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(io9)   The most detailed map of the Game of Thrones world yet   (io9.com) divider line 27
    More: Spiffy, George R. R. Martin  
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7502 clicks; posted to Geek » on 10 Mar 2012 at 5:55 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



27 Comments   (+0 »)
   
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2012-03-10 06:02:02 PM  
so far.
but there will be one that is more complete.
some day
it will be here.
just wait.
 
2012-03-10 06:02:15 PM  
It needs to be April 1st NOW.
 
2012-03-10 06:07:36 PM  
The country on the left looks like a screaming chicken falling through the sky, covered in flames. Just sayin'.
 
2012-03-10 06:08:26 PM  
Oh, crap. The map is bigger. The bottom half looks like a screaming chicken. Just correctin' myself.
 
2012-03-10 06:22:43 PM  
I want to live in Valyara. I hear its warm there.
 
2012-03-10 06:34:28 PM  
I never thought Fark'd be the place to get an up to date ASOIAF world map...
 
2012-03-10 06:35:18 PM  
Couldn't you just link to the actual site, not the regurgitated pap?
 
2012-03-10 06:46:25 PM  
I am really looking forward to the map book that is going to be released late in the year.
 
2012-03-10 07:11:01 PM  
I love shiat like this; gotta embrace the inner nerd.
 
2012-03-10 07:13:27 PM  
No Asshai?

fc01.deviantart.net
 
2012-03-10 07:52:19 PM  
Victarion went west to Mereen...right?
 
2012-03-10 09:52:45 PM  

Handsome B. Wonderful: Couldn't you just link to the actual site, not the regurgitated pap?


The actual site didn't write Drew a check.
 
2012-03-10 11:24:51 PM  
*ohohohoh uhngah*

/the sound of my nerdgasm
 
2012-03-10 11:36:04 PM  
 
2012-03-11 12:26:36 AM  
Could someone please point out the spot on the map where Sam and Frodo almost give up?
 
2012-03-11 03:02:35 AM  
I'm curious what software was used in creating the map.
Obviously some kind of compositing tool like Photoshop was used in the final stages, but the source textures-specifically hills and mountains-are not simply drawn or painted. Personally I would also find it unwieldy to stitch together image snippets from real or CG terrain.
My guess is they've stitched together a bunch of DEM (digital elevation map) sections, and then used *something* to texture map and render the terrain colours and shadowing. That's only an educated guess, though, and I'd still like to see their actual workflow in detail.

/map nerd + photoshop nerd +GameOfThrones nerd
 
2012-03-11 03:45:54 AM  

Procedural Texture: Obviously some kind of compositing tool like Photoshop was used in the final stages, but the source textures-specifically hills and mountains-are not simply drawn or painted. Personally I would also find it unwieldy to stitch together image snippets from real or CG terrain.


I'm in the process of constructing a 10,000 x 5,000 px photoreal map of the planet in a story I'm writing, using GIMP and satellite photos of Earth as source material. I don't find painting bits of real terrain using the clone tool to be unwieldy at all. It's vastly less tedious than handpainting (which I used for previous maps) and produces much better results. Though I can tell I'm going to have to layer photos and handpainted terrain for some areas where there just isn't a good corresponding region of Earth.
 
2012-03-11 05:10:10 AM  

Handsome B. Wonderful: Couldn't you just link to the actual site, not the regurgitated pap?


this this and more this
probably was rejected as someone else had posted the link and it had been rejected ....
 
2012-03-11 08:48:19 AM  

Procedural Texture: I'm curious what software was used in creating the map.
Obviously some kind of compositing tool like Photoshop was used in the final stages, but the source textures-specifically hills and mountains-are not simply drawn or painted. Personally I would also find it unwieldy to stitch together image snippets from real or CG terrain.
My guess is they've stitched together a bunch of DEM (digital elevation map) sections, and then used *something* to texture map and render the terrain colours and shadowing. That's only an educated guess, though, and I'd still like to see their actual workflow in detail.

/map nerd + photoshop nerd +GameOfThrones nerd


Check out http://www.cartographersguild.com/ (new window)

There's a whole community of PS/Gimp folks on the net dedicated to creating various styles of RPG/fantasy/scifi maps.

What little of the map loaded before my browser crashed had a lot of techniques I've seen there.

There's a lot of talented folk there.
 
2012-03-11 12:08:39 PM  
In defense of linking to the article (as opposed to directly to the map site itself), the article does contain a response to the map from GRRM, and news of an official set of maps coming this October.
 
2012-03-11 12:26:17 PM  

BroVinny: In defense of linking to the article (as opposed to directly to the map site itself), the article does contain a response to the map from GRRM, and news of an official set of maps coming this October.


The site with the map has the complete exchange between the map creator and the author.
 
2012-03-11 02:05:22 PM  

Cthulhu_is_my_homeboy: I don't find painting bits of real terrain using the clone tool to be unwieldy at all.


Sure, that'd work fine for a quick and dirty map.
But that won't give you a network of mountain ridges that meet and climb in a realistic fashion. You'll just end up with a impressionistic jumble, *and* you'll end up with all the blurry artifacts of overlapping clone tool use.
So, good enough for moderate quality. Not good enough for a map that is publishable or to stand up to close inspection.
Bear in mind that I am a notorious perfectionist. Plus...look at my handle :)


mark.jms: Check out http://www.cartographersguild.com/ (new window)
There's a whole community of PS/Gimp folks on the net dedicated to creating various styles of RPG/fantasy/scifi maps.


Worth a look. Thanks for the link.
 
2012-03-11 06:01:47 PM  

Procedural Texture: Sure, that'd work fine for a quick and dirty map.
But that won't give you a network of mountain ridges that meet and climb in a realistic fashion. You'll just end up with a impressionistic jumble, *and* you'll end up with all the blurry artifacts of overlapping clone tool use.
So, good enough for moderate quality. Not good enough for a map that is publishable or to stand up to close inspection.
Bear in mind that I am a notorious perfectionist. Plus...look at my handle :).


The artifacting hasn't been much of a problem so far compared with tiling. Those areas that do show artifacts will have to be fixed by handpainting. Fortunately the resolution is between 1 and 3 km per pixel depending on latitude so nothing is shown in so much detail that minor blurring is a big issue.

You're right about the ridgelines though, I'm still thinking of ways to get around that problem. Fortunately, most of my mountain ranges can be pretty easily copied from Earth mountains with some tweaking (I'm using a ton of Himalayas and Caucasus at present, with lots of flips and rotations of the source images to get them to match the fictional geography). The hard part is going to be getting a few of the more unusual mountainous areas to come out right.

I'm pretty bad about perfectionism myself, but I can live with the tradeoffs of this method in exchange for the sheer speed with which I can work at it. I got the first draft of the map done in four hours, compared to a few days of handpainting on a map with half the resolution. Once I start getting anal-retentive about the details it's going to look much better than prior efforts.
 
2012-03-12 09:08:17 AM  
Im sure all you fark geniuses have figured this out but the reason they probably don't link directly to the rinky dink site like that is because the site would soon be farked as it is now. the i09 server can handle the load. http://www.sermountaingoat.co.uk, shockingly, cannot.
 
Xai
2012-03-12 09:42:11 AM  
I'm sorry but it is blatently western europe and the med based on the badly drawn maps of the ages - Kings landing (london) in the south next to a narrow channel (english channel) with the continent(mainland europe) on the opposite side, stood on the north bank of a major river (the thames). Then further north, past a large bay (the wash) there is a city in a large forest (nottingham) and further north still there is a large wall protecting the north (hadrians wall) etc etc etc...
 
2012-03-12 11:08:19 AM  
Of course Martin claims that there are inaccuracies in the map, because he's planning on FINALLY releasing an official map with a boxed set of the books (for insanely overpriced $$) in October.

What ever happened to actually including a map in the book?
 
2012-03-13 10:48:16 PM  

Cthulhu_is_my_homeboy: I'm pretty bad about perfectionism myself, but I can live with the tradeoffs


Have you tried any of the simulation tools like World Machine? Fun toys to play with.
 
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