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(io9)   "Why Mass Effect is the most important science fiction universe of our generation"   (io9.com ) divider line
    More: Interesting, Mass Effect, universe, Commander Shepard, genetic engineering, mass effect 3, United Federation of Planets, alien species, Mass Effect 2  
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15388 clicks; posted to Main » on 22 Feb 2012 at 4:39 AM (4 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-02-22 06:00:47 AM  

Gawdzila: The main points were not just diversity, but the fact that humans really aren't that important in the universe, which encourages us us to take a certain humble perspective on the other aliens around us.


Er, how is the second part of what you said not just diversity? Also, I'm not commenting on the game universe itself, but the characterization of it in the article. It seemed like no matter what the heading of the paragraph was, it was actually just about another facet of diversity. What never seemed to be explained was...why is this the reason that the ME universe is the best sci-fi universe ever? For example: "I don't need to explain why the option to have a non-white, non-male, non-straight person as the main character of a blockbuster action science fiction story is important." Oh, ok then.
 
2012-02-22 06:02:01 AM  
Sup, guys. Nice circle jerk marketing we got going here. Oops I mean

I can't wait for ass effect dating sim 3!

Ass effect 2 was mediocre at best. after the DA2 diversity training trainwreck followed by the sinking of TORtanic I'm giving them a vote of "no confidence" with my wallet.

by not opening it.
 
2012-02-22 06:04:09 AM  

ethics-gradient: I did, saw no profit from it though. More robots keep coming through the door ad infinitum, that fits my definition of repetitious.
Still no clue how to open the door.
Got bored.


There were four robots, total, including the one he himself offs. You could have stayed under cover and let Jacob take care of the other three, too. He'll be happy to unlock the door for you once the four robots are dead.
 
2012-02-22 06:05:01 AM  
I'll play ME when the whole trilogy comes out packaged on the PS3. So, probably never.
 
2012-02-22 06:05:39 AM  

ethics-gradient: I did, saw no profit from it though. More robots keep coming through the door ad infinitum, that fits my definition of repetitious.
Still no clue how to open the door.
Got bored.


There's two waves of mechs, hardly ad infinitum. I seem to recall there being something like 9 or 10 mechs total.

That part of the introduction was to explain basic game mechanics like "how to issue commands to your squad". See for a walkthrough.

It doesn't make much sense to jump in to the series at ME2, as there's a lot of plot in ME1 that you would be unfamiliar with.

It really is a great series.
 
2012-02-22 06:06:39 AM  

heypete: There's two waves of mechs, hardly ad infinitum.


I fail at linking and preview.

/hangs head in shame
 
2012-02-22 06:07:52 AM  
Star Wars > Mass Effect.
Macross > Mass Effect.

You can't explain that.
 
2012-02-22 06:10:35 AM  

ethics-gradient: MooseUpNorth:
1) Shoot the robots.
2) Profit.

I did, saw no profit from it though. More robots keep coming through the door ad infinitum, that fits my definition of repetitious.
Still no clue how to open the door.
Got bored.

Gawdzila : Play them in order, though. ME1 first, don't skip to ME2.

ME2 seems to assume knowledge on my part, maybe that's the problem.


Ethics, you play World of tanks?
 
2012-02-22 06:12:40 AM  
ME1 had the advantage of the big unveil about the reapers, and that's a hard act to follow.
ME2 was better in graphics and design, but it suffered from more filler and the "building your team" thing was(while interesting for character development) drawn out.
I felt more like I was part of my teams personal revenge squad than on a mission to save the galaxy. Especially after the DLC.

nulluspixiusdemonica: Gawdzila: You got 10 minutes into a game with an average of like 40 hours of gameplay,

20 hours of PlanetScan™ and 10 hours of TryingToGrabAlienCrotch is "gameplay"? Seriously?


I managed to play through both ME1 and 2 and didn't crotch grab anyone.

/Even in space... forever alone.
 
2012-02-22 06:13:14 AM  
I'm going to pee in the punchbowl. Mass effect isn't that good.

Never played 1 but 2 is the "Avatar" of games. Big budget, shiny, polished, well crafted, and ultimately bland and forgettable. You could tell the makers wanted to do do Kotor 3 but didn't want to pay for a star wars license.

The full voice acting actually takes away from the experience whenever Shepard says something mundane like "Tell me about your culture" or "Which way is the loading zone?". With the exception of the speech Shepard gave at the beginning of the collector base and possibly the renegade option at Tali's trial nothing is particularly memorable.

The combat is just gears of bore with magic and extremely repetitive. You don't even have the tension of your companions possibly dying and causing a mission loss. Half way through I looked for a mod that let me skip combat because I felt like I was slogging though it to get to the next story part. The only unique combat mechanic was in the collector base when you had to stay in the psi shield and that was only used for one fight.

The interface has the consolization problem of one button being used for everything. I had many moments of "I want to sprint away, but oh no I just cook cover in my enemy's crotch!" The character customization seemed like it was an afterthought rather than an integral part of the game. None of it really mattered except for the "did you grind enough of the stupid mining minigame to avoid story deaths at the end?" part.

The story is a blend of elements from other good sci fi stories like Known Space and Star Control (sadly they stole the extremely shallow story of 3 rather than the deep one of 2) but there is nothing really original or "wow" about it. The setting is a mishmash of mostly B5 a sprinkling of DS9 and Star Wars thrown in. And the "reveal" was like something a 14 year old would write for an English creative writing assignment. In fact it was so bad it reminded me of this Repercussions of Evil (new window)

If you want to play through an actual well written, original, deep, and entertaining story look no further than Star Control 2 (new window) Get over the graphics and play it.

So yes I'll buy ME3 and play through because I'm a gamer and a nerd but I'm not holding my breath for it to be any better than 2 was. 2 had the dubious distinction of being the first Bioware game that I uninstalled immediately after beating rather than playing through again to try different things.
 
2012-02-22 06:21:39 AM  

RembrandtQEinstein: Never played 1 but 2 is the "Avatar" of games. Big budget, shiny, polished, well crafted, and ultimately bland and forgettable.


RembrandtQEinstein: Never played 1 but 2 is the "Avatar" of games.


While I wouldn't go that far, I agree that ME2 was not as good as ME1. ME1 is really quite excellent. ME2's not bad, but it just doesn't compare.

Yes, there are the annoying repetitive "fights in identical cargo pods/habitats" bits, but I thought the story was a lot better. Rather than a large group of faceless, generic bad guys all bent on the same thing (ME2), you're after a specific bad guy with some minions (and his manipulative overlord). I found it easier to focus on the mission in ME1. The universe seemed a lot bigger in ME1 as well, though I'm not sure it actually was.

My first playthrough of ME1 took 35 hours (I'm a bit of a completionist). ME2 took 45 hours with about the same intensity of gameplay. While I enjoyed both games, ME2 felt a lot shorter. You'd do a loyalty mission for a squadmate, they'd say thanks, unlock an ability, and that'd be that. With ME1, I felt that there was a lot more character development. I also liked being able to customize skills and equipment precisely as I saw fit, rather than generic weapons upgrades.
 
2012-02-22 06:24:15 AM  
Peter F Hamilton Sh*ts in ME's cereal...BUNG
 
2012-02-22 06:26:28 AM  
heypete : There's two waves of mechs, hardly ad infinitum. I seem to recall there being something like 9 or 10 mechs total.
That part of the introduction was to explain basic game mechanics like "how to issue commands to your squad". See for a walkthrough.


OK I'll try it again, it's been months since I looked at it.

canwolfshadow: Ethics, you play World of tanks?

No. Why?

/Back later.
 
2012-02-22 06:27:01 AM  
OK. So i09 is on the payroll of BioWare.

What else is news?
 
2012-02-22 06:27:59 AM  
I have a clannie who plays WoT with the same name as you... its an odd one, so thought I would check.
 
2012-02-22 06:28:54 AM  
Makes some good points, but I LOL'd at the suggestion that video games have an easier time portraying exotic aliens than books, because novels require writing descriptions and movies require expensive CGI. Does he not think that every alien species was described in detail in a written proposal by the game designers? And the CGI... um yeah.

Ladnil:
as if the Quarians, Asari, Turians, Batarians, Drell, Geth, Krogan, Salarians, Collectors, and Vorcha aren't all vaguely humanoid

Troo. Want real aliens? How about some pentagonal symmetry or sentient plants (not actual plants of course, since those only come from Earth). I guess you have to make characters the player can relate to. But I could "relate to" Vernor Vinge's sentient spideroids and David Brin's stacks of tissue rings, because they were well-written.

The Asari seem like total fan service, especially for the male fans. But in gaming, I think some things are still just gonna happen. Not the end of the world.
 
2012-02-22 06:30:29 AM  

nulluspixiusdemonica: Gawdzila: You got 10 minutes into a game with an average of like 40 hours of gameplay,

20 hours of PlanetScan™ and 10 hours of TryingToGrabAlienCrotch is "gameplay"? Seriously?


I didn't do much planet scanning, but even if I did, 20 hours is such a gross exaggeration that it makes your complaints sound really feeble and trollish.

And I don't know what you mean by "TryingToGrabAlienCrotch", but if you mean the conversations with your squaddies? Yes, absolutely that is gameplay. It is a major part of learning the intricacies of the story, directing how that story progresses, and how you get to know the other characters, which are all important elements of an RPG. You're telling me that you picked up an RPG that advertises its story and character development as major elements and are complaining that you don't spend 90% of the game shooting stuff? Gimme a break.


untaken_name: Er, how is the second part of what you said not just diversity?


Well -- contrast what I said with, say, Star Trek, where humans are prevalent and vital to the galactic community as a whole, or even Star Wars where, for all its diversity of aliens, virtually all of the most important characters were human, and seemingly most armies were made up mostly of humans as well. Many other species existed, they just weren't important. In ME, though, humans are upstarts just emerging onto a stage that is much bigger than us, and we aren't necessary in any fashion to the functioning of galactic society.


untaken_name: For example: "I don't need to explain why the option to have a non-white, non-male, non-straight person as the main character of a blockbuster action science fiction story is important." Oh, ok then.


This may or may not seem important to you, but a great number of Mass Effect fans liked the option of having the main protagonist of an epic save-the-universe story be someone that reflected themselves, AND who was not normally the subject of such a story. A black guy. A female. A gay black girl. I can't count very many gay black women that have been the hero of an action movie. Further, they get to not be entirely characterized by that part. Color matters not at all to the story. Sex and sexual preference matter in personal interaction, but it doesn't change the plot. Your most important trait is only that you are human, and all the prejudices you face are due to those and not any other trifling particularity of what kind of human you are.

Once again, I'm not saying that this makes ME the best or whatever. I'm simply clarifying what I thought the author was saying.
 
2012-02-22 06:35:40 AM  
I liked Mass Effect and all, but no.
 
2012-02-22 06:37:11 AM  
2.bp.blogspot.com


hotlinked to your imagination
 
2012-02-22 06:39:39 AM  
Most of my friends work for EA Games doing telephone support (yes, they are in the USA too). and they are ready for the overtime answering your calls.
 
2012-02-22 06:42:21 AM  

No Such Agency: Ladnil:
as if the Quarians, Asari, Turians, Batarians, Drell, Geth, Krogan, Salarians, Collectors, and Vorcha aren't all vaguely humanoid

Troo. Want real aliens? How about some pentagonal symmetry or sentient plants


Well, there WAS the Thorian on Feros...

images.wikia.com
 
pla
2012-02-22 06:46:45 AM  
MadSkillz : I love how it's a story about a battle that might not be winnable. [...] The "same looking cargo pod" fights in the non-storyline missions from ME1 are gone - each of the various worlds where you find "anomalies" to investigate are different.

Get off my lawn, ya damned kids, and go play EA's (back before they started making nothing but sucky sports games) StarFlight (and SF2).

You'd already lost the "big" battle, you regularly have a nonhuman crew, your very fuel damages the fabric of space as you go, and you get to explore as many unique fractally generated planets as you feel so inclined to do. And wow did it run well on a 286, if you had access to such a high-end machine back then.

Most important SciFi universe of our generation? Bah! Try "pretentious 20-something gamer mistakes 'eye candy' for 'significant'".
 
2012-02-22 06:47:19 AM  

heypete: You'd do a loyalty mission for a squadmate, they'd say thanks, unlock an ability, and that'd be that. With ME1, I felt that there was a lot more character development.


Huh, I felt exactly the opposite. I thought there was a lot better character development in ME2. A LOT better.
In fact that's the very reason I ended up liking ME2 better -- other than that I liked the gameplay a lot better.
ME1's epic story cannot be topped, no doubt (the conversation with Sovereign was OMG), but ME2 felt a lot more personal and emotionally engaging to me.
 
2012-02-22 06:50:26 AM  
I'ma let you finish, but Farscape was the best SciFi series of all time.

OF ALL TIME

/seriously, Farscape did most of this shiat first
 
2012-02-22 06:50:54 AM  
Yeah, blah, blah, blah. But do they have bathrooms, that's what I want to know? I know that in Star Trek, we might infer that some aspect of transporter technology could be used to just take the poo right out their colons and transport it off the ship, but.....

/fecaloids FTW
 
2012-02-22 06:52:22 AM  

unlikely: This article was written by someone who hasn't read this:

[sites.lafayette.edu image 318x500]


Or Rama Revealed, published in 1995 that in no uncertain terms let humanity know it was a meaningless blip in the universe, and with all the civilizations working and evolving into something grander, we weren't getting an invite to the party.

Yay, go us!
 
2012-02-22 06:53:53 AM  

RembrandtQEinstein: I'm going to pee in the punchbowl. Mass effect isn't that good.

Never played 1 but 2 is the "Avatar" of games. Big budget, shiny, polished, well crafted, and ultimately bland and forgettable. You could tell the makers wanted to do do Kotor 3 but didn't want to pay for a star wars license.

The full voice acting actually takes away from the experience whenever Shepard says something mundane like "Tell me about your culture" or "Which way is the loading zone?". With the exception of the speech Shepard gave at the beginning of the collector base and possibly the renegade option at Tali's trial nothing is particularly memorable.

The combat is just gears of bore with magic and extremely repetitive. You don't even have the tension of your companions possibly dying and causing a mission loss. Half way through I looked for a mod that let me skip combat because I felt like I was slogging though it to get to the next story part. The only unique combat mechanic was in the collector base when you had to stay in the psi shield and that was only used for one fight.

The interface has the consolization problem of one button being used for everything. I had many moments of "I want to sprint away, but oh no I just cook cover in my enemy's crotch!" The character customization seemed like it was an afterthought rather than an integral part of the game. None of it really mattered except for the "did you grind enough of the stupid mining minigame to avoid story deaths at the end?" part.

The story is a blend of elements from other good sci fi stories like Known Space and Star Control (sadly they stole the extremely shallow story of 3 rather than the deep one of 2) but there is nothing really original or "wow" about it. The setting is a mishmash of mostly B5 a sprinkling of DS9 and Star Wars thrown in. And the "reveal" was like something a 14 year old would write for an English creative writing assignment. In fact it was so bad it reminded me of this Repercussions of Evil ...



Star Control 2 was pretty awesome in its day.

I totally agree that the planet scanning in ME2 was pretty annoying. Oddly enough, Star Control 2's method of gathering resources wasn't much different.
 
2012-02-22 06:54:38 AM  

pla: Get off my lawn, ya damned kids, and go play EA's (back before they started making nothing but sucky sports games) StarFlight (and SF2).
...
Most important SciFi universe of our generation? Bah! Try "pretentious 20-something gamer mistakes 'eye candy' for 'significant'".


Lol, come on.
I'm old enough to have played that (albeit when I was pretty young), but that's just rose-colored nostalgia speaking. Some of those old games were very good in concept, to be sure, but "eye candy" DOES mean something. Spoken dialogue and realistic visuals really do help draw you into the story and the game world when utilized well.
 
2012-02-22 07:00:11 AM  
Some of you need to read "The Worm Ouroboros" by E. R. Eddisson
 
2012-02-22 07:00:50 AM  
Mass Effect 3 is the first game i've ever preordered. So very excited.
 
2012-02-22 07:03:52 AM  
Made three Sheps. Still debating which gets the initial nod for ME3.

Evil Aryan Soldier Shepard, who is a speciest bastard and like Zapp Branigan, plays good guy when there's a crowd watching ("Yeah, I'll cure the colonists from their alien infection" -- fast forward to colony -- "Eliminate them all."). Also sleeps around but only with humans. Got the "bad" ending for ME1 and sided with the Illusive Man in ME2. Curious to see how it handles Grunt or Legion in ME3, since I didn't make them crew. Also, Jack died -- but I intentionally sent her to her death.

Goody Two-Shoes Vanguard Latino Shepard, who made all good decisions except for two times in each ME game. The road to hell is paved with good intentions.
ME1: Killed the bug, chose the bad ending.
ME2: Saved Morinth from execution (you have to be very good natured or very evil to pull it off). Caved to the Illusive Man.
Also stayed loyal to the Asari chick from ME1.

Morally Gray Albino Ginger FemShep, a Sentinel with sass. Chose the good ending in ME1 (though I gave in to Udina despite pissing him off at every opportunity) and told the Illusive Man to fark off in ME2. Secured pretty much every alien's good side despite staying equally good and bad throughout the story. However, the non-party crew members (the cook, the yeoman, etc.) were all killed at the end. Ship was pretty lonely when Shep and the specialists were done with the suicide mission and tackled the DLC. Their deaths I want to see addressed in ME3. Had a thing for sickly crew members (Kaidan, Thane) as well as a lesbian fling with the Asari consort at the Citadel. The love triangle might be interesting.
 
2012-02-22 07:06:24 AM  

heypete: ME2 felt a lot shorter. You'd do a loyalty mission for a squadmate, they'd say thanks, unlock an ability, and that'd be that.


Yeah, ME2 just didn't do it for me (I didn't play the first one) and I think this is why. You've got loyalty missions, planet scanning and a very short main story line. I spent all this time building my epic team and there's one joint mission, roll credits. I bought it off steam thinking I'm getting epic space adventure and I end up with a game that's part space therapist, part mineral surveyor.

(In your best Teddy KGB voice) I felt so unsatisfied
 
2012-02-22 07:09:27 AM  
I'll be in my captains quarters...send up Miss Vas Normandy will yeah....time to take off that mask and get another chest cold.

Can't wait for ME3. I have the special edition ordered since last April.
 
2012-02-22 07:12:13 AM  

Gimmick: I totally agree that the planet scanning in ME2 was pretty annoying. Oddly enough, Star Control 2's method of gathering resources wasn't much different.


The difference is SC2's resource gathering carried risk, richer planets were usually deadlier so you had to weigh the chances of death and resource loss of the lander and crew vs the reward (unless you compulsively saved/loaded).
 
2012-02-22 07:13:33 AM  
I REALLY wanted to love Mass Effect...but I couldn't.

Corridors'n'cutscenes. And the midgame boss "battle"? they didn't even have the courtesy to give me DIFFERENT cutscenes at the end...which was the same whether I stood there with my thumb up my ass or shot the bad guy down to one health bar. Lame.

And the story, while not bad, is no where NEAR enough to make me want to read the books. Go read some classic sci-fi.

The ME 3 demo...looks like the corridors are prettier, but that's about it. And Origin, so far, sucks ass. MAYBE if there's multiplayer...but that looks like it's just arena combat with a weak tie-in to the story, not true multiplayer in the missions.

Otoh, the linked article makes the game look like Shakespeare. If you think there's moral depth in the ME universe because it has...get this...TWO dialogue trees...that lead to basically the SAME ending...you need serious help.

Oh, and unlocking weapons as you go is basically retarded: you're a highly trained operative out to save the galaxy, they give you a cruiser and a freekin' tank...and then they give you personal gear from the bargain bin at K-Mart.

Screw that, maybe the Reapers are hiring.
 
2012-02-22 07:13:49 AM  
Well, from what i got from the article is that humans are pretty 2nd class citizens in the Galaxy.

Like the impression i got from Babylon 5, where humans A) had our asses handed to us and B) almost every other race we come into contact with could easily wipe us out anyway and C) Babylon 5 (the station) exists so that humans can go "don't kill us, bro" to the rest of the galaxy.

Still liked Babylon 5. Also liked ME1 enormously, but was a bit short, in my view. I remember playing it for a week +, then ending. "Was that IT?"
 
2012-02-22 07:18:52 AM  
After playing SWTOR for a month or so, I decided to try Mass Effect. MUCH better game than SWTOR and I'm digging it so far.
 
2012-02-22 07:20:46 AM  

gimmeafarkinname: Tallest dwarf anyone?


Well that would make Mass Effect Carrot Irondfoundson. So it would be the Captain of the Anrk-Morpork watch and maybe the lost King of the City.
/Completely lost my point.
 
2012-02-22 07:20:48 AM  

HST's Dead Carcass: After playing SWTOR for a month or so, I decided to try Mass Effect. MUCH better game than SWTOR and I'm digging it so far.


You played for a whole month? I could only stomach about a week and a half.
 
2012-02-22 07:22:15 AM  
Pfah. The very best feature of the universe is that it DOESN'T have a purpose. How boring and awful would it be to learn, on one's 18th birthday, what one is to do with one's life...?

In this universe, I choose the purpose of my life. I choose what matters, what is worth fighting for, who i ought to be, and who is worth knowing. I choose, because the universe doesn't.

The author of TFA kinda sorta praises Mass Effect for raising this idea, but then gets sidetracked in context errors that make it impossible to resolve. For example, the question "What value do humans bring to the galaxy?" is unanswerable because it fails to first establish the context "Of value to whom?"
 
2012-02-22 07:23:26 AM  
Nothing yet has beat System Shock for cool atmosphere.

Can't get into the Mass Effect games, I have played both of them, but too much of a rail game.

Games are being created for today's younger people, who have no patience or drive. They need empty, tunnel driven games with no exploration or character building. Sad.
 
2012-02-22 07:24:56 AM  

unlikely: This article was written by someone who hasn't read this:

[sites.lafayette.edu image 318x500]


Mass Effect was also definitely influenced by Saberhagen's Beserker books.

Giant life killing machines in space aren't exactly new. Then again, no concept is new. It's all about how the concept is conveyed and the quality of the story.

/ME2 fixed most of what was wrong with ME1
//DA2 had more interesting conversations than DA:O
///DA:O was boring
 
2012-02-22 07:25:32 AM  

Thunderpipes: Nothing yet has beat System Shock for cool atmosphere.

Can't get into the Mass Effect games, I have played both of them, but too much of a rail game.

Games are being created for today's younger people, who have no patience or drive. They need empty, tunnel driven games with no exploration or character building. Sad.


System shock 2 was on rails even moreso than ME 1 or 2 so what is this I don't even
 
2012-02-22 07:29:05 AM  
Science fiction REALLY needs to get out of the 'cyborgs are bad' rut they are in. It's really the only option if we want to populate other planets. Plus, think of the limitless possibilities when you can immediately adapt your body to be ideal for any purpose.

But, I'm sure there are plenty of scantily clad bimbos with bazookas. /sigh
 
2012-02-22 07:29:45 AM  
My only substantial complaint about Mass Effect is that they spoiled the single most significant event in the storyline (as of the time that it happens) over a year before ME3 came out. I am referring of course to the reaper invasion. Because of Shepard's actions in the first (and to a lesser extent the second game), the reapers are not even supposed to be able to enter the galaxy. But Bioware released pics like this:

oyster.ignimgs.com

over a year before ME3 comes out, thereby spoiling the most signiifcant event in a story arc spanning 3 epic games....well over a year before the game was out. That was both badong and terribad, boo bioware.
 
2012-02-22 07:37:37 AM  

Gawdzila: untaken_name: Er, how is the second part of what you said not just diversity?

Well -- contrast what I said with, say, Star Trek, where humans are prevalent and vital to the galactic community as a whole, or even Star Wars where, for all its diversity of aliens, virtually all of the most important characters were human, and seemingly most armies were made up mostly of humans as well. Many other species existed, they just weren't important. In ME, though, humans are upstarts just emerging onto a stage that is much bigger than us, and we aren't necessary in any fashion to the functioning of galactic society.


I understand that ME showcases a different form of diversity than Star Trek and Star Wars, but that isn't what I was asking. What I want to know is, how is "the fact that humans really aren't that important in the universe, which encourages us us to take a certain humble perspective on the other aliens around us" not just another way to say "diversity"?

Gawdzila: This may or may not seem important to you, but a great number of Mass Effect fans liked the option of having the main protagonist of an epic save-the-universe story be someone that reflected themselves, AND who was not normally the subject of such a story. A black guy. A female. A gay black girl. I can't count very many gay black women that have been the hero of an action movie. Further, they get to not be entirely characterized by that part. Color matters not at all to the story. Sex and sexual preference matter in personal interaction, but it doesn't change the plot. Your most important trait is only that you are human, and all the prejudices you face are due to those and not any other trifling particularity of what kind of human you are.

Once again, I'm not saying that this makes ME the best or whatever. I'm simply clarifying what I thought the author was saying.


But whether it's important to me or you is kind of irrelevant - why is it important independently? And why is no explanation of its importance required in an article that is supposed to be all about explaining the importance of things in the ME universe?
 
2012-02-22 07:38:19 AM  

Pochas: Because of Shepard's actions in the first (and to a lesser extent the second game), the reapers are not even supposed to be able to enter the galaxy.


Why do people think this? They were always coming but the citadel relay would have made it a lot more faster.
 
2012-02-22 07:38:32 AM  
Why Mass Effect is the most important science fiction universe of our generation:
gamechurch.com
'cause it's got Jennifer Hale.

/FemShep is the only real Shepard as far as I am concerned

Bonus Shepard goodness:
gnews.com
//I'd let her eject my thermal clip any day.
///Also the gameplay and story is pretty good too.
 
2012-02-22 07:38:57 AM  
eh, maybe before it turned into michael-bay-esque fan fiction
 
N7
2012-02-22 07:41:44 AM  
I'm inclined to agree, although I don't have much faith in BioWare anymore and I'm not sure what to think of Mac Walters. I think he's done a lot to dilute the "humans are insignificant" element; despite making the human supremacists real bastards, it feels like he thinks their cause is noble and it's become sort of a wink-nudge, "Weeeelll, they're really right, but Shepard is the true example of why humans are superior, and the Illusive Man is just tragically flawed." This is especially apparent in the comics, which as far as I can tell, Walters wrote without much input from other writers. Who the fark let him dictate the details of what happened at Shanxi? He needs to stop trying to make everything tie into the central conflict, because it's killing the complexity of both the overall universe and the Reapers.

/filthy turian sympathizer
//I hate TOR but I'd probably give another BW MMO a try if it were ME and I could play a goddamned turian
 
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