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(Shadowlocked)   Top 10 most frightening sounds in video games   (shadowlocked.com) divider line 130
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7946 clicks; posted to Geek » on 09 Mar 2012 at 2:27 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-03-09 03:08:55 PM
STARRRS
 
2012-03-09 03:09:11 PM
Yes, Sonic death music! It was so the first thing I thought of while reading the headline. Now I have chemical Zone theme and the boss fight theme stuck in my head as well.
 
2012-03-09 03:09:28 PM

paidhima: Space ship doors opening and closing (mostly opening) on parts of the map you can't see in X-COM: UFO Defense.


Oh man. That, combined with the heartbeat music, really ratchets up the tension.

Then, an alien pops up and shoots Captain Heinrich (the ace with snap shots) in the face, and runs off laughing. The night is ruined... and yet I come back for more.
 
2012-03-09 03:10:57 PM
THIS or the list fails 100% Link (new window)
 
2012-03-09 03:11:10 PM
I've watched a couple play-throughs of Dark Souls (though never played it), and watched the embedded example clip for it in TFA. Did I miss something that the author was referring to? 'Cause of all the stuff in that game I fail to see how those squid things stood out.
 
2012-03-09 03:11:59 PM
too many to mention that the list is missing...
 
2012-03-09 03:13:43 PM

ordinarysteve: 8. The Redead - The Legend of Zelda series


Glad this made the list. Amplified nails on a chalkboard, screeched from a zombie, which paralyzes you long enough for the zombie to slog over and rape you.

You know, for kids.
 
2012-03-09 03:14:07 PM
...when your mom yells at you "If I have to tell you to turn that thing off one more time I'm taking it away!"
 
2012-03-09 03:15:21 PM
The sound of these guys (new window) from Rescue on Fractalus always terrified me.
 
2012-03-09 03:19:17 PM

Millennium: This list fails for lack of the sound of the future refusing to change.

/or any other sound Lavos makes


THIS. The other one that got me is when you fail that side mission with the red portal, you know the one.

/Want to be a jerk?
//Wake a friend up with the Sonic oxygen one
 
2012-03-09 03:19:47 PM
"Leeeeroy Jenkins!"
 
2012-03-09 03:23:09 PM
Meh. The sound of rushing wind in a haunted house from 30 years ago beats all of these....

http://www.youtube.com/watch?v=W6DDStrevn8

(just ignore the fact the person who did this video plays horribly)
 
2012-03-09 03:23:20 PM
They got the game right for #1, anyway. The Silent Hill siren (new window) was pretty damned creepy IMHO.

There is a curfew siren in my town that sounds a lot like it. Still gives me goosebumps sometimes.
 
2012-03-09 03:24:24 PM
No mention of Dead Space?...
 
2012-03-09 03:24:52 PM

scottydoesntknow: Ohh and for extremely recent:

*ME3 SPOILERS*

The noise that the Asari husks make when they first appear is downright chilling. Their teleportation move just adds to it.


And part of it is that as a Vanguard, I've NEVER successfully charged one. I can solo Atlases, Phantoms, Turrets, Geth Primes, Brutes, anything but Banshees.

/Default difficulty.
//Which is also known as easy mode once you max out Charge and Nova.
///Which if you import an ME2 character, is the first instant you open the game.
 
2012-03-09 03:29:01 PM

StubePT: No mention of Dead Space?...


A friend of mine has some great gaming headphones that he let me try out for a while. (Maybe Turtle Beach?) There are different sound schemes you can use with the headset, and there was one downloadable that made the whole Dead Space 2 game sound like it would if you were wearing Isaac's helmet. It was one of the coolest gaming experiences I have had. Top-notch spooky.
 
2012-03-09 03:31:24 PM
No Sinistar, no list, dammit. Glad others were here to represent!

"I HUNGER"
 
2012-03-09 03:32:57 PM
I would like to nominate the Controler from the Stalker games.
 
2012-03-09 03:33:08 PM

StubePT: No mention of Dead Space?...


Hell yea! No Dead Space lovin?
 
2012-03-09 03:40:21 PM

dj_spanmaster: paidhima: Space ship doors opening and closing (mostly opening) on parts of the map you can't see in X-COM: UFO Defense.

Oh man. That, combined with the heartbeat music, really ratchets up the tension.

Then, an alien pops up and shoots Captain Heinrich (the ace with snap shots) in the face, and runs off laughing. The night is ruined... and yet I come back for more.


Came here to say this.

Worse is when this dude -- www.strategycore.co.uk

Clanks around in the darkness and all you can hear are the screams of your own men as they are turned to zombies.
 
2012-03-09 03:40:40 PM
Another visitor.
Stay a while.
STAAAAAAAYYYYY FOREVER!
 
2012-03-09 03:41:40 PM
The dragon from this game still scars the poop out of me....
videogamecritic.net
 
2012-03-09 03:45:44 PM
 
2012-03-09 03:49:30 PM
What, no this? (new window)

/I guess not 'frightening', per se.
//More 'Oh crap not this again I've only got 3 rounds left'
 
2012-03-09 03:52:09 PM

Nina_Hartley's_Ass: crow wings


*CRASH* *FLAPFLAPFLAP* *CAW*

My cousin could never play through Doom because of the sounds the zombies made, so I reprogrammed them with goofy noises we made into the computer mic. Good times, that.
 
2012-03-09 03:55:04 PM
Clearly missing Ocean House segment from Vampire: The Masquerade Bloodlines. Jumped out of my chair getting through that the first time.

media.gamespy.com
 
2012-03-09 03:59:06 PM
No Mike Patton doing the voice of The Darkness?
 
2012-03-09 04:05:37 PM
The noise of Scissorman's scissors.
 
2012-03-09 04:09:52 PM
How about pretty much everything playing in the background of a Max Pain dream sequence?
 
2012-03-09 04:20:30 PM

FooDog: Clearly missing Ocean House segment from Vampire: The Masquerade Bloodlines. Jumped out of my chair getting through that the first time.

[media.gamespy.com image 400x300]


No kidding.

That is hands down one of the best quest lines of any game to come out in the last 20 years.

I think the worse for me is in F.E.A.R., when Alma is about to appear. I beat the first game, and was working through the 1st expac when Skyrim came out.
 
2012-03-09 04:21:03 PM

mikefinch: Clanks around in the darkness and all you can hear are the screams of your own men as they are turned to zombies.


Most of the point of X-COM was to teach us that aliens are, at their core, a bunch of assholes. Their behavior was so dickish I'm surprised the grays didn't pop out and start teabagging dead squad members.
 
2012-03-09 04:30:11 PM

JonnyBGoode: The chittering sound of the spiders in System Shock 2.


It was always the monkeys that got me in that game. That screech echoing down the halls.
 
2012-03-09 04:36:22 PM

improvius: The sound of these guys (new window) from Rescue on Fractalus always terrified me.


That used to terrify me too. I'd close my eyes when the guy was running up to my ship, and if I heard the alien noise, I'd shoot blindly.
 
2012-03-09 04:41:08 PM
Ohh and I gotta say from the entire Marine mission in Aliens vs. Predator. So dark and all you had was the ping of your motion detector as claws would scrape along metal and aliens would screech in the distance (or right behind you). Every noise made you jump.
 
2012-03-09 04:41:53 PM

scottydoesntknow: Ohh and I gotta say from the entire Marine mission in Aliens vs. Predator.


To clarify the original Aliens vs. Predator (not that crap new one).
 
2012-03-09 04:43:29 PM
List utterly fails without the bloodlust sound effect from Warcraft 2. Nothing worse than hearing the sound of someone lusting their ogres just outside your base when you're not prepared.
 
2012-03-09 04:44:45 PM
No Shalebridge Cradle?

Also, not necessarily frightening, but much of the aural experience of Portal is quite haunting. Glados's voice, the distant industrial sounds, and the atmospheric music (new window).
 
2012-03-09 04:51:50 PM
www.javafxgame.com
 
2012-03-09 04:53:36 PM

Station: Undying


What got me with Undying was it seemed to me the audio for your foosteps was done in such a way that you'd hear a shuffle occasionally that sounded like something else moving near you. More than once I found myself spinning around thinking something was coming up behind me. That was very well done if it was intentional.
 
2012-03-09 04:59:32 PM

Station: Missing:

1) System Shock 2
2) Clive Barker's Undying


This ...this this this this!
 
2012-03-09 05:00:28 PM
The banshee noise in ME3 scared the hell out of me... and then one of them CAUGHT me... Yikes.

Too bad the ending sucked so bad.
 
2012-03-09 05:02:28 PM

RKade: The banshee noise in ME3 scared the hell out of me... and then one of them CAUGHT me... Yikes.

Too bad the ending sucked so bad.


He turned out to be Luke's father?
 
2012-03-09 05:26:49 PM
My entry would have to be Duke Nuken 64's Protazoid Slimers. Not so much the squishy/slimy noise they make when moving about, but that unnerving sound you hear while it's sucking on your first-person-shooter face. The sight makes it even more unnerving.
 
2012-03-09 05:39:37 PM

Serpoltas: [www.pallydog.com image 250x405]

The sound of aggro.


Oh god, this, because if you hear one, you know about fifty of his friends will be tagging along... and my husband has that sound as his fricking ringtone.

Funny story about WoW and scary game sounds... hubby and I were both leveling paladins through Outland back in TBC. I was questing along when I heard that sound. The one that makes everyone who leveled through Outland have an immediate 'OH CRAP' reaction: the godawful metallic roar of a fel reaver. Dropped what I was doing and ran like hell for cover...

...just to realize, a few seconds later, that there ARE NO fel reavers in Nagrand and the sound was coming from hubby's laptop, not mine.
 
2012-03-09 05:40:59 PM

protectyourlimbs: He turned out to be Luke's father?


Nope. It was one of those artsy fartsy endings that didn't end a damn thing and turned what was the best third person shooter I'd ever played into a series that I'll never play again made my a developer I'll never buy from again.

Suffice to say, it made me appreciate Tolkien's and Michener's work all over again. THEY knew how to end stories.
 
2012-03-09 05:45:42 PM

protectyourlimbs: RKade: The banshee noise in ME3 scared the hell out of me... and then one of them CAUGHT me... Yikes.

Too bad the ending sucked so bad.

He turned out to be Luke's father?


Trying to make this reasonably spoiler-free for ME3 (but assuming that you played ME2):

Remember that one Suicide Mission where everything went terribly wrong? Where you had lost 3 people, including your best biotic, even before you hit the base, and you ended up stumbling out the other side with Garrus and Zaeed as the only survivors? Remember that? Now imagine that it lasts 6 hours. And instead of the epic uplifting music, it's surrounded by music that sounds more like this: Link (new window). Where nothing you do goes right, where nothing , no interrupt, no conversation option, you do can prevent those people who you care about after these 3 games from dying. (And it didn't help that I only had 2483 readiness points. It's not the most depressing ending, but it's close).

Oh, and at least once, the Paragon option is "Commit Genocide", and you don't realize it until it's happening. Or the places the Paragon interrupt does NOTHING to prevent the trainwreck. And being a Paragon means that people who you care about die and that things go wrong because you "did the right thing". Where being a Renegade just this once would have led to the world being a better place and You. Did. Not. Know.

So imagine the state of mind you're in (especially if like me, you basically played the whole thing through in one sitting, so you haven't slept or eaten in a while). And then no matter what you do, you cannot win. You cannot save the galaxy as it is, you cannot pass "Go", you cannot collect $200. Galactic civilization WILL fall into a heavily implied apocalypse, even if the Reapers are defeated and destroyed. There is no such thing as a happy ending.

That's why the ending sucks.

/Also, it's incredibly unfulfilling (because they barely show what happens to anyone after it's over), there's that whole implied apocalypse thing, there's some plot holes, it's a major copout, it does nothing to reflect your choices, etc, etc.

//It doesn't help that the first half (as Paragon. From what I can tell, Renegade is amazingly bleak the whole way through, but I haven't played that yet) was following a very similar arc to ME2 (Major enemy attack starts you off low, you start to pull together allies, have a couple of plot-relevant fights where you push back the enemy (possibly with some deaths, but they're pretty CMOA, so that's OK), and then you go into the heart of the enemy against all odds to triumphant music, culminating in an epic boss fight, thus triumphing over all evil), and then about halfway through, the game just says "Screw dat", and turns incredibly bleak.
 
2012-03-09 05:45:46 PM
No blue shell from Mario Kart?
 
2012-03-09 05:50:22 PM
Anything from 7th Guest?

The zombies weren't so scary, but the sound of the poison headcrabs from Half Life 2 freak me out.
 
2012-03-09 05:54:02 PM

MusicMakeMyHeadPound: The zombies weren't so scary, but the sound of the poison headcrabs from Half Life 2 freak me out.


The headcrabs, poison or otherwise, definitely belong on the list. I will never forget playing the first HL for the first time, in a dark room with headphones on, late at night... yeah, I screamed out loud like a little girl.
 
2012-03-09 06:01:36 PM

TigerzDad: My (now 23 year old) son used to absolutely freak out and even start to cry when he heard the Sonic drowning music.


When I was a kid, my little sisters would watch me play the Sonic games. We'd all start freaking out when the drowning music started to play and my sisters would point at the screen and shout at me to get an air bubble before poor Sonic drowned. Once I got used to it, I would intentionally drown Sonic or wait till the very last second to reach an air bubble to troll them. I think they may still be traumatized by that. Good times, good times.

HulkHands: No "!" sound from Metal Gear Solid?


I have the "!" noise as a text alert tone. Still makes me (and everyone withing listening distance) jump out of their skins sometimes.

/Snake, don't forget to pick up paper towels before you get home.
//Snake, are you listening? Snake...? SSSNNNAAAAAAKKKKEEEE!!! *echoing gunshot*
 
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