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(LiveLeak) Amusing Gamer discovers that some flight sims have a bit of a learning curve. Contains strong language   (liveleak.com) divider line 80
More: Amusing, flights, gamers  
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7968 clicks; posted to Video » on 27 Jan 2012 at 11:44 AM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-01-27 11:52:12 AM
t0.gstatic.com

Fark you, Landing Gear. I couldn't pass a single mission.
 
2012-01-27 11:57:28 AM
HAH!!!!

that sim has been sitting on my hard drive unotuched for months.
 
2012-01-27 12:06:29 PM
I remember playing around with a number of sims back when I was in grade school. It was a lot of fun once you figured out how to take off.

Actually though, if you skip ahead 10-12 minutes in the video you get to see the "after" part of "before and after". I have to say I was impressed when he was getting ready for takeoff and toggled 20 different switches.
 
2012-01-27 12:10:19 PM
Back in the day if your flight sim DIDN'T come with a flight manual and a keyboard overlay, you'd think it was crappy.
 
2012-01-27 12:13:33 PM
Flight sims are not for the causal gamer. Its a SIMULATOR.
 
2012-01-27 12:21:48 PM
I prefer to play flight sims on Xbox they are much more realistic
 
2012-01-27 12:24:33 PM
MoronLessOff: [t0.gstatic.com image 178x283]

Fark you, Landing Gear. I couldn't pass a single mission.


Is that the one where all the planes belonged to ANA and they expected you to land crosswind with NO FARKING RUDDER PEDALS?
 
2012-01-27 12:28:20 PM
I... think I actually want to try that.
 
2012-01-27 12:30:25 PM
Why?
 
2012-01-27 12:33:32 PM
PanicMan: Back in the day if your flight sim DIDN'T come with a flight manual and a keyboard overlay, you'd think it was crappy.

My first flight sim was ATP. The manual had several hundred pages, charts for ILS approaches at selected airports, and folding sectional charts for the ENTIRE continental US.

My first combat sim was Falcon 3.0 Gold (Falcon 3.0, the Operation Fighting Tiger addon, F-18 Hornet, MiG-29, and The Art of the Kill.) EACH game had hundreds of pages of documentation.

Then again, I remember when any game came with a printed manual that was more than 10 pages long.
 
2012-01-27 12:35:16 PM
summersa74: MoronLessOff: [t0.gstatic.com image 178x283]

Fark you, Landing Gear. I couldn't pass a single mission.

Is that the one where all the planes belonged to ANA and they expected you to land crosswind with NO FARKING RUDDER PEDALS?


I couldn't tell you. I never made it to a landing strip.
 
2012-01-27 12:42:57 PM
summersa74: PanicMan: Back in the day if your flight sim DIDN'T come with a flight manual and a keyboard overlay, you'd think it was crappy.

My first flight sim was ATP. The manual had several hundred pages, charts for ILS approaches at selected airports, and folding sectional charts for the ENTIRE continental US.


I was one of the programmers for ATP. (gauges, airports, maps, aircraft models, lots of other stuff...) I'm glad someone remembers it.
 
2012-01-27 12:46:54 PM
liverpoolumd: Flight sims are not for the causal gamer. Its a SIMULATOR.

THIS ^ It is not a "GAME"... the old (or new if still making them) M.S. flight/battle simulators were games. It took a little bit of skill to take off and land (more on landing) but it was basically a game.

/loved those games
 
2012-01-27 01:04:36 PM
MoronLessOff: summersa74: MoronLessOff: [t0.gstatic.com image 178x283]

Fark you, Landing Gear. I couldn't pass a single mission.

Is that the one where all the planes belonged to ANA and they expected you to land crosswind with NO FARKING RUDDER PEDALS?

I couldn't tell you. I never made it to a landing strip.


Nope. Mine was called "Landing High Japan" and had rudder pedals. They must not have worked in the shiatty little arcade I played it in. That would make all the difference. I always had trouble with crosswind landings on my twist joystick, but when I got my pedals, I greased the first one I tried.
 
2012-01-27 01:11:40 PM
summersa74: "Landing High Japan"

I've tried that one too. Hard as hell. I just went back to Jambo Safari instead.
 
2012-01-27 01:26:07 PM
summersa74: PanicMan: Back in the day if your flight sim DIDN'T come with a flight manual and a keyboard overlay, you'd think it was crappy.

My first flight sim was ATP. The manual had several hundred pages, charts for ILS approaches at selected airports, and folding sectional charts for the ENTIRE continental US.

My first combat sim was Falcon 3.0 Gold (Falcon 3.0, the Operation Fighting Tiger addon, F-18 Hornet, MiG-29, and The Art of the Kill.) EACH game had hundreds of pages of documentation.

Then again, I remember when any game came with a printed manual that was more than 10 pages long.


I started with this. Funny how flight sims got dumbed down and shooters got so much more complex.
 
2012-01-27 01:31:24 PM
Dynamix made an A-10 game back in the days of 3.5" floppies.

It had a small learning curve, yet was really fun. Most if not all of the missions were set in Europe, and getting through any mission with no damage was almost unheard of.
 
2012-01-27 01:39:55 PM
He sorta surprised me with that landing. I was totally expecting him to crater it right away. "Why do they put trees there?" *facepalm*
 
2012-01-27 01:52:21 PM
This is the last flight sim that I played:

Link (new window)

I always enjoyed doing canyon runs with the 747 with the Space Shuttle attached.
 
2012-01-27 02:08:26 PM
closest thing I've done to a sim

www.emuparadise.org
 
2012-01-27 02:31:12 PM
liverpoolumd: Flight sims are not for the causal gamer. Its a SIMULATOR.

THIS

I don't know why he kept calling it a game
 
2012-01-27 02:34:05 PM
That was funny.

*takes off, alarm immediately blares*
"That's a win!"
 
2012-01-27 02:34:44 PM
First I got was F-19 Stealh Fighter game. Sneak in, bomb, sneak out. What those radar installations and keep your profile low!

http://www.abandonia.com/en/games/3750/F-19+Stealth+Fighter.html
 
2012-01-27 02:38:41 PM
i568.photobucket.com
 
2012-01-27 02:49:53 PM
Landing in Top Gun for Nintendo was hard enough for me. I remember once making it to the "space" mission.
 
2012-01-27 03:21:47 PM
I'll say it again: Myst certainly has gone off in a new direction since I last played the series.
 
2012-01-27 03:28:51 PM
The Angry Hand of God: Landing in Top Gun for Nintendo was hard enough for me. I remember once making it to the "space" mission.

Speed Up
Speed Up
Down
Down
Speed Up
Left
LEFT
SPEED LEFT ?!??
 
2012-01-27 03:37:05 PM
Githerax: That was funny.

*takes off, alarm immediately blares*
"That's a win!"


as a vetran of many flight sims, i can certainly say, yes that is hilarious. alarms never indicate any sort of win. rather, usually, impending fail.

/it sounded like a stall alarm, meaning he was going to slowly, and in danger of losing his lift. nose down, throttle up, newb.
 
2012-01-27 03:57:10 PM
My first flight sim:

Link (new window)
 
2012-01-27 04:07:55 PM
some_beer_drinker: Githerax: That was funny.

*takes off, alarm immediately blares*
"That's a win!"

as a vetran of many flight sims, i can certainly say, yes that is hilarious. alarms never indicate any sort of win. rather, usually, impending fail.

/it sounded like a stall alarm, meaning he was going to slowly, and in danger of losing his lift. nose down, throttle up, newb.


That was the Landing Gear Warn. You'll hear it when retracting or extending gear, or when your configuration is not good below a certain alt/air speed.

I've spent more money on DCS A-10C than on food in the last year.
 
2012-01-27 04:09:42 PM
I sent a link to this video (the youtube one, not the liveleak repost) to my friend that flies Warthogs, congratulating him on doing something that is clearly quite complicated for a living. I'm sure he'll get a kick out of it.

But if he thinks this simulator is intense: at least there's a window. Running scenarios on a nuclear reactor simulator, knowing that if you mess up it is a legitimate, reportable "Incident" and your instructors will get disqualified... that's hard. And far less fun.

Worth it, though, to become a submariner.
 
2012-01-27 04:11:05 PM
 
2012-01-27 04:22:59 PM
Thunderboy: some_beer_drinker: Githerax: That was funny.

*takes off, alarm immediately blares*
"That's a win!"

as a vetran of many flight sims, i can certainly say, yes that is hilarious. alarms never indicate any sort of win. rather, usually, impending fail.

/it sounded like a stall alarm, meaning he was going to slowly, and in danger of losing his lift. nose down, throttle up, newb.

That was the Landing Gear Warn. You'll hear it when retracting or extending gear, or when your configuration is not good below a certain alt/air speed.

I've spent more money on DCS A-10C than on food in the last year.


like i said, low air speed. pretty sure his gear was up at that point...anyway...
 
2012-01-27 04:23:58 PM
sid meiers solo flight on the c64 for me. i freaking loved cinema's wings on the amiga although that was just a arcader.
 
2012-01-27 04:47:44 PM
He didn't have to play it for the audience by purposefully avoiding any of the brightly highlighted buttons the tutorial was suggesting he use. Flight Sims are hard enough as it is.
 
2012-01-27 04:58:31 PM
That about sounds like every flying sim game I have ever played. the people who made the planes in the games I played would have been in business forever.
 
2012-01-27 05:02:09 PM
PanicMan: summersa74: PanicMan: Back in the day if your flight sim DIDN'T come with a flight manual and a keyboard overlay, you'd think it was crappy.

My first flight sim was ATP. The manual had several hundred pages, charts for ILS approaches at selected airports, and folding sectional charts for the ENTIRE continental US.

My first combat sim was Falcon 3.0 Gold (Falcon 3.0, the Operation Fighting Tiger addon, F-18 Hornet, MiG-29, and The Art of the Kill.) EACH game had hundreds of pages of documentation.

Then again, I remember when any game came with a printed manual that was more than 10 pages long.

I started with this. Funny how flight sims got dumbed down and shooters got so much more complex.


YES! f-19 stealth fighter! Lost the manual after a while (hell, could hardly read... think I was like 8 at the time) so I had to learn to recognize the aircraft in the copy protection. Played that game so often on my dads 386 with no sound.


Also, if you guys think A-10c is difficult, it has NOTHING on Blackshark. DCS Blackshark IS the most complicated game out right now (except maybe blackshark 2.) I've had that game for like 3 years now and pretty much only know how to the turn the engines on (not by memory... WAAAAY too many buttons.)

Think a combat jet simulator is tough, try a combat helicopter simulator. twice as many vectors to worry about.

Although i'm glad they're still making complicated games. At least complicated in my opinion. Had a few of my early 20's friends try to play X-wing Alliance (upgraded edition), they were totally lost. Managing shield and energy levels? too hard. What do you mean I have to try to figure out how far to lead the target without a constant lead indicator? I started playing x-wing when I was eleven! with a mouse! that is NO way to fly a space ship, but I managed (except for that simulator mission with the minefield... could not get through that one with a mouse)

Honestly its fun for me to have a few gamer friends over, play some battlefield or COD, then break out the thrustmaster and see how much sense they can make of X3 or evochron mercenaries. (Even had them try mechwarrior 4 mercenaries with a joystick... god it was hilarious.) Most of the kids that grew up in the 90's are 100% console gamers, a joystick was almost as foreign as a mouse to their gamepad trained reflexes.

Old gamer rant over.
 
2012-01-27 05:10:25 PM
www.lemon64.com

IIRC, never hit a single target or landed properly.
 
2012-01-27 05:11:19 PM
some_beer_drinker:

like i said, low air speed. pretty sure his gear was up at that point...anyway...


The alarm started with gear up, then continued because of bad config (no flaps, most likely). He was nowhere near stall. Just sayin'.
 
2012-01-27 05:48:17 PM
I remember when I was a kid, for some reason, I bought a space shuttle simulator for the Atari ST, thinking it would be fun or something. I should have realized by the weight of the box that the instruction manual was 200+ pages.

Anyway, after hours of farking around with the stupid thing, I couldn't even get it to take off, because it was so farking 'realistic' that you had to flip about 200 switches in the right order before you could even get to the countdown.

www.oldgamesclub.com

So I just went back to playing this AWESOME game.

pics.mobygames.com

Realistic enough to be boring for most people, yet engaging enough to keep my 10 year old brain from breaking windows. And if you dropped your bombs close enough to the ground, you'd blow your own wings off. Awesome.
 
2012-01-27 06:06:55 PM
Why is liveleak embedding youtube videos now?
 
2012-01-27 06:12:24 PM
epoc_tnac: Realistic enough to be boring for most people, yet engaging enough to keep my 10 year old brain from breaking windows. And if you dropped your bombs close enough to the ground, you'd blow your own wings off. Awesome.

haha I had a similar experience with both games. The shuttle game would even have the entire sequence of the shuttle being taken to the take off pad on that giant tank thing. Fortunately you could speed up time. But yeah, the shuttle would always explode on take off. Those simulator games were rough.

I remember one called UFO where you piloted a UFO in a UFO simulator. And they designed an entire theoretical propulsion system you had to learn. Which would usually cause my ufo to veer off and slam into some poor guys farm.

Loved flight sims as a kid though. Especially the old A-10 Warhog game (still love those planes just because of how much fun the game was) and the stealth fighter one.

Falcon 3.0 can go fark itself though. With its own 3 inch thick manual.
 
2012-01-27 06:53:04 PM
Apparently this idiot never bothered to read a single review of this "game." Every single one said, "THIS IS NOT A GAME. THIS IS ONE OF THE MOST REALISTIC FLIGHT SIMS YOU WILL EVER SEE."

I'm pretty sure if you master this "game" you'd be able to hop into an A-10 and be able to take off and land successfully.
 
2012-01-27 07:01:54 PM
Lando Lincoln: Apparently this idiot never bothered to read a single review of this "game." Every single one said, "THIS IS NOT A GAME. THIS IS ONE OF THE MOST REALISTIC FLIGHT SIMS YOU WILL EVER SEE."

I'm pretty sure if you master this "game" you'd be able to hop into an A-10 and be able to take off and land successfully.


ya, i agree. but you can hose out the cockpit afterwards though.
 
2012-01-27 07:08:59 PM
Roook: haha I had a similar experience with both games. The shuttle game would even have the entire sequence of the shuttle being taken to the take off pad on that giant tank thing. Fortunately you could speed up time. But yeah, the shuttle would always explode on take off. Those simulator games were rough.

Yet, as a kid, you wanted them to work. I thought the shuttle game was going to be a glorious adventure through space. It was a boring adventure through procedure and death.

But I wasn't joking about loving B-17 flying fortress. I know it took 3 hours to complete a mission, and I didn't care. What was I going to do instead, my homework? HAH!

And that's the story of how I got expelled from school.
 
Poe
2012-01-27 07:20:48 PM
One of the first games I ever had was Chuck Yeagers Air Combat. Played the heck out of that game, wrote out joysticks, and got good enough that I could survive being ambushed by 15 "excellent" pilots in modern jets while flying a WW2 fighter.
 
2012-01-27 07:37:55 PM
I have X-Plane, and its a pretty fun sim. You can fly all sorts of crafts, but doesn't seem to be as complicated as this game is.
 
2012-01-27 07:40:52 PM
 
2012-01-27 07:58:33 PM
Lando Lincoln: I'm pretty sure if you master this "game" you'd be able to hop into an A-10 and be able to take off and land successfully.

It is essentially the same platform (with some extra bells and whistles for commercial release) used to train RL Hog pilots.
 
2012-01-27 08:36:09 PM
I broke 3 joysticks playing this:

imagehost.vendio.com
 
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