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(Some Guy)   Mass Effect 3 apologizes to its Facebook friends that Mass Effect 3 posted something about how it's not going to change the ending, it probably just left the window open for its kids or cats or something   (gamepur.com) divider line 530
    More: Fail, Mass Effect 3, Facebook, Bioware, cats  
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4846 clicks; posted to Geek » on 19 Mar 2012 at 9:10 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-03-19 11:44:25 AM

Vaneshi: DeWayne Mann:
And if you have a high war asset rating, stick around after the credits. There's a short scene set on said jungle planet, many years in the future.

My understanding is that Stargazer is based on the importing of a ME1/ME2 character and nothing else, so long as your Shepherd came from ME1/ME2 (or the game things it did) you'll see Stargazer. The military assets being above a certain amount (impossible to get without multi-player at this point I might add) AND selecting the 'destruction' ending leads to "Deep Breath".

Military assets are not affected by multiplayer. Galactic Readiness is, and Galactic Readiness is effectively just a mutiplier to affect how many missions it takes to get your military readiness to a certain level. You have obviously never played the game.

 
2012-03-19 11:44:29 AM

DeWayne Mann:
I'm unconvinced with the indoctrination theory, but to me, it's just further evidence of why Shepard is STILL just a (lt) commander (albeit, presumably with a brevet promotion to Captain, seeing how he commands a frigate). Shoot, if he survives, Major Kaiden Alenko actually outranks you by two grades in ME3. If he died, you have Ashley, who has the same rank as Shepard despite starting the series as a non-com


I think that has more to do with the facts that:
A) Shepard spent 2 years being dead, and
B) Shepard spent 6 months under virtual house arrest to placate the Batarians

You don't tend to get promotions under those circumstances, even if you did save the galaxy a few times.
 
2012-03-19 11:44:54 AM

Tyrone Slothrop: SPOILERS AHEAD

While I'm not a player of the Mass Effect series, I'm familiar with the basic story, and watched a video with all the endings, and I don't really see what the fuss is about. Shepard heroically sacrifices his/herself, and destroys all the mass relays, preventing the Reapers from killing everything. And Joker and at least some of the crew of the Normandy survive (assuming you don't get the "bad" ending). Seems like a pretty good end for an epic-type story.


Perhaps, then, you will be able to explain how the various choices made by a player throughout the series directly influenced and varied the events of the ending, as the developers promised would occur. You may also be able to explain how the presence of a sentient entity in control of the Citadel was foreshadowed at any time prior to its introduction, explain why this entity could not have controlled the Citadel as Saren attempted to do during the final mission of the first game and explain why Shepard is offered no opportunity to challenge the logic of the motive of the cycle of the Reapers.
 
2012-03-19 11:48:25 AM

Lolthien: Vaneshi: DeWayne Mann:
And if you have a high war asset rating, stick around after the credits. There's a short scene set on said jungle planet, many years in the future.

My understanding is that Stargazer is based on the importing of a ME1/ME2 character and nothing else, so long as your Shepherd came from ME1/ME2 (or the game things it did) you'll see Stargazer. The military assets being above a certain amount (impossible to get without multi-player at this point I might add) AND selecting the 'destruction' ending leads to "Deep Breath".

Military assets are not affected by multiplayer. Galactic Readiness is, and Galactic Readiness is effectively just a mutiplier to affect how many missions it takes to get your military readiness to a certain level. You have obviously never played the game.


What? Military assets are directly affected by Multiplayer. If you never play Multi, your galactic readiness stays at 50%. This basically halves your military assets (so if you have 1000 military assets, you actually only have 500).
 
2012-03-19 11:55:40 AM

DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.


Anyone who played ME2 knows that there are tons of systems to go gather resources from, and gas giants to skim for He3. Galactic civilization did not get stuck at the end of ME3, it will just grow at a slower pace than with the relays intact.

I'm thinking that a lot of the butthurt comes from fanbois who either wanted to see Mass Effect 4, 5, 6, etc... (the Lucas ending), or wanted a super sexy-time ending where you have Shepard doing a 4-way with Ashley, Miranda, and Liara (the Moms Basement ending).

There is also a third choice where people want to see more Mass Effects for the possibility of more hot human on alien action (the Synthesis option) which represents the final stage in organic-synthetic evolution.

/beat it yesterday
//don't understand what much of the fuss is about
///I thought the post-credits end was an homage to the end of Star Control 2, except that in that ending, they reveal that the 'grandfather' was the main character in the game
 
2012-03-19 11:56:05 AM
You guys are forgetting that this is EA and ME is one of their higher profile titles. Shep isn't dead yet and there was only one ending because they still need to push out DLC. You can't do that if your main character is dead and everyone is continuing from wildly different starting points.

Now, what you get might not be a "real" ending, but it will certainly deal with the aftermath and probably the cleaning up of stragglers and dealing with the power plays that tend to spring up from the collapse of civilization.
 
2012-03-19 11:56:29 AM

Vanquish: Is it really vital to the story?

If you have ever:
played a facebook "game"
watched generic star-wars/tales/trek/mega-roboto something series
visited 4chan

Congrats! - you've experienced everything the mass effect "universe" has to offer by way of a 'story'.

tl;dr: It matters not one jot.
 
2012-03-19 11:57:41 AM

Pochas: DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.

Yeah I've also heard people trying to say how billions or trillions will starve without the relay... even though most of them live on or near self sufficient garden world colonies.


Whether populations will starve due to inadequate access to viable food sources is irrelevant to whether the ending is illogical. Appealing to this implication, even if the implication is validly derived, is an appeal to consequence which is logically fallacious.

The ending is flawed primarily due to inadequate foreshadowing or explanation of the concepts and characters introduced.

Only one previous line implies the existence of a controlling entity of the Reapers, and no previous events suggest this entity to be the Citadel; this entity's link to the Citadel raises the question of why Saren's actions at the end of the first game would have been necessary.

Synthesis of organics and synthetics is claimed to be the "ultimate" solution by the Catalyst and the next stage of "evolution" for organics, but no previous events ever addressed the subject of such synthesis, thus the event is entirely without contextual foreshadowing.

The Catalyst's claim that the Reaper cycle is a necessary means of preventing an inevitable annihilation of organics by their created sentient synthetics may be contradicted by in-game events implying that synthetics may peacefully co-exist with organics; this motive is not itself a flaw -- the validity of a villain's motivation is not established by the validity of the motive, but the establishment that the villain believes the motive -- but the inability of Shepard to challenge this motive based upon previous experience is a substantial flaw.

An attempt to foreshadow the key concepts and subjects introduced within the ending and an attempt to justify the presented motive and choice of final actions could have substantially improved the quality of the ending. Notably, BioWare developers had considered allowing extensive dialogue choices with the Catalyst to allow additional exposition, but ultimately decided to wholly streamline the conversation and allow no conversation options, an unquestionably poor design decision.
 
2012-03-19 11:57:42 AM

Epicedion: awesomologist: To me it's the only reason the Indoctrination theory holds any water. The Blue and Green choices just means you're submitting to the Reapers. The Red choice is your final FARK YOU to the Reapers so you break your Indoctrination... just to take a last gasp on Earth.

Nah, that was a "waking up" gasp. Maybe it was all ONLY A DREAM, that Shepard was knocked out in the charge on Harbinger and imagined everything that happened afterwards -- how did Anderson get into the Citadel, and how did your crew make it back to the Normandy unharmed (when they were there with you during the charge and presumably wiped out with everyone else). Maybe Shepard wakes up in the rubble, grabs the surviving team members, and goes upstairs to kick some ass.

You know, in the sequel hastily assembled DLC to try to PR spin this whole issue or something.


FTFY
 
2012-03-19 11:59:27 AM
scottydoesntknow What? Military assets are directly affected by Multiplayer. If you never play Multi, your galactic readiness stays at 50%. This basically halves your military assets (so if you have 1000 military assets, you actually only have 500).

War Assets * Galactic Readiness = Effective Military Strength

Who says they didn't go full RPG? Numbers crunching and metagaming make it a real RPG, right?

I need to import and play my Asshole Shep and see how it plays out. Any guesses on how many assets for someone who killed: Wrex, Kaidan, Tali, Mordin, Legion, Grunt, Garrus, Thane, Samara, and Zaeed, and will kill Ashley? If that guy can get the same ending choices with enough MP, I will be pissed. I was really hoping for a "you suck, Reapers win" ending.

Oh wait...
 
2012-03-19 12:00:34 PM

DeWayne Mann: scottydoesntknow: Yes they could make it there, but it would still take at least 40 years traveling at Mass Effect's FTL speed for the Quarians.

FTL speed is roughly 12 light years a day (once we adjust for stops). The milky way has a diameter of 120,000 light years on its longest axis. That's 27 years to go from one extreme to the other. So your math seems a little off.

And, again, the quarians brought most of their fleet. They're designed for trips like this.


Where will they discharge their drive cores?
 
2012-03-19 12:00:56 PM

Lolthien: You have obviously never played the game.


Well gee you dribbling retard, of course I haven't. I'm on record as saying I'm boycotting the farker over Javik so where, in your diseased little masturbation fantasy did you think I'd actually, handing over money to Electronic Arts and played it?

Seriously do you understand you can't just poop anywhere you feel like it and how much does that level of care cost?

I even prefaced the comment with the fact this my understanding of the games mechanics based on what I'd read and still you farking missed it you daft twat.

Opps forgot to read my bio before kicking off didn't you asshole? fark off.
 
2012-03-19 12:01:48 PM

Dimensio: Synthesis of organics and synthetics is claimed to be the "ultimate" solution by the Catalyst and the next stage of "evolution" for organics, but no previous events ever addressed the subject of such synthesis, thus the event is entirely without contextual foreshadowing.


Except for the Husks, and the Human-Reaper, and most of the other Reaper-Tech. Synthesis of organics and synthetics was always involved in the plot, it was the main threat! The difference is, now we're suddenly just supposed to roll with it because Shepard's doing it, even though it is equally as forced.

However, your analysis is superb.
 
2012-03-19 12:04:21 PM

Vaneshi: Obiwontaun: You're not going to get the same amount of content day 1.

The complaints about TOR aren't, intrinsically, a lack of content... there is quite a lot of it in TOR as I'm sure you'll agree. Why can't I romance Mako? Because I'm a female bounty hunter. Now I would of accepted a polite refusal from the NPC when I tried but instead nadda. Some of the 'morality' choices don't fit the situation or the decision wheel entries not accurately reflecting either what is said or the tone of it. Complaints I would guess that are in part also thrown at the feet of Mass Effect.

And that doesn't get in to any of the weirdness people are reporting in PvP (which I can't speak about as Im on a PvE server).


Bioware has said same-sex options are coming and the dialogue options are pretty much standard bioware. That being said, I do agree that those are valid complaints. I've just heard a lot of complaints about a lack of end game content. I haven't leveled a toon up to 50 yet, having too much fun trying out different classes, so just repeating what I have heard. Just seems to be people biatching are used to how much WoW does have at this point. Probably the same people that biatch about how WoW sucks these days. In the interest of staying relevant to the thread, the ME3 ending sucked hard.
 
2012-03-19 12:05:05 PM
Just started a second play through with a renegade femshep import -- really the best way to play, and I should have done that route first.

And yeah, the ending kinda sucked, but the rest of the gameplay was pretty fantastic. Just a bit talky.
 
2012-03-19 12:06:25 PM

PonceAlyosha: Synthesis Nightmarish-fusion of organics and synthetics was always involved in the plot, it was the main threat!


Synthesis was never brought up at any point. The Reapers did not achieve synthesis, they achieved assimilation.
 
2012-03-19 12:07:03 PM

DeWayne Mann: awesomologist: To me it's the only reason the Indoctrination theory holds any water.

Which is why I'm asking. As I said, I'm not convinced on the indoc. theory. But if that is Shepard, that's strong evidence: the Star Child said that Destroy would kill Shepard, plus she was up in the citadel...yet now she's alive on earth?


I'm not convinced either, but as I said, the Red ending is the only one I think that gives it any legitimacy.

These are my issues with the ending, as briefly as possible:
*Introduction of a godlike being in the last few minutes of the game which we get very little interaction with and cannot question.
*Lack of visual variety in the endings. None of them feel different.
*WTF Joker?
*Too many questions with no resolution: Did the relays exploding destroy most systems? Where are my squad mates? How did Joker pick them up and flee the battle? Who is Marauder Shields? What happens to the united fleet? What happens in general?

I'm totally okay with a sad ending and Shepard dying. ME3 preps you for it throughout the game. I mean people are saying goodbye to Shepard as soon as you get to the Citadel. I was sort of expecting a heroic sacrifice similar to Saving Private Ryan or something along those lines. You know, hero saves the day but finally succumbs to his wounds and whatever. Instead I got choose Red, Green, or Blue for a complete tonal shift if the series. Just sad to see Bioware fumble the ball at the goal line.
 
2012-03-19 12:12:08 PM

Duck_of_Doom: Epicedion Except Shepard's not dead.

Only in the destroy ending with enough EMS.

Unless you mean in Merge he/she can be in everyone's head at once. Great, Commander Shepard is watching you watch elcor porn.


Joker will not be pleased.
 
2012-03-19 12:15:36 PM
I believe that an ending revealing the Normandy to exist within a snowglobe held by David Archer would have provided more closure and more answers than did any of the in-game endings.
 
2012-03-19 12:17:47 PM
My absolute best ending theory: The Normandy survivors at the end are the ones who find a Precursor ship a few generations later, return to Earth to find it slave-shielded, and Mass Effect 4 ends up being an awesome Star Control 2 remake. I would give them all of my money to play that game.
 
2012-03-19 12:17:59 PM
I love Marauder Shields.
 
2012-03-19 12:18:07 PM

Antimatter: Khellendros: fluffy2097: Khellendros: Mass Effect: The Evangelion of video games.

Don't you talk about Evangelion that way!

The original Evangelion wasn't about giant robots. It was about a bunch of completely insane and emotionally unstable people coming together to save the world. It happened to have giant robots in it. It's ending is consistent in this.

Those who mistook it for a story about giant robots were confused and that annoyed Anno, so he wrote the movies, which are the most brutally epic and dark giant robot movies that have ever been produced (Asuka vs the Seele series Evas anyone?).

Now they're completely redoing the original series as a set of movies, it will be about giant robots, and all the plot inconsistencies regarding the angels and Eva's and whatnot seem to have been nicely tied up.

/ME3 the Lost or Twin Peaks of video games. Written into a corner with a hastily thrown together ending.

I stand by my comment - there are people who defend both the conclusion of NGE and ME as consistent, good endings. However, to the bulk of the fan base, they were confusing, horribly disjointed, and left a terrible taste in nearly everyone's mouth. The ending was made worse by the rest being so well done.

Both are considered top contenders in their respective mediums, and both finished by taking a dump on the dining room table, and kicking the dog on the way out the door.

Eva at least had a good reason: They ran out of money after the sponsers pulled support after the battle with unit 03, which was, at the time, one of the most violent things in a TV anime. Hell, at one point, the final episode was showing the concept art/storyboards instead of the actual, intended animation because they didn't have the money to make them.

End of eva at least brought some closure to the series. The new movies just rock.


Some people think the Eva movies are actually a cleverly disguised sequels rather than actual remake. Wouldn't be surprising if both Gainex and Bioware are deliberately trying to troll people.
 
2012-03-19 12:19:32 PM
Dimensio Joker will not be pleased.

Joker has 7 zettabytes of porn! I don't know whether to be confused, or glad that Fark survives into the 22nd century.
 
2012-03-19 12:20:20 PM
Jesus, i leave for a half an hour and the thread goes insane. But this caught my eye:

Duck_of_Doom: I was really hoping for a "you suck, Reapers win" ending.


If you have the bare minimum of war assets (killing everyone will certainly help), and chose to destroy the collector base at the end of ME2, then at the end of ME3 you automatically choose the destroy option, but EVERYONE on earth dies. Reapers & humans.

Or so I've heard. Haven't seen it.
 
2012-03-19 12:20:43 PM

awesomologist: DeWayne Mann: awesomologist: To me it's the only reason the Indoctrination theory holds any water.

Which is why I'm asking. As I said, I'm not convinced on the indoc. theory. But if that is Shepard, that's strong evidence: the Star Child said that Destroy would kill Shepard, plus she was up in the citadel...yet now she's alive on earth?

I'm not convinced either, but as I said, the Red ending is the only one I think that gives it any legitimacy.

These are my issues with the ending, as briefly as possible:
*Introduction of a godlike being in the last few minutes of the game which we get very little interaction with and cannot question.
*Lack of visual variety in the endings. None of them feel different.
*WTF Joker?
*Too many questions with no resolution: Did the relays exploding destroy most systems? Where are my squad mates? How did Joker pick them up and flee the battle? Who is Marauder Shields? What happens to the united fleet? What happens in general?

I'm totally okay with a sad ending and Shepard dying. ME3 preps you for it throughout the game. I mean people are saying goodbye to Shepard as soon as you get to the Citadel. I was sort of expecting a heroic sacrifice similar to Saving Private Ryan or something along those lines. You know, hero saves the day but finally succumbs to his wounds and whatever. Instead I got choose Red, Green, or Blue for a complete tonal shift if the series. Just sad to see Bioware fumble the ball at the goal line.


The red ending has some of that heroic sacrifice, the angry march into certain death while plugging round after round in defiance juxtaposed against memories of loved ones - but that's like 5 seconds of the 10 minutes ending.
 
2012-03-19 12:24:26 PM
the indoctrination theory, that suggests shepard is having an dream manupulated by the reapers, after being hit by a reaper beam, makes so much sense that it really looks like something bioware would throw in to prolong the series.


-no one ever sees the kid but shepard. he promises that he can't be saved (why?) and disappears from the vent when anderson distracts shepard (we hear a reaper hum on cue when he disappears, which has been established in the books as a reaction to a failed indoctrination). he is also totally ignored when boarding the alliance shuttle.

-crew members (or at least vega) hear humming when around shepard, a sign of indoctrination

-shepard spent two days next to a highly influential reaper artifact in arrival. didn't it strike anyone else as odd at the time that shepard wouldn't feel the reapercussions of something like that?

-questions are occaisionally raised throughout the game if shepard knows who he/she is, ex. joker asking if she isn't certain that she's a VI after the legion mission, then shepard questioning his/herself existentially again after videos of the lazarus project. ashley/kaidan not knowing if they can trust shepard

-EDI also tells shepard early on that ethical questions shouldn't be made in a vacuum.

-shepard's last nightmare sees his/herself burning with the kid

-how could one kid break shepard after sending his entire squad through the meat grinder on torfan or blowing up an entire batarian planet or shooting countless hostages without mercy?

-the illusive man appears out of nowhere during their confrontation and anderson just seems to teleport to wherever he pleases

-shepard seems to shoot anderson on his lower left side. after he dies shepard looks the her lower left side to see that she is bleeding profusely

-shepard hears over the comm link that no one has made it into the transport beam, even though she has very clearly and very slowly made her way in. suggesting she's still hearing the comm in her dream

-this also explains why hackett says the the crucible isn't firing after shepard clearly activates it

-shepard and anderson lean against some sort of platform in the center of the room that appears out of farking nowhere

-illusive man controlling reapers is seen in blue, anderson destroying the reapers is seen in red, confusing the ethics of the situation. and synthesis is similar to what saren wanted with the reapers

-how could the reaper/catalyst AI use the image of the child if it's not already invading shepard's mind? hallucinations of ghostly images are directly referenced in the codex as symptoms of indoctrination

-shepard takes everything at face value, like in a dream. she just blankly accepts the situation in a MASSIVE betrayal of the character

-the vocal tracks from the catalyst AI at the end are combinations of the kid, femshep, maleshep, and harbinger (who otherwise is practically nowhere to be seen in the game).

-shepard only survives if choosing destroy, refusing to stop fighting, waking up in broken concrete rubble like that seen in london. it looks nothing like the kind of rubble the citadel would make.

-it's also an incredible stretch to have shepard's body survive rentry, WHILE SHE DOES NOT HAVE AN ENVIRONMENTALLY CONTROLLED SPACESUIT ON (this is an important distinction for obvious reasons). and not only that, to have her live after falling in the center an immense crumbling space-city. no one would have accepted this if they were not already baffled by the rest of the ending

-the catalyst star-child dissipates slightly more abruptly in the destroy ending

-shepard throws down her gun in the control and synthesis endings. not in the destroy ending

-shepard's eyes glow blue in the synthesis and control ending, just like saren's, the illusive man's and the husk's

-shepard (and EDI if she's often in your squad) survives the destroy ending despite being told that all synthetic life will be killed

-grandpa buzz aldrin at the after credits scene promises one more story about shepard.

-developers have told everyone to save their files

-there's no way bioware wants to drop the popular protagonist to their flagship title (or EA)

-best of all: it's a total ape of picard being assimilated. everything else that's great in the series is a ripoff of classic SF, so why not steal the best character arc of one of the greates sci-fi characters

imagine a Mass Effect 4 where shepard is having to continue the reaper war on earth while also dealing with losing her shiat like picard in first contact. if that happened then bioware could have my wallet and my virgin asshole
 
2012-03-19 12:25:36 PM
By the way, here's how I'd fix the ending, if anyone cares:

Everything up to Shepard losing consciousness during the final charge still happens. Harbinger fires its beam, tracking Shepard, and the beam gets closer and closer (you have to try to roll out of the way, etc.) and it's JUST about to hit you when...BAM! Big blue light slams into Harbinger's side, knocking the Reaper sideways and saving you from the blast. It's the Normandy! There's a "Han Solo" Joker scene where he does a "yee haw" (you KNOW Seth Greene would love that) as the Normandy hits Harbinger with her main gun.

Harbinger tries to hit the Normandy, and in doing so slices through a nearby tower, collapsing it on Shepard and team. Shepard blacks out...and then hears voices, distant, far away...it's your squadmates, pulling you to safety. "You're not alone in this fight, Shepard," the one helping you to your feet says. The other is helping Anderson up. You're hurt, but you'll live. The four of you limp to the transport beam while Harbinger roars in fury and takes off for the Citadel.

You appear on the Citadel much like in the current ending - separated by the beam into four different areas that all converge on the center. Shep limps along, Anderson gets there first, and things play out similarly with the Illusive Man showing up along with your squadmates under his control. Lots of discussion about the controlling the Reapers, etc., humanity's future, and then he executes Anderson (Shep's forced to do it if you don't have the right readiness/military/whatever).

Shep argues with the Illusive Man as he's about to make you kill your squadmates and tries to convince him he's indoctrinated. He makes a speech (villain's monologue) ending with "I will save humanity! I will be the one to lead them into a new age! I will...I will...I...I...I AM ASSUMING DIRECT CONTROL!" He lifts off the ground, eyes glow orange...you guessed it, Harbinger has turned the Illusive Man into his avatar. Final boss fight begins!

You and your team kick the Harbinger/Illusive Man's ass. You can even have a paragon/renegade option where Shep makes a last attempt to bring the humanity back to the Illusive Man that lets him fight back just long enough for Shep to kill him (exposes energy source in chest or something). Shep and team kill the bad guy, but as he dies, Harbinger says, "This changes nothing."

You get a moment to feel bad over Anderson, who maybe has time for his last words ("I'm proud of you, kid.") and then you hit the command terminal and the Citadel opens. Also, there should be a cut scene here of Bailey and C-Sec, plus some of the C-Sec militia if you did that side quest, fighting off Reapers, etc. Maybe some refugees cowering in the docks saved by Asari commandos or something...something to know what happened to those people. Then the Crucible docks and....nothing!

Hackett contacts you and says something is missing. The Crucible won't "fire". You desperately look around and then Shepard is lifted up to have the meeting with the starchild. Here you are presented with the starchild's choices, A, B and C. You can choose any of the three, OR if you have done enough (cured the Krogan, reconciled the Geth and Quarrians, fully unlocked EDI's path, etc.) you get a fourth option. You ignore the starchild, who grows angry with you.

You instead limp to a different command station where you have the option to shut down just the Reapers, which will be accomplished by transmitting the signal through the mass relays. This WON'T blow them up, but it will destroy the main Citadel tower where you and your team are. The starchild is infuriated and its image changes to that of Harbinger - it was the Reaper all along. It swears it will stop Shepard even if it has to destroy itself to do so. You then cut to a scene of Harbinger attacking the Citadel. Here again, the story can branch - if you have the right readiness and military, Hackett orders all fleets to stop Harbinger, and again you are told, "This time, Shepard does not fight alone." The combined fleets fire on the Reaper, shredding its armor. As they do, one ship slips through the fire, shoots a couple more shots, and dives between the opening "petals" of the Citadel. It's the Normandy, and Joker calls you with a joke about needing a cab ride.

Shep gets down from the platform to rejoin your squadmates just as the skeletal form of Harbinger, badly damaged, appears in front of you. You finally see what a Reaper REALLY looks like without all the armor - something very much akin to the Keepers from the Citadel. Its eyes are glowing red with hate, and it is about to fire on you when a massive energy surge pulses through the Citadel. The Normandy arrives just in time and Shep and crew leap aboard, Joker frantically piloting the ship away from the blast which destroys the Crucible and the Council Spire of the Citadel. A pulse (pick a color) goes out from the Citadel and shuts down all Reapers. A cry of victory goes up and you see, across the galaxy, forces celebrating.

The Normandy flies out of the pulse, standing tall as the symbol of victory. The music swells as we zoom inside and see Shep and crew watching the sun come up over the curve of the earth. Cue credits!

After the credits, you get a nice scene with your love interest, or maybe with Garrus on a beach...something nice.

That's my version...I think it's better.
 
2012-03-19 12:26:07 PM
Solon Isonomia:
The red ending has some of that heroic sacrifice, the angry march into certain death while plugging round after round in defiance juxtaposed against memories of loved ones - but that's like 5 seconds of the 10 minutes ending.

Yeah and that's the one I chose. At that moment in the game I was already pretty confused. I was fine right up until the Star Child came into the mix so since I had no way of knowing/trusting this thing I just said "Fark it" and went on to kill the Reapers. Everything that came afterwards didn't make too much sense. Worse was when i go to youtube to see the other endings only to find out they're nearly identical with only a few animation changes and some color swapping.

Just lazy writing and execution of what had been an amazing game.
 
2012-03-19 12:27:06 PM

Solon Isonomia: The red ending has some of that heroic sacrifice, the angry march into certain death while plugging round after round in defiance juxtaposed against memories of loved ones - but that's like 5 seconds of the 10 minutes ending


A) That's actually the only ending where you can avoid certain death

B) You get the juxtaposition in every ending (and it's only 3....when you've had dozens of different squadmates/major NPCs who played a key role in getting you there).
 
2012-03-19 12:28:56 PM

Farking Canuck: Tyrone Slothrop: SPOILERS AHEAD

While I'm not a player of the Mass Effect series, I'm familiar with the basic story, and watched a video with all the endings, and I don't really see what the fuss is about. Shepard heroically sacrifices his/herself, and destroys all the mass relays, preventing the Reapers from killing everything. And Joker and at least some of the crew of the Normandy survive (assuming you don't get the "bad" ending). Seems like a pretty good end for an epic-type story.

**** MORE SPOILERS ****

If you can explain why the Normandy was travelling the mass relay system when a moment earlier they were engaged in an all-or-nothing, fight to the last man/woman battle to retake Earth, then I will agree.

The fact is that even the mechanism to make your choice on how you wanted to end things was ambiguous. I wanted to choose the blow up the relays solution and for most of the cinematic I wasn't sure if that was the one I ended up with.

Here was my thought process while enduring the final cinematic: "OK ... the reapers are disappearing but they are just fading away ... did I kill them or take control of them?? WTF?!? The Normandy is travelling faster than light?? Why would they abandon the battle?? *boom* OK, I guess I did choose the "blow up the relays choice" ... this is more like what I was expecting but why the fark is the Normandy caught up in it?? Well at least they happened to find a nice planet to crash on after being torn out of FTL between galaxies ... there's a bit of 1 in a billion luck."


Having watched awesomologist's video I agree with some of the plot holes people are complaining about. Like I said, I haven't played the game, so I assumed that a) it had been established that the Normandy was FTL traveling before Shepard blew the relays, and b) the people getting off the ship at the end were on the Normandy in the first place (i.e. the crew you choose for your final mission don't survive, but the rest do).

I disagree with complaints about essentially most sentient races being destroyed by the relay explosions. Since (as far as understand) the Reapers use the relays to wipe out life every 50k years, destroying the relays prevents this from happening again. Even though everyone fighting the Reapers are probably killed with the relay destruction, it breaks the cycle, preventing this from happening 50k years from now. Would it have been nice if there had been a "go down fighting" ending, or even a "everyone survives" ending? Maybe, but the one they made seems like a good one.
 
2012-03-19 12:31:48 PM

awesomologist: Tyrone Slothrop: SPOILERS AHEAD

While I'm not a player of the Mass Effect series, I'm familiar with the basic story, and watched a video with all the endings, and I don't really see what the fuss is about. Shepard heroically sacrifices his/herself, and destroys all the mass relays, preventing the Reapers from killing everything. And Joker and at least some of the crew of the Normandy survive (assuming you don't get the "bad" ending). Seems like a pretty good end for an epic-type story.

If you played the games you would understand why certain things at the end make no sense. The introduction of a god like being in last 10 minutes of the game, the over simplification of 3 choices and then those three choices ending nearly the same exact way except for a difference in color, and the fact that Joker is even running away from the final epic battle don't add up.

This video has a pretty decent break down of what went wrong: Link (new window)



That video link actually changed my mind. I had been supportive of the ending (I went green). But after watching that, I have reassessed the facts and changed my opinion. Thank you.
 
2012-03-19 12:31:49 PM

Obiwontaun:
Bioware has said same-sex options are coming


I believe they've said that new companions will be introduced which allow for same sex relationships, however a female bounty hunter is never going to get in to Mako's knickers. Which is a trifle annoying, especially as the game seems determined to shack you up with Torian; who I find an idealistic child so far. Then tries to start a Mako/Torian inter-NPC relationship unless you slap it down hard.

I'm not saying this is bad, just klunky and for me at least very immersion breaking. I can easily imagine it being a similar experience to those who've played ME3 (which is by all accounts a very good game) then had the ending biatch slap them.
 
2012-03-19 12:34:22 PM

DD44Dostivei: imagine a Mass Effect 4 where shepard is having to continue the reaper war on earth while also dealing with losing her shiat like picard in first contact. if that happened then bioware could have my wallet and my virgin asshole


Assuming that you're right and they opt to continue this in ME4 instead of DLC and that Bioware sticks to their story that this is the end of Shepherd's story, I could see them pulling a Kerrigan, and the next game is the rise of a new hero who's on a quest to put the corrupted Shepherd down.
 
2012-03-19 12:36:02 PM

awesomologist: DeWayne Mann: awesomologist: To me it's the only reason the Indoctrination theory holds any water.

Which is why I'm asking. As I said, I'm not convinced on the indoc. theory. But if that is Shepard, that's strong evidence: the Star Child said that Destroy would kill Shepard, plus she was up in the citadel...yet now she's alive on earth?

I'm not convinced either, but as I said, the Red ending is the only one I think that gives it any legitimacy.

These are my issues with the ending, as briefly as possible:
*Introduction of a godlike being in the last few minutes of the game which we get very little interaction with and cannot question.
*Lack of visual variety in the endings. None of them feel different.
*WTF Joker?
*Too many questions with no resolution: Did the relays exploding destroy most systems? Where are my squad mates? How did Joker pick them up and flee the battle? Who is Marauder Shields? What happens to the united fleet? What happens in general?

I'm totally okay with a sad ending and Shepard dying. ME3 preps you for it throughout the game. I mean people are saying goodbye to Shepard as soon as you get to the Citadel. I was sort of expecting a heroic sacrifice similar to Saving Private Ryan or something along those lines. You know, hero saves the day but finally succumbs to his wounds and whatever. Instead I got choose Red, Green, or Blue for a complete tonal shift if the series. Just sad to see Bioware fumble the ball at the goal line.


Spoilers (like it matters now) -

The moment when my Femshep realized Anderson was dead, was bleeding out, and still managed to respond to Hacket's call with 'What do you need me to do?' was probably the most gut-wrenching moment I've had in a game. I didn't like the 'ending' at all either - but for what it is worth, the bulk of the game is effectively the 'ending cinematic'. For most of the characters from the prior games, their stories are effectively concluded (for better or worse) before the final battle.

I agree that a lackluster five minutes really takes the shine off of the rest of the game - but I'll still replay it to re-experience some of the truly amazing story moments (Genophage, Quarian homeworld, shooting bottles with Garrus). That said - I'll likely just youtube whatever 'new' ending they come up with.
 
2012-03-19 12:36:39 PM

Tyrone Slothrop: I disagree with complaints about essentially most sentient races being destroyed by the relay explosions. Since (as far as understand) the Reapers use the relays to wipe out life every 50k years, destroying the relays prevents this from happening again. Even though everyone fighting the Reapers are probably killed with the relay destruction, it breaks the cycle, preventing this from happening 50k years from now. Would it have been nice if there had been a "go down fighting" ending, or even a "everyone survives" ending? Maybe, but the one they made seems like a good one


They don't need the relays though. That's the whole point of ME1/Arrival. They're coming anyway, you're just trying to delay it long enough to convince the galaxy they exist and are a threat. Basically Shepard shut down the on-ramp to the freeway, so the Reapers have to take the backroads until they can make it to a relay.

I don't believe that the relays explosion was the same as the one in Arrival though, as that one did take an asteroid to the face, while the others just self destructed.
 
2012-03-19 12:38:56 PM
yeah that 'What do you need me to do?' moment was brilliant
 
2012-03-19 12:41:56 PM

Dimensio: Pochas: DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.

Yeah I've also heard people trying to say how billions or trillions will starve without the relay... even though most of them live on or near self sufficient garden world colonies.

Whether populations will starve due to inadequate access to viable food sources is irrelevant to whether the ending is illogical. Appealing to this implication, even if the implication is validly derived, is an appeal to consequence which is logically fallacious.

The ending is flawed primarily due to inadequate foreshadowing or explanation of the concepts and characters introduced.

Only one previous line implies the existence of a controlling entity of the Reapers, and no previous events suggest this entity to be the Citadel; this entity's link to the Citadel raises the question of why Saren's actions at the end of the first game would have been necessary.

Synthesis of organics and synthetics is claimed to be the "ultimate" solution by the Catalyst and the next stage of "evolution" for organics, but no previous events ever addressed the subject of such synthesis, thus the event is entirely without contextual foreshadowing.

The Catalyst's claim that the Reaper cycle is a necessary means of preven ...


Agreed it was a bad decision on their part, but with some thought explanations for all of that stuff can be thought of (the citadel needed to interface with a reaper to bring the other reapers in from deep space, the starchild would say ok fine you got the geth and quarians to cooperate for a few weeks out of hundreds of years how long will that last and how long till someone makes another AI? I don't have a problem with lack of foreshadowing, the reapers keep their shiat a secret that is logically consistent.
 
2012-03-19 12:43:51 PM
DD44Dostivei:


Look, I'm one of the weird people that didn't have much of a problem with any of the endings. I loved the game, the series and the heros-don't-always-win suggestion. I was cool with it.


But that's not to say that you didn't make some excellent points in that post.
 
2012-03-19 12:44:17 PM

DeWayne Mann: Jesus, i leave for a half an hour and the thread goes insane. But this caught my eye:

Duck_of_Doom: I was really hoping for a "you suck, Reapers win" ending.

If you have the bare minimum of war assets (killing everyone will certainly help), and chose to destroy the collector base at the end of ME2, then at the end of ME3 you automatically choose the destroy option, but EVERYONE on earth dies. Reapers & humans.

Or so I've heard. Haven't seen it.


I went for a bare minimum playthrough (only things I did "right" were to save the quarians over the geth, just because I wanted to see drunk Tali, and even then I screwed them as best I could), and ended up with ~3200 points, for a total of 1900 readiness points at the final battle.

Went control and nothing happened. I'll stop playing multiplayer and report back in in a week or two (I've heard the magic number is 1750, so it'll be a bit).
 
2012-03-19 12:46:14 PM

scottydoesntknow: Solon Isonomia: The red ending has some of that heroic sacrifice, the angry march into certain death while plugging round after round in defiance juxtaposed against memories of loved ones - but that's like 5 seconds of the 10 minutes ending

A) That's actually the only ending where you can avoid certain death

B) You get the juxtaposition in every ending (and it's only 3....when you've had dozens of different squadmates/major NPCs who played a key role in getting you there).


Eh, my point was more that those five seconds worked well enough for a heroic sacrifice - doesn't resolve my disappointment about the rest.
 
2012-03-19 12:53:27 PM

Jster422:

Spoilers (like it matters now) -

The moment when my Femshep realized Anderson was dead, was bleeding out, and still managed to respond to Hacket's call with 'What do you need me to do?' was probably the most gut-wrenching moment I've had in a game. I didn't like the 'ending' at all either - but for what it is worth, the bulk of the game is effectively the 'ending cinematic'. For most of the characters from the prior games, their stories are effectively concluded (for better or worse) before the final bat ...


I haven't been able to bring myself to import my other 2 saves simply because I know none of it matters. It still ends the same way. I'm sure I'll replay it eventually but damn if this isn't a let down. I played ME1 3 times, ME2 5 times. And I'm a completionist so that meant every side quest, every mako planet crawl, DLC, etc.

I've still been playing multiplayer. I suck, but it's still fun. Just can't bring myself to bring in another Shepard who only has a few differences.
 
2012-03-19 12:54:11 PM

DD44Dostivei: Stuff


Bioware (or more accurately EA's PR people) did allow it to slip that indoctrination was, in fact, one of their plans for the game. And people are quick to point out that ME3 had quite the large leak; pretty much the script and demo went live last year so off Bioware went fixing stuff and delayed the launch.

But as I pointed out in another ME3 related thread, there is another game that had a similar thing happen to it: Half-Life 2. True Bioware aren't Valve but there is evidence that being hacked/leaking and having to go back to the grind stone shouldn't result in an unmitigated disaster that we're seeing here over the ending (and Javik).

Whilst the indoctrination theory does explain why in Blue/Green we see the Normandy running for it's life (and heavily damaged before being hit by the shockwave) it doesn't explain why we see it in the faux-Renegade 'destruction' ending; if we the player are being indoctrinated and destruction is us shrugging it off... why is the Normandy not still in battle over Earth or at the very least running to Shepherds aid?
 
2012-03-19 12:57:32 PM
The real question that Mass Effect NEVER answered was:

Why can I use Medi-gel to remote revive fallen squad mates, but if Shepard goes down, it's game over, no remote revival by squad mates. WTF?
 
2012-03-19 12:59:43 PM

Tyrone Slothrop: Would it have been nice if there had been a "go down fighting" ending, or even a "everyone survives" ending? Maybe, but the one they made seems like a good one.


Sounds more like a status quo ending. Which is what may possibly come if you revisited the blue ending in a fifty thousand years. Shepard would be forced to restart the cycle.

The reapers solution does make sense by some views. Its a similar idea to what's been proposed in Freespace and a few other fictions as a solution to the drake equation. That somethings been cleaning out the old races so new races stand a fair chance.
The Protheans and Geth were perfect examples of what the Reapers were trying to stop. If the red ending is left to run, the galaxy probably becomes all synthetic eventually or persists in a state of eternal war.

If anything tho, they should have reflected that in the after credits cutscene.
After much contemplation, that's the only real beef I can pick with the ending.
 
2012-03-19 01:00:22 PM
Mass Effect 3 developer Bioware has posted yet another update of official Facebook Page of the game hinting that the development team is considering the possiblility of chaning the controversial ending.


Mass Effect 3's ending wasn't controversial, it was just plain lazy & dumb. I find it hard to believe that nobody pointed that out to the developers before the game was released.
 
2012-03-19 01:08:25 PM

tortilla burger: Mass Effect 3's ending wasn't controversial, it was just plain lazy & dumb. I find it hard to believe that nobody pointed that out to the developers before the game was released.


I'm quite sure it was pointed out several times, but in a different way.

"The story is great and the ending leaves the players hungry to buy DLC to improve their results"

They just forgot all about the whole internet-thing and how customers can communicate their displeasure in uncomplimentary ways.

I haven't bought it yet. I got burned by DA2 last year, so Bioware became a 'wait and see' publisher. Which is saying something. They used to be 'pre-order and schedule vacation time' publisher. Thanks EA...
 
2012-03-19 01:09:52 PM

way south:
The Protheans and Geth were perfect examples of what the Reapers were trying to stop. If the red ending is left to run, the galaxy probably becomes all synthetic eventually or persists in a state of eternal war.


But with enough diplomacy, the Geth become a perfect counterexample to the Starchild's argument. As does EDI, who will go through a very poignant journey of self discovery as long as you talk to her consistently.
 
2012-03-19 01:10:20 PM

awesomologist:
I haven't been able to bring myself to import my other 2 saves simply because I know none of it matters. It still ends the same way. I'm sure I'll replay it eventually but damn if this isn't a let down. I played ME1 3 times, ME2 5 times. And I'm a completionist so that meant every side quest, every mako planet crawl, DLC, etc.


I had the same initial reaction, but then I realized that it didn't matter. Yes, the ending was horrible, and yes, it didn't take any of your decisions into consideration. But it was only a small part of the game. There's the other 95% of the game where your decisions do matter, and the things you have and haven't done previously are going to change how the game plays out. Once I realized that, I went back and am now doing my Renegade playthough, and having fun doing it. It's interesting to see some of the changes depending on who's alive, and what their relationship with you is like. I won't say it's a whole new game, but it's a different perspective, and it's enjoyable.

My advice - ignore the ending. Literally. Play the rest of the game, and enjoy that.
 
2012-03-19 01:10:34 PM

meyerkev: DeWayne Mann: Jesus, i leave for a half an hour and the thread goes insane. But this caught my eye:

Duck_of_Doom: I was really hoping for a "you suck, Reapers win" ending.

If you have the bare minimum of war assets (killing everyone will certainly help), and chose to destroy the collector base at the end of ME2, then at the end of ME3 you automatically choose the destroy option, but EVERYONE on earth dies. Reapers & humans.

Or so I've heard. Haven't seen it.

I went for a bare minimum playthrough (only things I did "right" were to save the quarians over the geth, just because I wanted to see drunk Tali, and even then I screwed them as best I could), and ended up with ~3200 points, for a total of 1900 readiness points at the final battle.

Went control and nothing happened. I'll stop playing multiplayer and report back in in a week or two (I've heard the magic number is 1750, so it'll be a bit).


You could edit your save file to reduce war asset strength values to 0. You will need to edit a save created prior to the assault on Chronos Station, however.
 
2012-03-19 01:12:23 PM
Screw the haters. Mass Effect 3 brought interactive entertainment to my Xbox 360 home entertainment system like no other game out there. I was able to continue and finish the fight as John and/or Jane Shepard, and I watched in horror as my choices helped to prove that we as a species truly do not have free will. Afterwards, I continued the fight through various downloadable content missions, including the "From Ashes" DLC expansion pack, where I am joined by the legendary Prothean named Javik and continue the incredible journey of Mass Effect in a way that no other entertainment franchise can provide. BioWare truly are the masters of video game storytelling.
 
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