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(Kotaku) Spiffy Obsidian to develop South Park RPG. Pundits can't decide whether the game will be more immature or premature   (kotaku.com) divider line 75
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2259 clicks; posted to Geek » on 01 Dec 2011 at 4:10 PM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»   |    Get this fabulous T-Shirt and impress the methane out of your friends! shirt it!



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2011-12-01 04:13:10 PM
"Everyone's going to be super-excited about our long-awaited, industry-shattering game-of-all-years reveal on the cover of our magazine!"

And then it was...a south park RPG.
 
2011-12-01 04:19:58 PM
shiat, I've been saying they should do this for about ten years. Although why Obsidian Entertainment is legally allowed to continue making video games, I don't know.
 
2011-12-01 04:24:12 PM
I had a lot of fun with the South Park N64 shooter game, in retrospect it may have been a shiatty game but I was too young to care. I plan on enjoying this. If done right, it could be a lot of fun for fans of the show.
 
2011-12-01 04:41:05 PM
Mike_LowELL: Although why Obsidian Entertainment is legally allowed to continue making video games, I don't know.

This. Seriously, these guys wreck everything they touch.
 
2011-12-01 04:41:34 PM
No forgiveness due to the butchery job they did with KOTOR II and Fallout: NV.
 
2011-12-01 04:41:46 PM
Mike_LowELL: shiat, I've been saying they should do this for about ten years. Although why Obsidian Entertainment is legally allowed to continue making video games, I don't know.

I've seen you say this before. What's wrong with Obsidian? New Vegas was pretty good, and KotoR II was not entirely their fault. Is there some other series they destroyed?
 
2011-12-01 04:47:46 PM
hawcian: What's wrong with Obsidian? New Vegas was pretty good

It was also one of the glitchiest games I've ever played, and I just finished Big Rigs: Over the Road Racing
 
2011-12-01 04:48:30 PM
Mike_LowELL: shiat, I've been saying they should do this for about ten years. Although why Obsidian Entertainment is legally allowed to continue making video games, I don't know.

I'm also puzzled by this.

Fallout: New Vegas has serious issues with bugginess (although, given the engine, I'm not sure how much to blame Obsidian for that), but the game, overall, was top notch. It's easily one of the best expansions that I've ever seen.

So, what am I missing?
 
2011-12-01 04:50:18 PM
Jesus christ I thought the founders wiped them out already.
 
2011-12-01 04:50:51 PM
hawcian: Mike_LowELL: shiat, I've been saying they should do this for about ten years. Although why Obsidian Entertainment is legally allowed to continue making video games, I don't know.

I've seen you say this before. What's wrong with Obsidian? New Vegas was pretty good, and KotoR II was not entirely their fault. Is there some other series they destroyed?


Neverwinter nights. NWN2 was complete garbage. Top to bottom garbage.
 
2011-12-01 04:55:13 PM
hawcian: Mike_LowELL: shiat, I've been saying they should do this for about ten years. Although why Obsidian Entertainment is legally allowed to continue making video games, I don't know.

I've seen you say this before. What's wrong with Obsidian? New Vegas was pretty good, and KotoR II was not entirely their fault. Is there some other series they destroyed?


could you play New Vegas more than 20 consecutive minutes without a crash? if you answered yes, you're either the only one who could or you're a liar

did you like the ending of KotoR2? was it well developed, executed and satisfying? (see explanation above)

did you play Neverwinter Nights? did you play NWN2? how long did it take you to go back to playing NWN? took me about a week. to put it into context, imagine playing TES Daggerfall, and the next sequel to come out *looked* like Skyrim. that was about the graphical leap...technical and gameplay...notsomuch
 
2011-12-01 04:58:52 PM
DeusMeh: did you play Neverwinter Nights? did you play NWN2? how long did it take you to go back to playing NWN? took me about a week. to put it into context, imagine playing TES Daggerfall, and the next sequel to come out *looked* like Skyrim. that was about the graphical leap...technical and gameplay...notsomuch

It took me about 5 hours to finally give up on NWN2 and uninstall it. It was the exact same sounds, textures, game engine, etc as NWN1 but with less content (they removed some of the classes from NWN1) and it ran like a dog. And the story was boring. And they forced team members on you. I'm a rogue. I sneak. I DON'T WANT CLUMSY LOUD STUPID TEAM MEMBERS!!!
 
2011-12-01 05:01:33 PM
I like New Vegas, never had too many freezes/glitches

*shrugs*

and a South Park rpg could be awesome or it could be fail
 
2011-12-01 05:02:52 PM
DeusMeh: hawcian: Mike_LowELL: shiat, I've been saying they should do this for about ten years. Although why Obsidian Entertainment is legally allowed to continue making video games, I don't know.

I've seen you say this before. What's wrong with Obsidian? New Vegas was pretty good, and KotoR II was not entirely their fault. Is there some other series they destroyed?

could you play New Vegas more than 20 consecutive minutes without a crash? if you answered yes, you're either the only one who could or you're a liar

did you like the ending of KotoR2? was it well developed, executed and satisfying? (see explanation above)

did you play Neverwinter Nights? did you play NWN2? how long did it take you to go back to playing NWN? took me about a week. to put it into context, imagine playing TES Daggerfall, and the next sequel to come out *looked* like Skyrim. that was about the graphical leap...technical and gameplay...notsomuch


Yes, I could play New Vegas without a crash every 20 minutes. It's a buggy engine, anyway, although yea, I know Obsidian is known for bugs. As for the missing stuff in KotoR 2, that had a lot to do with LucasArts being utter pricks about it and not letting them finish it (or even patch the missing content back in). I'll be honest here, I never played NWN2, so I can't comment on that.
 
2011-12-01 05:05:40 PM
AmazinTim: I had a lot of fun with the South Park N64 shooter game, in retrospect it may have been a shiatty game but I was too young to care. I plan on enjoying this. If done right, it could be a lot of fun for fans of the show.

I played the hell out of South Park Rally. It was probably a crappy game too, but at the time it satisfied my need for a racer/mario kart game.
 
2011-12-01 05:07:18 PM
hawcian: I've seen you say this before. What's wrong with Obsidian? New Vegas was pretty good, and KotoR II was not entirely their fault. Is there some other series they destroyed?

They've been given sequel duties on Neverwinter Nights, Star Wars: Knights of the Old Republic, Fallout, and Dungeon Siege. The first three projects feature an inexcusable amount of bugs and while I've only played the Dungeon Siege 3 demo, nothing in that game suggests to me there's anything worth mentioning there. Their only original project (Alpha Protocol) apparently went through such a disastrous development cycle that the game featured meaningful role-playing and then managed to screw up every other aspect. While the game mechanics in their products may be roughly equal to their predecessors (and that's not surprising, because they had established blueprints to work with), the number of bugs in their games don't suggest they have done anything to merit the line of work they've contracted. I mostly feel the same way about Ninja Theory, whose work on Heavenly Sword and Enslaved: Odyssey to the West somehow yielded them sequel work on Devil May Cry.
 
2011-12-01 05:10:54 PM
DeusMeh: could you play New Vegas more than 20 consecutive minutes without a crash? if you answered yes, you're either the only one who could or you're a liar

F:NV had some bugs but plenty of people could play it without a crash. I played it from start to finish without a single one, and that was pre-patch.

YMMV.
 
2011-12-01 05:16:31 PM
Treygreen13: DeusMeh: could you play New Vegas more than 20 consecutive minutes without a crash? if you answered yes, you're either the only one who could or you're a liar

F:NV had some bugs but plenty of people could play it without a crash. I played it from start to finish without a single one, and that was pre-patch.

YMMV.


My game would crash when I entered the Vegas Strip unless I was wearing a red beret. That doesn't make sense.

If it wasn't for Old World Blues, I would've said New Vegas was like a 7 (9 without glitches). OWB is my one of my favorite DLCs from any game.
 
2011-12-01 05:17:44 PM
zipdogg: I like New Vegas, never had too many freezes/glitches

*shrugs*

and a South Park rpg could be awesome or it could be fail


I'm with you. I don't know what all the belly aching is about. I'm playing NV now and it rocks. I love the idea of a South Park RPG.

s3.amazonaws.com
 
2011-12-01 05:19:51 PM
scottydoesntknow: My game would crash when I entered the Vegas Strip unless I was wearing a red beret. That doesn't make sense.

Considering the quest in Novac that required a certain NPC to be wearing a red beret, I can see how it occurred. But it is definitely not something you'd expect to see in a game crash report.
 
2011-12-01 05:21:54 PM
Alpha Protocol, nuff said.

Obsidian is the poster child for release it now, patch it later.
 
2011-12-01 05:27:52 PM
physt: I'm with you. I don't know what all the belly aching is about. I'm playing NV now and it rocks. I love the idea of a South Park RPG.

The concept of a South Park role-playing game sounds awesome and I'm stunned that it wasn't done years ago. Choice of developer is the concern, particularly since they're not going to be creating a direct sequel and re-using an established blueprint.
 
2011-12-01 05:33:52 PM
also, Old World Blues was the best DLC of all time
 
2011-12-01 05:35:31 PM
farscape: Jesus christ I thought the founders wiped them out already.

www.demotivationalposters.org
 
2011-12-01 05:35:46 PM
Mike_LowELL: The concept of a South Park role-playing game sounds awesome and I'm stunned that it wasn't done years ago. Choice of developer is the concern, particularly since they're not going to be creating a direct sequel and re-using an established blueprint.

From the GI article linked in TFA:

Thanks to a collaboration with THQ and Obsidian, Parker and Stone are writing the script, performing the dialogue, and overseeing the development of South Park: The Game. Unlike the cash-in Acclaim titles from over a decade ago, this ambitious project is a full-scale RPG for the Xbox 360, Playstation 3, and PC. As the new kid in South Park, it'll be up to you to make friends and defend the town from a wide range of threats

That gives me some decent hopes that it'll turn out to be a good game. It still might suck, but so far so good, I guess.
 
2011-12-01 05:37:30 PM
Mike_LowELL: They've been given sequel duties on Neverwinter Nights, Star Wars: Knights of the Old Republic, Fallout, and Dungeon Siege.

I think one of the problems with Obsidian is that they tend to have really great ideas but never implement them well. KOTOR 2's missing endings would have vastly improved the game, but weren't put in. Likewise, the prestige classes could have been very distinct, the lightsaber techniques could have been game changing, etc., etc. Instead, it's just one more dial to set on [whatever the best is] and never touch.

I do like FO:NV a lot more than FO3, though. It just has a very different vibe that I like.
 
2011-12-01 05:40:38 PM
DeusMeh: did you like the ending of KotoR2? was it well developed, executed and satisfying? (see explanation above)

Actually, while my first play through of KOTOR II left me horribly befuddled, it is easily my favorite game of all times with complexities to plot and characters that other games cannot even begin to approach.

As of now, I've played through it about 10 times or so, even finishing it as a guy on one play through. I have multiple dark side starts, but can never continue those, though. I hate to see my dear friends Atton and Bao-Dur get all ugly and sith-y.

I adore Obsidian's devotion to story, though they do need to get their stuff together when it comes to bugs.

/not mentioning the fan fiction..
// :P
 
2011-12-01 05:45:37 PM
QT_3.14159: I adore Obsidian's devotion to story, though they do need to get their stuff together when it comes to bugs.

The way they did HK in KOTOR 2 was very strange. Having one planet with a cornucopia of pieces for him made little to no sense.
 
2011-12-01 05:48:05 PM
Treygreen13: F:NV had some bugs but plenty of people could play it without a crash. I played it from start to finish without a single one, and that was pre-patch.

Yeah, experiences have been mixed, as with all Bethesda-engine games.

Many people have been complaining of frequent crashes with Skyrim, while I haven't had any at all.
In contrast, I had frequent crashes every 20-30 minutes in F:NV, while FO3 ran like a dream.
 
2011-12-01 05:49:35 PM
sprawl15: The way they did HK in KOTOR 2 was very strange. Having one planet with a cornucopia of pieces for him made little to no sense

There was supposed to be an entire droid world that they had to scrap due to LucasArts moving the deadlines up on them. The Droid world was then cannibalized and pieces of it were used for the bunker on Telos where you finally get the Hawk back.

The droid world was supposed to have a story line quest for HK discovering the HK-50 plant and figure out what's going on with all of that. It could have been awesome and made great sense... but, alas.
 
2011-12-01 05:51:10 PM
Obsidian gets a lot of hate for pretty weak reasons IMO.

I really liked KOTOR 2 (ducks) and New Vegas was a lot of fun as well. I did run into one game-breaking glitch during the NV mission where you defend the president while he gives his speech, and that did cause me to put the game down for a few months, but overall I had about 50 hours of fun with it. Went back to it later and got it to work in two tries and finished the next 5-6 hours of the game without issue.
 
2011-12-01 05:53:03 PM
Treygreen13: DeusMeh: could you play New Vegas more than 20 consecutive minutes without a crash? if you answered yes, you're either the only one who could or you're a liar

F:NV had some bugs but plenty of people could play it without a crash. I played it from start to finish without a single one, and that was pre-patch.

YMMV.


It had a map that only allowed exploration of about 2/3rds of it. They made it look big, but it was extremely linear. All exploration and adventure was taken out. The massive amounts of enemies (15 deathclaws at a time?) and lack of vats energy forced you to play it like an FPS, and the mechanics were not good enough for that.

The story itself was poor, and that's all it had. The world, the ambiance and the horrible linearity made it a bad game.
 
2011-12-01 05:53:28 PM
Treygreen13: DeusMeh: could you play New Vegas more than 20 consecutive minutes without a crash? if you answered yes, you're either the only one who could or you're a liar

F:NV had some bugs but plenty of people could play it without a crash. I played it from start to finish without a single one, and that was pre-patch.

YMMV.


For me, New Vegas had bugs. But fewer bugs than Fallout 3. Which had fewer bugs than Oblivion.
 
2011-12-01 05:57:36 PM
adamgreeney: They made it look big, but it was extremely linear. All exploration and adventure was taken out.

On the contrary, one of my biggest problems with FO3 was how it resembled Oblivion in having a huge amount of shiat to explore but the vast majority of it was meaningless and empty. At least in Oblivion there was end loot so you'd have a chance at getting a magical item upgrade, in FO3 the weapon selection was so limited there wasn't really any moving up. If you wanted to play a sniper type, you used the hunting rifle from level 2 to level 20, with occasionally switching over to the sniper rifle (when you had the extremely rare ammo) for particularly strong mobs).
 
2011-12-01 05:58:27 PM
That's gay.
 
2011-12-01 05:58:29 PM
hawcian: Yes, I could play New Vegas without a crash every 20 minutes. It's a buggy engine, anyway, although yea, I know Obsidian is known for bugs. As for the missing stuff in KotoR 2, that had a lot to do with LucasArts being utter pricks about it and not letting them finish it (or even patch the missing content back in). I'll be honest here, I never played NWN2, so I can't comment on that.

the problem with obsidian isn't necessarily the circumstances of their individual games. they seem to have an excuse handy for each one. the problem is when you look at their work as a whole.... if they made a bunch of solid games and then had a failure, nobody would be down on them as a whole development team. but every.single.game they have made have been generally disliked. Even when they make a game that is good in some respects (fallout NV) its so buggy and unplayable from the get go that it overshadows their accomplishments in the other areas.

they just consistently prove that the very best product they can deliver is mediocrity. and that's their best case scenario. it wouldn't be nearly so bad if they weren't constantly tapped to make followups to believed games, so their usual mediocrity is even worse when held up to the predecessor.
 
2011-12-01 06:07:50 PM
sprawl15: adamgreeney: They made it look big, but it was extremely linear. All exploration and adventure was taken out.

On the contrary, one of my biggest problems with FO3 was how it resembled Oblivion in having a huge amount of shiat to explore but the vast majority of it was meaningless and empty. At least in Oblivion there was end loot so you'd have a chance at getting a magical item upgrade, in FO3 the weapon selection was so limited there wasn't really any moving up. If you wanted to play a sniper type, you used the hunting rifle from level 2 to level 20, with occasionally switching over to the sniper rifle (when you had the extremely rare ammo) for particularly strong mobs).


One of my biggest gripes about NV was the invisible walls. You would be shown a marker and told to go there. Well turns out it's just over that hillside...that hillside with an invisible wall at the top to prevent you from getting there so you end up having to hike-jump all the way around the hillside and double back around. IIRC Vault 22 was what initially irked me, and also the mining area with all of the deathclaws. You should've been able to hop over the ridge, but no the invisible walls said "Screw you, you're going right in the front door."
 
2011-12-01 06:11:31 PM
a South Park RPG needs a game-within-a-game section where you're playing Make Love Not Warcraft.

seriously. make that happen, devs!
 
2011-12-01 06:15:44 PM
scottydoesntknow: One of my biggest gripes about NV was the invisible walls. You would be shown a marker and told to go there

I had the same problem with FO3 while going through DC, with invisible walls on top of the rubble.

I do remember being really annoyed a few times in NV at not being able to take the high ground, though, since I normally play a sneaky sniper type.
 
2011-12-01 06:16:30 PM
skyotter: a South Park RPG needs a game-within-a-game section where you're playing Make Love Not Warcraft.

seriously. make that happen, devs!


southparkstudios.mtvnimages.com

/OKAMA Gamesphere!
 
2011-12-01 06:24:10 PM
sprawl15: scottydoesntknow: One of my biggest gripes about NV was the invisible walls. You would be shown a marker and told to go there

I had the same problem with FO3 while going through DC, with invisible walls on top of the rubble.

I do remember being really annoyed a few times in NV at not being able to take the high ground, though, since I normally play a sneaky sniper type.


But, just like mountains, the rubble was clearly a block. The walls in NV were on a straight road. You would be running on a flat road and hit a wall. The entire boarder was inaccessible, so why have so much map occupied by it? Why funnel the player? At least FO3 only had those in a few spots
 
2011-12-01 06:33:02 PM
AmazinTim: I had a lot of fun with the South Park N64 shooter game, in retrospect it may have been a shiatty game but I was too young to care. I plan on enjoying this. If done right, it could be a lot of fun for fans of the show.

Ohhh the vertigo. Only game ever to give me vertigo.
 
2011-12-01 06:36:32 PM
So apparently they're doing this concurrently with the Wheel of Time game they're also making?
I think their lives depends on how the Wheel of Time game turns out. No, I don't mean the company, I mean their bodily lives. If they crank out a turd, I expect pitchforks and torches.
 
2011-12-01 06:39:14 PM
QT_3.14159: sprawl15: The way they did HK in KOTOR 2 was very strange. Having one planet with a cornucopia of pieces for him made little to no sense

There was supposed to be an entire droid world that they had to scrap due to LucasArts moving the deadlines up on them. The Droid world was then cannibalized and pieces of it were used for the bunker on Telos where you finally get the Hawk back.

The droid world was supposed to have a story line quest for HK discovering the HK-50 plant and figure out what's going on with all of that. It could have been awesome and made great sense... but, alas.


Boy do I have just the mod for you!
 
2011-12-01 06:54:24 PM
thunderbird8804: Boy do I have just the mod for you!

Did they finally finish that thing? I'm not one for mods, but since I have a couple of weeks to kill until SWTOR is release, I may just...
 
2011-12-01 06:59:04 PM
adamgreeney: sprawl15: scottydoesntknow: One of my biggest gripes about NV was the invisible walls. You would be shown a marker and told to go there

I had the same problem with FO3 while going through DC, with invisible walls on top of the rubble.

I do remember being really annoyed a few times in NV at not being able to take the high ground, though, since I normally play a sneaky sniper type.

But, just like mountains, the rubble was clearly a block. The walls in NV were on a straight road. You would be running on a flat road and hit a wall. The entire boarder was inaccessible, so why have so much map occupied by it? Why funnel the player? At least FO3 only had those in a few spots


Eh, the entirety of the DC area was a total disaster to wade through, and the map just made it worse. The DC area is by far the lowest point of the game, aside from the small amount of novelty from seeing familiar buildings.
 
2011-12-01 07:15:10 PM
QT_3.14159: thunderbird8804: Boy do I have just the mod for you!

Did they finally finish that thing? I'm not one for mods, but since I have a couple of weeks to kill until SWTOR is release, I may just...


It's as finished as it's ever going to get, and worth a play through.

/That they managed as much as they have is a small miracle, I still have no idea how they could restore so much of the game.
 
2011-12-01 07:23:26 PM
Guess I might be one of the few people who liked NWN2 much more than NWN, and KOTORII was stellar, save the unfinished ending. Never played Fallout:NV.
 
2011-12-01 07:31:02 PM
beelzebubba76: Guess I might be one of the few people who liked NWN2 much more than NWN, and KOTORII was stellar, save the unfinished ending. Never played Fallout:NV.

KOTORII was NOT stellar, it was glitchy as fark. All so they could make more money by having it out by Christmas.
 
2011-12-01 07:50:06 PM
bbfreak: beelzebubba76: Guess I might be one of the few people who liked NWN2 much more than NWN, and KOTORII was stellar, save the unfinished ending. Never played Fallout:NV.

KOTORII was NOT stellar, it was glitchy as fark. All so they could make more money by having it out by Christmas.


There was not much wrong with it, save some continuity issues. Didn't experience any glitches, might have been one of the lucky ones. I also remember I'd patched it a couple of times with community mods (for major glitches I think, I forget now). The dialog, gameplay and story were great ...

I do agree with what that other poster said about the different lightsaber styles, seemed to have been slapped on as an afterthought. And yes, the graphics and UI could have been much better, but given the stories of how Lucas Arts wanted to rush it into store shelves, not too surprised that it was the case.
 
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