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(IGN)   I used to be a casual gamer like you, until I installed an Elder Scrolls MMO on the PC   (ign.com) divider line 87
    More: Cool, MMO, PvP, wikis, gamers  
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4970 clicks; posted to Geek » on 03 May 2012 at 9:39 PM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-05-03 07:28:13 PM
It's not going to be an MMORPG? Just an MMO?
 
2012-05-03 08:26:23 PM
Will there be hats? Lots of hats?
 
2012-05-03 09:02:35 PM
Lando Lincoln: It's not going to be an MMORPG? Just an MMO?

Yes. It will be a BBS
 
2012-05-03 09:20:47 PM
as long as I can get glass armor
and run and shoot
and a horse
so I dont have to walk everywhere
and addons
 
2012-05-03 09:29:37 PM
Just think you will dismount to fight a troll and some one will run up and steal your hard earned horse.
 
2012-05-03 09:43:07 PM
The sandbox style and leveling mechanics of the single-player TES games certainly won't carry over, so this is basically gonna be an MMO with TES lore, I guess?
 
2012-05-03 09:52:28 PM
Bonanza Jellybean: The sandbox style and leveling mechanics of the single-player TES games certainly won't carry over, so this is basically gonna be an MMO with TES lore, I guess?

It's from the guys who made Dark Age of Camelot so, probably.

Dear Game Makers,

Not every game experience is improved when you add thousands of anonymous assholes.
 
2012-05-03 10:17:43 PM
Can't wait to see how much random crap I'll have to buy every 15 minutes just to do simple things in this game.
 
2012-05-03 10:18:49 PM
A few points before we all go ballistic:

MMO =/= automatically bad

I was going to make more points, but something happened to my knee.
 
2012-05-03 10:19:21 PM
So they take the two best things about the elder scrolls games and toss them right out. Open world won't be the same with chat spam and some fool named [EPIC_BALLZ] 007gOkU dashing across the screen. 3rd party Mods are right out.

Ok guys, good luck with that.
 
2012-05-03 10:21:08 PM
Nobody wanted this, you pack of n'wahs.

/If this ruins the Elder Scrolls brand, I will burn down Zenimax. If Todd Howard doesn't first.
 
2012-05-03 10:27:00 PM
Well, Bethseda isn't the ones actually making the game, so this might be a steaming pile of poop. And considering that I like playing a stealthy fighter, I just see this as getting to be very one sided in some PvP. (I eat mages for breakfast in every game)

Also, I have noticed that most MMO's scale up all the buildings by 1.5 to 2 times the normal size so characters won't get stuck on things. This makes the game look off to me and would make the architecture of TES world look horrible. I hope they accept the fact that a doorway IS meant for one person and plan accordingly.

\does the best PvP player earn the respect of the Dark Brotherhood?
\\can you put out contracts on other players that are a**holes to you?
 
2012-05-03 10:30:04 PM
odinsposse: Bonanza Jellybean: The sandbox style and leveling mechanics of the single-player TES games certainly won't carry over, so this is basically gonna be an MMO with TES lore, I guess?

It's from the guys who made Dark Age of Camelot so, probably.

Dear Game Makers,

Not every game experience is improved when you add thousands of anonymous assholes.


They're all being lured with the shiny promise of monthly subscriptions and micro transactions. Me personally, I don't enjoy the hours of soulless grinding it takes just to have some damn fun in MMORPGs. I don't have enough free time for that, so they won't get any of my money.
 
2012-05-03 10:31:01 PM
I can't wait to get railed by some punk kid in PvP because he shelled out $9.95 for the fire-spell equivalent of a noob cannon.
 
2012-05-03 10:32:02 PM
img.photobucket.com

I'll just leave this here....
 
2012-05-03 10:32:09 PM
INeedAName: MMO =/= automatically bad

Yes it does. It means never taking risks and sanding the corners off of all the content to grab as large a user base as possible.
 
2012-05-03 10:38:41 PM
A post-Morrowind Elder Scrolls game that won't have mods? Yeah, no thanks.

Also, stop with the arrow to the knee jokes, god damn.
 
2012-05-03 10:40:00 PM
"Will there be PvP combat?

Yes, there will be open-world player-versus-player combat."


www.reactionface.info
 
2012-05-03 10:44:41 PM
Everyone will shoot arrows at people's knees, and we'll run out of adventurers.
 
2012-05-03 10:45:22 PM
I'm so ready for Diablo 3. Is it May 15th yet?
 
2012-05-03 10:49:26 PM
Here's the thing: the most glaring weakness in TES games is that, despite the open world, it's a fairly static world. It doesn't matter how hard you raped Alduin and made him your biatch, town guards are going to snark, "Let me guess... somebody stole your sweetroll?" Nothing you do really matters to anybody else in the world but you, the player.

MMOs suffer the same flaw- because the world has to be shared, dungeons need to reset periodically, and nobody can really do much.

I'd love an MMO that lets a high level villain character just level a city, and go, "Come at me, bro!" and all the PC heroic characters have to fight him and then help rebuild the city. I know EVE sort of does this.
 
2012-05-03 10:54:49 PM
odinsposse:Not every game experience is improved when you add thousands of anonymous assholes.

This, this, a thousand times this.

MMOs turn RPG worlds into Facebook cosplay.
 
2012-05-03 10:59:03 PM
t3knomanser: I know EVE sort of does this.

Not really. EVE is the single shard system taken to the Nth degree but it means the universe is absolutely static, the players can basically make different bits of the map show up in different colours but they can't actually change the map... if they could you'd always only 1 jump from Jita.

In no way do the NPC's in the game respond differently if they are facing a day 1 noob, a PvP god of legend or someone who's slaughtered billions of those NPC's in the past.
 
2012-05-03 11:00:53 PM
Don't most mmorpg's set up different classes to achieve the rock-paper-scissors effect? How's that going to jive with being able to max out every skill the way you can in any TES game except the first? Over a long enough timeline (like say the dozens of hours they expect people to play a mmorpg), wouldn't the entire userbase end up with exactly the same skillset?
 
2012-05-03 11:02:15 PM
Kuoxasar: Yes it does. It means never taking risks and sanding the corners off of all the content to grab as large a user base as possible.

As someone who is playing, and considering dropping, SWTOR, I'm getting a kick out of these replies.

/Could have had KOTOR 3, but noooo, gotta get those monthly subscriptions.
 
2012-05-03 11:03:45 PM
Kuoxasar: INeedAName: MMO =/= automatically bad

Yes it does. It means never taking risks and sanding the corners off of all the content to grab as large a user base as possible.


No, no it doesn't

MMO only == automatically bad like 95% of the time.

There is a 5% chance this game won't burn, then crash, burn some more and then die a slow and painful death destroying yet another IP we all once loved.

/I'm guessing this means no (or extremely limited) further development and DLC for Skyrim?
//Every mod dev out there didn't want that navmesh fix anyways amirite?
 
2012-05-03 11:10:21 PM
The Elder Scrolls Online is currently scheduled to be released in 2013 for Mac and PC

Oh, sure, Bethesda will contract some developer to make a crappy MMO with a mac client, but can't be bothered to make mac versions of any of their own good games.
 
2012-05-03 11:13:18 PM
Kuoxasar: INeedAName: MMO =/= automatically bad

Yes it does. It means never taking risks and sanding the corners off of all the content to grab as large a user base as possible.


Just because that's the business model used by every developer since EA bought Mythic doesn't mean it's ALWAYS going to happen... Just ALMOST always... like 99.995% of the time.

/even CCP gave in, in the end
//i has a sad, now
 
2012-05-03 11:15:51 PM
It won't be the same as an mmo.
 
2012-05-03 11:18:37 PM
I submitted this with an "Arrow to the knee" free headline.
 
2012-05-03 11:30:41 PM
Never saw an MMORPG that didn't suck. Wake me when Fallout 4 is released.

/and I want a crossbow in that one
//and the ability to fix up those old cars in the wasteland and drive over gangers GTA-style
 
2012-05-03 11:30:56 PM
MurphyMurphy: /I'm guessing this means no (or extremely limited) further development and DLC for Skyrim?

In theory, no. The MMO is being developed by Zenimax Online, a studio independent of Bethesda Game Studios. BGS will keep on working on the single-player Elder Scrolls games and presumably Fallout 4.

In practice however, this could still be bad for the single-player games in the long run. Zenimax Online and BGS are both owned by Zenimax, and so funding for the projects will be coming out of the same pool of money.

Goddamitsomuch, this sucks.

/btw guys, there are scans of the Game Informer article on this MMO out there on the webs.
 
2012-05-03 11:32:42 PM
http://www.neogaf.com/forum/showthread.php?t=472749

i.imgur.com
 
2012-05-03 11:32:51 PM
Buggy quests, glitchy game play, AND thousands of assholes? SIGN ME UP!

/Looking forward to Borderlands 2 and Torchlight 2.
 
2012-05-04 12:06:08 AM
i.imgur.com

Seen on another forum, stolen.
 
2012-05-04 12:21:45 AM
eh i would like mech's online to hurry the hell up and let us play it

SHUT UP AND TAKE MY MONEY YOU BASTEREDS WORK HARDER!!!!!!
 
2012-05-04 12:27:23 AM
This thread makes me miss old school pvp Everquest.. sigh.

It made 2000 anonymous assholes into friends, enemies, villains and heroes.

Leveling was challenging. Only a few classes could solo for xp. People hated their class, claimed to hate the game, and still logged on every night. Progress was too hard fought to re-roll and start a new character. Death and poor playing had consequences.

Modern MMOGing is like Homer's vision of hell, a conveyor belt neverendingly stuffing him full of donuts.
 
2012-05-04 12:59:32 AM
Guild Wars 2 is going to pre-emptively murder this game.
 
2012-05-04 01:32:24 AM
Don't have a good feeling on this.

Also, my MMO hopes were dashed when the Warhammer 40K one was nearly killed by layoffs. Have hopes that it turns into a Battlefield-style shooter.
 
2012-05-04 01:35:34 AM
But... all the things that make Elder Scrolls games fun and cool don't/won't translate well to an MMOG... How do you give the player a sense of becoming an epic hero when everyone else in the game is doing the same thing? How do you allow the player to affect the game world when other people are playing in it? If they make the world big enough, perhaps they could do SWG-style player houses and cities, which might help, but I just don't see how they can really make an Elder Scrolls MMOG. It seems to be it'll likely just be another WoW copy set in the Elder Scrolls world.

Maybe they'll prove me wrong and I'll be stunned, but isn't there at least one RPG IP that doesn't need to become an MMOG?
 
2012-05-04 02:24:46 AM
When will the text version be available?

I was hoping to play it on my teletype.
 
2012-05-04 03:47:47 AM
t3knomanser: Here's the thing: the most glaring weakness in TES games is that, despite the open world, it's a fairly static world. It doesn't matter how hard you raped Alduin and made him your biatch, town guards are going to snark, "Let me guess... somebody stole your sweetroll?" Nothing you do really matters to anybody else in the world but you, the player.

MMOs suffer the same flaw- because the world has to be shared, dungeons need to reset periodically, and nobody can really do much.

I'd love an MMO that lets a high level villain character just level a city, and go, "Come at me, bro!" and all the PC heroic characters have to fight him and then help rebuild the city. I know EVE sort of does this.


Ever play Shadowbane?

One of the best pvp games I've ever played.
Different factions actually built cities, and could attack/destroy them(as a scheduled weekend event).

Problem was, when i played, Is that the game was 99% care-bear Chinese.(disliked PVP, but would zerg(completely overwhelm with numbers) anyone who got in the way). Was still fun though because the english speakers were split down the middle and had non-zerg wars/battles over resources/towns....until the allies of the chinese cried(only certain people would call for help).... then we got zerged.

Anyhow, what I liked is that there was little grind. It was easy to get good gear, and the great gear wasn't universes above what you could get easily. Within a couple days you could get a max character and some decent gear.
 
2012-05-04 04:29:57 AM
Uh...TES series has only gotten more casual and streamlined with each new game. An MMO is only going to move further in that direction
 
2012-05-04 04:54:16 AM
This isn't gonna go well. They should have went in the direction of Co-op.
Tired of seeing all the marketing surrounding Elder Scrolls with the Memes they have drummed up.
Cash grab for sure. We'll see how it goes when more info in released
 
2012-05-04 05:39:09 AM
omeganuepsilon: t3knomanser: Here's the thing: the most glaring weakness in TES games is that, despite the open world, it's a fairly static world. It doesn't matter how hard you raped Alduin and made him your biatch, town guards are going to snark, "Let me guess... somebody stole your sweetroll?" Nothing you do really matters to anybody else in the world but you, the player.

MMOs suffer the same flaw- because the world has to be shared, dungeons need to reset periodically, and nobody can really do much.

I'd love an MMO that lets a high level villain character just level a city, and go, "Come at me, bro!" and all the PC heroic characters have to fight him and then help rebuild the city. I know EVE sort of does this.

Ever play Shadowbane?

One of the best pvp games I've ever played.
Different factions actually built cities, and could attack/destroy them(as a scheduled weekend event).

Problem was, when i played, Is that the game was 99% care-bear Chinese.(disliked PVP, but would zerg(completely overwhelm with numbers) anyone who got in the way). Was still fun though because the english speakers were split down the middle and had non-zerg wars/battles over resources/towns....until the allies of the chinese cried(only certain people would call for help).... then we got zerged.

Anyhow, what I liked is that there was little grind. It was easy to get good gear, and the great gear wasn't universes above what you could get easily. Within a couple days you could get a max character and some decent gear.


In a way, shadowbane killed pvp mmos even more than wow did.

Dying in pvp in UO or EQ lost you gear that was hard to come by. You don't want to die, or you will lose your bundle of pixels that you spent a week making or camping. On the same note, bad guys had a reason to kill you, for your phat lewt. To sell or use. Pvp: serious business.

And that's what made them engaging RPG worlds to me. Yep, you couldn't really alter the game world ala destroy cities, but throw 2000ppl in a sandbox and they quickly split off into little groups of good guys and little groups of bad guys. There is more drama than a weekend of watching TNT.

I don't think those golden days will ever come again.

Wow might have good pvp if they could make a free for all, soft faction server(players can group with, cast beneficial spells, etc, any character, or pvp at them, raise faction in enemy towns to not be kos, etc)
 
Skr
2012-05-04 05:42:24 AM
Sargun: Guild Wars 2 is going to pre-emptively murder this game.

Yeah I was maybe okay seeing what Bethesda could do with an MMO version of Elder Scrolls but Guild Wars 2 arrow'd my knee in the most glorious fashion. This last weekend of Beta Testing Guild Wars 2 was literally the most fun I've had playing a game in over a decade. Best MMO overall experience hands down and the game ain't even finished yet. And it is still 'mother of god' beautiful.

I've got a lot testing and experience so I can make a decent judgment.
On top of it all, the developers are/were taking an active role on the forums and playing through the beta side by side with us and taking in our feedback. They quickly were figuring out what was best for the community and how to iron out any hiccups. A really amiable group of peeps that not only wants to make a game for the players, but also want to make a game that they can enjoy playing themselves.

Hell, Guild Wars 2 could potentially slaughter all current MMO's and on-the-fencers.

A good chunk of TOR and WoW populations have already mentioned subscription cancellations after playing through one open beta weekend.

Guild Wars 2 is probably the first MMO I've played where it isn't variations of Me Me Me, the mechanics are there to make it a community for the greater good.
No Kill Stealing, Experience isn't split, Loot is instanced (everyone gets their own set of loot), Parties aren't necessary (basically anyone nearby can help you and you both benefit and vice versa). World events are constantly happening and changing the environment and the difficulty of the events are scaled in difficulty to how many players are in the immediate area.

and so very much more. I highly recommend checking it out to anyone wanting a breath of fresh air in a game experience.
 
2012-05-04 06:37:35 AM
But can that compete with pandas?
 
2012-05-04 06:45:36 AM
Practical_Draconian: Don't have a good feeling on this.

Also, my MMO hopes were dashed when the Warhammer 40K one was nearly killed by layoffs. Have hopes that it turns into a Battlefield-style shooter.


I'd look forward to that. Only pisser is that even with my imagination, I have a hard time seeing Tyranids being a playable race unless they come up with some hybrid/cultist/something. The other races I can definitely see, even the Necrons to some extent. I guess they'll just wind up being quest/grind fodder.
 
2012-05-04 06:47:38 AM
Will there be knights who say knee?
 
2012-05-04 07:25:37 AM
odinsposse: Bonanza Jellybean: The sandbox style and leveling mechanics of the single-player TES games certainly won't carry over, so this is basically gonna be an MMO with TES lore, I guess?

It's from the guys who made Dark Age of Camelot so, probably.

Dear Game Makers,

Not every game experience is improved when you add thousands of anonymous assholes.


This.
 
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