable content, debris disk  
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4243 clicks; posted to Geek » on 15 May 2012 at 12:24 PM (3 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-05-15 12:17:00 PM  
I suspect this will last twenty, maybe thirty seconds in the wild before it's cracked.

/number one rule in IT security, physical access means total control
 
2012-05-15 12:25:25 PM  
Capcom has announced it is 're-evaluating' how much on-disc downloadable content it will be creating in future

Does not compute
Does not compute
Does not compute
 
2012-05-15 12:27:42 PM  
i52.photobucket.com
 
2012-05-15 12:32:28 PM  
It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.
 
2012-05-15 12:35:26 PM  

Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.


Actually it's quite different. Most DLC is produced post-release. This stuff is being sold to you after release date, despite being ready ON release date.

Imagine a car company telling you a year later that you have to purchase licensing rights to your airbags oh and by the way, we've had them turned off (but in the car) for the last year.
 
2012-05-15 12:37:59 PM  

timujin: I suspect this will last twenty, maybe thirty seconds in the wild before it's cracked.

/number one rule in IT security, physical access means total control


Not if its encrypted.

Now after the first person buys it, all bets are off! :)
 
2012-05-15 12:39:53 PM  

Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.


I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.
 
2012-05-15 12:39:54 PM  
Please do. Keep as much of the DLC on disc as you can. It makes it super easy to pirate. And before I get dumped on for advocating piracy, let me just say: I'd be a lot more likely to buy a game if I didn't feel like the company was trying to hustle me.
 
2012-05-15 12:43:39 PM  
They are pulling down and to the left?
 
2012-05-15 12:50:56 PM  

scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.


Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.
 
2012-05-15 12:52:17 PM  
I love that both the console and PC gaming industries can't do enough to slit their own throats. It's the television/movie industry thing all over again.
 
2012-05-15 12:52:57 PM  
I always loled at Pre-Order "special items".. Always garbage..
 
2012-05-15 12:55:24 PM  

jayhawk88: I love that both the console and PC gaming industries can't do enough to slit their own throats. It's the television/movie industry thing all over again.


Bethsoft seem to be one of the rare ones still doing it the old school way and are swimming in cash because of it. That free Hi-Res texture pack alone Activision would have split up into 4 different DLC items and sold for $15 each.
 
2012-05-15 12:56:01 PM  

Treygreen13: scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.

Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.


And retailer-specific pre-order shiat while we're at it.
 
2012-05-15 12:56:52 PM  

ajgeek: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

Actually it's quite different. Most DLC is produced post-release. This stuff is being sold to you after release date, despite being ready ON release date.

Imagine a car company telling you a year later that you have to purchase licensing rights to your airbags oh and by the way, we've had them turned off (but in the car) for the last year.


Yeah. Imagine if car manufacturers had extra content that you could add to a car, available at the release date, and they charged extra for them. It's crazy.

Now excuse me. I'm trying to decide if I want a sunroof in my new car.
 
2012-05-15 01:01:16 PM  

impaler: Now excuse me. I'm trying to decide if I want a sunroof in my new car.


In this case, all cars are sold for the same price, and all already have the sunroof installed. They just come with a thick coat of black paint on the glass that you are not allowed to scrape off without violating your signed lease agreement.

However, they will happily sell you an official paint scraper for $150.00.
 
2012-05-15 01:01:53 PM  

impaler: ajgeek: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

Actually it's quite different. Most DLC is produced post-release. This stuff is being sold to you after release date, despite being ready ON release date.

Imagine a car company telling you a year later that you have to purchase licensing rights to your airbags oh and by the way, we've had them turned off (but in the car) for the last year.

Yeah. Imagine if car manufacturers had extra content that you could add to a car, available at the release date, and they charged extra for them. It's crazy.

Now excuse me. I'm trying to decide if I want a sunroof in my new car.


Apples and oranges. A closer analogy would be if all cars came standard with a sunroof, but were boarded up by default. You then had to pay for them to allow access to the sunroof that's already there.
 
2012-05-15 01:02:24 PM  

scottydoesntknow: Treygreen13: scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.

Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.

And retailer-specific pre-order shiat while we're at it.


^^^ This.. Have you seen the herpa derp Pre-Order shiat Game Stop is doing for Black Ops ][?

Pre-order Call of Duty Black Ops 2 and receive a 2 Sided Poster!

A farking two sided poster..
 
2012-05-15 01:02:33 PM  

impaler: Yeah. Imagine if car manufacturers had extra content that you could add to a car, available at the release date, and they charged extra for them. It's crazy.

Now excuse me. I'm trying to decide if I want a sunroof in my new car.


Tell me you're kidding. An additional feature in a car, which by the way costs more to engineer, manufacture, maintain etc. is a physical difference between two vehicles. It's not something that can be "added in" later without great difficulty. A sunroof is hardly an after market stereo.

On the other hand content on a disc isn't going to cost them anything after it's finished, whether they produce 1 or a million. They're just hoping to cash in on "extras" that are already built into the game as a way of getting around a higher retail price.
 
2012-05-15 01:03:37 PM  

styckx: Bethsoft seem to be one of the rare ones still doing it the old school way and are swimming in cash because of it.


Lol you don't remember the Horse Armor DLC debacle? They were the first to fark it up, but they did learn from it.
 
2012-05-15 01:04:55 PM  

styckx: scottydoesntknow: Treygreen13: scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.

Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.

And retailer-specific pre-order shiat while we're at it.

^^^ This.. Have you seen the herpa derp Pre-Order shiat Game Stop is doing for Black Ops ][?

Pre-order Call of Duty Black Ops 2 and receive a 2 Sided Poster!

A farking two sided poster..




Is that Call of Duty, man?

Well turn it up!
 
2012-05-15 01:06:19 PM  

styckx: scottydoesntknow: Treygreen13: scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.

Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.

And retailer-specific pre-order shiat while we're at it.

^^^ This.. Have you seen the herpa derp Pre-Order shiat Game Stop is doing for Black Ops ][?

Pre-order Call of Duty Black Ops 2 and receive a 2 Sided Poster!

A farking two sided poster..


I still prefer physical extras to in-game junk for pre-order bonuses. A poster is probably on the low end of desirable extras, but it's still a step up from an in-game gun that might get used for an hour before being discarded.
 
2012-05-15 01:08:15 PM  

MindStalker: timujin: I suspect this will last twenty, maybe thirty seconds in the wild before it's cracked.

/number one rule in IT security, physical access means total control

Not if its encrypted.

Now after the first person buys it, all bets are off! :)


That's what I meant by "in the wild", once it's out of their hands and into the consumer's.
 
2012-05-15 01:09:29 PM  

scottydoesntknow: styckx: Bethsoft seem to be one of the rare ones still doing it the old school way and are swimming in cash because of it.

Lol you don't remember the Horse Armor DLC debacle? They were the first to fark it up, but they did learn from it.


Oh I remember but as you said they quickly learned from it since no one was stupid enough to buy it and they reversed track asap.

Thankfully other developers never learned and made for some good lols.. The Gears Of War weapon skins still make me laugh
 
2012-05-15 01:09:44 PM  
Capcom can go DIAF. I can't remember the last time I bought one of their games and they don't see to want to have me back as their customer.

Same with Bioware and their Day 1 DLC (and the farking endings)
 
2012-05-15 01:12:47 PM  

NeoCortex42: I still prefer physical extras to in-game junk for pre-order bonuses. A poster is probably on the low end of desirable extras, but it's still a step up from an in-game gun that might get used for an hour before being discarded


I can agree with that. I got the Mortal Kombat collectors edition and it came with bookends (Scorpion launching his spear through one end, and it impaling Sub-Zero on the other end) and I loved it because it holds my games together and fits with my video-game theme. Others though are too excessive. My friend was really excited about getting the Master Chief helmet when Halo 3 came out, turns out you can't wear it. We were going to use it as a smoking apparatus, but that fell apart.
 
2012-05-15 01:15:08 PM  

styckx: Bethsoft seem to be one of the rare ones still doing it the old school way and are swimming in cash because of it. That free Hi-Res texture pack alone Activision would have split up into 4 different DLC items and sold for $15 each.


Valve, too. If we're talking about how to do DLC right - Valve wins.

Activision or EA would've charged more for Portal 2's DLC releases than for the game itself.
 
2012-05-15 01:15:48 PM  

scottydoesntknow: And retailer-specific pre-order shiat while we're at it.


Ugh. The worst part is multiple retailer-specific items, which makes it impossible to get all of the content for the game. I'm not buying the game from Amazon, Best Buy, and Gamestop.

styckx: Thankfully other developers never learned and made for some good lols.. The Gears Of War weapon skins still make me laugh


That's actually the kind of DLC I'm okay with, because it's completely superfluous. If I don't have a pink assault rifle, who cares?
 
2012-05-15 01:17:16 PM  
I always thought I'd outgrow gaming some day. I've still got interest but the industry is just going a direction I don't want to follow. Online only, serializing a game to a specific console, nickle and diming to gain access to all of a game's features. Yup, I think I'm done.
 
2012-05-15 01:18:38 PM  

impaler: Capcom has announced it is 're-evaluating' how much on-disc downloadable content it will be creating in future

Does not compute
Does not compute
Does not compute


Capcom has a bad habit of putting 90% of the data on the disc, then you download the final 10% as the DLC to make the content useful. Of course people with programming abilities have added the 10% or just unlocked the 90% that's available which causes problems for Capcom from time to time.

A recent example was in the game Ultimate Marvel vs. Capcom 3, Capcom included an ondisc costume for the character Magneto which looked alot like the outfit worn by Juan Carlos. Spain complained about the costume so Capcom had to "remove it", but the information was already on the discs that were shipped. So gamers found a glitch where you were able to select the "banned" costume even though it had never been "released" through DLC.

http://www.youtube.com/watch?v=EYwyGuRccEU
 
2012-05-15 01:20:29 PM  

scottydoesntknow: I can agree with that. I got the Mortal Kombat collectors edition and it came with bookends (Scorpion launching his spear through one end, and it impaling Sub-Zero on the other end) and I loved it because it holds my games together and fits with my video-game theme. Others though are too excessive. My friend was really excited about getting the Master Chief helmet when Halo 3 came out, turns out you can't wear it. We were going to use it as a smoking apparatus, but that fell apart.


Depends on the game, really. The Bioshock 2 collector's edition I got was nice (soundtracks for both games - the first on vinyl, second on CD, Rapture posters, and a hardcover artbook). And as a big Ghostbusters fan, I loved the Slimer statue I got with the deluxe version of that game from Amazon.

But, yeah, it's really hit or miss depending on the game.

The ones I really wish I'd ordered but didn't were some of Nintendo's. The bonus discs that came with older Zelda titles for Wind Waker were nice (and sort of expensive now), and so was the gold Wiimote that came with Skyward Sword preorders.
 
2012-05-15 01:23:38 PM  
I'll put up with a lot from a game company... as long as they give me a good reason to do so. And "we like money" is not a good reason. I fully understand that they are spending time and manpower to develop this content, but if it's on the disk it's part of the purchase price. And if you call it DLC, I'm going to get stabby.
 
2012-05-15 01:24:56 PM  

Treygreen13: scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.

Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.


I don't mind it when that add useless stuff that I would likely never notice or use in the game anyway. Weapon/character skins and so on. I did not get the prothean in ME3 and I never noticed anything in the game where it would feel like I missed out (aside from people saying he was a good character).

I do not like on disk DLC because I'd prefer the time they spent on developing the game be spent on refining the experience I'm paying for. If they want to work on additional content and charge for it, I'm down with that as well.

At least Capcom isn't reducing the servers they're using to host thier games and instead charging the community to rent servers.
 
2012-05-15 01:26:24 PM  

styckx: Pre-order Call of Duty Black Ops 2 and receive a 2 Sided Poster!

A farking two sided poster..


What the fark would I do with that? Hang it on a window?
 
2012-05-15 01:27:17 PM  

jbtilley: I always thought I'd outgrow gaming some day. I've still got interest but the industry is just going a direction I don't want to follow. Online only, serializing a game to a specific console, nickle and diming to gain access to all of a game's features. Yup, I think I'm done.


Good games are still out there especially on steam where the indy developers will keep your faith alive.
 
2012-05-15 01:28:17 PM  

scottydoesntknow: NeoCortex42: I still prefer physical extras to in-game junk for pre-order bonuses. A poster is probably on the low end of desirable extras, but it's still a step up from an in-game gun that might get used for an hour before being discarded

I can agree with that. I got the Mortal Kombat collectors edition and it came with bookends (Scorpion launching his spear through one end, and it impaling Sub-Zero on the other end) and I loved it because it holds my games together and fits with my video-game theme. Others though are too excessive. My friend was really excited about getting the Master Chief helmet when Halo 3 came out, turns out you can't wear it. We were going to use it as a smoking apparatus, but that fell apart.


I got one of the helmets. It's not a bad decorative piece, but that's about it. One of my favorites is the messenger bag I got for pre-ordering Mirror's Edge. It's a useful swag bag to collect the free stuff from other games.
 
2012-05-15 01:28:26 PM  

jbtilley: I always thought I'd outgrow gaming some day. I've still got interest but the industry is just going a direction I don't want to follow. Online only, serializing a game to a specific console, nickle and diming to gain access to all of a game's features. Yup, I think I'm done.


Just pirate, at least it feels like you're getting some sort of revenge. There's a lot of games I would buy if the developers weren't so heavy into this control freak mentality, but as long as they keep it up, I'll continue having no problems with not only not giving them any of my money, but also giving them an additional fark you by playing the game for free anyway.
 
2012-05-15 01:28:50 PM  

Cubicle Jockey: In this case, all cars are sold for the same price, and all already have the sunroof installed. They just come with a thick coat of black paint on the glass that you are not allowed to scrape off without violating your signed lease agreement.

However, they will happily sell you an official paint scraper for $150.0


NeoCortex42: Apples and oranges. A closer analogy would be if all cars came standard with a sunroof, but were boarded up by default. You then had to pay for them to allow access to the sunroof that's already there.


Cars are physical items. You're literally buying the material. Games are intellectual content. Intellectually, there is no difference between getting the content into your computer from a disk or from their servers.
 
2012-05-15 01:29:18 PM  
And note to game makers, I will always pay $5 for a digital download of your game soundtrack. $10 if it's good.

But give it to me for free and I'm twice as likely to buy your next game.
 
2012-05-15 01:30:33 PM  
Its time for another "good idea, bad idea"

Good idea: "Hey, we're glad you like the FULL game you bought a while back. If we made some extra content now and along the way in the future, would you pay a bit to keep development active?"

Bad idea: "Hey, here is half a game for you. Pay us full now, and then keep paying us more for the other half or you will never enjoy the game"



DLC was a good concept at first. It kept existing games active in production and gave replayability for the customer. But it did not take long for the executive board to see it as just another way of asking for more money for a product that should have been delivered that way in the first place. It went from a being a coll extra option to a mandatory core element.
 
2012-05-15 01:30:42 PM  

ajgeek: Tell me you're kidding. An additional feature in a car, which by the way costs more to engineer, manufacture, maintain etc. is a physical difference between two vehicles. It's not something that can be "added in" later without great difficulty. A sunroof is hardly an after market stereo.

On the other hand content on a disc isn't going to cost them anything after it's finished, whether they produce 1 or a million. They're just hoping to cash in on "extras" that are already built into the game as a way of getting around a higher retail price.


Please tell me your kidding. The original game itself isn't going to cost them anything after it's finished, whether they produce 1 or a million. They're just hoping to cash in on the game by selling it.
 
2012-05-15 01:41:58 PM  
Regarding Capcom's next major release "Dragon's Dogma", via Destructoid:

Dragon's Dogma is going to be perhaps the prime example of everything Capcom's done wrong with DLC. I can't say much until the review, but let's just say glorified pop-up ads for downloadable content were already in place when I tried a pre-release copy. If Capcom's not blowing smoke up our ass, a change in policy can only be a good thing, because I don't want to feel like the thing that costs $60 to play is little more than a thinly veiled delivery method for more purchases.
 
2012-05-15 01:44:00 PM  

ajgeek: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

Actually it's quite different. Most DLC is produced post-release. This stuff is being sold to you after release date, despite being ready ON release date.


Not for Capcom and Namco stuff. "DLC" for them has been a 108kb unlock key for some time. EA's been increasingly getting into this as well.
 
2012-05-15 01:59:05 PM  

NeoCortex42: impaler: ajgeek: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

Actually it's quite different. Most DLC is produced post-release. This stuff is being sold to you after release date, despite being ready ON release date.

Imagine a car company telling you a year later that you have to purchase licensing rights to your airbags oh and by the way, we've had them turned off (but in the car) for the last year.

Yeah. Imagine if car manufacturers had extra content that you could add to a car, available at the release date, and they charged extra for them. It's crazy.

Now excuse me. I'm trying to decide if I want a sunroof in my new car.

Apples and oranges. A closer analogy would be if all cars came standard with a sunroof, but were boarded up by default. You then had to pay for them to allow access to the sunroof that's already there.


Or like if a movie theater already had the movie playing in the next room but nooooooooooo they've just gotta be dicks about it when you walk in without paying!

/try a new hobby yours sucks
 
2012-05-15 02:02:12 PM  
I really hate the DLC craze. Preorder this and you'll get derp! Besides the extra content gets released weeks later, if it's like Undead Nightmare, Infamous 2 Vampire DLC or Deus Ex Missing Link, any preorder DLC can bite me.
DLC revealed before game release I understand, a lot of gamers can go though a game in a week and unless it has multiplayer, they sell it so they show DLC before release, unless it's a game I know will have DLC like Portal 2 or Arkham City, I might sell it back like the Alice game,
 
2012-05-15 02:04:04 PM  
I have no issue with pre-order weapons they are giving an incentive purchasing of the game on release date with a minor item that doesn't alter the game play significantly. It's basically a 'Thanks for helping us increase or stock price.' present.

DLC that adds significant content is great too, GTA IV did this very well as did Red Dead Redemtion. Mass Effect did this as well but I'm not a huge fan of characters from ME2 DLC being added to story sequences for ME3.

DLC for characters that are already on the disc in fighting games is bullshiat.
 
2012-05-15 02:04:39 PM  

scottydoesntknow: Treygreen13: scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.

Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.

And retailer-specific pre-order shiat while we're at it.


I was very pleased with my Castlevania set when I pre-ordererd Order of Ecclesia.
Give me physical goodies and you can have my money.
 
2012-05-15 02:08:03 PM  

impaler: Please tell me your kidding. The original game itself isn't going to cost them anything after it's finished, whether they produce 1 or a million. They're just hoping to cash in on the game by selling it.


Great, I fed a troll. Sorry, guys.
 
2012-05-15 02:09:55 PM  

Treygreen13: scottydoesntknow: Hand Banana: It's really no different than the type of DLC we have now, except you won't have to actually download it. If you don't have a problem with companies selling DLC then this shouldn't bother you either.

I have no problem with companies selling DLC as long as

A) It's actually worthwhile and adds on to the game as a whole. New Vegas' Old World Blues is an excellent example and was well worth every penny. A couple others would be RDR's Undead Nightmare and Dragon Age: Origins - Awakening.

B) Wasn't originally a part of the game and locked out simply because they could make money on it. The Prothean in Mass Effect 3 being an example. It's obvious he was originally planned as a full member from the get-go, but he was locked out to secure pre-orders and screw anyone looking to purchase the game second-hand.

Oh man, can we also get rid of the pre-order weapon bullshiat? Especially when that pre-order weapon is just some garbage weapon you'll discard 15 minutes into the game.


The weapons have come to annoy me. Kingdoms of Amalur gave you tons of ways to get preorder weapons and it was all garbage.
 
2012-05-15 02:16:03 PM  

impaler: ajgeek: Tell me you're kidding. An additional feature in a car, which by the way costs more to engineer, manufacture, maintain etc. is a physical difference between two vehicles. It's not something that can be "added in" later without great difficulty. A sunroof is hardly an after market stereo.

On the other hand content on a disc isn't going to cost them anything after it's finished, whether they produce 1 or a million. They're just hoping to cash in on "extras" that are already built into the game as a way of getting around a higher retail price.

Please tell me your kidding. The original game itself isn't going to cost them anything after it's finished, whether they produce 1 or a million. They're just hoping to cash in on the game by selling it.


It's done all the time with hardware for cost reasons. Your video card might have the same chip as the next one up, but with a core shut off because that was cheaper than fabricating and managing two different chips. It's sort of the same in software - the idea is that you expect a good portion of your customers would essentially buy your $80 AAA game with all the features, but you want to provide a $60 version for the potential customers who would be unwilling to spend any more.

Rather than manage two completely separate products floating around, taking up shelf space, you put them both on the same disc. Since there's no good way to go "you only bought the $60 version" and have part of the disc become inactive, the remaining option is to ship with the $60 activated and allow someone to complete the full $80 purchase by adding another $20 later.

This is the theory at least. A reasonable use would be if Call of Duty (insert other generic online FPS here) was $50-60 for multiplayer only and the single player campaigns were another $15-20. A good portion of their fanbase doesn't even care about it and it requires voice actors, writers, etc.

Of course, then marketing folks realized they could just take parts of the game proper and hold them for ransom while not actually serving any customers any better.

/Sound theory
//Terrible execution
 
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