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(Some Guy)   Mass Effect 3 apologizes to its Facebook friends that Mass Effect 3 posted something about how it's not going to change the ending, it probably just left the window open for its kids or cats or something   (gamepur.com ) divider line
    More: Fail, Mass Effect 3, Facebook, Bioware, cats  
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4847 clicks; posted to Geek » on 19 Mar 2012 at 9:10 AM (4 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-03-19 08:54:41 AM  
Defenestration thread?
 
2012-03-19 09:15:07 AM  
EA is now offering 3 new endings for ME3.

The bronze ending is $5, the silver ending is $10, and the gold ending is $25.
 
2012-03-19 09:16:59 AM  
I seem to remember like a year or so ago Bioware had a very enthusiastic social media representative, whose name I don't recall, but she didn't seem to understand the difference between personal and professional life online. I miss her, whatever her name was.
 
2012-03-19 09:18:50 AM  
*** SPOILER ***

With the indoctrination theory making so much sense in the context of the ending, it seems unlikely that something like this wasn't part of the plan to begin with.
 
2012-03-19 09:21:58 AM  
All the way leading up to the game's release I railroaded against bioware's overly entitled fanbase. But that all changed with that unfathomably stupid farking ending. I'm in awe of how these people can pull that shiat.

They took the best science-fiction IP of the last decade, made an entire 40 hour game to properly send it off, creating what is easily the most emotionally affecting experience I've ever witnessed in either video games or sci-fi, and then just wiped their asses with it in the final 10 minutes.

this review summed it up

http://calitreview.com/24673
 
2012-03-19 09:25:27 AM  

Iceberg659: *** SPOILER ***

With the indoctrination theory making so much sense in the context of the ending, it seems unlikely that something like this wasn't part of the plan to begin with.


If it was, then they should have had the true ending after that, or at least some way on unlocking the true ending.

They didn't though. It's like they planned on selling a broken steel style DLC, and purposely had bioware insert the current ending to give the fans a reason to want more.

Just like with Fallout 3 though, the ending pretty well was universally hated by fans, and after their hatred of biowares last game, DA2, and the From ashes DLC on day 1, this isn't a good thing. This could kill their fanbase.

Right now, bioware is in full damage control mode, trying to calm people down, while behind the scenes trying to come up with some solution. Will be an interesting few months for the game.
 
2012-03-19 09:30:32 AM  

DD44Dostivei: All the way leading up to the game's release I railroaded against bioware's overly entitled fanbase. But that all changed with that unfathomably stupid farking ending. I'm in awe of how these people can pull that shiat.

They took the best science-fiction IP of the last decade, made an entire 40 hour game to properly send it off, creating what is easily the most emotionally affecting experience I've ever witnessed in either video games or sci-fi, and then just wiped their asses with it in the final 10 minutes.

this review summed it up

http://calitreview.com/24673


THIS.

It's a real shame because the first 39 hours and 45 minutes of that game were amazing. Possibly the best gaming experience I had to date. Hell even the multi-player, which fans hated the idea of, is fun and engaging.

Even if the Indoctrination Theory is true, it still cheapens the experience of the game since it leaves you with no resolution. Introducing the Architect Star Child at the end was truly a stupid way to end the game. I'm fine with a sad ending as long as it makes some sense.
 
2012-03-19 09:31:01 AM  
On the plus side, at least now I won't have to spend any of my limited funds buying the series.


I REALLY hate good stories with lame endings.
 
2012-03-19 09:33:48 AM  

Old enough to know better: On the plus side, at least now I won't have to spend any of my limited funds buying the series.


I REALLY hate good stories with lame endings.


I'd still recommend the series to folks. Just when you get to the final mission of Mass Effect 3 turn your computer/console off and imagine your own ending.
 
2012-03-19 09:38:42 AM  
Mass Effect: The Evangelion of video games.
 
2012-03-19 09:39:46 AM  
Anyone claiming the tripe this series brought to the table as being "the best SciFi IP of the last decade" needs to get out and read something...

last time I bothered to check, alien sexing != story...
 
2012-03-19 09:40:30 AM  

awesomologist: DD44Dostivei: All the way leading up to the game's release I railroaded against bioware's overly entitled fanbase. But that all changed with that unfathomably stupid farking ending. I'm in awe of how these people can pull that shiat.

They took the best science-fiction IP of the last decade, made an entire 40 hour game to properly send it off, creating what is easily the most emotionally affecting experience I've ever witnessed in either video games or sci-fi, and then just wiped their asses with it in the final 10 minutes.

this review summed it up

http://calitreview.com/24673

THIS.

It's a real shame because the first 39 hours and 45 minutes of that game were amazing. Possibly the best gaming experience I had to date. Hell even the multi-player, which fans hated the idea of, is fun and engaging.

Even if the Indoctrination Theory is true, it still cheapens the experience of the game since it leaves you with no resolution. Introducing the Architect Star Child at the end was truly a stupid way to end the game. I'm fine with a sad ending as long as it makes some sense.


I can live with the starchild stuff - the problem is that the writing of the ending seems to be incomplete. The VO talent put their all into it and the graphics were awesome, but the writing was just... missing something or just phoned in for the last 10 minutes.

For example, the concept and the execution of Joker frantically trying to save the Normandy one last time was farking awesome - but the viewer has absolutely no idea how or why Joker got into that situation. There are things that are just plain missing from that ending - I'm more confused than angry.
 
2012-03-19 09:47:57 AM  

Antimatter: Iceberg659: *** SPOILER ***

With the indoctrination theory making so much sense in the context of the ending, it seems unlikely that something like this wasn't part of the plan to begin with.

If it was, then they should have had the true ending after that, or at least some way on unlocking the true ending.

They didn't though. It's like they planned on selling a broken steel style DLC, and purposely had bioware insert the current ending to give the fans a reason to want more.


That's what I mean. If they had a "true" ending in the retail version then there would be no outrage. It seems like they made the ending as ambiguous and open-ended as possible so people would be clamoring for DLC. I'm sure they expected backlash but they probably didn't anticipate this much.
 
Skr
2012-03-19 09:52:16 AM  
Asinine quality of the last act in the original ending of Fallout 3 (Fawkes, Ghoul, or Mr. Handy) pissed me off enough that I'm going to wait to see how this ME3 ending stuff turns out before I play it. I really don't want to even temporarily end 7 years attachment to FemShep with such a horrid seeming ending.
 
2012-03-19 09:55:03 AM  
SPOILERS AHEAD

While I'm not a player of the Mass Effect series, I'm familiar with the basic story, and watched a video with all the endings, and I don't really see what the fuss is about. Shepard heroically sacrifices his/herself, and destroys all the mass relays, preventing the Reapers from killing everything. And Joker and at least some of the crew of the Normandy survive (assuming you don't get the "bad" ending). Seems like a pretty good end for an epic-type story.
 
2012-03-19 09:59:57 AM  
So EA is going to charge you extra for a happy ending?
 
2012-03-19 10:06:30 AM  
SPOILERS (in case you hadn't noticed)

Just beat it last night.... what the fark is with Joker and Garrus just hanging out on the jungle planet. Like, seriously, what the fark? They only showed those two and the prothean (yes I bought the DLC, bite me) just happy to see a jungle. I was REALLY hoping to find Mordin on a beach running experiments on seashells but, no, just a bunch of random species hanging out, not everyone from the crew, just those three. And why the fark was the Normandy even traveling at light speed during that time anyway? Was the explained?

The Star Child I could forgive, I wasn't that pissed about it, but the slipshod Normandy crashing on a garden world and a few people surviving and smiling ending was botched. SOOOO many ways to have ended their story, but this was about the worst I could think of.
 
2012-03-19 10:07:18 AM  

DD44Dostivei: http://calitreview.com/24673


Wow. That's pretty sad.

On the other hand, I'm glad I haven't played any of the ME games. I was considering picking them up finally, but now ... I don't need another Lost/BSG ending debacle.
 
2012-03-19 10:07:24 AM  
Would everyone have preferred that Shepard become the new controlling entity to replace that child?
 
2012-03-19 10:07:43 AM  

Iceberg659: *** SPOILER ***

With the indoctrination theory making so much sense in the context of the ending, it seems unlikely that something like this wasn't part of the plan to begin with.


Even if it wasn't what they had planned it is their only option now. They either go with that angle and seem like geniuses or do anything else and get internet flamed forever after.
 
2012-03-19 10:09:01 AM  

Tentacle: Would everyone have preferred that Shepard become the new controlling entity to replace that child?


Spoilers

That was one of the endings
 
2012-03-19 10:09:55 AM  

Tyrone Slothrop: SPOILERS AHEAD

While I'm not a player of the Mass Effect series, I'm familiar with the basic story, and watched a video with all the endings, and I don't really see what the fuss is about. Shepard heroically sacrifices his/herself, and destroys all the mass relays, preventing the Reapers from killing everything. And Joker and at least some of the crew of the Normandy survive (assuming you don't get the "bad" ending). Seems like a pretty good end for an epic-type story.


If you played the games you would understand why certain things at the end make no sense. The introduction of a god like being in last 10 minutes of the game, the over simplification of 3 choices and then those three choices ending nearly the same exact way except for a difference in color, and the fact that Joker is even running away from the final epic battle don't add up.

This video has a pretty decent break down of what went wrong: Link (new window)
 
2012-03-19 10:15:04 AM  
I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.
 
2012-03-19 10:16:54 AM  

nulluspixiusdemonica: Anyone claiming the tripe this series brought to the table as being "the best SciFi IP of the last decade" needs to get out and read something...

last time I bothered to check, alien sexing != story...


Right, because a totally optional branch of the story now consitutes 3 games worth of engaging gameplay,
 
2012-03-19 10:16:57 AM  
I'll play it in like 5 years.
 
2012-03-19 10:17:27 AM  

DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.


Yeah I've also heard people trying to say how billions or trillions will starve without the relay... even though most of them live on or near self sufficient garden world colonies.
 
2012-03-19 10:18:39 AM  

AmazinTim: what the fark is with Joker and Garrus just hanging out on the jungle planet.


The crew member you see with Joker is the one you have the best "relationship" with, which is based on an unseen variable (though, if you romance someone, they're at the top). If you go with the Green ending, though, it's automatically EDI.

And if you have a high war asset rating, stick around after the credits. There's a short scene set on said jungle planet, many years in the future.
 
2012-03-19 10:19:32 AM  

Khellendros: Mass Effect: The Evangelion of video games.


Don't you talk about Evangelion that way!

The original Evangelion wasn't about giant robots. It was about a bunch of completely insane and emotionally unstable people coming together to save the world. It happened to have giant robots in it. It's ending is consistent in this.

Those who mistook it for a story about giant robots were confused and that annoyed Anno, so he wrote the movies, which are the most brutally epic and dark giant robot movies that have ever been produced (Asuka vs the Seele series Evas anyone?).

Now they're completely redoing the original series as a set of movies, it will be about giant robots, and all the plot inconsistencies regarding the angels and Eva's and whatnot seem to have been nicely tied up.

/ME3 the Lost or Twin Peaks of video games. Written into a corner with a hastily thrown together ending.
 
2012-03-19 10:20:27 AM  
They didni't do the Drew Fark ending and just tell you all that you'll get over it?
 
2012-03-19 10:21:28 AM  

DeWayne Mann: For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.


Yes they could make it there, but it would still take at least 40 years traveling at Mass Effect's FTL speed for the Quarians. Salarians would be around 30 years (with a 40 year lifespan, very few will ever see their homeworld again). You then have to account for food, water, supplies, and all that for decades long trips. And fuel...man that shiats expensive just traveling in the same system. Do you really think those ships could make it all the way through the galaxy on one tank (remember Reapers destroyed a majority of them)?

People do read the codex, and they've thought about it a lot.
 
2012-03-19 10:22:12 AM  

Pochas: Yeah I've also heard people trying to say how billions or trillions will starve without the relay... even though most of them live on or near self sufficient garden world colonies.


Another one I almost brought up. From what I remember, only the terminus colonies relied on regular imports to survive (which is why piracy was so bad there).

Keeping with the relays, another common argument is "The relay that exploded in ME2:Arrival took out an entire solar system! So obviously destroying the relays killed everyone," which ignores that the Arrival relay got HIT BY AN ASTEROID, while these relays used a built-in self destruct.
 
2012-03-19 10:22:57 AM  

scottydoesntknow: remember Reapers destroyed a majority of them


And by "them" I mean fuel depots (where do you think all those fuel supply salvages come from?).
 
2012-03-19 10:27:42 AM  

scottydoesntknow: Yes they could make it there, but it would still take at least 40 years traveling at Mass Effect's FTL speed for the Quarians.


FTL speed is roughly 12 light years a day (once we adjust for stops). The milky way has a diameter of 120,000 light years on its longest axis. That's 27 years to go from one extreme to the other. So your math seems a little off.

And, again, the quarians brought most of their fleet. They're designed for trips like this.
 
2012-03-19 10:27:52 AM  

Pochas: Iceberg659: *** SPOILER ***

With the indoctrination theory making so much sense in the context of the ending, it seems unlikely that something like this wasn't part of the plan to begin with.

Even if it wasn't what they had planned it is their only option now. They either go with that angle and seem like geniuses or do anything else and get internet flamed forever after.


After DA2, and now all the crap they've pulled with ME3 (Day 1 DLC for cost, ending, forced multiplayer, etc) I suspect they're going on most peoples shiat lists.

Even SWTOR was a lukewarm offering. I enjoyed it quite a bit but it really is more of a single player rpg than a real mmo.
 
2012-03-19 10:27:56 AM  

DeWayne Mann: Pochas: Yeah I've also heard people trying to say how billions or trillions will starve without the relay... even though most of them live on or near self sufficient garden world colonies.

Another one I almost brought up. From what I remember, only the terminus colonies relied on regular imports to survive (which is why piracy was so bad there).

Keeping with the relays, another common argument is "The relay that exploded in ME2:Arrival took out an entire solar system! So obviously destroying the relays killed everyone," which ignores that the Arrival relay got HIT BY AN ASTEROID, while these relays used a built-in self destruct.


If you think about it, they could have used that tactic to perhaps defeat the reapers. Crash an asteroid into the systems where the reaper presence is strongest (earth palaven, and later thessia) then use the big fleet you gathered to hit the reapers where they are weak. If you think about it, taking Shep's galactic fleet and attacking the reapers where they were strongest was the worst possible thing to do with it, but they were really banking on the crucible to win the war for them. This notion fits in with the indoctrination theory: Shep convinced the whole galaxy to make the worst tactical decision possible.
 
2012-03-19 10:29:23 AM  

DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.

Not everyone reads the Codex. For one it's actually pretty useless 90% of the time. I remember going into to try and find out which system the the Elcor home world was in and I couldn't find it anywhere.

Also we have no idea of the status of fleet at the end of the game and not everyone picked the Quarians or brokered a peace between the Quarians and the Geth.

Then there are questions as to the relay explosions. Are they the type from Arrival which basically means every major solar system has been wiped out? Or are they just big enough to cause Joker to flee the battle in which case most of those ships are destroyed anyways.

Either way there are too many questions with no resolution.
 
2012-03-19 10:31:32 AM  

awesomologist: DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.
Not everyone reads the Codex. For one it's actually pretty useless 90% of the time. I remember going into to try and find out which system the the Elcor home world was in and I couldn't find it anywhere.

Also we have no idea of the status of fleet at the end of the game and not everyone picked the Quarians or brokered a peace between the Quarians and the Geth.

Then there are questions as to the relay explosions. Are they the type from Arrival which basically means every major solar system has been wiped out? Or are they just big enough to cause Joker to flee the battle in which case most of those ships are destroyed anyways.

Either way there are too many questions with no resolution.


It seems to me the energy of the mass relay explosions was channeled into taking care of reapers all over the galaxy, and passing it along to the next relay, rather than in an explosion that destroys the solar system.
 
2012-03-19 10:31:42 AM  
i248.photobucket.com
 
2012-03-19 10:34:20 AM  

Tyrone Slothrop: SPOILERS AHEAD

While I'm not a player of the Mass Effect series, I'm familiar with the basic story, and watched a video with all the endings, and I don't really see what the fuss is about. Shepard heroically sacrifices his/herself, and destroys all the mass relays, preventing the Reapers from killing everything. And Joker and at least some of the crew of the Normandy survive (assuming you don't get the "bad" ending). Seems like a pretty good end for an epic-type story.


**** MORE SPOILERS ****

If you can explain why the Normandy was travelling the mass relay system when a moment earlier they were engaged in an all-or-nothing, fight to the last man/woman battle to retake Earth, then I will agree.

The fact is that even the mechanism to make your choice on how you wanted to end things was ambiguous. I wanted to choose the blow up the relays solution and for most of the cinematic I wasn't sure if that was the one I ended up with.

Here was my thought process while enduring the final cinematic: "OK ... the reapers are disappearing but they are just fading away ... did I kill them or take control of them?? WTF?!? The Normandy is travelling faster than light?? Why would they abandon the battle?? *boom* OK, I guess I did choose the "blow up the relays choice" ... this is more like what I was expecting but why the fark is the Normandy caught up in it?? Well at least they happened to find a nice planet to crash on after being torn out of FTL between galaxies ... there's a bit of 1 in a billion luck."
 
2012-03-19 10:34:38 AM  
There was one person, one person who saw what the ending the ME3 would do to the fans, and he tried to stop it.

His names was Marauder Shields. (new window)
 
2012-03-19 10:38:23 AM  

Pochas: This notion fits in with the indoctrination theory: Shep convinced the whole galaxy to make the worst tactical decision possible.


I'm unconvinced with the indoctrination theory, but to me, it's just further evidence of why Shepard is STILL just a (lt) commander (albeit, presumably with a brevet promotion to Captain, seeing how he commands a frigate). Shoot, if he survives, Major Kaiden Alenko actually outranks you by two grades in ME3. If he died, you have Ashley, who has the same rank as Shepard despite starting the series as a non-com.

Shepard's good with small squad tactics, not with large scale engagements.
 
2012-03-19 10:40:43 AM  

DeWayne Mann: scottydoesntknow: Yes they could make it there, but it would still take at least 40 years traveling at Mass Effect's FTL speed for the Quarians.

FTL speed is roughly 12 light years a day (once we adjust for stops). The milky way has a diameter of 120,000 light years on its longest axis. That's 27 years to go from one extreme to the other. So your math seems a little off.

And, again, the quarians brought most of their fleet. They're designed for trips like this.


Even 27 years is a damn long time when you have to account for everything else in my post (food, water, supplies, fuel). The Quarians were built as a floating world, not one that travels from one side of the galaxy to the other.

The Turian's only supplies would be the ones they brought to the war (since I'm sure they didn't expect the destruction of the relays). Since they can't touch earth food, they would have to wait for supplies to arrive from somewhere else. How do you feed thousands of Turians who did not expect to be stranded? Where is all this fuel coming from that would get people back to their homeworld, assuming they figured out the food, water, supplies, and room problem?

For a series that always paid close attention to detail, they really shiat their pants on this.
 
2012-03-19 10:40:53 AM  
The problem with the ending (and yeah, there's only one - changing the color filter really doesn't make it a different ending, Bioware) is that it flies in the face of the themes the game has presented for all three episodes. You basically have spent years in-game slowly but surely bringing the galaxy together, unifying the various races, proving that you either stand together or you die apart...and then, at the very end, here comes the magic star-child to tell you that all that effort was a waste. No matter what you do, the galaxy will fall apart, sythetics will take over, and you basically have to pick your poison. And Shepard, who has made it his or her personal mantra to never give up, never just accept that there is no hope, gives up and makes a choice. All three fark over the galaxy hard. All three are "bad" endings.

Also, whoever at Bioware thought that killing the hero is the way to end a series clearly has never seen the original Star Wars trilogy (which is probably the best comparison to Mass Effect), or Lord of the Rings. Gee, Luke didn't jump into the reactor core at the end of RotJ because he suddenly realized "Jedi are part of the problem too!" Frodo? He lives. He's saved and gets a few years to put his affairs in order before sailing off to the elven lands (which isn't really dying). Why? Because sometimes, after all the pain and sacrifice and hardship, the hero deserves the happy ending. Or at least not the "you have to kill yourself because I say so" ending.

Honestly, it's like whoever came up with the ending watched The Matrix trilogy and said, "Man, that was an AWESOME ending!" No, it wasn't. It sucked. Everyone KNOWS it sucks. Where the hell were you?

We can argue whether or not fans of the game "deserve" a better ending, but what isn't up for debate is that a better ending COULD have been written.
 
2012-03-19 10:41:04 AM  

Pochas: awesomologist: DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.
Not everyone reads the Codex. For one it's actually pretty useless 90% of the time. I remember going into to try and find out which system the the Elcor home world was in and I couldn't find it anywhere.

Also we have no idea of the status of fleet at the end of the game and not everyone picked the Quarians or brokered a peace between the Quarians and the Geth.

Then there are questions as to the relay explosions. Are they the type from Arrival which basically means every major solar system has been wiped out? Or are they just big enough to cause Joker to flee the battle in which case most of those ships are destroyed anyways.

Either way there are too many questions with no resolution.

It seems to me the energy of the mass relay explosions was channeled into taking care of reapers all over the galaxy, and passing it along to the next relay, rather than in an explosion that destroys the solar system.


Pochas: awesomologist: DeWayne Mann: I like the idea of the ending, though I agree it was executed poorly. But I've noticed that a lot of the complaints people have aren't valid if you actually pay attention to things like the codex.

For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Things like that. The ending requires you to think, and some people don't seem to like that.
Not everyone reads the Codex. For one it's actually pretty useless 90% of the time. I remember going into to try and find out which system the the Elcor home world was in and I couldn't find it anywhere.

Also we have no idea of the status of fleet at the end of the game and not everyone picked the Quarians or brokered a peace between the Quarians and the Geth.

Then there are questions as to the relay explosions. Are they the type from Arrival which basically means every major solar system has been wiped out? Or are they just big enough to cause Joker to flee the battle in which case most of those ships are destroyed anyways.

Either way there are too many questions with no resolution.

It seems to me the energy of the mass relay explosions was channeled into taking care of reapers all over the galaxy, and passing it along to the next relay, rather than in an explosion that destroys the solar system.


I could see that as a possibility but we don't know that. The Architect Star Child tells us that the relays will be destroyed, from what we KNOW from Arrival and the beginning of ME3 that means small sized super novas. We don't know (either by being shown in the ending videos or told in some sort of epilogue) how big these explosions are. We do know that they are big enough to wreck the Normandy which is one of the more resilient frigate class ships in the galaxy (especially if it is fully upgraded in ME2).

I'm willing to accept that FTL is the answer to some of the problems but the ending offers no resolution to these issues.
 
2012-03-19 10:41:43 AM  

DD44Dostivei: All the way leading up to the game's release I railroaded against bioware's overly entitled fanbase. But that all changed with that unfathomably stupid farking ending. I'm in awe of how these people can pull that shiat.

They took the best science-fiction IP of the last decade, made an entire 40 hour game to properly send it off, creating what is easily the most emotionally affecting experience I've ever witnessed in either video games or sci-fi, and then just wiped their asses with it in the final 10 minutes.

this review summed it up

http://calitreview.com/24673


I'll just repeat what you said. I should copy and paste the other reply on the main forums that's popular as well.

You said it well enough.

Bioware will never get another dime from me unless they fix this debacle the right way.

Give me a coherent ending or they lose my dollar. That simple.
 
2012-03-19 10:41:45 AM  

DD44Dostivei: entitled fanbase


Yep they are. This is also an exceptionally good thing, despite what astroturfers say.

As to how EA's PR department are running this shebang, I think they're in for a rather rude awakening. Everything has been quite civil so far but I see it starting to turn quite nasty. Someone go ask CCP (makers of EVE:Online) what happens when you use traditional PR moves on a mass of people who are, in effect, operating 24/7. Then ask them where 20% of their workforce went. A year later (give or take) and they are still in damage mitigation mode.

Except EA has it worse. Every franchise they have has disenfranchised and angry people in it, Madden people annoyed with the nothing but roster change releases, Syndicate players angry that the co-op multi-player (something the game was sold on) flat out not working and EA showing reluctance to pay for a patch, TOR has people pissed at the lack of same sex romance (a standard thing in Bioware games really), wonky PvP and so on. Battlefield 3 players are annoyed about idiosyncratic in their game to boot. Now Mass Effect shows signs of exploding.

It would take very little at this point for all of those customers to go "fark it" and leave EA a smouldering ruin unless the PR people stop playing by the old rules and give the customers exactly what they want, which is exactly what those customers have paid for.
 
2012-03-19 10:42:08 AM  

scottydoesntknow: DeWayne Mann: For instance, I've seen a lot of people say something to the effect of "with the mass relays gone, all of the various races are stuck at Earth!" But that's not true: FTL is possible without the relays, it's just slower & requires lots of stops. But since the quarians brought the liveships, they can easily form a big convoy (like another SF property involving humanity fighting robots...) and travel the galaxy in a couple of years. That's all in the codex, and alluded to in-game.

Yes they could make it there, but it would still take at least 40 years traveling at Mass Effect's FTL speed for the Quarians. Salarians would be around 30 years (with a 40 year lifespan, very few will ever see their homeworld again). You then have to account for food, water, supplies, and all that for decades long trips. And fuel...man that shiats expensive just traveling in the same system. Do you really think those ships could make it all the way through the galaxy on one tank (remember Reapers destroyed a majority of them)?

People do read the codex, and they've thought about it a lot.


why would they need to make it all the way home? there are plenty of garden worlds and colonies along the way. It's just going to take longer then normal.

Still stupid as hell though.
 
2012-03-19 10:45:21 AM  

DeWayne Mann:
And if you have a high war asset rating, stick around after the credits. There's a short scene set on said jungle planet, many years in the future.


My understanding is that Stargazer is based on the importing of a ME1/ME2 character and nothing else, so long as your Shepherd came from ME1/ME2 (or the game things it did) you'll see Stargazer. The military assets being above a certain amount (impossible to get without multi-player at this point I might add) AND selecting the 'destruction' ending leads to "Deep Breath".
 
2012-03-19 10:45:34 AM  

Farking Canuck: The fact is that even the mechanism to make your choice on how you wanted to end things was ambiguous. I wanted to choose the blow up the relays solution and for most of the cinematic I wasn't sure if that was the one I ended up with.


That would be because no matter which ending you pick, the relays blow up. Seriously. The endings are 95% the same, with just a slight color filter change.

And again, where is the option to tell the little starchild to fark off while you go shut down the Reapers and ONLY the Reapers (since they have their own signal, you know)? Clearly the starchild is PART OF THE PROBLEM. Why believe he has any solutions?
 
2012-03-19 10:46:57 AM  

Antimatter: why would they need to make it all the way home? there are plenty of garden worlds and colonies along the way. It's just going to take longer then normal.


Because the entire point of the Quarians from ME1-3 was the fact that they had not seen their homeworld in over 300 years. Then (depending on the ending to the quarian/geth war) they are finally able to set foot on Rannoch, are immediately called into war, and suddenly left (from correction) 27 FTL years from home.
 
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