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(Kickstarter)   Wasteland 2 kickstarter makes it past the $3 million mark, canteens for all you desert dwellers   (kickstarter.com) divider line 40
    More: Cool, wasteland, history of gaming, adventure games, American Southwest, moral choices, concept art, Multi, deserts  
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3409 clicks; posted to Geek » on 17 Apr 2012 at 12:24 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-04-17 10:31:07 AM
inxile-wasteland.s3.amazonaws.com

Yay, badass Scorpitrons.

I'm glad this model is emerging as an alternative to the standard "AAA" process. Niches like this can let designers do what makes sense, instead of having to listen to "Market surveys shows that sales will increase by 5% if we include multiplayer deathmatch!" or "The 13-19 demographic won't accept an isometric viewpoint."

Instead, the developers are seriously considering old-school palm-sweaty options like "Permanent Death: single save-slot, save any time and auto-saves when a party member dies."

I'd also bet that it will be quite profitable for the low-overhead operation they look to be running. Being able to do all your fundraising and most of your marketing through Kickstarter and some blogs and forums gets a lot of hands out of the pot.
 
2012-04-17 12:09:50 PM
I'm really glad for these guys and I'm glad to see that this business model is working out. And I'm looking forward to playing Wasteland 2.

chimp_ninja: Instead, the developers are seriously considering old-school palm-sweaty options like "Permanent Death: single save-slot, save any time and auto-saves when a party member dies."


That would be great, but I hope to God it stays an option. I'm not as hardcore with video games as I used to be.
 
2012-04-17 12:22:27 PM
My second greenlight. I feel special.
 
2012-04-17 12:32:48 PM

Lando Lincoln: I'm really glad for these guys and I'm glad to see that this business model is working out. And I'm looking forward to playing Wasteland 2.

chimp_ninja: Instead, the developers are seriously considering old-school palm-sweaty options like "Permanent Death: single save-slot, save any time and auto-saves when a party member dies."

That would be great, but I hope to God it stays an option. I'm not as hardcore with video games as I used to be.


Seconded. Although after finishing a few run-throughs with saving enabled I might give hardcore mode a go if there's any sort of kudos awarded for being man enough to take on the game in brown-trousers mode.

/I ponied-up too but only at the total farking cheapskate pledge level.
 
2012-04-17 12:34:35 PM
And now the waiting game for when I can get my hands on my prebought copy.
 
2012-04-17 12:35:55 PM

Subliterati: Lando Lincoln: I'm really glad for these guys and I'm glad to see that this business model is working out. And I'm looking forward to playing Wasteland 2.

chimp_ninja: Instead, the developers are seriously considering old-school palm-sweaty options like "Permanent Death: single save-slot, save any time and auto-saves when a party member dies."

That would be great, but I hope to God it stays an option. I'm not as hardcore with video games as I used to be.

Seconded. Although after finishing a few run-throughs with saving enabled I might give hardcore mode a go if there's any sort of kudos awarded for being man enough to take on the game in brown-trousers mode.

/I ponied-up too but only at the total farking cheapskate pledge level.


I coughed up $50...and it SUCKED to see it taken out a week before payday. But it'll be worth it.
 
2012-04-17 12:40:34 PM
Uh, since when is 2.93>3?

They've got my $50, though.
 
2012-04-17 12:48:48 PM

chopit: Uh, since when is 2.93>3?

They've got my $50, though.


Supposedly there is another 100k that is sitting in a paypal account that is not recognized by the website.
 
2012-04-17 12:49:23 PM
I didn't kick in on this one, since I knew there wasn't even the slightest chance that they'd miss their goal. Looking forward to buying it when it's finished, but I opted to kick my "fark it" money over to the Shadowrun Returns project instead.

I hope this business model turns out to be viable and sustainable.
 
2012-04-17 12:54:21 PM
Double Fine, please fund psychonauts 2 this way. Thank you.
 
2012-04-17 01:01:15 PM

chopit: Uh, since when is 2.93>3?

They've got my $50, though.


They have paypal donations as well. they probably also have some 'premium' donors that contributed via other channels.
 
2012-04-17 01:05:13 PM
I'm so excited by this news i just exploded like a blood sausage.
 
2012-04-17 01:05:50 PM
So the people that donated (especially those that donated enough to get a copy), is there any guarantee you will actually get a product? What if it goes over budget or is put on the shelf?

Don't get me wrong, I really want this type of business model to succeed, I just don't know if I could donate to something that doesn't have a guarantee to succeed, especially dealing in the extremely unpredictable video game market.
 
2012-04-17 01:10:15 PM

scottydoesntknow: So the people that donated (especially those that donated enough to get a copy), is there any guarantee you will actually get a product? What if it goes over budget or is put on the shelf?

Don't get me wrong, I really want this type of business model to succeed, I just don't know if I could donate to something that doesn't have a guarantee to succeed, especially dealing in the extremely unpredictable video game market.


I donated the amount that the shear enjoyment of the hope of getting this product is worth to me. If I get a product then I am even more up.
 
2012-04-17 01:16:52 PM
How can I use this model to rip people off? This time I wanna be the reason we can't have nice things.
 
2012-04-17 01:18:08 PM
After seeing this on fark I pledged then, started snooping around the site and had to pledge to Shadowrun, Banner Saga, and Anonymous Agony. This is a pretty awesome way to get PC games funded, since it kind of seems like a lot of publishers are shying away from the PC.
 
2012-04-17 01:19:52 PM
Goddamn SlicerDicers. Full clip from a M1989 assault rifle only did a couple of points of damage...
 
2012-04-17 01:20:56 PM

scottydoesntknow: So the people that donated (especially those that donated enough to get a copy), is there any guarantee you will actually get a product? What if it goes over budget or is put on the shelf?

Don't get me wrong, I really want this type of business model to succeed, I just don't know if I could donate to something that doesn't have a guarantee to succeed, especially dealing in the extremely unpredictable video game market.


Well I don't think "put on the shelf" is a real risk in this case. The studio is only making this game.

Going over budget is a real possibility, I think. There are lots of other mishaps that could befall. I don't know what happens in that case. It does seem risky; it's basically an angel investor or venture capital model, and those kinds of ventures basically bet on 10 businesses, expecting 8 to die on the vine, one to break even and one to blow up to the moon.

1/10 isn't good odds for a person gritting their teeth and clicking "donate" while they're living paycheck to paycheck. People should be able to assess their own risk, but in these kinds of projects I don't know of any reasonable research done on success/fail rates.
 
2012-04-17 01:22:02 PM

scottydoesntknow: So the people that donated (especially those that donated enough to get a copy), is there any guarantee you will actually get a product? What if it goes over budget or is put on the shelf?

Don't get me wrong, I really want this type of business model to succeed, I just don't know if I could donate to something that doesn't have a guarantee to succeed, especially dealing in the extremely unpredictable video game market.


I can see where you are coming from. That said, it really is no different than pre-ordering or buying a AAA game on launch day only to later find out you were sold a lemon. That and as previously posted this model at least allow consumers to disentangle a bit from publisher's....antics. Even better, don't donate if you doubt it. If the whole thing looks good (see talent behind it, devs' blog, samples, etc) there will be enough people to carry it to conclusion without you having to risk your 10-30 bucks.

/haven't pledged to anything, tough times right now :(
//hopefully it will get better by the time they launch in which case I'll be happy to buy
/fark EA, Activision and the like.
 
2012-04-17 01:29:30 PM
That's great.

Now, make the farking GAME, BRIAN. It'S BEEN A DECADE!

/Demand Proto-Chitin Armor, Red Ryders and the "bag" cheat be included.
//Fallout 3 has a specific message in the code for the PC version (1.0 Disc version) that reads, "This is the armor list. There is no chitin, proto-chitin or gecko armor in here. Those things are civilized gear for a more elegant era... we screwed that up, didn't we?"
 
2012-04-17 01:45:48 PM
I took a dirt nap by pledging $100.

Hope I'm still alive in 2013. :D
 
2012-04-17 01:53:59 PM

Ashtrey: How can I use this model to rip people off? This time I wanna be the reason we can't have nice things.


Ask these guys (new window). They seem to be spending more time deleting the comments about people asking where the glasses they promised are than designing them. They haven't even got to the prototype stage when they promised deliveries by now. It looks like they took the pledges and spent it all on Thailand's exotic charms. There are better video-recording glasses on the market now anyway.

I went into the Wasteland 2 thing knowing there are no guarantees but the devs farking up something this high profile means they'll never get a second bite at the cherry.
 
2012-04-17 01:54:31 PM

xant: scottydoesntknow: So the people that donated (especially those that donated enough to get a copy), is there any guarantee you will actually get a product? What if it goes over budget or is put on the shelf?

Don't get me wrong, I really want this type of business model to succeed, I just don't know if I could donate to something that doesn't have a guarantee to succeed, especially dealing in the extremely unpredictable video game market.

Well I don't think "put on the shelf" is a real risk in this case. The studio is only making this game.

Going over budget is a real possibility, I think. There are lots of other mishaps that could befall. I don't know what happens in that case. It does seem risky; it's basically an angel investor or venture capital model, and those kinds of ventures basically bet on 10 businesses, expecting 8 to die on the vine, one to break even and one to blow up to the moon.

1/10 isn't good odds for a person gritting their teeth and clicking "donate" while they're living paycheck to paycheck. People should be able to assess their own risk, but in these kinds of projects I don't know of any reasonable research done on success/fail rates.


While that may be true for a no-name 2 man operation working out of there basement with no prior experience in the field, I expect well established game designers like the guys at inXile and Double Fine to have a pretty good handle on what things are going to cost and how to best allocate monies given a set budget (I backed both). For smaller, unknown developers, personally I want to see a short demo or something that shows they have the chops to pull off what they intend to do and at least give me the impression that they have an inkling of where they are going with their game and what they need to get there (see FTL for an example of a largely unknown company/developer that pulled it off well, largely because they had an early alpha type demo available and used it to both convince people to back them and get some press).

There are some big projects, some even that look pretty good, that are not getting nearly the amount asked for because they don't fall into either of the above categories. If you want to land a couple hundred large, you need one of the above (having well love IP for fans to drool over helps as well).

As for WL2, Brian Fargo originally offered to foot the last 100K of the bill if they did not reach the 900K goal. My understanding is that this money, while no longer considered part of the games budget, could potentially be used to cover any emergency expenses that cropped up and put them over budget, so it does have a (albeit small) financial safety net.
 
2012-04-17 01:57:57 PM
gah! didnt get in soon enough to donate. i'm bummed :(

hell, i can't wait for this!!!
 
2012-04-17 02:06:35 PM

scottydoesntknow: So the people that donated (especially those that donated enough to get a copy), is there any guarantee you will actually get a product? What if it goes over budget or is put on the shelf?

Don't get me wrong, I really want this type of business model to succeed, I just don't know if I could donate to something that doesn't have a guarantee to succeed, especially dealing in the extremely unpredictable video game market.


You don't. That's why it's important to resist fanboyism, and only donate if you think the company can actually ship the game. If it's some no names first game, with no prior experience, then don't donate. If it's from a small dev, but has a massive scope unlike their previous games, don't donate.

You have to approach these like any other investor would. consider the studio, scope, budget, prior experience, etc, and go from there.

I Trust the wasteland folks will make and ship a game, because they have done it in the past and are industry vets. Ditto for doublefine and Shadowrun returns.
 
2012-04-17 02:21:05 PM
I started with a lower pledge and got it up to $100 by last night because I am really impressed by the passion of the people involved. The live wrap party was something of a bust (though they had a few good guests, like Nolan Bushnell!), but it was clear that these people are really excited to get started on a game that's been in Brian Fargo's head (and the other principal devs' head) for 20 years.

I backed Double Fine as well. I'm also backing Shadowrun (new window), the Leisure Suit Larry (new window) remake, and the Jane Jensen Community Supported Gaming (new window) Kickstarters, because they're all being run by people who are long-established game developers who deserve the chance to make the games they've been wanting to make without the incessant demands of publishers getting in the way.

For the skepticism in the thread above, Kickstarter is the ultimate form of social contract. Some of these games could fail to materialize, and the experiment would then be over. But those of us who have pledged are trusting that the games we want will be built. It's so much nicer to pledge towards an authentic Wasteland 2 than to let a publisher like EA take the license and ruin it with another FPS like they recently did to Syndicate. I'd much rather give inXile and Obsidian the chance to do it right than to suffer the disappointment of someone else doing it wrong.
 
2012-04-17 02:40:09 PM
I wonder what the chances are of getting a decent amount of money if you AREN'T a "long-established game developer." From all the press I've been hearing about Double Fine, Wasteland 2, etc., Kickstarter doesn't sound like a place to go unless you are one of the "long-established."
 
2012-04-17 02:45:42 PM

secularsage: I started with a lower pledge and got it up to $100 by last night because I am really impressed by the passion of the people involved. The live wrap party was something of a bust (though they had a few good guests, like Nolan Bushnell!), but it was clear that these people are really excited to get started on a game that's been in Brian Fargo's head (and the other principal devs' head) for 20 years.

I backed Double Fine as well. I'm also backing Shadowrun (new window), the Leisure Suit Larry (new window) remake, and the Jane Jensen Community Supported Gaming (new window) Kickstarters, because they're all being run by people who are long-established game developers who deserve the chance to make the games they've been wanting to make without the incessant demands of publishers getting in the way.

For the skepticism in the thread above, Kickstarter is the ultimate form of social contract. Some of these games could fail to materialize, and the experiment would then be over. But those of us who have pledged are trusting that the games we want will be built. It's so much nicer to pledge towards an authentic Wasteland 2 than to let a publisher like EA take the license and ruin it with another FPS like they recently did to Syndicate. I'd much rather give inXile and Obsidian the chance to do it right than to suffer the disappointment of someone else doing it wrong.


What the rEApers did to Syndicate makes me want to go on a killing spree. It's just so....vanilla. Exceptionally unexceptional, it feels like it would have made an excellent 360 launch title, but now it's just an empty hollow shell.

I'll abstain from complaining about ME3. I beat the game once and have been sticking to the multiplayer. I know the MP was done by a different team than the main story, and i appreciate the shiat out of their hard work.
 
2012-04-17 03:06:07 PM

Counter_Intelligent: I wonder what the chances are of getting a decent amount of money if you AREN'T a "long-established game developer." From all the press I've been hearing about Double Fine, Wasteland 2, etc., Kickstarter doesn't sound like a place to go unless you are one of the "long-established."


It is definitely harder for an unknown, but not impossible to raise some decent money. FTL went to kickstarter with a modest goal of 10K and ended with 200K. I know, not the millions of the big names, but not too shabby for a newly launched indie. From what I've seen, a decent pitch and a product with an audience should be able to bring in 20-50K in many cases, it's only when you start asking for hundreds of thousands that you better have some sort of track record. Frankly, if you NEED millions to make your game (or even a sizable fraction thereof) you're better off trying to go the traditional model first and find a publisher to back it. KS would be a last ditch shot in the dark for games that didn't get picked up, but I would expect most of them to fail.
 
2012-04-17 03:45:37 PM

Counter_Intelligent: I wonder what the chances are of getting a decent amount of money if you AREN'T a "long-established game developer." From all the press I've been hearing about Double Fine, Wasteland 2, etc., Kickstarter doesn't sound like a place to go unless you are one of the "long-established."


Some projects get funded pretty well without the people being "established" as long as it's marketed well. There's one large project that's a tactical RPG (they liken it to Final Fantasy Tactics and Shining Force apparently) called The Banner Saga that's just some guys who worked on TOR and wanted to make a game of their own. They marketed it well (they won't even talk about their combat system which is like 85% of the time you play these games ffs...) so they are doing fine.

/if anyone remembers the old Jane Jensen adventure games like Gabriel Knight or King's Quest VI or Gray Matter, lemme plug this project for you too
 
2012-04-17 03:58:47 PM

Drubell: Counter_Intelligent: I wonder what the chances are of getting a decent amount of money if you AREN'T a "long-established game developer." From all the press I've been hearing about Double Fine, Wasteland 2, etc., Kickstarter doesn't sound like a place to go unless you are one of the "long-established."

Some projects get funded pretty well without the people being "established" as long as it's marketed well. There's one large project that's a tactical RPG (they liken it to Final Fantasy Tactics and Shining Force apparently) called The Banner Saga that's just some guys who worked on TOR and wanted to make a game of their own. They marketed it well (they won't even talk about their combat system which is like 85% of the time you play these games ffs...) so they are doing fine.

/if anyone remembers the old Jane Jensen adventure games like Gabriel Knight or King's Quest VI or Gray Matter, lemme plug this project for you too


So that's why there is no ranked PvP in TOR.
 
2012-04-17 05:23:54 PM
All hail Harry the Bunny Master!
 
2012-04-17 05:24:27 PM

Pants_Optional: Goddamn SlicerDicers. Full clip from a M1989 assault rifle only did a couple of points of damage...


Well, duh. You had to use LAW rockets. Kaboom.
 
2012-04-17 05:31:11 PM

chopit: Pants_Optional: Goddamn SlicerDicers. Full clip from a M1989 assault rifle only did a couple of points of damage...

Well, duh. You had to use LAW rockets. Kaboom.


Rockets are for noobs.
 
2012-04-17 05:53:12 PM

Pants_Optional: Goddamn SlicerDicers. Full clip from a M1989 assault rifle only did a couple of points of damage...


Go through the game a few times while keeping the same character (yes, singular). Then you can just punch anything to death - a group of Vanadium Vultures or a room full of Guardians.

Power Armor + 250 MAXCON = awesome.
 
2012-04-17 06:30:28 PM
Is this going to be top-down with turn-based combat like the original Wasteland?

Because, while I really enjoyed the original Wasteland, I sort of have no interest in playing a game that looks like a graphical update to coming-up-on 30 year old game.
 
2012-04-17 06:34:25 PM

TheBeastOfYuccaFlats: Is this going to be top-down with turn-based combat like the original Wasteland?

Because, while I really enjoyed the original Wasteland, I sort of have no interest in playing a game that looks like a graphical update to coming-up-on 30 year old game.


Thankfully 60k plus other people disagree with you on that. I'm one of them. :)
 
2012-04-17 08:18:16 PM
I know it's been plugged once, but I need to plug the Leisure Suit Larry: Reloaded Kickstarter again.

Al Lowe's back on board(please understand he had nothing to do with Magna Cum Laude or Box Office Bust - at all), and the team at Replay Games is all old Sierra veterans (Josh Mandel, et. al.) who want nothing but the best for the franchise.

Yes, this is just a hi-res remake of the first game, but it's from the 'bones' up. All of the source code, artwork, etc from the Sierra run is GONE - according to Al Lowe, the archive was flush when Sierra went through it's death spiral. So they literally have to start from scratch(new dialouge, humor, artwork) - even if it is based on the first one. The more funding they get, the better the game will be(more rooms, more puzzles, etc).

AND....if this game is successful, it opens the door for a ALL-NEW GAME. They're doing the remake because Codemasters,who licensed the rights to Replay, wants them to prove they can make a good game.

So let's help Larry make a comeback, and restore Al Lowe's legacy!

/Oh yeah, I almost forgot: The Two Guys From Andromeda are back!
//SPREAD THE WORD (for both!)
//"Thanks for playing, you've been a real pantload."
 
2012-04-18 01:41:03 AM
Glad this puppy is on the go. Used to hang out at Interplay when it first started so am glad Brian is still cranking along with everyone else. There are plenty of other wonderful properties to keep translating. Want to see a kindle version of Tass times in Tone Town.


dumb trivia for anyone to answer: give the original name of Interplay (or more the company that Interplay grew out from), and also Brian's first adventure game he wrote, what was the name of it?
 
2012-04-18 10:37:22 AM

Subliterati: Ashtrey: How can I use this model to rip people off? This time I wanna be the reason we can't have nice things.

Ask these guys (new window). They seem to be spending more time deleting the comments about people asking where the glasses they promised are than designing them. They haven't even got to the prototype stage when they promised deliveries by now. It looks like they took the pledges and spent it all on Thailand's exotic charms. There are better video-recording glasses on the market now anyway.

I went into the Wasteland 2 thing knowing there are no guarantees but the devs farking up something this high profile means they'll never get a second bite at the cherry.


Whoa, the ZionEyes story was new to me...thanks for helping me kill 30 minutes. Sounds like a ripoff!
 
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