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(Some Guy) Silly Lord British: "I'm working with EA on a new Ultima". EA: "Don't listen to him, he's lost in space"   (shacknews.com) divider line 80
More: Silly, ELECTRONIC ARTS, Richard Garriott, Ultima Online, film series  
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2756 clicks; posted to Geek » on 15 Dec 2011 at 12:13 PM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»   |    Get this fabulous T-Shirt and impress the methane out of your friends! shirt it!



80 Comments   (+0 »)
   

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2011-12-15 09:51:45 AM
Ultima is space? Awesome.
 
2011-12-15 10:00:06 AM
spam
spam
spam
humbug
 
2011-12-15 10:03:58 AM
IgG4: Ultima is space? Awesome.

Martian Dreams 2?!?! Holy spacecow!
 
2011-12-15 10:28:59 AM
Bummer. Man I loved those old Ultima games. I found them vastly superior to those dumbass Final Fantasy games all the kids were playing later. Too bad Lord British couldn't hang on to his kingdom
 
2011-12-15 11:10:53 AM
Games aside, can we agree that "Lord British" is a really stupid monicker?
 
2011-12-15 11:40:59 AM
kingoomieiii: Games aside, can we agree that "Lord British" is a really stupid monicker?

Yes. Yes we can.
 
2011-12-15 12:15:04 PM
kingoomieiii: Games aside, can we agree that "Lord British" is a really stupid monicker?

Well, Its not as bad as "The Ayatollah of Mazola"
 
2011-12-15 12:18:28 PM
Gunderson: kingoomieiii: Games aside, can we agree that "Lord British" is a really stupid monicker?

Well, Its not as bad as "The Ayatollah of Mazola"


No, it's far worse.


/Lord of Blauvelt
 
2011-12-15 12:23:07 PM
i149.photobucket.com

Look at me, I'm an attention horde
 
2011-12-15 12:23:54 PM
I don't know if he still does it or not, but that dude used to put on a bad-ass haunted house at Halloween.
 
2011-12-15 12:26:17 PM
I'm an old man...
 
2011-12-15 12:26:56 PM
Confabulat: Bummer. Man I loved those old Ultima games. I found them vastly superior to those dumbass Final Fantasy games all the kids were playing later. Too bad Lord British couldn't hang on to his kingdom

I only played Exodus on Nintendo, and I confess I found it either way too hard or way too poorly explained. It wound up really pissing me off. Maybe I'll try them again some time now that faqs are available and I'm not 8.
 
2011-12-15 12:28:45 PM
Optical Aleutian: IgG4: Ultima is space? Awesome.

Martian Dreams 2?!?! Holy spacecow!


I wish. Such a good game.
 
2011-12-15 12:28:45 PM
Tabula Rasa sucked. That is all.
 
2011-12-15 12:31:29 PM
This is great news! Cause I sorta thought Richard Garriott was dead.

/my bad
 
2011-12-15 12:34:46 PM
Tricky EA shenanigans. Ultima as a series or franchise vs. "The Ultima Online franchise" and similar horseshiat. They are a schizophrenic and internally competitive group of marketing PHBs.

There is probably a rather decent market for his kind of RPG and I bet Lord British really doesn't want any future Ultima game to meet the same "We like this complex feature, but how about we cut it out and add cute googly eyes! Also I'm marketing, so I make the rules" fate as Wright's Spore did.

IgG4: Ultima is space? Awesome.

Well, a couple of the games already had a "spaceship"/x-wing copy at some point, didn't they?
 
2011-12-15 12:35:43 PM
wildstarr: This is great news! Cause I sorta thought Richard Garriott was dead.

/my bad


Nah, he's just been doing random eclectic things like staking claim to large portions of the moon.
 
2011-12-15 12:36:30 PM
Ultima Online was some of the best spent hours of my life. What a blast that game was.

Tabula Rasa was not so good.
 
2011-12-15 12:37:55 PM
If anyone knows about not listening, it's EA.
 
2011-12-15 12:41:17 PM
IntotheAbyss: If anyone knows about not listening, it's EA.

EA listens, but only to the voices in their head.
They only hear what they want you to say; the actual sounds and reverberations of your throat do not really factor in.
 
2011-12-15 12:50:10 PM
I wasted a summer playing Ultima 4 on an Apple 2e.

Which is pretty amazing because it fit on 4 130k floppies.
 
2011-12-15 12:51:58 PM
You blew what remainder of a wad you had on UO. You should have just retired there.

Thank you for farking up NCSoft's US division. You can go away now.
 
2011-12-15 12:53:19 PM
Treygreen13: Ultima Online was some of the best spent hours of my life. What a blast that game was.

Tabula Rasa was not so good.


I dont think I ever raged harder than I raged getting PK'd in UO, it was really an evolving experience for me. I went from damn near stroke level to taking on a whole new persona and just fighting back with new tactics whenver PK's were mentioned.

/Orclover, sheriff of various dungeons on Sanoma server.
//oh you killed me? congrats you get some throw away weapon and armor and enough regents/pots to kill 2-3 pkers.
 
2011-12-15 12:54:49 PM
IgG4: Ultima is space? Awesome.

The first Ultima game featured space travel, remember?

img13.imageshack.us

/remove thyself from mine greensward!
 
2011-12-15 12:56:36 PM
IgG4: Ultima is space? Awesome.

The first two games had space elements, yes. Then there was a Martian Dreams. And a downed Kilrathi fighter in a farmer's field in U7. And while not in space, you did travel to different worlds in UUII, to Serpent Isle in U7:SI, Pagan in U8, and you left the planet in the Bob White Plot of U9.
 
2011-12-15 12:59:05 PM
Ultima? Oh yeah, I think I remember Ultima. Garriot was pretty big IN THE NINETIES.
 
2011-12-15 12:59:50 PM
orclover: Treygreen13: Ultima Online was some of the best spent hours of my life. What a blast that game was.

Tabula Rasa was not so good.

I dont think I ever raged harder than I raged getting PK'd in UO, it was really an evolving experience for me. I went from damn near stroke level to taking on a whole new persona and just fighting back with new tactics whenver PK's were mentioned.

/Orclover, sheriff of various dungeons on Sanoma server.
//oh you killed me? congrats you get some throw away weapon and armor and enough regents/pots to kill 2-3 pkers.


I was on Lake Superior myself. But if we were on the same server I imagine I'd be the guy who would be sitting hidden in the dungeon watching people get killed by the PKs, terrified out of my mind.
 
2011-12-15 01:04:01 PM
Sure wish I was born the son of a rich ex-astronaut so I can go about doing stuff that tells people how rich I am. How did he manage to sign a pact with Satan in the womb like that?
 
2011-12-15 01:15:22 PM
Catskills. Castle near Yew gate. Yeah I was one of THOSE people. Except I had the red macer that I eventually turned into a Paladin. 7 years of my life gone... Oh well, WW's vs Balrons vs Blood Elementals was one of the coolest fights ever.
Maces eventually got nerfed so hard... Axe or nothing for warriors

Also the PvP near the end was farked. You can't put classes into a game that has been classless since the beginning. Flipped the whole dynamic upside down.
 
2011-12-15 01:25:09 PM
Now, permit me to go on a bit of a rant here, because I'm just about the biggest Ultima geek there is.

What I loved about the Ultima games -- especially U6 and U7 -- was how richly detailed and varied the worlds were. You can pick up and stash anything. You could talk to anyone. The games were open-ended and nonlinear. Go anywhere, do anything, be all you can be.

But by far, what the games did better than any other RPG was how it addressed morality. The Ultima games, ever Since U4, have ALWAYS been about ethics. Just because you CAN do something (like, say, cast the Armageddon spell) doesn't mean you should. But the game designers give you that option anyway because they want you to make that choice for yourself. That is why you can rob every house, defraud every merchant and ruthlessly kill (nearly) every NPC. But: You can also bake bread with the baker, turn wheat into flour, pick pumpkins, settle civil disputes and relationship issues, and generally be a good samaritan around Britannia. None of these things are integral to the plot but they all define what kind of character you choose to be which is the essence of role-playing.

Instead of having your behavior defined by your alignment like in D&D, your character is defined by his actions -- how he treats others, how he interacts with the game world, and how he solves quests (there is more than one way to solve many of them, not all of which are ethical). You can be an asshole or a thief, a murderous psychopath or a saint. The game world responds positively or negatively to your actions (there are consequences to nearly everything you do).

This is the message Ultima teaches us, and it's something Richard Garriott has felt strongly about ever since parents groups complained that the gameplay of Ultima III (which required killing whole towns full of people over and over again to advance in level, to say nothing of the game's demonic box art) was giving users the wrong impression. That was the impetus that led to the moralistic Ultima IV and the groundbreaking Age of Virtue games that followed.

Now, a couple years ago I was moping around, wishing another Ultima existed, and a friend of mine told me to check out the Elder Scrolls games, because they were "just like Ultima". I'm expecting an open world where the characters are interesting and have their own agendas, and my actions change the -- well, exactly what I described above. So I grabbed a copy of Morrowind and dove right in, and I'll be honest -- it bored me to tears.

Morrowind had the right graphics, the right concept, and even an interesting gameworld and backstory of all the races n such, but it was just so lifeless and hollow. There was literally nothing to do once I maxed out my character. All the NPCs were JRPG stiffs who only served to talk to you, having no lives of their own (and they all looked the same -- no portraits, no personalities, and the same dialogue tree on. every. farking. character). There was no night. The guild quests were boring fetch-me-nots and talk-to-NPCs. I played about halfway through the game before stopping and losing interest. As far as I progressed, it seemed like I wasn't making any difference in the world at all. Only a handful of NPCs acknowledged any progress while the rest ignored my efforts. I didn't really feel like there was any credible danger or threat to what I (or the antagonist) was doing at all, which made the whole game feel very lethargic and slow-paced. And why the hell is there so much god damn loot everywhere? What's the point of four dozen respawning super dark weapons at funky, long-worded temples when I can barely carry anything? .....and why can't I have a party?

Anyways, I declined to check out Oblivion due to my experiences with Morrowind, and everyone has been raving about Skyrim the last couple of weeks, so I have to ask: Is it any better? Is it like Ultima, or is it just another impossibly large gameworld with lifeless characters, too much loot and no point or urgency to the plot? I like non-linearity, but completely blind non-linearity is a problem. There still needs to be some structure -- a REASON for you to want to explore and find things -- to proceed in your quest.
 
2011-12-15 01:32:03 PM
Aw, CRAP! Jellyfish poisoned everyone again.

/still have a few cloth maps tucked away somewhere
 
2011-12-15 01:33:16 PM
Ishkur: Anyways, I declined to check out Oblivion due to my experiences with Morrowind, and everyone has been raving about Skyrim the last couple of weeks, so I have to ask: Is it any better? Is it like Ultima, or is it just another impossibly large gameworld with lifeless characters, too much loot and no point or urgency to the plot? I like non-linearity, but completely blind non-linearity is a problem. There still needs to be some structure -- a REASON for you to want to explore and find things -- to proceed in your quest.

no, don't buy it
 
2011-12-15 01:37:52 PM
Know what's sad? Not only do I still have my UO beta CD (lol, they used to mail CDs to testers), I still have the UO lapel pin that came with the collector's edition.

/reads sentence
//god damn I'm pathetic
 
2011-12-15 01:39:22 PM
deadsanta: Tabula Rasa sucked. That is all.

Thank you. I feel like he owes me $50. I've never wanted to play wow so bad as when I was playing TR.
 
2011-12-15 01:40:10 PM
I'd play a new Ultima.
 
2011-12-15 01:44:47 PM
Any relation to Lord English?

images.wikia.com
 
2011-12-15 01:49:21 PM
wraith95: I only played Exodus on Nintendo, and I confess I found it either way too hard or way too poorly explained. It wound up really pissing me off. Maybe I'll try them again some time now that faqs are available and I'm not 8.

The NES version of Exodus was pretty broken, and in a some ways it extended to the computer versions too. Some useless/redundant classes, a few useless/redundant magic spells, *tons* of grinding for xp and especially gold, broken leveling, etc etc. It's an interesting game all the same and I enjoyed it, but it's a much simpler and less engaging game than the original Final Fantasy IMHO. People who don't care for lengthy meandering games like FF might prefer it though.
 
2011-12-15 01:49:36 PM
squidgod2000: Know what's sad? Not only do I still have my UO beta CD (lol, they used to mail CDs to testers), I still have the UO lapel pin that came with the collector's edition.

/reads sentence
//god damn I'm pathetic


Its ok bro, its ok. I still have my original Duke Nukem 3d mouse pad and SWGce Pin. And my UO CD's, and my EQ beta CD's. Some day, when were in nursing homes, nurses will run lans everywhere so we can MMO till we die. Course by then MMO's will suck harder than than a $150 a night crackwhore.
 
2011-12-15 01:53:11 PM
Scoth: wraith95: I only played Exodus on Nintendo, and I confess I found it either way too hard or way too poorly explained. It wound up really pissing me off. Maybe I'll try them again some time now that faqs are available and I'm not 8.

The NES version of Exodus was pretty broken, and in a some ways it extended to the computer versions too. Some useless/redundant classes, a few useless/redundant magic spells, *tons* of grinding for xp and especially gold, broken leveling, etc etc. It's an interesting game all the same and I enjoyed it, but it's a much simpler and less engaging game than the original Final Fantasy IMHO. People who don't care for lengthy meandering games like FF might prefer it though.


If you know what you are doing you can beat the game with virtually no leveling, and all you really need are the spells that cost zero mp and kill orks when their club hands are raised.

Was frustrated by the pointlessness of it all, though I played the heck out of it back in the day.
 
2011-12-15 02:12:15 PM
UO was my first real online gaming experience. I made my base of operations out of Vesper on the Lake Superior server, iirc. I was a total noob. I made my living by selling fish in the capital city, which involved a terrifying run from Vesper through the wilderness. The roads were beset by PKs, so I eventually came up with the strategy of running stark naked between the to carrying nothing but fish.

The high light of my playing career was when I was duped into buying a pack horse, thinking it was a regular horse. When the server reset I managed to convince a Player Guide into thinking that the server reset caused a bug that changed my horse to a pack horse, and he "reversed" it.

That and I totally stole a house by finding the key randomly. I went to ever door in Vesper trying to unlock doors until I found it.
 
2011-12-15 02:13:59 PM
One of the best things EA ever did was buy Origin Systems and take the Ultima brand away from Richard Garriott. All he ever did was create new and incredible RPG's that defined the genre. Maybe EA will do something really cool like come out with a new Ultima game every year. Maybe they could even make different versions and sell each one exclusively at a different retailer. That would be awesome.
 
2011-12-15 02:35:06 PM
Ishkur: Is it any better? Is it like Ultima, or is it just another impossibly large gameworld with lifeless characters, too much loot and no point or urgency to the plot?

As someone who was thrilled with U7,U7II,and Ultima online when it was fun (IE:When it first came out and you could get away with a lot more crap), I'd say get Skyrim.

I was bored with Morrowind to the point of not get much further than 20% into the game, and I skipped Oblivion entirely. But Skyrim is nothing short of awesome. Some points:

NPCs have their own schedule. at 8:30pm, most merchants lock up shop and and head for the tavern or go to their homes to eat and rest.

Even at high levels, you are not a god. While there isn't a true level cap, once you hit 50, it becomes *much* harder to level. I'm at lvl 31 and I still get my ass kicked. Hint: Do not fark with the mammoths. The giants that tend them will ruin your shiat. (And fark the Silverhand. Bastards )

You can have a craft. Find a mine, mine some ore, smelt the ore into ignots, turn the ingnot into weapons, armor or jewlrey (or improve them) and sell or use. Kill animals and take their hides, turn into leather, and craft armor. Kill powerful creatures, and bind their souls to weapons, where their blazing hatred of you only servers to fuel the weapon's power.

Fight dragons (usualy by dulling its teeth while it chews your carcass) -nuff said.

NPCs care what you do. Sure you can slaughter that farmer's cow for your own sick amusement. But he's gonna run his snitching ass and tell the guards on you, who will come and have a discussion on the matter with you. (By giving you the choice of paying damages, going to prison, or taking it out of your ass...and the ass to gold exhange ratio isn't in your favor) The worse the crime, the higher the fine. Kick a chicken - 5 gold. Get caught trying to pickpocket someone - 25 gold. Kill someone for the lulz - 1000 gold. And if you elect to go to prison, your time in jail goes up accordingly. Of course if that person who witnessed the crime happens to not make it to the guards...say he fell down a cliff onto an arrow...then it's not a problem.

It's as linear as you want it to be. "Mighty hero, we are besieged by dragons, you must run and tell the king!" 'Sure, no problem. But this chick said she'd give me 100 gold if I could find her lost ring...and that seems more important right now'

Actions have consequences. The Lolipop guild just might not appreciate you helping the flying monkeys. You can become a werewolf...or a vampire...or both (just not at the same time...you are not Michael Corvin). It's cool, you can run faster, attack stronger...but the villiagers don't seem to appreciate it when you show up to market. But then I wouldn't be too eager to sell my cheese to a farking 7 foot tall wolf-man either. And sure you can get away with stealing as long as you don't get caught...for a time. Though eventualy shopkeepers figure out that shiat keeps disapearing whenever you come around, and since they can't exactly prove it was you, they just hire a group of mercs to ask you not to do it anymore. (They usualy speak sword though)

I've got 40 something hours into it, and I've barely scratched it. You could probably power throught the main quest in about 15-20, but there is so much to see and do, you can get lost for days doing random side stuff. Such stuff includes everything from solving love triangles as you see fit, to assassinations of important people.

It's similar to the way Fallout 3 and NV is. Both are also made by Bethesda.

Worse case senario, you waste a couple hours of your life. Best case, you gain super powers. So their's really not much to be lost there.
 
2011-12-15 02:43:31 PM
Ishkur: Anyways, I declined to check out Oblivion due to my experiences with Morrowind, and everyone has been raving about Skyrim the last couple of weeks, so I have to ask: Is it any better? Is it like Ultima, or is it just another impossibly large gameworld with lifeless characters, too much loot and no point or urgency to the plot?

I have to give the answer to this as an "Almost, but not quite". I too had a hard time getting into Morrowind for the same reasons. I've just started playing Oblivion, and it feels much better. There's more to do, more events, stuff happens you can impact permanently and people do recognize you as your fame/infamy go up. It feels a lot more focused. There's a day/night, every NPC has a schedule they stick to, etc etc. The world is a much more lively, believable place. Most spots don't seem to have a lot of urgency to the main plot, despite the insistence of certain characters that it is. You can wander off on all sorts of sidequests.

That said, there's still a lot of semi-pointless NPCs with identical conversation trees and lots of clutterloot. If you can get used to the idea that most people are useless and you don't need/want to try to carry *everything*, it might hold some enjoyment. It's been on and off sale on Steam for $5 or $6, might be worth that.
 
2011-12-15 02:46:18 PM
Klivian: I'm an old man...

Shut up and just tell me where I can find Father Antos!
 
2011-12-15 02:48:37 PM
Confabulat: Bummer. Man I loved those old Ultima games. I found them vastly superior to those dumbass Final Fantasy games all the kids were playing later. Too bad Lord British couldn't hang on to his kingdom

Then I suggest you to try the SNES versions of Final Fantasy. Especially FF VI.
 
2011-12-15 03:01:52 PM
Treygreen13: Ultima Online was some of the best spent hours of my life. What a blast that game was.



CSB:

I started playing on day one, and one of my joys was farking with people.

I would find noobs and convince them a NPC pirate stole my stuff, and I needed help getting it back. We would go to said pirate, and I would go into attack mode and yell "Get em!" and then watch as the noob tried attacking the pirate and was then removed from existance. I would then help myself to the noob's belongings. One time said noob came running back, looked at his previous body, and asked "Hey did you see what happened to my stuff?" As I was putting on his my new thighboots I said "Nope, I think the pirate took it. Lets see if we can find some more people to help get it back"

Other fun stuff was to go into the bank, have my chest open, steal some intrepid explorer's valued teleportation rune, stash it in the box in case he called the guards, and then sell it back to him to fund my mage's activities.

Then as my mage, I would shapeshift into various monsters and chase noobs around the town while they screamed for the guards (who never came since I wasn't actualy attacking them). They were often confused as to how a demon got into the city, and would call for help, while those who knew better just snickered. Ocaisonaly a few would be brave and actualy try and fight me, at which point I'd just call the guards, and then loot their dead bodies. They often wondered "WTF!"

Of course when my server was down, (and when wasn't it?) I had to find fun on other servers. You could make an alchemest who could brew a couple of explosive potions with the starting gold. Potions that were ment to be thrown. I'd sell them as 'strength potions'. Some mid level guy would buy one, drink it instead of throw it, and go boom. Bam! Loot ninja time! Of course since it wasn't my regular server, the items did me no good, so I usualy gave them away. Pay it foward, you know?

This progressed me into recruiting other griefers.

I'd have lvl 1 people try and attack me in a vain attempt at griefing. 'This must not be your server' *pause* "How'd you know?" 'because you are in death robes, and attacking me for no reason at all. There is a better way my son. Do you really want to piss people off? *kneels* "Yes my master, show me the way" 'Good my child, create an alchemest, brew and explosive potion, and follow me into the bank'

So we'd find the guy who just returned from hours of fighting monsters. All he wants to do is store his hard-won items safely in his safety deposit box. Since these were higher level people with good health and armor, one griefer couldn't do it alone. We'd stand on either side of the guy, who of course, thought we were mere theives. He'd start calling for the guards just in case we were trying to rob him. On the count of 3 we'd both activate our explosive potions and take him out in a righteous jihad of flames. Of course we'd die, but becoming a martyr for the cause was an issue we could live with. Because, at the time, there was no policy that stop people from swarming your corpse like vultures and grabing every last thing you owned. People would dance off with their new found treasures while the deceased cursed us. Much lulz where had that day.

Another time I had died, and some guy stops me as says 'I have spirit speak! You can talk to me!" so of course I just typed "oooOOOOOooOooo" and he was confused. "What? I thought I activated it. Okay, I got it now, try again!" 'OOOOoooOoooOO' "WTF? okay, try it now!" 'ooooOOoooOOOoo'
This went on for about 5 minutes before the guy decided he was glitched and logged off.

But I think my favorite is when I was selling my explosive 'strenght potions' and I noticed an obvious thief walk up and offer to buy one. Sure enough I got a notice that he had stolen from me. but I didn't call the guards. He then says "HAHA I stole your potion! Now You have to watch me drink it right in front of you!" 'no. please dont. I need that money. whatever you do, don't drink my last strenght potion' "HAHAHA WATCH ME!"
*Boom!* *loot* *hahaha, chump*

Ah yes. Good times.
 
2011-12-15 03:06:10 PM
I think one of the cool things about Ultima Online was the economy.

Since items could be lost forever, there was a constant need for replacement gear. People thought twice about taking their fantastic gear deep into a dungeon because you didn't know if the monsters in the dungeon would kill you, or if some PK would come along and kill you and take your awesome gear. There was a time and a place to use that really cool sword you got as loot, but it was not an every day thing.

So crafters had a market for cheap, effective gear that players were not afraid to lose. You could be a smith and churn out GM Plate Armor and katanas and shields and people would come to you to buy it... instead of using basic items as just a means to develop the skill to develop advanced items. I remember there was a guy who made extremely cheap bows/swords/armor for the Skara Brae Rangers, an Anti-PK guild who prided themselves on being essentially lootless. You'd get a dozen of them running around in what was essentially crap gear not worth looting and just hounding the Murderers who not only had fantastic gear but had serious consequences for dying. And somebody was behind each one of those crap bows and swords - a market for everything.

Of course, resources for making that stuff was not simply handed to the player - getting the wood and ingots and reagents for potions everything else took lumberjacks, and miners clinking away in caves. But the evil people knew this and would be ready to prey on the Miners, who were not skilled in defense. If they could get protection from you, maybe they'd give you a good deal on the stuff they were making. So you've got the population involved in making/buying/defending/collecting/replacing. And you cared who made your crap, and you met your dealer face to face and traded goods, and talked.

Sure, the game had fighting and backstabbing and people being douches, but at least you felt connected to it. If you were an asshole in your dealings, word got around and nobody bought from you. Particularly skilled smiths/tailors/bowyers had their mark on weapons and it meant something to have one of their weapons because everyone knew they were good people.

Anyway, they removed the threat of losing gear and being attacked and the whole thing just went to shiat. And if you went back to that system you'd have people losing their goddamn minds in a modern MMO. But at the time, it was sublime.
 
2011-12-15 03:10:28 PM
MythDragon: CSB:

I started playing on day one, and one of my joys was farking with people.


That was certainly a favorite past time of everyone in UO. I remember some buddies found a little 1x1 square island in the middle of the ocean. They'd pop a gate to it, some noob would wander into the gate to see where it went, and they'd dispel the gate. The guy would literally be trapped in the middle of the ocean. Then they'd Recall to their boat nearby and just sit there, watching him panic. The kind of stuff some sad little gamer would make a thread about and threaten legal action for today. We'd see it on the news, probably. But at the time, it was just something you got used to. Everyone got screwed over. It was a regular thing. And it was so much fun.
 
2011-12-15 03:36:51 PM
Treygreen13: And if you went back to that system you'd have people losing their goddamn minds in a modern MMO.

try playing EVE online.
 
2011-12-15 03:43:30 PM
Lord British was the SHIAT!

I still have this in the original box and play it every few months...

i2.photobucket.com

good tymes!
 
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