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(Fark)   The debate over SOPA and PIPA raises an important question: Which is more powerful in Street Fighter II, Ryu's Dragon Punch or Sagat's Tiger Uppercut?   (fark.com) divider line 117
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1031 clicks; posted to Main » on 18 Jan 2012 at 4:03 PM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-01-18 04:28:39 PM
Tumbleweed Garden: To have a fair comparison one would need to determine what version (Original? Championship? Super? Hyper?) And then look up the frame data (startup, active, recovery on hit, recovery on block, recovery on miss) for the light, medium and heavy punch versions of each.

img859.imageshack.us
 
2012-01-18 04:30:05 PM
The_Y2P_Problem: The Dragon Punch has INSANE priority over other moves it seems, so it wins in my book for that reason. Nothing more frustrating than thinking you got a clean hit, only to get hit by a Dragon Punch just as the move initiates.

That said, the Cannon Spike is the superior rising attack.


Gah, I remember the first time I ever fought a Cammy. She crushed me with the spike. I had no idea wtf to do and there's basically no way to predict it.
 
2012-01-18 04:31:10 PM
90's/NERD/VIRGIN/GREASY ALERT!

/Ryu, obviously.
//People bringing up "frame data" and timing the recovery of video game characters should be strung up by their glasses straps and stabbed with a pen from their own pocket protectors.
 
2012-01-18 04:31:11 PM
No cosplay pics of Camy or Chun-Li? I hate today.
 
2012-01-18 04:32:05 PM
Bloody William: Chun-Li's Spinning Bird Kick. Because she's wearing a dress with a loincloth thingie and is SPREADING HER LEGS AND SPINNING UPSIDE-DOWN.

Yeah, but Cammy wore this:
farm7.staticflickr.com

And then did this to you:
www.allgengamers.com
 
2012-01-18 04:32:49 PM
CaptainCliche: Genju: CaptainCliche: Feh, Ryu/Ken are easymode. A real man beats the game with Zangief.

Beats the game? As in, against AI? Zangief is like the easiest person to beat the game with... Jump and use medium punch, they block and you hit down + medium punch to fling them over your head. They fall for it every time.

It's just like Dhalsim. Jump and use hard punch to do that head first flying rolling thingy. If they block it, immediately throw. Gets them every time.

Well excuse me mr. I-had-friends-in-the-1990s!

Also, I apparently have been playing fighting games wrong for 20 years.


Haha. We used to have to wait weeks for the person who had SFII rented before us to return it so we could rent it for weeks on end. But my brother was one of those arcade prodigies when it came to that game... and Tekken Tag (much later in life).

But most days we all just play this (new window)

/not us
 
2012-01-18 04:32:51 PM
That coward David Lopan: No cosplay pics of Camy or Chun-Li? I hate today.

media.giantbomb.com

You are welcome.
 
2012-01-18 04:34:05 PM
roncofooddehydrator: Bloody William: Chun-Li's Spinning Bird Kick. Because she's wearing a dress with a loincloth thingie and is SPREADING HER LEGS AND SPINNING UPSIDE-DOWN.

Yeah, but Cammy wore this:
[farm7.staticflickr.com image 384x224]

And then did this to you:
[www.allgengamers.com image 448x348]


I'd cannon spike her right in the hooligan combination until it chained into a reverse shaft breaker.
 
2012-01-18 04:36:32 PM
Shazam999: The_Y2P_Problem: The Dragon Punch has INSANE priority over other moves it seems, so it wins in my book for that reason. Nothing more frustrating than thinking you got a clean hit, only to get hit by a Dragon Punch just as the move initiates.

That said, the Cannon Spike is the superior rising attack.

SFIV AE nerfed the DP quite a bit. Jab DP esp is near useless now.


See, I've only got SFIV 3D Edition, which I think has the old priority. That's probably the only thing that I noticed is overly frustrating with the game, other than online play against some dickweed that just spams special attacks mapped to the touchscreen. And at least you can outsmart the dickweeds.
 
2012-01-18 04:39:17 PM
Shazam999: The_Y2P_Problem: The Dragon Punch has INSANE priority over other moves it seems, so it wins in my book for that reason. Nothing more frustrating than thinking you got a clean hit, only to get hit by a Dragon Punch just as the move initiates.

That said, the Cannon Spike is the superior rising attack.

SFIV AE nerfed the DP quite a bit. Jab DP esp is near useless now.


Question: Ryu or Ken's SRK?

If you're talking Ryu, then you mean fierce SRK, since it can no longer be used in an FADC U1 setup and is now only one hit, with damage depending on the state the hit registers. Which means the only time you're going to use it is if you're comboing with it. Jab is still viable (I actually prefer using it over MP SRK for FADC), especially since it was the same damage as the first hit of a fierce SRK prior to AE2012.

Not to mention a traded AA jab SRK could always be followed up by U1. Which is dumb - strong SRK is the superior AA option with its 5 invincibility frames.

/Still sad Gen didn't get that much of a buff
 
2012-01-18 04:39:52 PM
The_Y2P_Problem: Shazam999: The_Y2P_Problem: The Dragon Punch has INSANE priority over other moves it seems, so it wins in my book for that reason. Nothing more frustrating than thinking you got a clean hit, only to get hit by a Dragon Punch just as the move initiates.

That said, the Cannon Spike is the superior rising attack.

SFIV AE nerfed the DP quite a bit. Jab DP esp is near useless now.

See, I've only got SFIV 3D Edition, which I think has the old priority. That's probably the only thing that I noticed is overly frustrating with the game, other than online play against some dickweed that just spams special attacks mapped to the touchscreen. And at least you can outsmart the dickweeds.


Yeah they can never make up their minds with the DP.

Did you know in SFII (original), the entire upward DP animation was an attack? In other words, Ken could do a DP, and at the very top, you could jump into it and get hit. Awesome.
 
2012-01-18 04:41:06 PM
Dan's throw an autographed picture move
 
2012-01-18 04:42:13 PM
I bet this is on Wikipedia. Let me just go look that up and post it h-DAMMIT
 
2012-01-18 04:42:45 PM
Donkey Punch is teh strongest
 
2012-01-18 04:43:43 PM
TheBlackrose: Shazam999: The_Y2P_Problem: The Dragon Punch has INSANE priority over other moves it seems, so it wins in my book for that reason. Nothing more frustrating than thinking you got a clean hit, only to get hit by a Dragon Punch just as the move initiates.

That said, the Cannon Spike is the superior rising attack.

SFIV AE nerfed the DP quite a bit. Jab DP esp is near useless now.

Question: Ryu or Ken's SRK?

If you're talking Ryu, then you mean fierce SRK, since it can no longer be used in an FADC U1 setup and is now only one hit, with damage depending on the state the hit registers. Which means the only time you're going to use it is if you're comboing with it. Jab is still viable (I actually prefer using it over MP SRK for FADC), especially since it was the same damage as the first hit of a fierce SRK prior to AE2012.

Not to mention a traded AA jab SRK could always be followed up by U1. Which is dumb - strong SRK is the superior AA option with its 5 invincibility frames.

/Still sad Gen didn't get that much of a buff


Yeah, but your opponent can actually hit you out of the jab DP while they're in the air, so it's not quite the ridiculous move anymore. I think it's stupid that a traded jab DP still juggles with a U1, but he's RYU and Capcom will always give him some stupid advantage.
 
2012-01-18 04:45:15 PM
/sub zero votes for ice ball
 
2012-01-18 04:46:25 PM
Bloody William: That coward David Lopan: No cosplay pics of Camy or Chun-Li? I hate today.

[media.giantbomb.com image 280x640]

You are welcome.

Fap
 
2012-01-18 04:46:49 PM
images1.wikia.nocookie.net

/dam big images
//sub zero still votes for ice ball
 
2012-01-18 04:48:44 PM
Shazam999: Yeah, but your opponent can actually hit you out of the jab DP while they're in the air, so it's not quite the ridiculous move anymore. I think it's stupid that a traded jab DP still juggles with a U1, but he's RYU and Capcom will always give him some stupid advantage.

Right, that's why you use strong SRK - invincible start. Less damage though (80 vs 100).

And just think, in AE they finally got Ryu players using cr.MP since they nerfed cr.MK. Of course, they had to go and undo that...
 
2012-01-18 04:48:56 PM
Shazam999: The_Y2P_Problem: Shazam999: The_Y2P_Problem: The Dragon Punch has INSANE priority over other moves it seems, so it wins in my book for that reason. Nothing more frustrating than thinking you got a clean hit, only to get hit by a Dragon Punch just as the move initiates.

That said, the Cannon Spike is the superior rising attack.

SFIV AE nerfed the DP quite a bit. Jab DP esp is near useless now.

See, I've only got SFIV 3D Edition, which I think has the old priority. That's probably the only thing that I noticed is overly frustrating with the game, other than online play against some dickweed that just spams special attacks mapped to the touchscreen. And at least you can outsmart the dickweeds.

Yeah they can never make up their minds with the DP.

Did you know in SFII (original), the entire upward DP animation was an attack? In other words, Ken could do a DP, and at the very top, you could jump into it and get hit. Awesome.


Oh believe me, I remember. Mistime the jump slightly to take advantage of a missed Dragon Punch and still get hit with it.
 
2012-01-18 04:51:15 PM
Neither could withstand Guile's invisible "superthrow" and cabinet locking freeze pose.

I farking HATED cheating punks who used those. Closest I've ever come to blows in an arcade or chip shop.
 
2012-01-18 04:51:21 PM
TheBlackrose: Shazam999: Yeah, but your opponent can actually hit you out of the jab DP while they're in the air, so it's not quite the ridiculous move anymore. I think it's stupid that a traded jab DP still juggles with a U1, but he's RYU and Capcom will always give him some stupid advantage.

Right, that's why you use strong SRK - invincible start. Less damage though (80 vs 100).


Yeah, but if you safe jump then they're toast. So better.

I've always hated how the shotokan's jab specials were so good, and everybody else's sucked so hard (except for Guile).
 
2012-01-18 04:51:59 PM
lh4.googleusercontent.com
 
2012-01-18 04:52:55 PM
patagoniantoothfish: Neither could withstand Guile's invisible "superthrow" and cabinet locking freeze pose.

I farking HATED cheating punks who used those. Closest I've ever come to blows in an arcade or chip shop.


If people did that to me, I reset the machine. Never understood why people did that in versus matches anyhow.
 
2012-01-18 04:58:55 PM
Tiger!

I think the DP is better for priority reasons, but I have to side with Sagat. I relate to him, being tall and bald myself.
 
2012-01-18 05:03:22 PM
Shazam999: Yeah, but if you safe jump then they're toast. So better.

Ugh, still have to be careful since SRK is a 3F startup. And you know if they're fresh and have no respect that they're going to be churning butter.
 
2012-01-18 05:05:03 PM
www.halolz.com

CHESTO!
 
2012-01-18 05:05:22 PM
TheBlackrose: Shazam999: Yeah, but if you safe jump then they're toast. So better.

Ugh, still have to be careful since SRK is a 3F startup. And you know if they're fresh and have no respect that they're going to be churning butter.


Yeah, but before jumping into a shotokan was not really feasible.

Still think they have too many anti-air options though.
 
2012-01-18 05:06:02 PM
Shazam999: patagoniantoothfish: Neither could withstand Guile's invisible "superthrow" and cabinet locking freeze pose.

I farking HATED cheating punks who used those. Closest I've ever come to blows in an arcade or chip shop.

If people did that to me, I reset the machine. Never understood why people did that in versus matches anyhow.


I lucked out and never went up against anyone using that gltich. I just always had the luck to walk up against the kid who had a disposable income and a car to get to the arcade often enough to get good.
 
2012-01-18 05:08:18 PM
Genju: CaptainCliche: Feh, Ryu/Ken are easymode. A real man beats the game with Zangief.

Beats the game? As in, against AI? Zangief is like the easiest person to beat the game with... Jump and use medium punch, they block and you hit down + medium punch to fling them over your head. They fall for it every time.

It's just like Dhalsim. Jump and use hard punch to do that head first flying rolling thingy. If they block it, immediately throw. Gets them every time.


Blanka is the easiest to beat the game with. Fierce kick in, immediate go to fierce punch. It's like 1/3 of the enemies health in SF2 and the range on that fierce punch is insane.
 
2012-01-18 05:13:28 PM
The Tiger punch does more damage as a single hit and cannot multi-hit. The Dragon punch as multiple hits is stronger.

CaptainCliche: Feh, Ryu/Ken are easymode. A real man beats the game with Zangief.

The fun with Zangief is using all his throws because you know how, including the spinning piledriver. However, these are not the most powerful throws in the game. That distinction belongs to Guile with his back breaker.
 
2012-01-18 05:14:40 PM
Best one ever? Deadpool.

i193.photobucket.com
 
2012-01-18 05:18:59 PM
Impressive. This could have been a cosplay thread, but y'all had to go and geek it up.

I blame demonfaerie.
 
2012-01-18 05:31:07 PM
This is an easy one, RYU's Dragon punch, tried it out against Sagat's tiger uppercut at the same time and Sagat got hit every time, RYI remained unharmed.
 
2012-01-18 05:32:50 PM
Smash brothers is better.

/Search your feelings. You know it to be true.
 
2012-01-18 05:36:52 PM
Honest Bender: Smash brothers is better.

/Search your feelings. You know it to be true.


Nah son, nah.

King of Fighters or bust.
 
2012-01-18 05:42:35 PM
King of Fighters or bust.

Which year? I have only sampled the '95 and the '99 KOF. King is still my favorite fighter.
 
2012-01-18 05:48:01 PM
Considering it was Ryu's Dragon Punch that left the scar on Sagat, but Ken's is more powerful then Ryu's, but Sagat killed Ken and cut his head off (I still have the comic to prove it)....
 
2012-01-18 05:49:55 PM
daveUSMC: //People bringing up "frame data" and timing the recovery of video game characters should be strung up by their glasses straps and stabbed with a pen from their own pocket protectors.

///Bad players will continue to be bad players.
 
2012-01-18 05:50:26 PM
Shazam999: The_Y2P_Problem: Shazam999: The_Y2P_Problem: The Dragon Punch has INSANE priority over other moves it seems, so it wins in my book for that reason. Nothing more frustrating than thinking you got a clean hit, only to get hit by a Dragon Punch just as the move initiates.

That said, the Cannon Spike is the superior rising attack.

SFIV AE nerfed the DP quite a bit. Jab DP esp is near useless now.

See, I've only got SFIV 3D Edition, which I think has the old priority. That's probably the only thing that I noticed is overly frustrating with the game, other than online play against some dickweed that just spams special attacks mapped to the touchscreen. And at least you can outsmart the dickweeds.

Yeah they can never make up their minds with the DP.

Did you know in SFII (original), the entire upward DP animation was an attack? In other words, Ken could do a DP, and at the very top, you could jump into it and get hit. Awesome.


Ken's DP used to be so awesome. His jab DP was completely invulnerable, you could jab DP through projectiles.


/Shoryuken!
/Isn't it cool that both Ryu and Ken's names are in shoryuken?
 
2012-01-18 05:51:08 PM
harleyquinnical: Which year? I have only sampled the '95 and the '99 KOF. King is still my favorite fighter.

KOF13 has made me go back and touch some of the older ones. '98 and 2002, specifically. Eventually want to try the rest of the catalog, except for 12.

Seriously though, since picking up KOF13, everything else has suffered. I've practically given up on UMvC3. Time's usually divided with 90% KOF, 10% AE2012. Especially since it's a game that makes me want to actually play the entire cast. Team choice is such a pain in the ass for me.
 
2012-01-18 06:05:50 PM
TheBlackrose: harleyquinnical: Which year? I have only sampled the '95 and the '99 KOF. King is still my favorite fighter.

KOF13 has made me go back and touch some of the older ones. '98 and 2002, specifically. Eventually want to try the rest of the catalog, except for 12.

Seriously though, since picking up KOF13, everything else has suffered. I've practically given up on UMvC3. Time's usually divided with 90% KOF, 10% AE2012. Especially since it's a game that makes me want to actually play the entire cast. Team choice is such a pain in the ass for me.


I was pretty decent at KOF 98. Terry Bogard, King, and a rotating third that I would experiment with (usually ended up being Robert Garcia). King could get a ridiculous amount of multi hits in with her kicking special moves.
 
2012-01-18 06:14:14 PM
Falco09: /Isn't it cool that both Ryu and Ken's names are in shoryuken?

They should have another shoto in the next game named Sho.
 
2012-01-18 06:20:55 PM
I WANT SOME POUND CAKE!
 
2012-01-18 06:29:01 PM
Personally, I was all about Sagat. That's the one character I used to a ridiculous extent when Champion Edition came out.

You know, when I wasn't using M. Bison's Psycho Crusher to spam newbies who didn't know how to block.


spamdog: I WANT SOME POUND CAKE!

SURE, YOU CAN!


I Have The Touch of a Shocked Monkey: This HAS to be TMLO, right?

img291.imageshack.us
 
2012-01-18 06:39:26 PM
Toshiro Mifune's Letter Opener: Personally, I was all about Sagat. That's the one character I used to a ridiculous extent when Champion Edition came out.

I loved using Sagat in Turbo Edition (SNES owner) because I could turtle with the high/low Tiger Punches and play keep away with the roundhouse. Plus, I liked the Tiger Knee for getting in close better than the Hurricane Kick.
 
2012-01-18 06:43:05 PM
res_nihil: TheBlackrose: harleyquinnical: Which year? I have only sampled the '95 and the '99 KOF. King is still my favorite fighter.

I was pretty decent at KOF 98. Terry Bogard, King, and a rotating third that I would experiment with (usually ended up being Robert Garcia). King could get a ridiculous amount of multi hits in with her kicking special moves.


My favorite trio was King, 'K and rotating Yuri and Terry. Then again, Yuri seems like the SNK equal to Ken Masters.
 
2012-01-18 06:48:52 PM
The_Y2P_Problem: I loved using Sagat in Turbo Edition (SNES owner) because I could turtle with the high/low Tiger Punches and play keep away with the roundhouse. Plus, I liked the Tiger Knee for getting in close better than the Hurricane Kick.

Mmhmm. If you could master the Tiger Knee, you could pull off a lot of quick attacks that messed folks up.

His standing/crouching Fierce Punches could cover a lot of room, too.
 
2012-01-18 06:50:28 PM
 
2012-01-18 06:53:19 PM
Toshiro Mifune's Letter Opener: Personally, I was all about Sagat. That's the one character I used to a ridiculous extent when Champion Edition came out. You know, when I wasn't using M. Bison's Psycho Crusher to spam newbies who didn't know how to block.

It was a tough time being a youngster and playing the game at the arcade. That was the realm of teenagers, and it was difficult to have a good time with bad Honda and Blanka (and, with later machine versions, Balrogs and Vegas) players talking trash to a kid. If I had a dollar for every time I was berated for using Ken at the arcade, I'd be able to retire in comfort down in Costa Rica.

Then again, a bunch of us would meet up at the after-school program and plug in the resident SNES (fark a bunch of Genesis) and throw in CE. There'd be something like twelve of us just playing each other for about two hours a day. Great times.
 
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