If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Cracked)   Han Solo: the Game: You and Chewbacca, running around the Outer Rim in the Falcon, smuggling, dog-fighting, breaking hearts -- all happening before the events in Star Wars... And 5 other great video games you'll never get to play   (cracked.com) divider line 120
    More: Sad, Han Solo, Star Wars, Chewbacca, Dead Rising, love of God, indie games, Hot Pockets, Red Dead Redemption  
•       •       •

9427 clicks; posted to Geek » on 05 May 2012 at 8:24 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



120 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread

First | « | 1 | 2 | 3 | » | Last | Show all
 
2012-05-06 12:48:19 AM  

starsrift: PillsHere: Those are some of the worst ideas for games I've ever heard.

As a game developer, I've heard worse.
But some of those were pretty bad.

Survival-focused zombie game was probably the best suggestion of the bunch. And there's been efforts to make that kind of game... just not AAA efforts.


I wish I could remember which, but there was a PC gaming magazine that, years ago, would solicit game ideas from readers, and then critique them. One guy wrote in suggesting a WWI infantry combat FPS. The response was along the lines of "oh, okay...you want to simulate sitting in a muddy trench for weeks on end, watching your feet rot and succumbing to tuberculosis. This would be punctuated by the occasional gas attack that would kill or cripple you if you didn't get your gas mask on in time. Then at some point, you'd be ordered over the top to make a charge at the enemy trench to be mowed down by machine gun fire in an effort to gain another twenty yards, and if successful, begin digging another trench? Then Repeat? Sounds like fun."
 
2012-05-06 01:09:04 AM  
This is the first thing I thought of:

upload.wikimedia.org
 
2012-05-06 01:35:40 AM  

TF2_Pyro: Ghastly: I'd like to see an MMO where you only get one life, and where the consequences of your actions are permanent to your storyline. Get killed and that's it, you're dead.

Yes, because a game where you lose 80+ hours of work due to a sudden internet disconnection would go over so well with everyone.


Well that would be why such a game couldn't be possible with current technology. You'd have to have some sort of fail safe way to guard against sudden loss of internet signal causing the players death but at the same time protecting against players cheating with "getting my ass kicked here, oops (flicks switch) lost internet connection, do-over!"

I can't currently think of a fix for that.

But if a fix could be made it would certainly make for a much more interesting game. You couldn't just keep throwing yourself at an enemy that outclasses you hoping that the next time you respawn you get lucky and kill him. You'd have to treat every situation the same way you would in real life. Weight risks and options. Fight or flight.

Then it would actually mean something when the bad guys talk about killing you instead of how it is in current games.

"You impudent insect, you dare challenge the mighty Lord Corpse Reaper? I will tear you limb from limb. I will break every bone in your body. I will crush your throat in my mighty hands and then as you are about to die I will plunge my sword into your heart."

"Yeah, well I'll just run back here from the grave yard, pop back into my body and then attack you before your goons have a chance to respawn".

I guess taken to its extremes too, it would be cool if all the NPCs were unique so when they are killed they're gone too. I guess the game would have to generate a number of similar but unique random NPCs that fill different positions in different quests.

It certainly wouldn't be an easy program to write, but someday we'll probably have the tech to pull it off.
 
2012-05-06 01:36:47 AM  

zedster: Vega strike is fun but both VS and Free Lancer are at least 7+ years old. Surprised Microsoft has not done something with the Freelancer/Starlancer IP. At least create an Xbox game or something. Freelancer had the better story line, Privateer had the better open game play


There are vids of a Freelancer 2 on youtube. It got cancelled. I am still angry about it.

Also, there are a lot of good Star Wars games. Besides KOTOR, also the Jedi Knight series. The most overlooked Star Wars game was probably Republic Commando, though.
 
2012-05-06 01:38:07 AM  
The X series works as a replacement for Privateer and Elite - though the "roleplaying" aspect doesn't tend to be terribly well written, Privateer 2 showed that even having a known Sci-Fi writer on board doesn't guarentee anything.

There is also http://wcsaga.com/
 
2012-05-06 02:11:51 AM  

Plant Rights Activist: I'm glad this guy finally got the appeal of zombies. He also seems to realize their time is over, too. Quite unfortunate. It was never the zombies that were scary but the collapse of current society they created! BAH!


I like the collapse of society element but zombies just don't make sense to me. I think a better game concept would be the SHTF scenario survival preppers talk about where the economic system collapses and people come out of the cities foraging. People would be more interesting foes than zombies because they aren't as limited in what they can do physically, and it wouldn't necessarily be immediately apparent that they were enemies. This would work much better in a more open GTA- style environment than in the very complete but small setting the author proposed, but you could have an rpg/story element where in addition to fighting off enemies you could try to make alliances, rebuild society, set up your own Bartertown, wait out the instability, whatever. You could play from different perspectives, i.e., well-stocked survivalist trying to withstand the onslaught, hardened criminal taking advantage of the opportunity to loot and pillage, normal guy just trying to survive, etc., each with their own ending.
 
2012-05-06 02:26:51 AM  
This guy obviously likes the more open games. In regards to military games, here is the ultimate one:

2.bp.blogspot.com
 
2012-05-06 02:34:10 AM  

buckler: starsrift: PillsHere: Those are some of the worst ideas for games I've ever heard.

As a game developer, I've heard worse.
But some of those were pretty bad.

Survival-focused zombie game was probably the best suggestion of the bunch. And there's been efforts to make that kind of game... just not AAA efforts.

I wish I could remember which, but there was a PC gaming magazine that, years ago, would solicit game ideas from readers, and then critique them. One guy wrote in suggesting a WWI infantry combat FPS. The response was along the lines of "oh, okay...you want to simulate sitting in a muddy trench for weeks on end, watching your feet rot and succumbing to tuberculosis. This would be punctuated by the occasional gas attack that would kill or cripple you if you didn't get your gas mask on in time. Then at some point, you'd be ordered over the top to make a charge at the enemy trench to be mowed down by machine gun fire in an effort to gain another twenty yards, and if successful, begin digging another trench? Then Repeat? Sounds like fun."


And to this day, I can't think of a successful WW1 FPS.

/ I actually think the subject matter of WW1 would be toxic, inasmuch as the challenge of making trench warfare fun is an immediate problem. In every war since WW2, the enemy - whoever it was - has been thoroughly dehumanized and demonized. And history's told by the victors. WW1 was in some ways, a more gentlemanly war - soldiers from opposing sides coming together during holidays, so on. That sort of cultural environment is alien and incomprehensible to most kids today. They can't even be polite to their allies in multiplayer games.
 
2012-05-06 02:58:03 AM  

Roook: oh and it was a Jurassic Park product so it took place on one of the islands. Similar to the setting for JP2.

[www.cdaccess.com image 640x480]
[image.com.com image 450x338]


I remember playing a demo of that game way back in the day. Could never remember what it was called, only that it was related to Jurassic Park. It sucked. The whole stacking thing was a neat idea, especially for it's time, but in practice it was a real pain in the ass to get it to work right. It was also easy to accidentally break one of the crates you needed to get somewhere important. Maybe its concept was just too far ahead of its time.
 
2012-05-06 03:02:17 AM  

starsrift: / I actually think the subject matter of WW1 would be toxic, inasmuch as the challenge of making trench warfare fun is an immediate problem. In every war since WW2, the enemy - whoever it was - has been thoroughly dehumanized and demonized. And history's told by the victors. WW1 was in some ways, a more gentlemanly war - soldiers from opposing sides coming together during holidays, so on. That sort of cultural environment is alien and incomprehensible to most kids today. They can't even be polite to their allies in multiplayer games.


Yeah, in a lot of ways, WWI was the last gasp of chivalry in combat. If there were any way to make that kind of game entertaining, it might make an interesting platform to illustrate that...things like messengers and envoys under a white flag being guaranteed safe passage to and from enemy territory, the infamous "Christmas Truce" and similar events illustrating the basic humanity of soldiers doing their duty while recognizing their enemies as human beings in the same situation. But yes, the basic premise makes for a decidedly un-fun atmosphere, and the combination of those two broad concepts would be completely untenable for most game consumers today.

Now, I have this idea for an FPS based on the movie Metropolis...
 
2012-05-06 03:13:33 AM  

buckler: Now, I have this idea for an FPS based on the movie Metropolis...


The problem with IP-based games, for particular example the Roger Rabbit suggestion from TFA, is that in their rush to revisit something that they love, a lot of people forget that the game has to actually be able to stand on its own without the IP tie-ins - otherwise the branded characters, intrinsic marketing advantages, and nostalgic history is just polish on a turd. And it's common sense when you actually think about it, but enough movie-games got made to give the entire idea a bad rap because this wasn't something that a lot of people, from designers to publishers to licensors, considered.
By and large, this has been realized, and things are getting better now. And then there's Star Wars Kinect... smh.
 
2012-05-06 03:18:50 AM  

starsrift: buckler: Now, I have this idea for an FPS based on the movie Metropolis...

The problem with IP-based games, for particular example the Roger Rabbit suggestion from TFA, is that in their rush to revisit something that they love, a lot of people forget that the game has to actually be able to stand on its own without the IP tie-ins - otherwise the branded characters, intrinsic marketing advantages, and nostalgic history is just polish on a turd. And it's common sense when you actually think about it, but enough movie-games got made to give the entire idea a bad rap because this wasn't something that a lot of people, from designers to publishers to licensors, considered.
By and large, this has been realized, and things are getting better now. And then there's Star Wars Kinect... smh.


Ayup.
 
2012-05-06 03:22:47 AM  

Great Janitor: At work I had a 'Star Trek' vs 'Star Wars' debate with a coworker, and I was on the pro-Star Trek side. My argument was Jar Jar Binks and the Star Wars dancing videos from Star Wars: Kinect.


As terrible as that dancing game is, video games are the one area that Star Wars has a distinct advantage over Star Trek. Star Wars has had it's share of awful games, but it's also had some truly great ones. However, every Star Trek game that I can think of has been awful.
 
2012-05-06 03:28:56 AM  

bhcompy: This guy obviously likes the more open games. In regards to military games, here is the ultimate one:

[2.bp.blogspot.com image 638x398]



A challenger appears.... and hunts for voxels.

1.bp.blogspot.com
 
2012-05-06 03:46:13 AM  

Neondistraction: Great Janitor: At work I had a 'Star Trek' vs 'Star Wars' debate with a coworker, and I was on the pro-Star Trek side. My argument was Jar Jar Binks and the Star Wars dancing videos from Star Wars: Kinect.

As terrible as that dancing game is, video games are the one area that Star Wars has a distinct advantage over Star Trek. Star Wars has had it's share of awful games, but it's also had some truly great ones. However, every Star Trek game that I can think of has been awful.


Star Trek: Online is enjoyable and there have been a small handful of Star Trek video games. I say small handful because there was only one good one on the SNES (Star Fleet Academy), and two good PC ones (Bridge Commander and Starfleet Command). One of the reasons why Star Trek is so farking difficult to port to a video game is that it's not an action adventure series. Think about the best Trek episodes, they aren't action adventure, they're episodes like "The Inner Light" and "Darmok". Episodes that honestly, are better than most of the movies because the movies have to have the action and special effects to get the tickets sold. A two hour version of "The Inner Light" would be awesome, but it would be a box office bomb. Kirk and Picard seek peaceful solutions, give speeches, violate the Prime Directive, use violence only as a last resort and solve the problem with technobable. Not exactly the most thrilling video game idea out there. "Mission Objectives: Escort Klingons to the planet. Give speech. When the shiat hits the fan, fire two shots beam to the ship. Use technobable to save the ambassador and destroy all attacking ships."

On the flip side, Star Wars succeeds in the video game realm because it's about war. It is an action adventure series. While Picard and Kirk may want to find a peaceful solution while packing enough weaponry on the Enterprise to make an Earth like planet completely uninhabitable, the rebellion and the Empire are only seeking to wipe each other out. Thus you have a ready made video game franchise. And with an entire galaxy as the setting, the limitations are basically established Star Wars cannon. It's an idea that shouldn't be difficult to fark up.

Just one question about Star Wars video games, why the hell is it that the best Star Wars game out there that covers the events in the six movies the best involved legos???
 
2012-05-06 04:06:20 AM  

Great Janitor: Neondistraction: Great Janitor: At work I had a 'Star Trek' vs 'Star Wars' debate with a coworker, and I was on the pro-Star Trek side. My argument was Jar Jar Binks and the Star Wars dancing videos from Star Wars: Kinect.

As terrible as that dancing game is, video games are the one area that Star Wars has a distinct advantage over Star Trek. Star Wars has had it's share of awful games, but it's also had some truly great ones. However, every Star Trek game that I can think of has been awful.

Star Trek: Online is enjoyable and there have been a small handful of Star Trek video games. I say small handful because there was only one good one on the SNES (Star Fleet Academy), and two good PC ones (Bridge Commander and Starfleet Command).


You forgot STVOY: Elite Force. (Metacritic 86).

25th Anniversary was also pretty popular. It's too old to be on Metacritic, but it was the same sort of critic scores - 80% plus.
 
2012-05-06 04:34:09 AM  

Bluto Blutarsky: Tyrone Slothrop: There was a Who Framed Roger Rabbit game (more or less), it was called Toonstruck. Even starred Christopher Lloyd.

There was a Roger Rabbit game called, Who Framed Roger Rabbit and you played as Eddie. Granted it wasn't like L.A. Noir, but still.


There were a few Roger Rabbit games. Nothing great, an arcade collection and a couple of forgettable aardvarks I believe.

Toonstruck, on the other hand, was a pretty good game. Interesting, well-designed and genuinely very very funny. Sadly it isn't playable on modern systems as the processors run far too quickly for a timed segment to be playable, but I think it could be managed with a savegame right after to use or via an emulator.

Ideally Good Old Games will come out with a patched version. Toonstruck was deeply underappreciated in its own time, IIRC because Virgin focused most of their marketing budget on the first Broken Sword game (also excellent BTW) and it was largely lost in the shuffle of then-new adventure releases.
 
2012-05-06 04:58:02 AM  

RatMaster999: ZeroCorpse: Han Solo, the game:

[upload.wikimedia.org image 250x311]

/Desperately needs a remake

FTFY


I think Elite Frontier is a closer fit. But yeah, that game they are talking about has been made.

http://www.youtube.com/watch?v=HbegNmKRZUM


The intro from Amiga.
 
2012-05-06 05:25:51 AM  

bhcompy: This guy obviously likes the more open games. In regards to military games, here is the ultimate one:

[2.bp.blogspot.com image 638x398]


Oh, geeze, the thing I remember most about that game is the pick-up boat sometimes coming to you over land.

Well, that and it was the last game I ever got that still came on floppies.
 
2012-05-06 06:13:15 AM  

bhcompy: This guy obviously likes the more open games. In regards to military games, here is the ultimate one:

[2.bp.blogspot.com image 638x398]


I liked the original Operation Flashpoints. I remember a mission, something like leading a squad to attack a Russian platoon, said screw that and snuck 10 miles to an enemy camp and stole a HIND. The enemy platoon didn't pose much of a problem after that.
 
2012-05-06 06:34:21 AM  
God I wish they would reboot Wing Commander.

Also, everyone mentioning Freelancer/Privateer is 100% correct. I loved those games. I still occasionally break Freelancer out. There is a serious lack of space flight sims out there these days.
 
2012-05-06 06:53:27 AM  

Knight of the Woeful Countenance: God I wish they would reboot Wing Commander.

Also, everyone mentioning Freelancer/Privateer is 100% correct. I loved those games. I still occasionally break Freelancer out. There is a serious lack of space flight sims out there these days.


Give Darkstar One a look. Steam link here.
 
2012-05-06 07:10:25 AM  
#5 has been created before. Easily one of the greatest games I've ever played. I slept with the lights on that night.

i106.photobucket.com

/Yes, I am serious.
 
2012-05-06 07:12:12 AM  
Mugato:

Dark Forces You mean Doom. Not that it wasn't fun, but not in Xwing/TIE/XvT's league.

Shadows of the Empire Dunno this one, but 3rd-person shooter... meh.

Knights of the Old Republic disagree How about no.

Force Unleashed was fun, but the sequel was way too goddamned short.
 
2012-05-06 07:13:43 AM  

Great Janitor:

Star Trek: Online is enjoyable and there have been a small handful of Star Trek video games. I say small handful because there was only one good one on the SNES (Star Fleet Academy), and two good PC ones (Bridge Commander and Starfleet Command). One of the reasons why Star Trek is so farking difficult to port to a video game is that it's not an action adventure series. Think about the best Trek episodes, they aren't action adventure, they're episodes like "The Inner Light" and "Darmok". Episodes that honestly, are better than most of the movies because the movies have to have the action and special effects to get the tickets sold.


Just because the TV shows tended towards a pacifist approach doesn't mean any game based on them would have to take the same approach. Even if you're sticking with established canon there are plenty of scenarios that would be suited for the action-adventure vibe. At one point or another throughout the timeline the Federation has been at war with almost every major power except for the Vulcans.

As you pointed out, the strengths of the show don't translate to a video game format, but that doesn't mean there isn't potential for a great game within the established universe. But of course that would take effort and a bit of risk.
 
2012-05-06 07:20:28 AM  

ArcadianRefugee: [upload.wikimedia.org image 256x329]

Only SW game worth playing.

/well, and the other two


With today's gaming technology, that would be worth remaking!
 
2012-05-06 07:22:23 AM  

starsrift: Knight of the Woeful Countenance: God I wish they would reboot Wing Commander.

Also, everyone mentioning Freelancer/Privateer is 100% correct. I loved those games. I still occasionally break Freelancer out. There is a serious lack of space flight sims out there these days.

Give Darkstar One a look. Steam link here.


Nice! That looks awesome and I'm definitely gonna give it a try, but the fact it was released in 2006 depresses me all the more. That game is six years old... when will we get the skyrim/fallout mega world treatment for a space flight sim?

/And no, Mass Effect doesn't count.
 
2012-05-06 07:26:26 AM  

Knight of the Woeful Countenance: starsrift: Knight of the Woeful Countenance: God I wish they would reboot Wing Commander.

Also, everyone mentioning Freelancer/Privateer is 100% correct. I loved those games. I still occasionally break Freelancer out. There is a serious lack of space flight sims out there these days.

Give Darkstar One a look. Steam link here.

Nice! That looks awesome and I'm definitely gonna give it a try, but the fact it was released in 2006 depresses me all the more. That game is six years old... when will we get the skyrim/fallout mega world treatment for a space flight sim?

/And no, Mass Effect doesn't count.


This. The fantasy thing gets a little tired (though I do long Songs of Fire and Ice), but holy cow, a space-epic of the same caliber as Skyrim would be just fantastic.
 
2012-05-06 07:43:29 AM  

Ghastly: I'd like to see an MMO where you only get one life, and where the consequences of your actions are permanent to your storyline. Get killed and that's it, you're dead. Sure you can still play, but you're playing as an entirely new character. Fail a mission and you're going to have to live with the consequences of that failure because you can't just keep doing it over and over again until you finally succeed.


Not a MMO, but the same general idea of what you want.
 
2012-05-06 07:45:48 AM  

Frothy Panties:

This. The fantasy thing gets a little tired (though I do long Songs of Fire and Ice), but holy cow, a space-epic of the same caliber as Skyrim would be just fantastic.


If I had any money or skills in programming, I'd begin designing one.

Sadly, the best I can do is Wing Commander fan fiction for now...
 
2012-05-06 08:03:33 AM  

starsrift:
/ I actually think the subject matter of WW1 would be toxic, inasmuch as the challenge of making trench warfare fun is an immediate problem. In every war since WW2, the enemy - whoever it was - has been thoroughly dehumanized and demonized. And history's told by the victors. WW1 was in some ways, a more gentlemanly war - soldiers from opposing sides coming together during holidays, so on. That sort of cultural environment is alien and incomprehensible to most kids today. They can't even be polite to their allies in multiplayer games.

Bent double, like old beggars under sacks,
Knock-kneed, coughing like hags, we cursed through sludge,
Till on the haunting flares we turned our backs
And towards our distant rest began to trudge.
Men marched asleep. Many had lost their boots
But limped on, blood-shod. All went lame; all blind;
Drunk with fatigue; deaf even to the hoots
Of tired, outstripped Five-Nines that dropped behind.
Gas! Gas! Quick, boys! - An ecstasy of fumbling,
Fitting the clumsy helmets just in time;
But someone still was yelling out and stumbling,
And flound'ring like a man in fire or lime . . .
Dim, through the misty panes and thick green light,
As under a green sea, I saw him drowning.
In all my dreams, before my helpless sight,
He plunges at me, guttering, choking, drowning.
If in some smothering dreams you too could pace
Behind the wagon that we flung him in,
And watch the white eyes writhing in his face,
His hanging face, like a devil's sick of sin;
If you could hear, at every jolt, the blood
Come gargling from the froth-corrupted lungs,
Obscene as cancer, bitter as the cud
Of vile, incurable sores on innocent tongues,
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori.

Wilfred Owen
8 October 1917 - March, 1918
 
2012-05-06 08:04:09 AM  
Just give me an updated X-Wing vs. TIE Fighter and there won't be any trouble. With today's computer and graphics, it would be incredible. Add in a good single player program like in the B-Wing expansion for those of us that don't always want to go online to play.
 
2012-05-06 08:07:40 AM  

Great Janitor: Neondistraction: Great Janitor: At work I had a 'Star Trek' vs 'Star Wars' debate with a coworker, and I was on the pro-Star Trek side. My argument was Jar Jar Binks and the Star Wars dancing videos from Star Wars: Kinect.


basicinstructions.net
 
2012-05-06 09:26:44 AM  
I've long believed a Privateer ripoff set in the Star Wars universe could have been the best game ever.
 
2012-05-06 09:37:56 AM  
That zombie game does exist. It's called DayZ, and it's a mod for ArmA2, made by one of the devs of the original game.

The Zombies? They are not the primary threat, and you'll only get killed by them if you are noisy, careless or unlucky. The real threat is other players.

That guy you just met. Is he friendly? Is he hostile? Will he act friendly, trade with you, then shoot you in the back as you leave?
Towns can be deathtraps - especially the large ones - but they are also full of loot. Same for military bases. If you're lucky, you'll find a vehicle. Of course, you'll probably need to repair it, and you will need to worry about fuel, and it'll attract a lot of attention from both the Zeds and other players...
Food and water are concerns, but ammo is also scarce enough to be an issue.

Oh, and never, ever run across an open field. You're just asking to catch a bullet, or attract a horde.

It's not finished yet, and apparently barricades etc are in the works - but it's already fun as hell to play, even if it can be difficult to actually get into a server.
 
2012-05-06 10:01:27 AM  

RatMaster999: ZeroCorpse: Han Solo, the game:

Picture of Elite.

/Desperately needs a remake

FTFY


I would agree but what do? The original spec's for Elite 4 that were floating around were an MMO space trading game with a player run economy... a niche filled, largely, by EVE. It was going to be first person, kinda like Dark Prophecy. If it went fully single player/limited multiplayer then it'd get in the ring with the X franchise. Which has quite a dedicated and loyal following.

I'd probably play the shiat out of Elite 4 yes, but I'd trundle back to EVE eventually as I've too much invested in market shenanigans and by virtue of it's age, EVE would have the more robust market. Then I'd ditch it for the next X game that came out.
 
2012-05-06 10:08:22 AM  

Neondistraction: However, every Star Trek game that I can think of has been awful.


Star Trek: 25th Anniversary and Star Trek: Judgment Rites were great, Star Trek TNG: A Final Unity was almost as good, same for the Elite Force games.
 
2012-05-06 10:14:18 AM  
Freespace 3.

/that is all.
 
2012-05-06 10:23:54 AM  

Humorous-Name: That zombie game does exist. It's called DayZ, and it's a mod for ArmA2, made by one of the devs of the original game.


And it farking owns.

Run a server for it. Tons of fun. The game you expected STALKER to be.
 
2012-05-06 10:30:24 AM  

Frothy Panties: ArcadianRefugee: [upload.wikimedia.org image 256x329]

Only SW game worth playing.

/well, and the other two

With today's gaming technology, that would be worth remaking!


Two things I've thought, given what i read on the 'net.

Games like XW/TIE/XvT are still so loved, and people so want a new game with the same playability, that it seems odd that the company has avoided doing it again.

The open world nature (the fact that you could fly off in a random direction and ignore the mission directives, could fly an unlimited distance away from "the scene", etc) was something I loved about the game. That one that had space flight, but you were on a rail ... not so much. Made me cringe after the freedom of X-wing.

Hell, like you said: you could take the original game, update it (better graphics, new missions), and re-release it for a modern system and people would buy it. Only thing might be making a console version of it, but still.

Same with the old Baldur's Gate: Dark Alliance (and sequel) and Champions of Norrath: Realms of EverQuest (and sequel) for the console. Enhance the graphics, extend the storyline or something, re-release, and it'd probably still sell well (given the dearth of good dungeon crawlers out there).

But I would kill for a machine that played the Xwing series faultlessly. Seriously: anyone have a Win95 machine?
 
2012-05-06 10:36:54 AM  

Dr. Mojo PhD: Humorous-Name: That zombie game does exist. It's called DayZ, and it's a mod for ArmA2, made by one of the devs of the original game.

And it farking owns.

Run a server for it. Tons of fun. The game you expected STALKER to be.


I rather like the fact that I can spot the ArmA veterans instantly, and they generally tend to be more reliable. The people who have started playing due solely to DayZ are both many and easy to spot; They also tend to not have a clue how to move properly or how to aim, so they are hilariously easy to kill or cripple when they try to attack you. Head north and stay off the beaches and you'll rarely encounter them, though.

It really does "feel" like a multiplayer S.T.A.L.K.E.R, though - it's just got that atmosphere.

But yeah, ArmA is currently on the Steam bestsellers list just because of this mod. The dev has already confirmed that it works with ArmA 3, too - though I doubt I'll be able to run ArmA 3.

Which server do you run, I'll have to try and get in on it when I get home.
 
2012-05-06 10:58:05 AM  

Humorous-Name: Dr. Mojo PhD: Humorous-Name: That zombie game does exist. It's called DayZ, and it's a mod for ArmA2, made by one of the devs of the original game.

And it farking owns.

Run a server for it. Tons of fun. The game you expected STALKER to be.

I rather like the fact that I can spot the ArmA veterans instantly, and they generally tend to be more reliable. The people who have started playing due solely to DayZ are both many and easy to spot; They also tend to not have a clue how to move properly or how to aim, so they are hilariously easy to kill or cripple when they try to attack you. Head north and stay off the beaches and you'll rarely encounter them, though.

It really does "feel" like a multiplayer S.T.A.L.K.E.R, though - it's just got that atmosphere.

But yeah, ArmA is currently on the Steam bestsellers list just because of this mod. The dev has already confirmed that it works with ArmA 3, too - though I doubt I'll be able to run ArmA 3.

Which server do you run, I'll have to try and get in on it when I get home.


Haha yeah, the new guys tend to have names like "Owner" and "User" and "Admin" too -- I'm surprised they can even manage to get Combined Ops working properly. That used to be a nightmare of mklink /j's -- and that's if it worked. Thankfully I love my symlinks.

Anyway, we run Chicago 1, and we're probably going to roll out another instance as Chicago 2. We have a TeamSpeak (not like anybody joins it) which is displayed in the MoTD. We may end up migrating to Mumble/Murmur, just because it's infinitely better in every regard. We are very Goony, being Goons (not the terrible kind of goons, we dislike those as much as the next guy). Server's pretty easy-going, we don't tolerate much childish behaviour, and we never kick to make slots for ourselves, which is incredibly rude. We just wait patiently like everybody else. All in all people seem to like us.
 
2012-05-06 11:25:45 AM  

buckler: I wish I could remember which, but there was a PC gaming magazine that, years ago, would solicit game ideas from readers, and then critique them. One guy wrote in suggesting a WWI infantry combat FPS. The response was along the lines of "oh, okay...you want to simulate sitting in a muddy trench for weeks on end, watching your feet rot and succumbing to tuberculosis. This would be punctuated by the occasional gas attack that would kill or cripple you if you didn't get your gas mask on in time. Then at some point, you'd be ordered over the top to make a charge at the enemy trench to be mowed down by machine gun fire in an effort to gain another twenty yards, and if successful, begin digging another trench? Then Repeat? Sounds like fun."


I'd like to see a Hundred Years War simulator where you fight a battle and then wait ten years for your treasury to recover enough to fight a second battle.
 
2012-05-06 12:09:59 PM  

Practical_Draconian: mactobain: Beerguy: WRONG.

We had that game, until Sony ruined it. It was called Star Wars Galaxies.


Agreed that SWG was an awesome game (SWGEmu is still live: Link), but in my opinion, the game most closely resembling what was described was 2003's Freelancer

Actually did download a Freelancer mod with all sorts of famous sci-fi ships, and yes, the Falcon was one of the ships I bought. However, it was near impossible to do the race in the story because the Falcon was almost the exact width of the rings you have to fly through. Had to do a lot of corkscrew twists to get the right angle to squeeze through.

Freelancer deserves a sequel, especially since it didn't really delve into the interesting backstory or culture of the colonies (American, Japanese, German, British and Hispanic exiles from earth).


If a Freelance MMO ever came out noone would ever see me again
 
2012-05-06 12:28:00 PM  

Klopfer: Neondistraction: However, every Star Trek game that I can think of has been awful.

Star Trek: 25th Anniversary and Star Trek: Judgment Rites were great, Star Trek TNG: A Final Unity was almost as good, same for the Elite Force games.


The Armadas were pretty fun as well, as was Birth of the Federation. Unfortunately BotF would always inevitably crash.
 
2012-05-06 01:16:34 PM  
Dr. Mojo PhD

Haha yeah, the new guys tend to have names like "Owner" and "User" and "Admin" too -- I'm surprised they can even manage to get Combined Ops working properly. That used to be a nightmare of mklink /j's -- and that's if it worked. Thankfully I love my symlinks.

Anyway, we run Chicago 1, and we're probably going to roll out another instance as Chicago 2. We have a TeamSpeak (not like anybody joins it) which is displayed in the MoTD. We may end up migrating to Mumble/Murmur, just because it's infinitely better in every regard. We are very Goony, being Goons (not the terrible kind of goons, we dislike those as much as the next guy). Server's pretty easy-going, we don't tolerate much childish behaviour, and we never kick to make slots for ourselves, which is incredibly rude. We just wait patiently like everybody else. All in all people seem to like us.


I'll have to try and hop onto Chicago 1, then.
Have the character server issues been rectified yet, or are they still melting under the load (overpopulation notwithstanding)

I've mostly been playing with /vg/, which is a bit hit and miss; Some CoDKiddies who think the whole game is deathmatch and who run everywhere, but quite a few old hands and decent players in there too. Have mostly been jumping on whatever server I've been able to get on.

I never had the problems with making up CO - I bought ArmA2 at release, but bought a second copy in the form of CO, plus BAF and PMC when it was all on sale a little while ago.
 
2012-05-06 01:18:47 PM  
I had heard about Star Wars Kinect, but had not seen it until now. I thought it would be hard to sink lower than Jar-Jar and Ewoks, but clearly I was mistaken.
 
2012-05-06 02:16:22 PM  

Humorous-Name: Dr. Mojo PhD

Haha yeah, the new guys tend to have names like "Owner" and "User" and "Admin" too -- I'm surprised they can even manage to get Combined Ops working properly. That used to be a nightmare of mklink /j's -- and that's if it worked. Thankfully I love my symlinks.

Anyway, we run Chicago 1, and we're probably going to roll out another instance as Chicago 2. We have a TeamSpeak (not like anybody joins it) which is displayed in the MoTD. We may end up migrating to Mumble/Murmur, just because it's infinitely better in every regard. We are very Goony, being Goons (not the terrible kind of goons, we dislike those as much as the next guy). Server's pretty easy-going, we don't tolerate much childish behaviour, and we never kick to make slots for ourselves, which is incredibly rude. We just wait patiently like everybody else. All in all people seem to like us.

I'll have to try and hop onto Chicago 1, then.
Have the character server issues been rectified yet, or are they still melting under the load (overpopulation notwithstanding)

I've mostly been playing with /vg/, which is a bit hit and miss; Some CoDKiddies who think the whole game is deathmatch and who run everywhere, but quite a few old hands and decent players in there too. Have mostly been jumping on whatever server I've been able to get on.

I never had the problems with making up CO - I bought ArmA2 at release, but bought a second copy in the form of CO, plus BAF and PMC when it was all on sale a little while ago.


I checked out some tube videos of this mod. It looks pretty sweet. I would like to know more. I'll look into downloading tonight, but if anyone wants to share server info, EIP.

Bonus, I love co-op.
 
2012-05-06 02:39:38 PM  

Humorous-Name: Have the character server issues been rectified yet, or are they still melting under the load (overpopulation notwithstanding)


Oh they melt under load. Turns out you can restart the support processes with real-time recovery, which can help a lot. We have those as tasks that restart every several hours, just to try to purge any memory problems and keep everything running nice.
 
2012-05-06 02:42:20 PM  
Four words: Kessel Run. Twelve Parsecs.
 
Displayed 50 of 120 comments

First | « | 1 | 2 | 3 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is archived, and closed to new comments.

Continue Farking
Submit a Link »
On Twitter





In Other Media


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.

Report