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(Wired)   Technology in DARPA's FastRunner robot will enable it to run up to 50 miles an hour, making it the fastest Scout Mech in the Inner Sphere   (wired.com ) divider line 172
    More: Spiffy, Usain Bolt, DARPA, Danger Room, humanoid robot, power storage, Boston Dynamics  
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9676 clicks; posted to Main » on 15 Nov 2011 at 3:54 PM (4 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



172 Comments   (+0 »)
   

Archived thread
 
2011-11-15 03:54:45 PM  
Mechwarrior reference....outstanding
 
2011-11-15 03:54:58 PM  
She's fast enough for you, old man.
 
2011-11-15 03:55:06 PM  
I'll still put money on my Dire Wolf.
 
2011-11-15 03:55:24 PM  
Even faster if you engage MASC
 
2011-11-15 03:55:29 PM  
So, What's the Clan equivalent?
 
2011-11-15 03:55:32 PM  
DERPA
 
2011-11-15 03:56:59 PM  
Sometimes I feel like I was the only one that burned half an adolescence on MechWarrior and MechCommander.

/Mad Cat cheats were glorious
//6-hour standoffs on MechCommander were not...two dudes with 12 Masakaris each lined up on a hilltop, nobody willing to move...stupid. And that was how we spent our time.
 
2011-11-15 03:57:15 PM  
I'm sorry, but unless you add some more heatsinks and LRM ports, it'll be nothing but DFA fodder
 
2011-11-15 03:57:38 PM  
BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?
 
2011-11-15 03:58:18 PM  
Bah. Scout mechs can suck it. Hovercraft for the win!
 
2011-11-15 03:58:24 PM  
Thirty years from now, as you huddle in the basement of your bombed out suburban ranch home, and you hear the mechanized whirring of the approaching killbots, you'll think back on this moment and say "I really should have gone Sarah Connor on those robot scientists when I had the chance."
 
2011-11-15 03:59:23 PM  
Meh. 50 MPH is only a 5/8 movement profile assuming that's the top speed.

A fast 'Mech is more like a 9/12 or an 11/17 profile.

/tabletop wargaming pedant
//bravo subs for the Battletech reference
 
2011-11-15 04:01:01 PM  
Looks like it could only mount a single small laser at best. That sucks. Might be good for NARC tagging, though.
 
2011-11-15 04:01:08 PM  

inkarnata: MechwarriorBattletech reference....outstanding


FTFY
 
2011-11-15 04:01:45 PM  
4.bp.blogspot.com
 
2011-11-15 04:02:17 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


I was...it would be nice to know what's going on w/ it. Seems like they are treading water.
 
2011-11-15 04:02:42 PM  
But where will they find the protoculture to power that thing?
 
2011-11-15 04:03:12 PM  

crab66: inkarnata: MechwarriorBattletech reference....outstanding

FTFY


i'll play the Zentradi officer's battlepod. i love them PPCs.
 
2011-11-15 04:03:24 PM  
+1 Headline SO HARD
 
2011-11-15 04:04:00 PM  
But will it have jump jets, light mechs ain't shiat if they can't DFA.

/Aiieee!
 
2011-11-15 04:05:36 PM  
Know what'd be really cool? If instead of investing so much money in things primarily geared for warfare with marginal side benefits for the rest of society, we would instead invest that money in things primarily geared for the benefit of the rest of society with a marginal side benefit for warfare.

That'd be pretty cool.
 
2011-11-15 04:07:08 PM  
The Crescent Hawks Revenge?
 
2011-11-15 04:07:13 PM  

ZipSplat: Know what'd be really cool? If instead of investing so much money in things primarily geared for warfare with marginal side benefits for the rest of society, we would instead invest that money in things primarily geared for the benefit of the rest of society with a marginal side benefit for warfare.

That'd be pretty cool.


Farkin' government funding, how does it work?
 
2011-11-15 04:08:34 PM  
darkworldsmagazine.files.wordpress.com

Was it necessary to model it on a crappy cult Ralph Bakshi cartoon??
 
2011-11-15 04:08:49 PM  
If you have a rocket launcher in the bathroom that the former tenant left, it shouldn't be a problem.

obscure?
 
2011-11-15 04:09:13 PM  
spinoff.comicbookresources.com
 
2011-11-15 04:09:13 PM  

knightofargh: Meh. 50 MPH is only a 5/8 movement profile assuming that's the top speed.

A fast 'Mech is more like a 9/12 or an 11/17 profile.

/tabletop wargaming pedant
//bravo subs for the Battletech reference


It would be 8/12 not 9/12. Some pedant you are....

/Spider was the best Scout mech
8/12 and jump jets
 
2011-11-15 04:09:15 PM  
Suddenly I am reminded of the styrafoam terrain cutouts of my youth.
 
2011-11-15 04:09:25 PM  
Technology in DARPA's FastRunner robot will enable it to run up to 50 miles an hour, making it the fastest Scout Mech in the Inner Sphere find Sarah Connor.

FTFOld School.
 
2011-11-15 04:09:54 PM  

Oznog: [darkworldsmagazine.files.wordpress.com image 289x364]

Was it necessary to model it on a crappy cult Ralph Bakshi cartoon??


Come on. Give Peace a chance.
 
2011-11-15 04:11:14 PM  
upload.wikimedia.org

I can haz upgrade?
 
2011-11-15 04:11:46 PM  
gamemedia.wcgame.ru

Make sure you're higher than the terrorists when you collide.
 
2011-11-15 04:12:43 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


I... I did not know about that. But now I want it about as much as I've ever wanted anything.
 
2011-11-15 04:13:34 PM  
www.timdp.members.sonic.net

Meh. When they cook up an Atlas, I'll be impressed.

Maybe they can design one that doesn't produce so much waste heat.
 
2011-11-15 04:13:50 PM  

SuperChuck: It would be 8/12 not 9/12. Some pedant you are....

/Spider was the best Scout mech
8/12 and jump jets


Typo + Fark = no edit button

Still 50 MPH is slow in 'Mech terms.
 
2011-11-15 04:14:03 PM  
Kojima was closer than MW

http://i29.tinypic.com/x4rjgx.jpg
 
2011-11-15 04:14:42 PM  

Oznog: Was it necessary to model it on a crappy cult Ralph Bakshi cartoon??


Crappy?! I rather enjoyed that film.

Also, this is what I prefer fast robots to look like.
 
2011-11-15 04:15:53 PM  
allknowingforce.com

Not impressed.
 
2011-11-15 04:17:06 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


I don't know. But Hawken looks pretty sweet.
 
2011-11-15 04:18:14 PM  

The Wizard of Frobozz: Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?

I don't know. But Hawken looks pretty sweet.


Hawken looks sweet, but I still wish for a sim
 
2011-11-15 04:18:24 PM  
Scrotastic Method: Sometimes I feel like I was the only one that burned half an adolescence on MechWarrior and MechCommander.

You don't even want to know.

/Spent huge chunks of my pay as a young adult visiting Virtual World's battletech centers and flying tons of sorties. I was two away from my veteran pin before the local center got sold and moved to another city :(

jido-genshi.com

Those buttons, they all do something. Those screens, they all mean something. Coolant loop routing, ammo jettisoning, weapon trigger links, weapon seek levels, coolant flush etc.

getinthepods.com

/would pick it back up in a second if there were a center nearby. Hell, if I had the space and the internet bandwidth to support it, I'd build a tesla pod in my house somewhere.
Get in the pod, shut the door
 
2011-11-15 04:19:23 PM  
I don't think you need to worry about any kill-bot based on a bird that exists almost exclusively because it runs away.
If you know where it's going (say, because it's pursuing you) it'd be fairly easy to topple and fairly slow to get up.
This has gotta be a scout thing.

What you really want *for a kill bot*, are spider-legs.
Resistant to trapping/snaring, flexible for climbing/jumping/navigating uneven ground, and with built-in redundancy to weather damage.
 
2011-11-15 04:19:57 PM  
I can't be the only Farker who noted there were definite break points with respect to Mech weight and speed.

I know I've forgotten some, but the ones I exploited most often were:

50 tons x 6; this was kinda pushing it, as the 300 class engine weighed a lot and limited your weapons loadout. However, this was fast enough to outrun heavy Mechs that could outgun it, while powerful enough to really hurt light Mechs that could match its speed.

55 tons x 5; at 55 tons, jump jets were half a ton each, vs a full ton above that weight

75 tons x 4; above this weight, the engine weighed too much to make movement speed more than 3 hexes impractical


Most annoying light Mech I ever made? 20 tons x 8 (IIRC), jump jets, and no weapons --- just a TAG unit to paint the target for a devasting Arrow IV bombardment, or a C3 slave unit.
 
2011-11-15 04:21:00 PM  
Battletech Ref FTW, holy sh*t Mechwarriro MMORPG!!!!!
 
2011-11-15 04:22:17 PM  
Ah yes, where wars will be fought around open areas of water to improve the efficiency of heat sinks, and 100 ton mechs can actually walk on the earth without sinking down to their knee-equivalents

/robotech is better
 
2011-11-15 04:23:08 PM  

MythDragon: [www.timdp.members.sonic.net image 288x411]

Meh. When they cook up an Atlas, I'll be impressed.

Maybe they can design one that doesn't produce so much waste heat.


The Atlas packed a punch and had great armor, but the waste heat and slow speed where bummers, I preferred marauder.

i642.photobucket.com
 
2011-11-15 04:23:21 PM  

Oznog: [darkworldsmagazine.files.wordpress.com image 289x364]

Was it necessary to model it on a crappy cult Ralph Bakshi cartoon??


nekron 99 frowns on your shenanigans
 
2011-11-15 04:23:47 PM  

PsyLord: But where will they find the protoculture to power that thing?


Probably can get it for a few songs, that is if the 60 foot fanboys don't kill you first
 
2011-11-15 04:25:41 PM  
spectrum.ieee.org

I want to see how that matches up with DARPA and Boston Dynamic's CHEETAH prototype.
 
2011-11-15 04:27:30 PM  
www.newgoldtooth.com
 
2011-11-15 04:28:16 PM  
images.wikia.com

I know, I know. Pathetic.
 
2011-11-15 04:28:43 PM  

Parthenogenetic: I can't be the only Farker who noted there were definite break points with respect to Mech weight and speed.

I know I've forgotten some, but the ones I exploited most often were:

50 tons x 6; this was kinda pushing it, as the 300 class engine weighed a lot and limited your weapons loadout. However, this was fast enough to outrun heavy Mechs that could outgun it, while powerful enough to really hurt light Mechs that could match its speed.

55 tons x 5; at 55 tons, jump jets were half a ton each, vs a full ton above that weight

75 tons x 4; above this weight, the engine weighed too much to make movement speed more than 3 hexes impractical


Most annoying light Mech I ever made? 20 tons x 8 (IIRC), jump jets, and no weapons --- just a TAG unit to paint the target for a devasting Arrow IV bombardment, or a C3 slave unit.


IMO, the best battlemechs all started with the prefix "WVR-"

/Vapor Eagles and Black Pythons were awesome, but broken. :p
 
2011-11-15 04:31:41 PM  
I seem to remember this tagline from months ago.
 
2011-11-15 04:32:40 PM  

Oznog: [darkworldsmagazine.files.wordpress.com image 289x364]

Was it necessary to model it on a crappy cult Ralph Bakshi cartoon??


Wizards rocked, I don't know what you forgot to smoke when you watched it... ;-)
 
2011-11-15 04:34:48 PM  
img.photobucket.com

Obligatory.
 
2011-11-15 04:35:51 PM  

crab66: inkarnata: MechwarriorBattletech reference....outstanding

FTFY


I see my work has already been done.

/carry on
 
2011-11-15 04:36:46 PM  

kkinnison: Ah yes, where wars will be fought around open areas of water to improve the efficiency of heat sinks, and 100 ton mechs can actually walk on the earth without sinking down to their knee-equivalents

/robotech is better


www.owned.lv

/hot
 
2011-11-15 04:41:22 PM  
I don't have anything to add except for Battletech love. Lots of battletech love.
 
2011-11-15 04:41:28 PM  
Actually, even the Locust was faster than 50 MPH.

/Spent tons of money and time on Battletech and Mechwarrior.
//Still have tons of miniatures and all sourcebooks. Fun times.
 
2011-11-15 04:42:23 PM  

knightofargh: Meh. 50 MPH is only a 5/8 movement profile assuming that's the top speed.

A fast 'Mech is more like a 9/12 or an 11/17 profile.

/tabletop wargaming pedant
//bravo subs for the Battletech reference


11/17? slowpoke.

Joking. sort of..there's faster official ones now. off the top of my head, 26 hexes with MASC engaged is top speed, at least for a'Mech. In theorey WIGE or hover skidding from a failed piloting roll for flank speed could travel farther perhaps....
 
2011-11-15 04:43:14 PM  
Favorite MechWarrior memory was building a scout packed to the gills with Flamers and heatsinks, taking it online, and letting my team draw fire while I drew in and overheated the target to shutdown for finishing, or outright hilarious death.
 
2011-11-15 04:43:35 PM  
Wake me when the SC scum are rocking Glitter Boys...
 
2011-11-15 04:47:21 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


I was, until it became a MMORPG - not interested anymore. I'd MUCH rather play through a nicely thought out single player story (alone or coop), where equipment might be what I can find or buy rather than grind for, with AI opponents who'll never start spouting obscenities at me about my mother, missions which I can just try again if I fail (instead of having some sort of persistent world consequences) and where nobody is relying on me to do anything, and which doesn't require my internet to actually be working at the time I happen to want to play.

Would have much rather had something in the vein of mech 2/3/4. Despite all their flaws, *those* are the mech games I enjoyed playing.
 
2011-11-15 04:47:29 PM  

incrdbil: Joking. sort of..there's faster official ones now. off the top of my head, 26 hexes with MASC engaged is top speed, at least for a'Mech. In theorey WIGE or hover skidding from a failed piloting roll for flank speed could travel farther perhaps....


I was avoiding that one retardedly fast Locust. IIRC it caps at 28 or so, more if you fail a PSR on pavement at 28 hexes. I've seen that one accidentally charge a pristine assault (good old Annihilator that can't get out of its own way actually) after failing a PSR on pavement. Both 'Mechs died from the impact, the remains of the Locust also touched off a gas station next to a McSteiner's full of grade school children.
 
2011-11-15 04:48:14 PM  

Electriclectic: Favorite MechWarrior memory was building a scout packed to the gills with Flamers and heatsinks, taking it online, and letting my team draw fire while I drew in and overheated the target to shutdown for finishing, or outright hilarious death.


It's like a big kernel of popcorn, isn't it?
 
2011-11-15 04:52:39 PM  

lordargent: /Spent huge chunks of my pay as a young adult visiting Virtual World's battletech centers and flying tons of sorties. I was two away from my veteran pin before the local center got sold and moved to another city :(

[jido-genshi.com image 256x290]

Those buttons, they all do something. Those screens, they all mean something. Coolant loop routing, ammo jettisoning, weapon trigger links, weapon seek levels, coolant flush etc.

[getinthepods.com image 432x385]

/would pick it back up in a second if there were a center nearby. Hell, if I had the space and the internet bandwidth to support it, I'd build a tesla pod in my house somewhere.
Get in the pod, shut the door


WANT.

So...beautiful...
 
2011-11-15 04:55:11 PM  
RIP FASA :(

was playing Battletech well before the 1st Mechwarrior game came out. 3rd Succession War is still my favorite setting.

/Hanse Davion FTW
 
2011-11-15 04:57:24 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


Oh yes...

/played the mechwarrior video games
//before that, and currently still playing battletech
///get off my lawn
 
2011-11-15 04:57:41 PM  
I loved that mission to destroy the shield generator in Mechwarrior 2 where you're facing something like a cluster of enemy mechs: Knock a Dasher up to 200kph+ and add jump jets, then use the satelite view to activate jump-jets whenever you want to turn or avoid the huge poop-storm of firepower you could see coming.

Dodging lasers...
 
2011-11-15 04:58:48 PM  

IAMBOB: RIP FASA :(

was playing Battletech well before the 1st Mechwarrior game came out. 3rd Succession War is still my favorite setting


Battle "Droids". Kids these days, forgetting the many ways Lucas ruins fun. There's a reason BattleTech started at the 2nd ed.
 
2011-11-15 04:59:38 PM  

MuonNeutrino: Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?

I was, until it became a MMORPG - not interested anymore. I'd MUCH rather play through a nicely thought out single player story (alone or coop), where equipment might be what I can find or buy rather than grind for, with AI opponents who'll never start spouting obscenities at me about my mother, missions which I can just try again if I fail (instead of having some sort of persistent world consequences) and where nobody is relying on me to do anything, and which doesn't require my internet to actually be working at the time I happen to want to play.

Would have much rather had something in the vein of mech 2/3/4. Despite all their flaws, *those* are the mech games I enjoyed playing.


Agreed. I played 2 and 3 to death, obsessively so. Mechwarrior 2 was by far the best computer game I ever played. There were hours and hours of gameplay in there, playing both sides (Sphere and Clan both) through a large number of campaigns. Even the terrible graphics didn't bother me, because I played most of it in wireframe, anyway.
 
2011-11-15 05:00:39 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


I was foaming at the mouth for MW5. Now I'm terribly disappointed it's going to be a free to play, pay to win, online game.
 
2011-11-15 05:01:01 PM  
I was so terrible at MechWarrior. I once mishandled a Bushwacker so badly, my ammunition stores overheated and exploded, which I didn't know was possible until the onboard computer told me it was about to happen.
 
2011-11-15 05:01:30 PM  
*sighs* I love Battletech. I hated the weapons when I started comparing them to modern weapons but I still love the game.
 
2011-11-15 05:02:20 PM  
In the BattleTech universe, do long range missles and fighter/bomber jets not exist? Because I'd think they'd smoke all of these big awesome robots in about ten seconds. Maybe I'm missing something.
 
2011-11-15 05:02:23 PM  

phyrkrakr: MuonNeutrino: Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?

I was, until it became a MMORPG - not interested anymore. I'd MUCH rather play through a nicely thought out single player story (alone or coop), where equipment might be what I can find or buy rather than grind for, with AI opponents who'll never start spouting obscenities at me about my mother, missions which I can just try again if I fail (instead of having some sort of persistent world consequences) and where nobody is relying on me to do anything, and which doesn't require my internet to actually be working at the time I happen to want to play.

Would have much rather had something in the vein of mech 2/3/4. Despite all their flaws, *those* are the mech games I enjoyed playing.

Agreed. I played 2 and 3 to death, obsessively so. Mechwarrior 2 was by far the best computer game I ever played. There were hours and hours of gameplay in there, playing both sides (Sphere and Clan both) through a large number of campaigns. Even the terrible graphics didn't bother me, because I played most of it in wireframe, anyway.


It really was fantastic. I'd put it among my favorites as well. The music was astonishingly good.
 
2011-11-15 05:02:52 PM  
This robot will be a close second.

Link (new window)
 
2011-11-15 05:04:15 PM  

bhcompy: [www.newgoldtooth.com image 300x230]


Well played, sir.
 
2011-11-15 05:06:22 PM  
subby
Skwishmitten
CSM101
knightofargh
bhcompy
apeiron242
(Khyron's insane but he knows how to pilot that thing)
MythDragon
Chief Kikabiatch
Glitchwerks


You're all awesome.

Scrotastic Method: Sometimes I feel like I was the only one that burned half an adolescence on MechWarrior and MechCommander.

/Mad Cat cheats were glorious
//6-hour standoffs on MechCommander were not...two dudes with 12 Masakaris each lined up on a hilltop, nobody willing to move...stupid. And that was how we spent our time.


You haven't experienced real standoff until you've been in a tabletop game with custom mechs designed for synergistic lances and stars built to the BattleTech Compendium's expanded rules. Practically WWI trench warfare once the light mechs had fallen until, finally, some lucky strikes somewhere took out some weapons on a particular rig & that turned the tide for advancing. My customized Devastator & Annihilator pair were particularly handy in these situations, IIRC.

How I had time for all of this back in the day, I'll never remember. *sigh*

/still have those built sheets stashed in a box somewhere
//will have to teach the spawn how that game worked
 
2011-11-15 05:07:23 PM  

I May Be Crazy But...: Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?

I... I did not know about that. But now I want it about as much as I've ever wanted anything.


THIS
 
2011-11-15 05:07:38 PM  
I'll still annoy it to death with a stripped down Nova.
 
2011-11-15 05:11:54 PM  
BTW, anyone who wants to play 3025 BTech with a light smattering of lostech machines should have a look at megamek Link (new window) The tabletop game translated to online multiplayer.
 
2011-11-15 05:12:10 PM  
These things creep me the fark out. There was a video a couple of years ago of one of these robots in a wooded area with embankments and other obstacles. There was a guy trying to make the damn thing trip and fall whenever it was scaling them. Every time it wa able to right its self. It never fell over.

/It sttod the hairs up on my neck for some reason
//anybody remember it and able to post it here?
 
2011-11-15 05:12:13 PM  
Wait a sec, did I post this to the Main page or the Geek tab?

/stubmitter
//Played MW2 and read the Warrior Trilogy novels
///Everyone wants to pilot 50-foot tall robots, especially in a universe where "extended long range" means "just over a kilometer."
 
2011-11-15 05:13:55 PM  
Cute Mech, you don't mind if I rip it to pieces do you?

i202.photobucket.com

You do? Too bad!

(Battlemaster - Lord of the Battlefield)
 
2011-11-15 05:15:54 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


I submitted that to fark with the following headline, but fark eated it:

It's 106 light-years to Solaris, we got a full load of ammo, half a pack of cigarettes, it's space... and we're wearing neurohelmets. Hit it.


And while we are at it, all your mech are belong to me:

iron-brigade.org

Accept no substitutes.
 
2011-11-15 05:16:38 PM  
The thing that stood out the most for me from Mechwarrior 2 was the music. Best game score I've ever come across.
 
2011-11-15 05:17:46 PM  

lordargent: Scrotastic Method: Sometimes I feel like I was the only one that burned half an adolescence on MechWarrior and MechCommander.

You don't even want to know.

/Spent huge chunks of my pay as a young adult visiting Virtual World's battletech centers and flying tons of sorties. I was two away from my veteran pin before the local center got sold and moved to another city :(

[jido-genshi.com image 256x290]

Those buttons, they all do something. Those screens, they all mean something. Coolant loop routing, ammo jettisoning, weapon trigger links, weapon seek levels, coolant flush etc.

[getinthepods.com image 432x385]

/would pick it back up in a second if there were a center nearby. Hell, if I had the space and the internet bandwidth to support it, I'd build a tesla pod in my house somewhere.
Get in the pod, shut the door


I am fairly good friends with the guy who bought VWE and runs 8 (I think it's 8 now?) tesla pods at his house.
 
2011-11-15 05:18:19 PM  
Just think I've leave this here...

Link (new window)
 
2011-11-15 05:20:54 PM  

WTFDYW: These things creep me the fark out. There was a video a couple of years ago of one of these robots in a wooded area with embankments and other obstacles. There was a guy trying to make the damn thing trip and fall whenever it was scaling them. Every time it wa able to right its self. It never fell over.

/It sttod the hairs up on my neck for some reason
//anybody remember it and able to post it here?


Boston Dynamics' Big Dog (new window)

If you don't like that, you probably don't want to look at their PETMAN (new window)
 
2011-11-15 05:25:09 PM  

Joelogon: WTFDYW: These things creep me the fark out. There was a video a couple of years ago of one of these robots in a wooded area with embankments and other obstacles. There was a guy trying to make the damn thing trip and fall whenever it was scaling them. Every time it wa able to right its self. It never fell over.

/It sttod the hairs up on my neck for some reason
//anybody remember it and able to post it here?

Boston Dynamics' Big Dog (new window)

If you don't like that, you probably don't want to look at their PETMAN (new window)


THat's it. I will check out the other one too.

Thanks
 
2011-11-15 05:32:40 PM  
Now we just need an ER PPC, a couple of LRM15's and some heatsinks.
 
2011-11-15 05:33:30 PM  

Pump_ThePurpleWarrior: Cute Mech, you don't mind if I rip it to pieces do you?

[i202.photobucket.com image 500x375]

You do? Too bad!

(Battlemaster - Lord of the Battlefield)


When you absolutely, positively want to shoot the shiat out of everything on the battlefield, accept no substitutes. I think it's time to dust off my copy of MechWarrior3 I've got running around somewhere.
 
2011-11-15 05:37:30 PM  

Joelogon: WTFDYW: These things creep me the fark out. There was a video a couple of years ago of one of these robots in a wooded area with embankments and other obstacles. There was a guy trying to make the damn thing trip and fall whenever it was scaling them. Every time it wa able to right its self. It never fell over.

/It sttod the hairs up on my neck for some reason
//anybody remember it and able to post it here?

Boston Dynamics' Big Dog (new window)

If you don't like that, you probably don't want to look at their PETMAN (new window)


Jeezus.... It's almost as if they WANT to see "Terminator" played out for real.
 
2011-11-15 05:37:49 PM  

ZipSplat: Know what'd be really cool? If instead of investing so much money in things primarily geared for warfare with marginal side benefits for the rest of society, we would instead invest that money in things primarily geared for the benefit of the rest of society with a marginal side benefit for warfare.

That'd be pretty cool.


like effective food canning techniques and GPS?
 
2011-11-15 05:40:41 PM  

Skwishmitten: BTW: Anyone else foaming at the mouth for the Mechwarrior MMORPG (new window)?


I wasn't aware until you posted that. Thanks! Anyone remember Battle for/on Solaris? Online team Mechwarrior from mid-nineties? Gladiator style? Me and a bud would run a pair of Catapults and destroy anyone! One of us would charge an enemy (usually an Atlas) and jump on their heads once they'd wasted all their firepower on us. Second guy would hide behind the first, and unload LRMs once the first was airborne. Tons of fun!
 
2011-11-15 05:44:18 PM  
It's a shame Battletech seems to have shrivelled up and died in recent times, had someone put out another Mechwarrior 2 in the last five years or so, I wouldn't have fallen in with the Macross crowd.

farm3.static.flickr.com

/My other ride is the VF-27γ Lucifer
//Seems Japan is the only one doing the cockpit-style mecha arcade games now
 
2011-11-15 05:47:23 PM  
That headline brings back memories (mostly of getting my butt kicked).
farm2.static.flickr.com
 
2011-11-15 05:48:19 PM  

MythDragon: [www.timdp.members.sonic.net image 288x411]

Meh. When they cook up an Atlas, I'll be impressed.

Maybe they can design one that doesn't produce so much waste heat.


I got one of the last of that model to be made. Armorcast lost its Battletech license at the end of 2007, I got one of the last ones available in early 2008. Also have the Armorcast Madcat too.
 
2011-11-15 05:52:06 PM  
www.operatorchan.org

+1 Subby, +1...
 
2011-11-15 05:54:32 PM  

Quinsisdos: It's a shame Battletech seems to have shrivelled up and died in recent times, had someone put out another Mechwarrior 2 in the last five years or so, I wouldn't have fallen in with the Macross crowd.



/My other ride is the VF-27γ Lucifer
//Seems Japan is the only one doing the cockpit-style mecha arcade games now


Wat.

http://bg.battletech.com

The tabletop game never died out. Video games...well, FASA Interactive's downfall is not a story I know, actually. Note, that Mechwarrior Online is on the way (yes, I know it's an MMO. Good, IMO).

Oh, and for my fellow Battletech fans, Real Men(tm) drive UrbanMechs.

\Anyone else from the official forums on here?
\\Me = "Giovanni Blasini"
 
2011-11-15 05:59:20 PM  

StevieWonder_DrivingInstructor: The tabletop game never died out.


Indeed it did not, however, I run a different tabletop system (R.Talsorian's ancient Mekton Zeta) due to similarities with another system my local group is familiar with (Cyberpunk 2020).

Plus, I seem to be the only person who remembers Battletech around my local area.
 
2011-11-15 06:08:40 PM  

Joelogon: WTFDYW: These things creep me the fark out. There was a video a couple of years ago of one of these robots in a wooded area with embankments and other obstacles. There was a guy trying to make the damn thing trip and fall whenever it was scaling them. Every time it wa able to right its self. It never fell over.

/It sttod the hairs up on my neck for some reason
//anybody remember it and able to post it here?

Boston Dynamics' Big Dog (new window)

If you don't like that, you probably don't want to look at their PETMAN (new window)


That's definitely uncanny valley when it starts to slip. I think it's because the legs look like two guys in black pants, until you notice it's got an extra joint.
 
2011-11-15 06:11:29 PM  
Just one comment, look at my name... should tell you how much Battletech I played in high school
 
2011-11-15 06:11:32 PM  
EVE Online has a good following for the sci-fi MMORPG market. Obviously it's insanely complex, but if done right I bet the MW MMORPG would steal some people from that universe.
 
2011-11-15 06:12:51 PM  

Glitchwerks: [img.photobucket.com image 550x666]

Obligatory.


I don't know where you found this, but it's amazing.
 
2011-11-15 06:28:16 PM  
Bunch of free-births in this thread

/Clan Wolf
//Mercenaries was the best of all the Mechwarrior games
 
2011-11-15 06:35:06 PM  
As someone who took an engine shell hit in his Phoenix Hawk during last Sunday's game while ambushing a DCMS supply convoy in the opening volleys of The War of 3039 and started running up a heat problem before they popped and we accepted blue flares because we'd already trashed the entire convoy...

I'm getting a 45 ton, 9-point kick out of these replies.
 
2011-11-15 06:56:24 PM  
I'm glad no one here bothered to mention Mechwarrior: Dark Ages before now... to the video game kiddies I'm sure it probably wasn't even a blip on the radar, but for an old mech jockey like me it was no less a rape of my childhood than George Lucas' work in this century. I still want to hurt someone for foisting those rubbery toys on the back of a once-great game.

Did anyone else manage to play the tabletop RPG called Mechwarrior? it barely functioned but was a bit of fun (and slightly less silly than the Rifts RPG). Indeed, I have a limited edition copy of Mechwarrior 2nd Ed, signed by one of the authors (just before the whole company overheated and shut down).
 
2011-11-15 07:16:03 PM  

Burr: Bunch of free-births in this thread

/Clan Wolf
//Mercenaries was the best of all the Mechwarrior games


Who you callin' free-birth you vat grown mutant?

Undulation: I'm glad no one here bothered to mention Mechwarrior: Dark Ages before now... to the video game kiddies I'm sure it probably wasn't even a blip on the radar, but for an old mech jockey like me it was no less a rape of my childhood than George Lucas' work in this century. I still want to hurt someone for foisting those rubbery toys on the back of a once-great game.

Did anyone else manage to play the tabletop RPG called Mechwarrior? it barely functioned but was a bit of fun (and slightly less silly than the Rifts RPG). Indeed, I have a limited edition copy of Mechwarrior 2nd Ed, signed by one of the authors (just before the whole company overheated and shut down).


We used elements of it (largely economical parts) to run a Battletech campaign. It allowed us to approximate skill development and costs for the mercenary company we centered the campaign on. We also role-played out the elements of contract negotiation and such.

Good times.

/reserved my call-sign for the MMO
 
2011-11-15 07:24:41 PM  
What?! 3 pages of posts and no love for the...

defuniactelephone.com

?!?!?!

/Shame Farkers... Shame...
//My AC/20, let me show it to you...
 
2011-11-15 07:25:51 PM  

Pollexabator: Wake me when the SC scum are rocking Glitter Boys...


Nerdgasm!

This thread has made me so very, very happy!

/biatches don't know about my RIFTS
 
2011-11-15 07:29:24 PM  

Kuroshin: Pollexabator: Wake me when the SC scum are rocking Glitter Boys...

Nerdgasm!

This thread has made me so very, very happy!

/biatches don't know about my RIFTS


Meh, glitter boys were cool, Triax Robots were better.
 
2011-11-15 07:36:58 PM  

Edwardo17: Kuroshin: Pollexabator: Wake me when the SC scum are rocking Glitter Boys...

Nerdgasm!

This thread has made me so very, very happy!

/biatches don't know about my RIFTS

Meh, glitter boys were cool, Triax Robots were better.


You're going to make me have to dig out my NGR source guide...

...and all my old BTech tabletop stuff as well.

Friends and I figured out fair crossover rules for BTech and RIFTS once upon a time. Ran a successful campaign with mixed hardware and PnP Mechwarrior characters.
 
2011-11-15 07:42:44 PM  
This brings back memories... I still have my copy of Crescent Hawks' Revenge. Still have the box, manual,and colorful mech recognition chart too.
 
2011-11-15 07:54:00 PM  
I still have the Mech flash cards. That's how big of a Btech fanboy I am.
 
2011-11-15 07:57:10 PM  
Some people make fun of guys who buy a .50BMG.
But when these things are weaponized (and they will be) and coming after you, you will wish you had a .50BMG.

/Don't have a .50BMG
/Or a phased plasma rifle in the 40 watt range
 
2011-11-15 07:59:06 PM  

Quinsisdos: It's a shame Battletech seems to have shrivelled up and died in recent times, had someone put out another Mechwarrior 2 in the last five years or so, I wouldn't have fallen in with the Macross crowd.

[farm3.static.flickr.com image 500x375]

/My other ride is the VF-27γ Lucifer
//Seems Japan is the only one doing the cockpit-style mecha arcade games now


Battletech is anything but shriveled up and dying, there's plenty of new product coming out - starting with the lead up to the Jihad.

Classic Battletech (new window)
Classic Battletech Forums (new window)

/got a regiment + of minis...
//some of which are actually painted...
 
2011-11-15 08:03:55 PM  
So this Mechwarrior... it's like Doom then?
 
2011-11-15 08:04:10 PM  
Filthy Clanners.
 
2011-11-15 08:08:48 PM  
ONE (1) ACME ROBOT ROADRUNNER

Beep-beep!
 
2011-11-15 09:05:53 PM  
www.voidgamers.com

I want to be able to field these again!

GIVE ME BACK MY LAMS!
 
2011-11-15 10:13:53 PM  

inkarnata: Mechwarrior reference....outstanding


Indeed, a welcome change of pace from the usual Terminator reference standard on Fark for robotics and AI stories.
 
2011-11-15 10:24:47 PM  

RatMaster999: [www.voidgamers.com image 567x233]

I want to be able to field these again!

GIVE ME BACK MY LAMS!


Tech Readout 3085 has Star League versions of the Stinger, Wasp and Phoenix Hawk LAM, as well as the Shadow Hawk LAM. Jihad Final Reckoning has a trio of Word of Blake LAMs.

Record Sheets 3085 print edition (the print ed. is available on PDF) has "quick start" rules to let you use LAMs on the tabletop. More complete rules, including construction rules, will be published In Interstellar Operations...well, when it's finished.

/Co-authored the new LAM rules
//RS3085 is my first writer's credit.
 
2011-11-15 10:32:02 PM  
Oh, the memories at Chicago's North Pier Battletech Center. We had those pods shown up-thread. Originally, as the guy says, all the switches were functional, as well as the screens. Plus you had pedals and the joysticks. It cost like almost twenty bucks a pop for a fifteen minute hame, the pods networked with teamspeak-like tech. You had a countdown launch sequence as your mech was elevated to ground level from an underground silo. Your switches were disabled until game start, so the first 15 seconds was a furious flurry of switchology and rapid-dire re-configuration of all your cockpit switches, then you had to be moving out or you'd draw fire. You could get a printout of your every move and a VHS tape of your game, for extra money. I usually ran the Vulture Prime, my handle was "Preacher", and I did all right until several weeks in, I kept getting merc'ed by the kids who worked there and got hours and hours of free practice time after hours as part of their salary. Not unlike the old Photon game room laser tag place out in the western suburbs. It got to be un-fun, as well as expensive.

The battletech Center added a second game for use with the same pods, it was a race set on Mars, in long underground mines with antigrav-floating mining cars, which had been retrofitted with cobbled-together weapons like rivet guns. This was a fun change of pace.

Then the dark times came.

Disney bought out the company that owned the Battletech Center. They wussified the cockpits, reducing the complexity of the controls, so none of the controls worked except one pedal and the joysticks. It took away much of the strategy aspect of configuring weapons and such. Game play became lame play. They didn't survive long after that.
 
2011-11-15 11:02:00 PM  
All of you are wrong, the true master of the battlefield.

www.jolie.ca
 
2011-11-15 11:46:11 PM  
Grasshopper FTW:

www.solaris7.com

Its a 70 ton scout mech, and with a nearby body of water to dump your heat you can
fire every weapon every turn.
 
2011-11-16 12:00:37 AM  

StevieWonder_DrivingInstructor: RatMaster999: [www.voidgamers.com image 567x233]

I want to be able to field these again!

GIVE ME BACK MY LAMS!

Tech Readout 3085 has Star League versions of the Stinger, Wasp and Phoenix Hawk LAM, as well as the Shadow Hawk LAM. Jihad Final Reckoning has a trio of Word of Blake LAMs.

Record Sheets 3085 print edition (the print ed. is available on PDF) has "quick start" rules to let you use LAMs on the tabletop. More complete rules, including construction rules, will be published In Interstellar Operations...well, when it's finished.

/Co-authored the new LAM rules
//RS3085 is my first writer's credit.


That's awesome! I should look at getting back into it, then. I used to tear up the map with my custom 55 ton LAM with the UAC-20s.
 
2011-11-16 12:13:09 AM  

RatMaster999: StevieWonder_DrivingInstructor: RatMaster999: [www.voidgamers.com image 567x233]

I want to be able to field these again!

GIVE ME BACK MY LAMS!

Tech Readout 3085 has Star League versions of the Stinger, Wasp and Phoenix Hawk LAM, as well as the Shadow Hawk LAM. Jihad Final Reckoning has a trio of Word of Blake LAMs.

Record Sheets 3085 print edition (the print ed. is available on PDF) has "quick start" rules to let you use LAMs on the tabletop. More complete rules, including construction rules, will be published In Interstellar Operations...well, when it's finished.

/Co-authored the new LAM rules
//RS3085 is my first writer's credit.

That's awesome! I should look at getting back into it, then. I used to tear up the map with my custom 55 ton LAM with the UAC-20s.


Bear in mind, though, that there will be some construction...limitations:

http://bg.battletech.com/forums/index .php/topic,12433.0.html (see HABeas2's post with the spoilers)

The big ones are advanced materials: no endo-steel internal structure, ferro-fibrous armor, or XL engines.
 
2011-11-16 12:58:31 AM  

StevieWonder_DrivingInstructor: RatMaster999: StevieWonder_DrivingInstructor: RatMaster999: [www.voidgamers.com image 567x233]

I want to be able to field these again!

GIVE ME BACK MY LAMS!

Tech Readout 3085 has Star League versions of the Stinger, Wasp and Phoenix Hawk LAM, as well as the Shadow Hawk LAM. Jihad Final Reckoning has a trio of Word of Blake LAMs.

Record Sheets 3085 print edition (the print ed. is available on PDF) has "quick start" rules to let you use LAMs on the tabletop. More complete rules, including construction rules, will be published In Interstellar Operations...well, when it's finished.

/Co-authored the new LAM rules
//RS3085 is my first writer's credit.

That's awesome! I should look at getting back into it, then. I used to tear up the map with my custom 55 ton LAM with the UAC-20s.

Bear in mind, though, that there will be some construction...limitations:

http://bg.battletech.com/forums/index .php/topic,12433.0.html (see HABeas2's post with the spoilers)

The big ones are advanced materials: no endo-steel internal structure, ferro-fibrous armor, or XL engines.


What???

I'd think those would almost be prerequistes for a LAM...
 
2011-11-16 02:22:46 AM  
I remember VWE. My local D&B had them for years. I started off with the Vulture, but switched to the MadDog once I got better, since it still had the 190 degree torso freedom, but a more energy-heavy loadout. Dual PPCs are murder on your heat, but do glorious things when unloaded into the back-torso area at range.

As for the MMO, it could be good, if they swipe EVE's skill system as well as the pilot-as-vehicle concept, and if it runs well in WINE.

And, looking upthread, it seems I really am the only tabletop Aerotech pilot out there. That's kind of depressing.
 
2011-11-16 03:02:26 AM  

Undulation: Did anyone else manage to play the tabletop RPG called Mechwarrior? it barely functioned but was a bit of fun (and slightly less silly than the Rifts RPG). Indeed, I have a limited edition copy of Mechwarrior 2nd Ed, signed by one of the authors (just before the whole company overheated and shut down).


Isn't that the one where you could inadvertently kill your character during character creation?

That said, I did enjoy reading through it. It had some neat ideas for the time but the few times I tried running a campaign, it just had too many holes.

I actually still have my copy in storage somewhere. When I sold all my mechwarrior/battletech stuff on ebay a few years back that didn't sell and I couldn't bring myself to pitch it out. I did get crazy money for some old Ral Partha pewter minis I had unopened. If I remember right, my unopened Rifleman went for $140. My unopened Marauder went for almost as much. My painted ones went for a lot less (probably because I paint like a Parkinson's patient).
 
2011-11-16 03:19:08 AM  
Sagara Sousuke spproves
 
2011-11-16 03:43:03 AM  

Metraxis: I remember VWE. My local D&B had them for years. I started off with the Vulture, but switched to the MadDog once I got better, since it still had the 190 degree torso freedom, but a more energy-heavy loadout. Dual PPCs are murder on your heat, but do glorious things when unloaded into the back-torso area at range.

As for the MMO, it could be good, if they swipe EVE's skill system as well as the pilot-as-vehicle concept, and if it runs well in WINE.

And, looking upthread, it seems I really am the only tabletop Aerotech pilot out there. That's kind of depressing.


I bought Aerotech, but couldn't get anyone else to play it.


nealpolitan: Undulation: Did anyone else manage to play the tabletop RPG called Mechwarrior? it barely functioned but was a bit of fun (and slightly less silly than the Rifts RPG). Indeed, I have a limited edition copy of Mechwarrior 2nd Ed, signed by one of the authors (just before the whole company overheated and shut down).

Isn't that the one where you could inadvertently kill your character during character creation?That said, I did enjoy reading through it. It had some neat ideas for the time but the few times I tried running a campaign, it just had too many holes.


I don't remember that as a possibility. There was no lifepath system like in Cyberpunk.

It was nice to see the family name carries on, even if we are only part of a minor house. At least I can claim the champion on Solaris is my descendant...
 
2011-11-16 04:32:00 AM  
I used to play BattleTech until I and several fellow Las Vegans ran into Camille Klein at a con...

Nobody plays BattleTech in Las Vegas anymore.
 
2011-11-16 04:50:10 AM  

nealpolitan: Undulation: Did anyone else manage to play the tabletop RPG called Mechwarrior? it barely functioned but was a bit of fun (and slightly less silly than the Rifts RPG). Indeed, I have a limited edition copy of Mechwarrior 2nd Ed, signed by one of the authors (just before the whole company overheated and shut down).

Isn't that the one where you could inadvertently kill your character during character creation?


That was TRAVELLER.

The MECHWARRIOR RPG was basically just a flimsy framework to justify people
getting together to play the minatures game. Not that that isn't quite fun, it wasn't
exactly a deep story game.

It was one of the first games I remember where characters had points that they could
spend to shave die rolls, and one of the quirks of the system (as my friend interpreted
the rules anyway) was that anyone in your unit could spend points on your behalf
to help save your bacon.
 
2011-11-16 05:05:28 AM  

StevieWonder_DrivingInstructor: /Co-authored the new LAM rules//RS3085 is my first writer's credit.


Sorry about being a douche and not commenting on this. The fault of farking from work.

Very cool. I freelance for Savage Mojo. None of my stuff is out just yet, though. Right now they've got me helping out on a Pathfinder module by John Wick.
 
2011-11-16 07:27:36 AM  

ZipSplat: Know what'd be really cool? If instead of investing so much money in things primarily geared for warfare with marginal side benefits for the rest of society, we would instead invest that money in things primarily geared for the benefit of the rest of society with a marginal side benefit for warfare.


Riiiiiiiiiight.

Like this planet needs even more people.
 
2011-11-16 08:13:20 AM  
First time I saw this (new window) I had to change my pants.
 
2011-11-16 09:19:05 AM  

Metraxis: I remember VWE. My local D&B had them for years. I started off with the Vulture, but switched to the MadDog once I got better, since it still had the 190 degree torso freedom, but a more energy-heavy loadout. Dual PPCs are murder on your heat, but do glorious things when unloaded into the back-torso area at range.

As for the MMO, it could be good, if they swipe EVE's skill system as well as the pilot-as-vehicle concept, and if it runs well in WINE.

And, looking upthread, it seems I really am the only tabletop Aerotech pilot out there. That's kind of depressing.


Maybe it's just the Battletech tabletop gamer in me, but this post had me quite confused. The Maddog and the Vulture are the same Battlemech ("Vulture" was just the Innersphere's code name for it).

Also, as for the MMO... what they really need to do is resurrect MPBT:3025 that EA shut down over 10 years ago in open beta. That game was hella-fun.
 
2011-11-16 10:55:02 AM  

valkore: In the BattleTech universe, do long range missles and fighter/bomber jets not exist? Because I'd think they'd smoke all of these big awesome robots in about ten seconds. Maybe I'm missing something.


Long range weapons are nerfed for short range combat. Fighter/Bomber jets exist, but most people do not allow them on the battlefield because they do smoke the mechs (Impossible to hit since they are insanely fast). That's also why people want the LAMS (Land air mechs) back, they go from being full mechs to being full jets. Best of both worlds.

Unarmored troops are all but worthless (I picked up some packs of those for fun, just to place on the battlefield), the armored troops can rip up mechs if they get in close-combat situations. Some of the vehicles can rip the place up: Fast hovercrafts, helicopters. The cars with guns usually stunk.

CSB time:

My local game store bought a huge order of battletech figures from Ral Partha. Mechs, vehicles, troops, the 4-packs of squad mechs. The mechs sold out relatively quickly, leaving a huge section of Battletech figures that were only the troops, vehicles and jets, i.e. NOT Battletech Battlemechs (The only reason to play Battletech). The store absolutely refused to make another purchase until the current stock was gone, including individual orders. After I finished buying the four-packs of mech squads (Some assault squads, a recon squad, and a clan mech pack), I bought the vehicles / troops selections simply because no one else would. This was before the internet and before I had a car so my local game store was the only place I could buy. Now I have troops to field (Both the armored clan groups and the unarmored inner sphere groupings), tanks, hovercrafts, Helicopters and civilian vehicles. That's right, Ral Partha made miniatures of the COOLANT TRUCKS, and I bought them so I could get to buy more Mechs. And actually, my (to this day still unpainted) coolant trucks made for a ton of fun scenarios where one side had to protect the coolant trucks while the other had to destroy the convoy.
 
2011-11-16 11:03:37 AM  

tdyak: Long range weapons are nerfed for short range combat. Fighter/Bomber jets exist, but most people do not allow them on the battlefield because they do smoke the mechs (Impossible to hit since they are insanely fast). That's also why people want the LAMS (Land air mechs) back, they go from being full mechs to being full jets. Best of both worlds.

Unarmored troops are all but worthless (I picked up some packs of those for fun, just to place on the battlefield), the armored troops can rip up mechs if they get in close-combat situations. Some of the vehicles can rip the place up: Fast hovercrafts, helicopters. The cars with guns usually stunk.


Mostly that. With the "fixes" applied in Total Warfare (the current rule set) Aerospace isn't as awesome since the target of the attack gets a free nose-on shot at zero range and a +2 for the speed/profile of the target. When said Aerospace asset takes damage in atmosphere it gets to make a control roll to not lawn-dart, if it fails (with a normal 4/5 pilot about 25% especially if you use the RAWtarded +2 to control rolls in atmosphere) it loses 1d6 levels of altitude which often involves hitting cumulo-granite. My current campaign pilot (1G/3P) doesn't like being the target of airstrikes but gets to retaliate with only a 16% chance of missing.

Vehicles, infantry and aerospace are intentionally gimped to make the thematically awesome, but impractical Battlemech actually better. Hence why vehicles crit on a 7 instead of 8 and take motive system damage frequently and aerospace lawn-darts easily.
 
2011-11-16 11:08:10 AM  
I killed the Kell Hounds with an Urbanmech. Now that I've said that, let the hate commence!
 
2011-11-16 11:14:38 AM  

itstehpope: I killed the Kell Hounds with an Urbanmech. Now that I've said that, let the hate commence!


I've seen that urbie. It doesn't count. Although it does prove that artillery is the true lord of the battlefield.
 
2011-11-16 11:31:11 AM  

nealpolitan: Undulation: Did anyone else manage to play the tabletop RPG called Mechwarrior? it barely functioned but was a bit of fun (and slightly less silly than the Rifts RPG). Indeed, I have a limited edition copy of Mechwarrior 2nd Ed, signed by one of the authors (just before the whole company overheated and shut down).

Isn't that the one where you could inadvertently kill your character during character creation?

That said, I did enjoy reading through it. It had some neat ideas for the time but the few times I tried running a campaign, it just had too many holes.

I actually still have my copy in storage somewhere. When I sold all my mechwarrior/battletech stuff on ebay a few years back that didn't sell and I couldn't bring myself to pitch it out. I did get crazy money for some old Ral Partha pewter minis I had unopened. If I remember right, my unopened Rifleman went for $140. My unopened Marauder went for almost as much. My painted ones went for a lot less (probably because I paint like a Parkinson's patient).


If you were randomly rolling the background for your character, I believe death was a possibility but I can't say that for certain. We really tried to make it work, and we definitely had fun with it... but besides elements of the combat system the game was terrible. A lot of that was supposedly fixed in the 2nd Ed, but I never got anyone to play test it with me. FASA was a smoldering crater by that point.

The best use of the RPG I was party to was using the combat system for a spec-ops incursion as the start of a large GenCon multiday campaign. In fact that was the only time I saw all the different Battletech-based games working together; it started with a spec-ops raid of a hyperpulse generator station (using mechwarrior), followed by orbital assault (using Battlespace), then a massive ground war, which included a secondary mission to extract the spec-ops squad. Aerotech was represented, with aerial fights happening on a side table and an occasional strafing/bombing run on the main board. It was hands down the best Battletech experience I've had.
 
2011-11-16 11:33:01 AM  

knightofargh: Mostly that. With the "fixes" applied in Total Warfare (the current rule set) Aerospace isn't as awesome since the target of the attack gets a free nose-on shot at zero range and a +2 for the speed/profile of the target. When said Aerospace asset takes damage in atmosphere it gets to make a control roll to not lawn-dart, if it fails (with a normal 4/5 pilot about 25% especially if you use the RAWtarded +2 to control rolls in atmosphere) it loses 1d6 levels of altitude which often involves hitting cumulo-granite. My current campaign pilot (1G/3P) doesn't like being the target of airstrikes but gets to retaliate with only a 16% chance of missing.


Ouch on aerospace. The last I played was after the Tactical Handbook came out with level 3 rules. Those were a ton of fun until one of the people in our group got all butthurt and started using them to slow the game down.

Good times, good times. I might pick up the new Total Warfare book.
 
2011-11-16 11:35:44 AM  
Wow... Nice to see I'm not the only geek who blew ALL my allowances and most of my paychecks (when I started working fast food) on Mechs, books, maps and more...

My buddies and I used to have a game every week, where 1 person would come up with a scenario and the other players would try to beat them, then we'd swap it out.

My favorite was when the guy running the show sent out 4 scout mechs then followed up with a heavily reinforced agromech built for damage... We quit when we realized it had more armor than a dropship...

Still have it all... Books are in the the shelf while the figures are in foam with cutouts for their shapes...
 
2011-11-16 11:37:32 AM  

tdyak: Ouch on aerospace. The last I played was after the Tactical Handbook came out with level 3 rules. Those were a ton of fun until one of the people in our group got all butthurt and started using them to slow the game down.

Good times, good times. I might pick up the new Total Warfare book.


Grab one under the Catalyst imprint, 85-90% of the errata are in it already.

Also note that all of the targets of a strafe get to shoot back at zero range and a +2, so that conga line of 'Mechs isn't necessarily the best idea ever if they have competent anti-air munitions. Weapons above 10% of the armor in a location on Aerospace also "threshold" now giving a free crit. It's like low BAR armor on support vehicles.
 
2011-11-16 11:45:10 AM  

Innismir: What?! 3 pages of posts and no love for the...

[defuniactelephone.com image 300x400]

?!?!?!

/Shame Farkers... Shame...
//My AC/20, let me show it to you...


Oh the Hunchback... how I love you. I had a penchant for running a half dozen urbanmechs around with upgraded Ultra AC/10's... and they usually all led to a Hunchback sitting queitly in a corner waiting ever so patiently.

I'll leave this here.

http://www.sarna.net/wiki/Main_Page
 
2011-11-16 11:49:58 AM  

knightofargh: tdyak: Ouch on aerospace. The last I played was after the Tactical Handbook came out with level 3 rules. Those were a ton of fun until one of the people in our group got all butthurt and started using them to slow the game down.

Good times, good times. I might pick up the new Total Warfare book.

Grab one under the Catalyst imprint, 85-90% of the errata are in it already.

Also note that all of the targets of a strafe get to shoot back at zero range and a +2, so that conga line of 'Mechs isn't necessarily the best idea ever if they have competent anti-air munitions. Weapons above 10% of the armor in a location on Aerospace also "threshold" now giving a free crit. It's like low BAR armor on support vehicles.


How do ground vehicles fare? Wheeled vehicles always lasted about 2 rounds before an axle was blown and the crew had to run for cover. Hovercrafts were good until one of their components were blown quickly. Still, they were good for support. If I remember, tanks could hold their own (Treads had different rules and were stronger)

Arcturus72: Wow... Nice to see I'm not the only geek who blew ALL my allowances and most of my paychecks (when I started working fast food) on Mechs, books, maps and more...


Yes, most of my early paychecks went to feed battletech for quite a few years. You were not alone.
 
2011-11-16 12:01:28 PM  

tdyak: How do ground vehicles fare? Wheeled vehicles always lasted about 2 rounds before an axle was blown and the crew had to run for cover. Hovercrafts were good until one of their components were blown quickly. Still, they were good for support. If I remember, tanks could hold their own (Treads had different rules and were stronger)


I'm away from my rulebooks at work, so this is from memory. Short answer, not well. The game is balanced to make 'Mechs effective.

Crits start on 7's instead of 8's IIRC and ~30% of the hit locations automatically cause a motive systems crit. Motive systems crits are a different table with minor damage starting around a 6, hover vehicles are a +3 or 4 while tracked are a -2. Most vehicles get pillboxed within a couple rounds of fire unless they are lucky or have a very good movement modifier. Vehicles can be very heavily armed relative to a 'Mech though, I've seen SRM carriers eat pristine 'Mechs especially if you are using hidden unit rules.
 
2011-11-16 01:45:50 PM  
 
2011-11-16 02:08:54 PM  

lordargent: kkinnison : /robotech is better

This was already covered in a previous thread.

Mechwarrior copyright holders being sued by Robotech copyright holders, because fast flying sissy mechs are so similar to slow walking manly steel mechs


Because the Marauder, Warhammer and Crusader Mechs were also obvious ripoffs from Robotech, along with the LAM's...
 
2011-11-16 02:48:45 PM  

knightofargh: itstehpope: I killed the Kell Hounds with an Urbanmech. Now that I've said that, let the hate commence!

I've seen that urbie. It doesn't count. Although it does prove that artillery is the true lord of the battlefield.


If by artillery you mean nuclear tipped ones, yes, they have a tendency to rule the roost. If you're talking about other Arrow IV boats, remember the rule. "If Pope wants something in quantity, the answer is no."
 
2011-11-16 02:50:15 PM  
They still sell the miniatures. Damn you all to HELL!

/Credit card will be burning from this.
 
2011-11-16 02:54:45 PM  

Arcturus72: lordargent: kkinnison : /robotech is better

This was already covered in a previous thread.

Mechwarrior copyright holders being sued by Robotech copyright holders, because fast flying sissy mechs are so similar to slow walking manly steel mechs

Because the Marauder, Warhammer and Crusader Mechs were also obvious ripoffs from Robotech, along with the LAM's...


Marauders, Shadow Hawks, BattleMasters, Phoenix Hawk (LAM), Rifleman, Stinger (LAM), Warhammer, Wasp (LAM), Crusader, Archer and Goliath Quadruped all got the axe.

Please note that they still sell the miniatures of most of these, but redesigned them so they aren't infringing. Copyrights suck sometimes.
 
2011-11-16 03:11:49 PM  
I'll take the field against nearly anyone with my beloved Hellbringer:

ppc.warhawkenterprises.com

Hell, in MW4, I'd strip most of the rear armor off that bad boy and shift it all up front, load up with MLas, JJs and the fastest engine loadout...and then make people cry. Urban combat in a quick, front tough smaller mech that could drop 8 MLas shots on an Alpha strike was something to behold.

/was not above pounding a knee joint
//still ain't
///was called Mechrophilia once upon a time
 
2011-11-16 03:12:13 PM  

itstehpope: If by artillery you mean nuclear tipped ones, yes, they have a tendency to rule the roost. If you're talking about other Arrow IV boats, remember the rule. "If Pope wants something in quantity, the answer is no."


Same deal if knightofargh is wearing his armour and asks if you consent to being hit... The rule is generally "If Pope is trying to hit it, stand there because the artillery will drift." With nukes it doesn't matter.

For those coming back to the game, yes we have nuke rules in Battletech. No, you don't usually survive being within the blast.
 
2011-11-16 03:47:21 PM  

craig328: I'll take the field against nearly anyone with my beloved Hellbringer:

[ppc.warhawkenterprises.com image 250x318]

Hell, in MW4, I'd strip most of the rear armor off that bad boy and shift it all up front, load up with MLas, JJs and the fastest engine loadout...and then make people cry. Urban combat in a quick, front tough smaller mech that could drop 8 MLas shots on an Alpha strike was something to behold.

/was not above pounding a knee joint
//still ain't
///was called Mechrophilia once upon a time


That's sorta what I did with MW2 Novas. IIRC I would use 6 MLasers on them and jump jets. So I would strip them down and put everything into heat sink and engine and just zip around spamming MLaser all day long. People who say Novas suck because you can't rotate chassis for strafing are either lazy or don't know their stuff very well.
 
2011-11-16 07:50:47 PM  

tdyak: They still sell the miniatures. Damn you all to HELL!

/Credit card will be burning from this.


I still have miniatures to paint:

i249.photobucket.com
 
2011-11-16 08:01:27 PM  
Will happily take them all on



www.gamerdna.com
 
2011-11-16 08:06:35 PM  

fusillade762: Will happily take them all on

[www.gamerdna.com image 200x284]


More stuff I have to paint...

i249.photobucket.com
 
2011-11-16 08:33:55 PM  

Coelacanth: fusillade762: Will happily take them all on

[www.gamerdna.com image 200x284]

More stuff I have to paint...

[i249.photobucket.com image 640x480]


Nice. I still remember my first version of that in the little zip-loc envelope. I SO want to play that again.

BoardGameGeeks has a pretty good round up of all the old Microgames:

Metagaming Microgames series (new window)

Oh, the memories...
 
2011-11-16 09:31:08 PM  

fusillade762: Coelacanth: fusillade762: Will happily take them all on

[www.gamerdna.com image 200x284]

More stuff I have to paint...

[i249.photobucket.com image 640x480]

Nice. I still remember my first version of that in the little zip-loc envelope. I SO want to play that again.

BoardGameGeeks has a pretty good round up of all the old Microgames:

Metagaming Microgames series (new window)

Oh, the memories...


I've got all those games except for Sticks & Stones and Chitin: I. I used to have several copies of Chitin: I, some used and some unpunched, but some idiot at the hobby store I used to go to wouldn't take no for an answer when I refused to give him a free copy, so he later broke into my apartment and stole them (along with some other items). I later found out he did it after he sold one of the copies to a common friend of ours.

I wish I could say that I got some awesome nasty revenge on him, but the worst I could do was tell the other games to keep his distance from him.
 
2011-11-16 10:23:28 PM  

Coelacanth: Camille Klein


That woman earned her nickname "Acid Queen" quite rightfully. I stopped visiting Sarna.net back in the 90's because of her "asshatery".
 
2011-11-16 10:59:59 PM  

NathanAllen: All of you are wrong, the true master of the battlefield.

[www.jolie.ca image 300x361]


Used to have a full battalion of Urbanmechs.
 
2011-11-16 11:18:58 PM  

Mhal9000: Coelacanth: Camille Klein

That woman earned her nickname "Acid Queen" quite rightfully. I stopped visiting Sarna.net back in the 90's because of her "asshatery".


Her hatred of WebTVers was legendary. I'm pretty sure the abuse she used to heap upon them would qualify as a hate crime now.
 
2011-11-17 12:09:44 AM  

Coelacanth: fusillade762: Coelacanth: fusillade762: Will happily take them all on

[www.gamerdna.com image 200x284]

More stuff I have to paint...

[i249.photobucket.com image 640x480]

Nice. I still remember my first version of that in the little zip-loc envelope. I SO want to play that again.

BoardGameGeeks has a pretty good round up of all the old Microgames:

Metagaming Microgames series (new window)

Oh, the memories...

I've got all those games except for Sticks & Stones and Chitin: I. I used to have several copies of Chitin: I, some used and some unpunched, but some idiot at the hobby store I used to go to wouldn't take no for an answer when I refused to give him a free copy, so he later broke into my apartment and stole them (along with some other items). I later found out he did it after he sold one of the copies to a common friend of ours.

I wish I could say that I got some awesome nasty revenge on him, but the worst I could do was tell the other games to keep his distance from him.


Wow, what a dick. Revenge, eh? Kick him in the Snorgs!

www.tomwham.com
 
2011-11-17 01:47:24 AM  

OSULugan: Metraxis: I remember VWE. My local D&B had them for years. I started off with the Vulture, but switched to the MadDog once I got better, since it still had the 190 degree torso freedom, but a more energy-heavy loadout. Dual PPCs are murder on your heat, but do glorious things when unloaded into the back-torso area at range.

Maybe it's just the Battletech tabletop gamer in me, but this post had me quite confused. The Maddog and the Vulture are the same Battlemech ("Vulture" was just the Innersphere's code name for it).


It's about context. The VWE setup didn't let you customize your loadout. There were just two mechs with the same chassis. The Vulture packed ACs and SRMs, while the MadDog swapped them out in favor of ER PPCs.
 
2011-11-17 02:17:28 AM  
All I have to say is, I see a whole bunch of free-birth, contraction using, no good mech piloting, Inner Sphere scum in here. Worthless, the lot of you. You would be lucky to survive in the sewers on Solaris, let alone the arenas.

/DFA in my Kodiak, dead before you know it!
 
2011-11-17 03:05:31 AM  
laughingsquid.com
 
2011-11-18 07:39:50 PM  
 
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