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(xkcd) Amusing It is postulated that computer AI may never reach the level necessary to play Calvinball against a human   (xkcd.com) divider line 33
More: Amusing, computer ai  
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2962 clicks; posted to Geek » on 11 Jan 2012 at 11:16 AM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»   |    Get this fabulous T-Shirt and impress the methane out of your friends! shirt it!



33 Comments   (+0 »)
   
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2012-01-11 11:23:56 AM
Can it beat stuffed tigers?
 
2012-01-11 11:25:51 AM
www.jimpoz.com
 
2012-01-11 11:29:03 AM
I don't think computers can beat top humans in CS if the playing field is level. The bots that cheaters use are so successful because they can see through the wall (and sometimes shoot through it).

/although I've never played 1 v 1 with the bots
//all I know is the bots tend to end up on the bottom of the score charts if we have any
 
2012-01-11 11:30:42 AM
You can't teach a computer calvinball..... how do you ever program in constantly changing rules? Only calvin in unbeatable at calvinball.
 
2012-01-11 11:33:52 AM
Snakes and ladders?

Is that a joke, or a comment on the fact that you can't win a completely random game with no strategy?

See also: Candyland
 
2012-01-11 11:35:01 AM
Also can computers beat people at Global Thermo-Nuclear War? They actually have to play not just abstain.....
 
2012-01-11 11:35:12 AM
ha-ha-guy: I don't think computers can beat top humans in CS if the playing field is level. The bots that cheaters use are so successful because they can see through the wall (and sometimes shoot through it).

/although I've never played 1 v 1 with the bots
//all I know is the bots tend to end up on the bottom of the score charts if we have any


Apparently you've never played with one that aim-bots. Bots would absolutely destroy humans at counterstrike, with or without wall hacks.
 
2012-01-11 11:39:05 AM
Sm3agol85: ha-ha-guy: I don't think computers can beat top humans in CS if the playing field is level. The bots that cheaters use are so successful because they can see through the wall (and sometimes shoot through it).

/although I've never played 1 v 1 with the bots
//all I know is the bots tend to end up on the bottom of the score charts if we have any

Apparently you've never played with one that aim-bots. Bots would absolutely destroy humans at counterstrike, with or without wall hacks.


Aimbots are the funniest when people are blatant about it. One guy picked up the SAW and just ran into the middle of the map holding down his fire button and killed farking EVERYBODY with headshots.
 
2012-01-11 11:40:16 AM
ds394: Snakes and ladders?

Is that a joke, or a comment on the fact that you can't win solve a completely random game with no strategy?

See also: Candyland


Yes, the games listed in that section are non-solvable. One of them is a teenage kissing game. That's the joke.

Also, repeat to yourself: it's just a comic, you should really just relax.
 
2012-01-11 11:40:58 AM
ds394: Snakes and ladders?

Is that a joke, or a comment on the fact that you can't win a completely random game with no strategy?

See also: Candyland


If you think that's odd, they have Seven Minutes in Heaven listed. How do you outplay someone at kissing?

/Lucy Liu bot
 
2012-01-11 11:41:12 AM
Best submission, Best headline EVER!
 
2012-01-11 11:43:09 AM
Penalty: non-human player.
 
2012-01-11 11:52:23 AM
Margaret Boden disagrees.
 
2012-01-11 11:59:05 AM
Lego_Addict:
If you think that's odd, they have Seven Minutes in Heaven listed. How do you outplay someone at kissing?

He even names the current SMiH champion in the alt-text, so you can set up a challenge if you'd like.
 
2012-01-11 12:05:04 PM
Maxor: You can't teach a computer calvinball..... how do you ever program in constantly changing rules? Only calvin in unbeatable at calvinball.

i227.photobucket.com
 
2012-01-11 12:08:28 PM
Maxor: You can't teach a computer calvinball..... how do you ever program in constantly changing rules? Only calvin in unbeatable at calvinball.

IIRC, Rosslyn beat him once.
 
2012-01-11 12:14:54 PM
quizzical: Maxor: You can't teach a computer calvinball..... how do you ever program in constantly changing rules? Only calvin in unbeatable at calvinball.

IIRC, Rosslyn beat him once.


Access to the babysitter flag is a vital thing in Calvinball. Of course she had the advantage.
 
2012-01-11 12:24:07 PM
I approve of the inclusion of Mao into this..

I once saw a game of Mao make a girl cry. She just didn't get that the point was to never really know what's going on.
 
2012-01-11 12:33:29 PM
BKITU: Yes, the games listed in that section are non-solvable. One of them is a teenage kissing game. That's the joke.

Okay... I got the JOKE about the kissing game; the point being that's a "throw away" joke. Mao falls into the same point of Shoots and Ladders; it's not solvable because there's no strategy. (I didn't know what Mao was without looking it up.)

And as to the "it's a comic!1!!!!LOL!!!!1!" comment; are you kidding?!?! Of course it's a comic; but it also is a comic with real science in the majority of the comic. Yes, I know the punch line being "seven minutes" and "calvinball"... but I had to read up to know what Mao and Arimaa was.

PLUS I wasn't sure if Snakes and Ladders was what I always played as "shoots and ladders"; hence my question.

/sheesh people; it's the Geek forums!
 
2012-01-11 12:36:34 PM
Sm3agol85: ha-ha-guy: I don't think computers can beat top humans in CS if the playing field is level. The bots that cheaters use are so successful because they can see through the wall (and sometimes shoot through it).

/although I've never played 1 v 1 with the bots
//all I know is the bots tend to end up on the bottom of the score charts if we have any

Apparently you've never played with one that aim-bots. Bots would absolutely destroy humans at counterstrike, with or without wall hacks.


I used to be a scarily good Half-Life: Deathmatch player, and took pleasure playing against people using aimbots. They'd still win, of course, but I would score my share of kills against them. You have to rely much more on strategy and much less on twitch/aim. Tripmines, grenades lobbed at a doorway when you hear them coming from around the corner, etc. It's a lot easier if you played one of the creative mods like Rocket Crowbar that had interesting 'trap' weapons like gravity grenades, teleporation guns, or the turrets that tether someone to a spot if they get to close to it (requiring them to stop with their crazy headshots for two seconds so they could destroy the turret and free themselves), being able to spawn hostile NPCs, etc.

Great fun, if only to piss off the cheaters, who tend to be immature assholes who hate to lose so much that they turn to cheating. Kill them a few times and they flip. the fark. out.

Wall hacks are pure evil though. On the other hand, I would occasionally get kicked from servers by admins blaming me for using wall hacks. What I had was a good pair of headphones. You could hear the other players' footsteps through walls, floors, ceilings, etc. If you know the map well, you can usually get a good idea of where they are by the sound, and start charging up and blasting away through the wall with the Tau cannon. Usually resulted in someone saying 'WTF HAX' and me getting booted or even banned from the server. :(
 
2012-01-11 12:42:19 PM
ds394: And as to the "it's a comic!1!!!!LOL!!!!1!" comment; are you kidding?!?!

Remember folks: When people notice you over-reacting to a comic strip, the proper response is to over-react more.
 
2012-01-11 12:42:30 PM
Samwise Gamgee: Sm3agol85: ha-ha-guy: I don't think computers can beat top humans in CS if the playing field is level. The bots that cheaters use are so successful because they can see through the wall (and sometimes shoot through it).

/although I've never played 1 v 1 with the bots
//all I know is the bots tend to end up on the bottom of the score charts if we have any

Apparently you've never played with one that aim-bots. Bots would absolutely destroy humans at counterstrike, with or without wall hacks.

I used to be a scarily good Half-Life: Deathmatch player, and took pleasure playing against people using aimbots. They'd still win, of course, but I would score my share of kills against them. You have to rely much more on strategy and much less on twitch/aim. Tripmines, grenades lobbed at a doorway when you hear them coming from around the corner, etc. It's a lot easier if you played one of the creative mods like Rocket Crowbar that had interesting 'trap' weapons like gravity grenades, teleporation guns, or the turrets that tether someone to a spot if they get to close to it (requiring them to stop with their crazy headshots for two seconds so they could destroy the turret and free themselves), being able to spawn hostile NPCs, etc.

Great fun, if only to piss off the cheaters, who tend to be immature assholes who hate to lose so much that they turn to cheating. Kill them a few times and they flip. the fark. out.

Wall hacks are pure evil though. On the other hand, I would occasionally get kicked from servers by admins blaming me for using wall hacks. What I had was a good pair of headphones. You could hear the other players' footsteps through walls, floors, ceilings, etc. If you know the map well, you can usually get a good idea of where they are by the sound, and start charging up and blasting away through the wall with the Tau cannon. Usually resulted in someone saying 'WTF HAX' and me getting booted or even banned from the server. :(


Seriously, what are these people doing, playing on the bus?
 
2012-01-11 12:45:34 PM
Regardless of how well they play, Deep Blue still can't run out of the room.

/Not obscure
 
2012-01-11 12:45:42 PM
Heh, I used to play a lot of Team Fortress Classic circa 1998-2000 or so. On Rock2 something about my crappy graphics card allowed me to see through the water in the middle of the map, so as a Sniper I'd go hide under that rampway and just snipe the hell out of anyone coming out of the enemies front door.

It was nearly perfect. There was just enough space under the ramp that your head could sit above water and not suffocate, but crouch and you had a perfect view of any enemy in the water trying to get to the other side. Shooting gallery time.

Lordy people would just lose their shiat biatching at me for hacking or whatever, but hand to God I didn't tamper with anything. I don't know if it was old drivers or the card I had or what, but it was that way from the day I installed the game, I thought that was just a "feature" of the map until people started griping. It wasn't full proof, eventually I'd get taken out by a blind shot from another sniper, or a soldier would pull off a rocket jump before I could get a shot off and tear me up.
 
2012-01-11 12:50:25 PM
jayhawk88: Heh, I used to play a lot of Team Fortress Classic circa 1998-2000 or so. On Rock2 something about my crappy graphics card allowed me to see through the water in the middle of the map, so as a Sniper I'd go hide under that rampway and just snipe the hell out of anyone coming out of the enemies front door.

It was nearly perfect. There was just enough space under the ramp that your head could sit above water and not suffocate, but crouch and you had a perfect view of any enemy in the water trying to get to the other side. Shooting gallery time.

Lordy people would just lose their shiat biatching at me for hacking or whatever, but hand to God I didn't tamper with anything. I don't know if it was old drivers or the card I had or what, but it was that way from the day I installed the game, I thought that was just a "feature" of the map until people started griping. It wasn't full proof, eventually I'd get taken out by a blind shot from another sniper, or a soldier would pull off a rocket jump before I could get a shot off and tear me up.


Oh man, capping on that map and sitting inside the safe room while the guys chasing you died of the gas... that was magnificent. Just glorious stuff. Or when your team would cap and you'd spawn and everyone would make the mad dash for the suits, that was some hilarious stuff too.
 
2012-01-11 01:02:52 PM
Samwise Gamgee: I used to be a scarily good Half-Life: Deathmatch player, and took pleasure playing against people using aimbots. They'd still win, of course, but I would score my share of kills against them.

Pretty much this. Yeah you have to send a human sacrifice in to find the location of the aimbots, but with teamwork you can clean them out after they get a guy or two. They're actually fun to play against.

The point is that in something like chess or tic-tac toe the computer understands the strategy. CS Bots just run around with super human reflexes or is pre programmed to go camp the hostages. Toss the bots into a map where there is no preprogrammed objective and it just kill or be killed and you'll see how dumb the bots are. They'll just run and gun with minimal signs of intelligence but incredible reflexes at hitting the kill box.
 
2012-01-11 01:09:27 PM
The way to win at Snakes and Ladders (or Candyland, for that matter) is to convince the child against whom you are playing to quit. It's a way to introduce a child to the system of bribes and graft that they're likely to encounter in their lives.

/that or switch out the d6 (color coded card system) for a d20.
//''shiat yeah we can play Snakes and Ladders again. fark, we can play 3 games."
 
2012-01-11 01:11:20 PM
jdjoker: Lego_Addict:
If you think that's odd, they have Seven Minutes in Heaven listed. How do you outplay someone at kissing?

He even names the current SMiH champion in the alt-text, so you can set up a challenge if you'd like.


If it's a Lucy Liu bot, you can count me in.
 
2012-01-11 03:40:11 PM
Samwise Gamgee: .

I used to be a scarily good Half-Life: Deathmatch player, and took pleasure playing against people using aimbots. They'd still win, of course, but I would score my share of kills against them. You have to rely much more on strategy and much less on twitch/aim. Tripmines, grenades lobbed at a doorway when you hear them coming from around the corner, etc. It's a lot easier if you played one of the creative mods like Rocket Crowbar that had interesting 'trap' weapons like gravity grenades, teleporation guns, or the turrets that tether someone to a spot if they get to close to it (requiring them to stop with their crazy headshots for two seconds so they could destroy the turret and free themselves), being able to spawn hostile NPCs, etc.

Great fun, if only to piss off the cheaters, who tend to be immature assholes who hate to lose so much that they turn to cheating. Kill them a few times and they flip. the fark. out.

Wall hacks are pure evil though. On the other hand, I would occasionally get kicked from servers by admins blaming me for using wall hacks. What I had was a good pair of headphones. You could hear the other players' footsteps through walls, floors, ceilings, etc. If you know the map well, you can usually get a good idea of where they are by the sound, and start charging up and blasting away through the wall with the Tau cannon. Usually resulted in someone saying 'WTF HAX' and me getting booted or even banned from the server. :(


Also a former hardcore HL2DM player. Not quite pro, but I could hold my own pretty well. My favorite DM style game of all time.
Being that I assisted with admin duties on a server, I'd just ban what few obvious cheaters we had. Cheating never really seemed all that rampant in HL2DM due to the much smaller player base.
 
2012-01-11 04:50:37 PM
ha-ha-guy: Samwise Gamgee: I used to be a scarily good Half-Life: Deathmatch player, and took pleasure playing against people using aimbots. They'd still win, of course, but I would score my share of kills against them.

Pretty much this. Yeah you have to send a human sacrifice in to find the location of the aimbots, but with teamwork you can clean them out after they get a guy or two. They're actually fun to play against.

The point is that in something like chess or tic-tac toe the computer understands the strategy. CS Bots just run around with super human reflexes or is pre programmed to go camp the hostages. Toss the bots into a map where there is no preprogrammed objective and it just kill or be killed and you'll see how dumb the bots are. They'll just run and gun with minimal signs of intelligence but incredible reflexes at hitting the kill box.


No, the computer doesn't understand the strategy. It's a machine for crunching through the strategies in a mathematically definable way. CS Bots only automate part of the solvable parts of game without doing anything about the more complex strategic problems.
 
2012-01-11 06:09:54 PM
I'm surprised no one has mentioned how retarded the AI in Civ games is. From not placing cities in nearly the most advantageous locations to its most complex battle strategy being a retreat... The difficultly levels just adjust how much ever-more ridiculous resource/production advantages the AI player gets.
 
2012-01-11 07:27:18 PM
I was very distraught when I heard that Nine Men's Morris had been 'solved'.

Thanks to moore's law etc we can look forward to more and more games being solved and even the ones that aren't solved will sooner or later be blessed with computers who can beat the best human players.

\Soon in any game the only winning move will be not to play (or to cheat)
 
2012-01-12 09:15:19 AM
Loki-L: I was very distraught when I heard that Nine Men's Morris had been 'solved'.

Thanks to moore's law etc we can look forward to more and more games being solved and even the ones that aren't solved will sooner or later be blessed with computers who can beat the best human players.

\Soon in any game the only winning move will be not to play (or to cheat)


lets play global thermonuclear war!
 
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