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(GamesRadar)   Nineteen rage-inducing videogames, presented in calm relaxing slideshow format   (gamesradar.com) divider line 261
    More: Silly, Star Destroyer, standards, Devil May Cry, rage, slideshow  
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9043 clicks; posted to Geek » on 25 Apr 2012 at 9:35 AM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-04-25 03:25:32 PM
mechgreg: Landing in Steath ATF for the NES was way harder, luckily you had the neverending runway

Stealth ATF and Krusty's Super Funhouse were the two most unfun video games I've ever played. Stealth ATF had 0 redeeming value. The graphics sucked, the music sucked, the controls sucked, the enemies sucked, the missions sucked, and the gameplay sucked.
 
2012-04-25 03:28:26 PM
caddisfly: Wish SSX Tricky was imported for the XBOX360

Amped 3 is on there an is pretty goofy and fun. I liked Stoked, which controls more like the .skate series but let's you explore the mountains as you wish.
 
2012-04-25 03:31:30 PM
vastcat: mechgreg: Landing in Steath ATF for the NES was way harder, luckily you had the neverending runway

Stealth ATF and Krusty's Super Funhouse were the two most unfun video games I've ever played. Stealth ATF had 0 redeeming value. The graphics sucked, the music sucked, the controls sucked, the enemies sucked, the missions sucked, and the gameplay sucked.


I once played Stealth ATF until the 100th mission. I can't remember if it ended or if it just kept going or reset the mission counter.

Anyway, that was a waste of an afternoon.
 
2012-04-25 03:45:15 PM
Epicedion: I once played Stealth ATF until the 100th mission. I can't remember if it ended or if it just kept going or reset the mission counter.

The game continues with bugged graphics as if the cartridge wasn't seated properly.

I may have hated the game but it gets on my nerves to leave something uncompleted. Which is why I can't play MMORPGs without disappearing from the face of the planet. The only beatable games that I never finished were Festers Quest, Earthworm Jim, and Battletoads.
 
2012-04-25 03:49:50 PM
Fano: 24: Gabriel Knight: What kind of moon logic is required to solve this stuff? Including the time you have to chase a cat through a hole that you put glue on, so you can create a fake mustache, to impersonate a person that doesn't have a mustache
25: Old School RPGs that make you fight through an entire dungeon or planet to meet a boss that has a random total party instakill. Example: Phantasy Star II and Dark Force. You couldn't save anywhere near the battle.


Watching the ending to Phantasy Star 2 was epic. Don't remember it at all, but I remember it broke my brain. Took one of my friends and I 2 hours to figure out how to get off the first island. We were like 12, you ass.
 
2012-04-25 03:57:11 PM
thecpt: Egoy3k: They had some good ones on there but they missed a few;

Farcry 2



RLY? That game was easy, I felt like the predator stalking them.


I never claimed it was hard just goddamned frustrating, it takes forever just to go do a mission because every time you turn around some assholes are shooting at you then you have to take the time to get out, kill them, refill ammo, and refill health before continuing on your merry way. This is again not that big of a deal but when you rinse and repeat this every 30 seconds it's tiresome.
 
2012-04-25 04:02:24 PM
media.giantbomb.com
 
2012-04-25 04:03:20 PM
vastcat: Epicedion: I once played Stealth ATF until the 100th mission. I can't remember if it ended or if it just kept going or reset the mission counter.

The game continues with bugged graphics as if the cartridge wasn't seated properly.

I may have hated the game but it gets on my nerves to leave something uncompleted. Which is why I can't play MMORPGs without disappearing from the face of the planet. The only beatable games that I never finished were Festers Quest, Earthworm Jim, and Battletoads.


Once I had Guardian of Cenarious, Argent Defender, World Explorer, Loremaster, and Kingslayer, I quit WoW and consider myself to have beaten the game. And considering that Cataclysm blew it up and Kung-fu panda is going to intrude upon it, I really think my claim is valid.
 
2012-04-25 04:08:07 PM
Not getting all the hate for Puzzle Quest. Yeah, the first mini-boss takes a few tries to get through, but once you get past that point, the spells you gain access to and the abilities you've got just make you a powerhouse. The game fails to challenge even a little bit until the final battle, and yeah, that can take a little luck, but it's doable.
 
2012-04-25 04:36:41 PM
Although I think the most rage inducing game of all time was Activision Decathlon for the Atari 2600. You played like 9 relatively fun olympic events. Then you got to the 1500m race where had to spend what felt like 5 to 10 minutes with your open palm on the top of the joystick shaking your hand back and forth as fast as you can until you finish the race. I remember playing it when I couldn't have been more than 7 and sweating trying to finish that damn thing

Yup. They sold a single glove as an accessory to that game.
www.atarimania.com
 
2012-04-25 04:51:00 PM
FlashHarry: the closest i ever came to throwing a controller was playing project gotham racing 2 on platinum difficulty on the xbox. i was finishing the nordschleife race, which is about an 8-minute real-time race. i had the finish line in sight when an AI car hit my left rear, sending me careening into the weeds.

it still grinds my gears to think about it!


I had to laugh reading that... It's actually a pretty accurate simulation of how racing in real life goes sometimes. "I'm not winning, so I'm going to knock your dick in the dirt for being better than me..."
 
2012-04-25 04:59:59 PM
SpoilerAlert: grinding_journalist: Thrilled to see Puzzle Quest on there. I absolutely detest games that the AI has to "cheat" at just to beat you once you get good. Oh, you needed that one piece of that one color to complete a one-shot-kill combo? Well, it just so happens that that's the "random" piece that just dropped!

Every. Single. Time.

I have it on DS and will occasionally dig it out of the case when I'm sitting in an airport, and after 5 minutes I'm putting it back away, recalling why I never play it anymore.

Huh? Puzzle Quest has some spell/ability combos that make it extremely easy to wipe out an enemy, and if you do all of the side quests than the main boss is a breeze. Aside from the AI getting 'lucky' when it's losing, the game is easy.

Galactrix and the gates you need to constantly open on the other hand...

Been playing Trials Evolution, and the extreme tracks usually end up with me hitting a barrier I can't get past, failing over and over while swearing loudly each time I barely miss, then maybe getting past it or rage quitting. The button to start the race all over again is right near the joystick, and I've hit it by accident twice now erasing all my progress.

Rage was induced.


I feel ya. GD game is riduculous after the medium level tracks. Want to punch my GD screen it annoys me so bad...
 
2012-04-25 05:14:53 PM
Fano: Ambitwistor: Fano: 24: Gabriel Knight: What kind of moon logic is required to solve this stuff? Including the time you have to chase a cat through a hole that you put glue on, so you can create a fake mustache, to impersonate a person that doesn't have a mustache

Leading to the Death of Adventure Games.

25: Old School RPGs that make you fight through an entire dungeon or planet to meet a boss that has a random total party instakill. Example: Phantasy Star II and Dark Force. You couldn't save anywhere near the battle.

[www.efkm.com image 320x224]

Hard game. But I seem to recall being able to save just before the battle. I got frustrated with the game and quit partway through, but my dad played it, and I swooped in at the end and defeated Dark Force from his save file.

Maybe you could and I was just consolidating memories of other dungeon jaunts with my memory of tossing the controller in rage as a kid during the Dark Force battle. It was a two stage one, right? IIRC you'd spend time just trying to keep everyone alive and then a random TPK would come along. At any rate, it seemed to take a long time to get back to the fight.

Come to think of it, I'll include any Square game with a boss/swarm of baddies that inflicts tons of status effects, confuse and any stone.... wizards in the ice cave of FFI comes to mind.

Old school lack of save points made any cheap death rage inducing. Trying to think of examples of taking forever to GET to a difficult fight... only for it to go against you so early that you wish you could just restart. Lord knows how many "lost cause" fights I've been in where I got crippled early and just tried to make a show of it.


The tradition is still alive and well. The last boss of FF13 can cheese your party leader with a 100% instant death attack, causing an instant game over because god forbid your AI party members use a pheonix down
 
2012-04-25 05:23:36 PM
Quantumbunny: yves0010: mamoru: DemonEater: ...

The most rage inducing thing about Mirror's Edge for me wasn't due to the game but my PS3 farked out on me right at the last scene. Literally all I had to do to beat the game was walk through the door onto the helipad. And my PS3 died on me. and that server room was annoying but I managed to make it through.

A few people mentioned things like this... and aggravating button press or jumping...

What we have here with all of you guys... is a failure to play the game on the correct platform. (Sure your PC would have lost power too, but you're the one I found easily in a search to quote). As a PC game, it was fantastic. I finished it in an afternoon, and I would NEVER claim it as hard or rage inducing. I found it to be a novel and enjoyable platformer. So unless the console versions were just buggy, I'm not sure what the guy who wrote the list, or the people in this thread are complaining about.

As others have mentioned, it really needed to have a world setup "chapter" that let you do your job before the main story kicked in.


I dont want to sound mean but I do have a gaming PC as well. And I do have my fair share of PC hardware and software failures too. So it is not a console Vs PC issue. It was just me not giving my PS3 enough room to get enough air through the system and it over heated a bit. I have played both Oblivion on my PS3 and PC and both share some hell of a bunch of bugs. Same with a few other shared games I have.

And as for Mirror's Edge learning... I had no problem catching the controls and moving with the flow. All my mistakes where bad timed jumps like any platformer. Still love that game and am waiting for the sequel to come out.
 
2012-04-25 05:30:15 PM
caddisfly: [www.shoptonews.net image 639x248]

The new SSX took a great franchise and killed it. The best part of SSX was simply exploring the mountains and accepting an occasional challenge. Now it's all pre-set runs, many of which have enough crevasses that you will spend hours trying to cross a single section. What ever happened to just exploring the terrain and having fun with improbable physics? I found myself playing Shaun White again just to be able to kick back and enjoy the mountain (as flawed as that game is). Wish SSX Tricky was imported for the XBOX360.

/your experience may differ


I actually enjoyed this SSX more than any other in the franchise. It started easy and the last descent is farking insanely hard. Plus I like the multiplayer.
 
2012-04-25 06:02:46 PM
caddisfly: [www.shoptonews.net image 639x248]

The new SSX took a great franchise and killed it. The best part of SSX was simply exploring the mountains and accepting an occasional challenge. Now it's all pre-set runs, many of which have enough crevasses that you will spend hours trying to cross a single section. What ever happened to just exploring the terrain and having fun with improbable physics? I found myself playing Shaun White again just to be able to kick back and enjoy the mountain (as flawed as that game is). Wish SSX Tricky was imported for the XBOX360.

/your experience may differ


The exploring part wasn't around until SSX3... SSX1 and Tricky were exactly like the new SSX, except with less modes.

Sounds like you're kinda new to the franchise.
 
2012-04-25 06:06:51 PM
Thrust.

www.bbcmicrogames.com

The game physics are utterly unforgiving. You have to gently tweak your keyboard to carefully guide your wee ship down into the planet, then pick up the payload, and drift back out again while constantly compensating for the weight and momentum of your heavy cargo on a string. Without getting you or it shot or running out of fuel.

It's tough yet fair. When you kill yourself, and you will many times, it's usually because of impatience or desperation on your own part.
 
2012-04-25 06:34:09 PM
Skate or Die - sans Turbo Pad - Good freaking luck.
Stadium Events - Triple Jump, Long Jump, Hurdles, racing against Cheetah without using your fists on the Power Pad.

Old games were so much harder than new ones. This isn't a "back in my day" comment. I have yet to play a new game that is remotely challenging.
 
2012-04-25 06:39:36 PM
the money is in the banana stand: Skate or Die - sans Turbo Pad - Good freaking luck.
Stadium Events - Triple Jump, Long Jump, Hurdles, racing against Cheetah without using your fists on the Power Pad.

Old games were so much harder than new ones. This isn't a "back in my day" comment. I have yet to play a new game that is remotely challenging.


For games that you needed to press 2 buttons alternately we would just use a bic lighter or a AA battery and run it back and forth across the buttons.......other people spent 60$ on a turbo controller....to each their own.
 
2012-04-25 07:04:40 PM
Puzzle Quest! My husband and I have renamed this game to "Cheating biatch."
 
2012-04-25 07:29:51 PM
quiotu: caddisfly: [www.shoptonews.net image 639x248]

The new SSX took a great franchise and killed it. The best part of SSX was simply exploring the mountains and accepting an occasional challenge. Now it's all pre-set runs, many of which have enough crevasses that you will spend hours trying to cross a single section. What ever happened to just exploring the terrain and having fun with improbable physics? I found myself playing Shaun White again just to be able to kick back and enjoy the mountain (as flawed as that game is). Wish SSX Tricky was imported for the XBOX360.

/your experience may differ

The exploring part wasn't around until SSX3... SSX1 and Tricky were exactly like the new SSX, except with less modes.

Sounds like you're kinda new to the franchise.


I am. I owned SSX 3 (not Tricky as it turns out) and played that game until my thumbs hurt. On Tour was pretty good as well so I picked it up but wasn't as into it as I was SSX 3. To me, the idea of a snowboarding game that is nothing more than a glorified racetrack game misses the point.
 
2012-04-25 07:43:09 PM
Ah, Super Empire Strikes Back. The memories of that awesome game, spending HOURS inching through the stages, getting the boss patterns down, until I finally defeated Darth Vader and watched the credits.

But, and I say this with much love, fark you up the ass, these bosses: Habogad, Boba Fett, Slave 1, and the Carbonite Freezing Chamber Core.
 
2012-04-25 07:43:47 PM
WienerButt: Tmnt is awful. I downloaded that one on the Wii thinking it was turtles in time....

I couldn't get past that stupid level where you just swam and avoided getting shocked.


You downloaded the NES one thinking it was the SNES one?
 
2012-04-25 07:50:23 PM
I don't have time to go through the entire thread to see if they're mentioned, but the ones I will always remember in no particular order are:

Ninja Gaiden for the NES. fark THOSE BIRDS!!!

Super Ghouls and Ghosts: Mentioned in TFA

Ninja Turtles for NES, I was actually able to get through the dam on a recent attempt to playthough on an emulator, but trying to target enemies all over the place when so many show on the screen that everything slows down and the screen flashes and blanks out like a strobe light sucks ass.

Zelda 2: Trying to keep track of the dungeons and bosses you could only kill by hitting them on the head and crap flying around. Had to use Nintendo Power maps to finish that one.

Ikari Warriors 1 and 2. There was just no beating that game without a second player and the ABBA respawn trick.

Top Gun: Refueling and landing can suck my hairy choad.

Any of the really old Might and Magic or Wizardry games that didn't have a dungeon map where you had to basically map the places out as you moved or you'd get lost. (same goes for old Phantasy Star games.)

Pitfall: Sometimes timing those jumps sucked ass.

Bionic Commando: I really can't explain this, I just constantly sucked at that one.

I really can't think of too many modern games that frustrated me on the level as some of those older games did.
 
2012-04-25 08:04:07 PM
vastcat: mechgreg: Landing in Steath ATF for the NES was way harder, luckily you had the neverending runway

Stealth ATF and Krusty's Super Funhouse were the two most unfun video games I've ever played. Stealth ATF had 0 redeeming value. The graphics sucked, the music sucked, the controls sucked, the enemies sucked, the missions sucked, and the gameplay sucked.


upload.wikimedia.org
 
2012-04-25 08:11:49 PM
www.retrogamer.net

cache.kotaku.com

www.the-isb.com
(no konami code)
 
2012-04-25 08:12:43 PM
grinding_journalist: Thrilled to see Puzzle Quest on there. I absolutely detest games that the AI has to "cheat" at just to beat you once you get good. Oh, you needed that one piece of that one color to complete a one-shot-kill combo? Well, it just so happens that that's the "random" piece that just dropped!

Every. Single. Time.

I have it on DS and will occasionally dig it out of the case when I'm sitting in an airport, and after 5 minutes I'm putting it back away, recalling why I never play it anymore.


You want to talk about blatant cheating? RC Pro Am for NES. There was this one car that would randomly hit turbo and win the race by at least a full lap. The worst part was that it made a little speedy sound when it happened. I don't like my games taunting me.

As for pure shiat games, Predator for NES takes the top prize.
 
2012-04-25 08:18:33 PM
kukukupo: [www.retrogamer.net image 640x477]

[cache.kotaku.com image 355x500]

[www.the-isb.com image 400x350]
(no konami code)


I'll give you Kid Icarus, but after countless hours of Contra I was eventually able to beat it without the code. I'll admit I'd never be able to do that now though.
 
2012-04-25 08:23:05 PM
Girion47: vastcat: Epicedion: I once played Stealth ATF until the 100th mission. I can't remember if it ended or if it just kept going or reset the mission counter.

The game continues with bugged graphics as if the cartridge wasn't seated properly.

I may have hated the game but it gets on my nerves to leave something uncompleted. Which is why I can't play MMORPGs without disappearing from the face of the planet. The only beatable games that I never finished were Festers Quest, Earthworm Jim, and Battletoads.

Once I had Guardian of Cenarious, Argent Defender, World Explorer, Loremaster, and Kingslayer, I quit WoW and consider myself to have beaten the game. And considering that Cataclysm blew it up and Kung-fu panda is going to intrude upon it, I really think my claim is valid.


I quit after vanilla wow after beating the game. Grand Marshal pvp Rank, US first on Ragnaros, world first on Loatheb, max gold, Naxxramas on farm. Then quit the game for about a year. Came back during the middle of TBC, Grinded to 70 in two days, paid one of the lower ranked guilds on the server 4k gold to get my Black Temple Key and was a back-up for my old guild and got full Black temple gear since people were making their 2nd and 3rd sets. Got Merciless Gladiator in 5v5, and 3v3, and got Duelist as 1v2. I gave up wow when my boss said I had to choose between the game and my job.

I gave up wow and all MMORPGs, They really eat me up since new content is added so quickly that you can't afford to take a break and still "beat" it. I'm fine with games like oblivion and Skyrim even though they have tons of content, I know it'll still be there for me a year down the road. Now, I'm down to 4-12 hours of gaming a week and feel much better.
 
2012-04-25 08:43:39 PM
Super ghouls and ghosts made the list as did Battle toads all is right with the list.
 
2012-04-25 09:14:39 PM
My vote goes for Fuel. Not only is it a shoddy racing game with rubberband AI, but it takes FOREVER to get anywhere, an the first hour or two you're thinking 'this is gonna be awesome! Look how big the map is' well, stop. It's as boring as the stupid clearing you're driving in right now, all 400sq mi. of it.

Also, Destiny of an Emperor, only because the last boss had an instant-kill attack that can be used REPEATEDLY with infinite magic. Cheap!

Romance of the Three Kingdoms 2 was badass though, before the series went all emo. Used to play that game with my friends and we'd troll the AI.

/ok, I had no friends
//Also, Pilotwings 64 - I hate you
 
2012-04-25 09:18:05 PM
GTA3 - That moment when you're trying to complete the ambulance challenge missions...and then you accidentally hit the button that makes you exit the car, or you take a corner too fast and the ambulance tips over.

Street Fighter 4 - Trying to defeat Seth, who has unfairly ramped up stats when playing story mode, even on the easiest difficulty settings.
 
2012-04-25 09:23:57 PM
As someone who put a keyboard through a glass coffee table trying to get through one part of Dead Space over and over... kick, replies.

Also, this used to piss me off back in my Dreamcast days.

animeradius.com
 
2012-04-25 09:33:14 PM
Possibly the hardest game I ever beat. Great game, and still holds up after all these years:

www.texturemonkey.com

/8 MEG POWER lol
 
2012-04-25 09:35:19 PM
Ambitwistor: Fano: 24: Gabriel Knight: What kind of moon logic is required to solve this stuff? Including the time you have to chase a cat through a hole that you put glue on, so you can create a fake mustache, to impersonate a person that doesn't have a mustache

Leading to the Death of Adventure Games.

25: Old School RPGs that make you fight through an entire dungeon or planet to meet a boss that has a random total party instakill. Example: Phantasy Star II and Dark Force. You couldn't save anywhere near the battle.

[www.efkm.com image 320x224]

Hard game. But I seem to recall being able to save just before the battle. I got frustrated with the game and quit partway through, but my dad played it, and I swooped in at the end and defeated Dark Force from his save file.


You could save before. Somebody didn't figure out how to steal the Visiphone is what happened.

And someone didn't figure out how to steal Moon Dew and Star Mist, using Shir in Item Shops. With a good supply of those, it wasn't too bad.

/grinding for steals was a pain for the Moon Dew and Star Mist
 
2012-04-25 09:48:19 PM
Giltric: TNel: Giltric: Meh the thing that pisses me off about MW3 is that some guy with a 400ms ping has the advantage over someone pinging 40ms. Players even set their networks up to lag so the built in "lag compensation" in mw3 makes them impossible to hit or get the drop on.

All lies, just admit it you suck at the game. Frankly I hate MW3, played for a month then stopped. Black Ops was much better and easier to play.

lol care bear.


Coming from someone that blames the imaginary lag spikes for all of their deaths.... It's easier as in you don't get classes that their killstreaks don't reset when they die, maps are more open. Stats are easier to tell, weapon/perks actually took time to acquire. Everything in MW3 is handed to you, the game just sucks, Black Ops was a much better game.
 
2012-04-25 09:50:22 PM
moike: As someone who put a keyboard through a glass coffee table trying to get through one part of Dead Space over and over... kick, replies.

Also, this used to piss me off back in my Dreamcast days.


Which part? I remember some sections being difficult, but not glass smashingly difficult.
 
2012-04-25 10:20:45 PM
Thrakkerzog: moike: As someone who put a keyboard through a glass coffee table trying to get through one part of Dead Space over and over... kick, replies.

Which part? I remember some sections being difficult, but not glass smashingly difficult.


Some part about 1/2 way into the game where you're locked in a room with a 'boss' and you simply have to survive long enough till the chick unlocks the doors for you before you can run to safety. I worked on it like 1/2 a dozen times till finally she unlocked the doors and I was nearly through them when the farker killed me at the very last possible second...

I raised the keyboard up meaning just to smack it on the coffee table but it went straight through in a shower of glass and flying keys. Snapped the keyboard in two and to this day I'm still finding the errant key behind couches and various stuff.

Oddly enough I fired up Dead Space II a month or so later and really enjoyed it. I goth them both as a package on Steam for 9 bucks, so I can't complain.

One thing I've found as I've grown older is I'm less likely to destroy my own shiat in a fit of rage because usually before I snap the cost of replacement pops in my head. Keyboards are cheap but I did fark up a nice coffee table.
 
2012-04-25 10:23:14 PM
grimlock1972: Super ghouls and ghosts made the list as did Battle toads all is right with the list.

Ghouls and Ghost had one of the most epic Trolls ever making you to have to play it twice to see the ending, but over all it wasn't as rage inducing as many games at the time regarding game play. It gave you decent weapons and power ups available at every level, and there were less "fark you hit this jump right on the money" then most.
 
2012-04-25 10:38:30 PM
texdent: Ghosts 'n' Goblins should be on the list. I don't think I ever made it past the first level

Capcom always had an issue with arcade on ramping up their difficulty levels properly.
(ps, am selling the prototype Ghosts & Goblins arcade motherboard, ewmail fo rmore information)


Hardest game evar has to be Cybertank. Literally NOBODY in the USA has ever finished this game.
 
2012-04-25 11:09:14 PM
moike: Some part about 1/2 way into the game where you're locked in a room with a 'boss' and you simply have to survive long enough till the chick unlocks the doors for you before you can run to safety. I worked on it like 1/2 a dozen times till finally she unlocked the doors and I was nearly through them when the farker killed me at the very last possible second...

Haha.. I just ran around like a monkey during that part. It was still difficult, but I made it on the second try.

I'm in the same boat -- picked them up on steam for $10 or something crazy like that. Other than having to jump through a few hoops to fix the drunken mouse in Dead Space, they were excellent games.

I just started Dark Souls a few days ago. It's like a trial-by-death game so far.
 
2012-04-25 11:16:13 PM
Thrakkerzog:
I'm in the same boat -- picked them up on steam for $10 or something crazy like that. Other than having to jump through a few hoops to fix the drunken mouse in Dead Space, they were excellent games.


How'd you do that? I think I'd give it another go if I could fix the stupid mouse input...
 
2012-04-25 11:20:46 PM
moike: One thing I've found as I've grown older is I'm less likely to destroy my own shiat in a fit of rage because usually before I snap the cost of replacement pops in my head. Keyboards are cheap but I did fark up a nice coffee table.

Heh. I broke a PS3 controller by throwing it across the room during a particularly bad Assassin's Creed multiplayer session. The upside is that I got to take it apart to see how it works.
 
2012-04-25 11:23:18 PM
moike: Thrakkerzog:
I'm in the same boat -- picked them up on steam for $10 or something crazy like that. Other than having to jump through a few hoops to fix the drunken mouse in Dead Space, they were excellent games.

How'd you do that? I think I'd give it another go if I could fix the stupid mouse input...


If you have an ATI card, you'll need to do a bit of research. I have an nvida card, and this worked for me:

1. Disable vsync in the game.
2. Save your settings and quit the game.
3. In the nvidia control panel, force vsync to be on for Dead Space.
4. Play Dead Space.

After this, it's a completely different game.

It must be a bug in the game, because the driver is forcing vsync but the game thinks that it is off so the mouse cursor isn't all drunk.
 
2012-04-25 11:30:34 PM
Thrakkerzog:
It must be a bug in the game, because the driver is forcing vsync but the game thinks that it is off so the mouse cursor isn't all drunk.


Thanks, I'll give that a shot, I have an SLI Nvidia rig for gaming...
 
2012-04-25 11:44:58 PM
Flappyhead: [roboawesome.com image 490x700]

I finished this game purely out of principle(sadly I paid money for it). Even the most basic "Go here and beat up this guy" mission was maddeningly frustrating and usually had to be done several times over.


Agreed on all points (including why I beat it).
 
2012-04-26 12:27:23 AM
IwasKloot: PC LOAD LETTER: QWOP beats them all in raginess

You'd probably agree #1 deserved the win in this Photoplasty. (pops)


That reminded me of this:

t2.gstatic.com

t2.gstatic.com
 
2012-04-26 12:47:48 AM
farking Battleloads, man. That game was awesome. I should call my local GameStop and see if they have it in stock.
 
2012-04-26 12:52:05 AM
I'm playing Castlevania 4 on an emulator right now. I've actually never played it and this freakin sweet.
 
2012-04-26 12:59:19 AM
malaktaus: farking Battleloads, man. That game was awesome. I should call my local GameStop and see if they have it in stock.

That never gets old.
 
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