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(Chud) Obvious President of Universal Studios: "We make a lot of sh*tty movies"   (chud.com) divider line 36
More: Obvious, Universal Studios, Benicio Del Toro, Gore Verbinski, At the Mountains of Madness, Movieline, Lone Ranger, Scott Pilgrim, Jim Cameron  
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3376 clicks; posted to Entertainment » on 04 Nov 2011 at 10:53 AM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»   |    Get this fabulous T-Shirt and impress the methane out of your friends! shirt it!



36 Comments   (+0 »)
   
 
2011-11-04 10:55:34 AM
...how is that actually considered news?
 
2011-11-04 11:09:28 AM
"Every one of [our shiatty movies] breaks my heart."


Yeah,I really feel for ya.
 
2011-11-04 11:17:09 AM
Studios need to stop remaking old movies and take a hint from other countries - some of us
are inured to massive explosions and would like a bit more mental entertainment and more
realistic dialog. I understand they have to make money, but in general it's tough to want to
go watch movies that pander to the lowest denominator all the time. Not saying I don't like
exciting effects and action - but sometimes the story can carry the movie rather than the
effects.
 
2011-11-04 11:20:10 AM
EliminateNinniesAndTwits: Studios need to stop remaking old movies and take a hint from other countries - some of us
are inured to massive explosions and would like a bit more mental entertainment and more
realistic dialog. I understand they have to make money, but in general it's tough to want to
go watch movies that pander to the lowest denominator all the time. Not saying I don't like
exciting effects and action - but sometimes the story can carry the movie rather than the
effects.


They would, but you smart people know how to acquire a movie without paying for it.
 
2011-11-04 11:25:38 AM
EliminateNinniesAndTwits: Studios need to stop remaking old movies and take a hint from other countries - some of us
are inured to massive explosions and would like a bit more mental entertainment and more
realistic dialog. I understand they have to make money, but in general it's tough to want to
go watch movies that pander to the lowest denominator all the time. Not saying I don't like
exciting effects and action - but sometimes the story can carry the movie rather than the
effects.


It's funny that you say they should take a hint from other countries, but the US movies with big special effects and explosions are the ones that do the best in foreign markets.
 
2011-11-04 11:42:53 AM
FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?
 
2011-11-04 11:55:04 AM
So farking stop it then ass sniffer
 
2011-11-04 12:06:44 PM
"We make a lot of shiatty movies. Every one of them breaks my heart wallet."

FTFY
 
2011-11-04 12:10:19 PM
Staring at the black background with the green text and then coming back to Fark made me even more dizzy that Google's "Do a barrel roll".
 
2011-11-04 12:16:09 PM
and finally Wolfman ("..awful. The director was wrong. Benicio stunk. It all stunk.")

Sorry, but, put me in the minority camp that actually liked The Wolfman (the director's cut, mind you)
 
2011-11-04 12:16:57 PM
minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art? a business


There....

Can't make art for free.
 
2011-11-04 12:17:09 PM
In related news,Hayden Christensen and Keanu Reeves have bad actors.
 
2011-11-04 12:18:17 PM
Apos: In related news,Hayden Christensen and Keanu Reeves have are bad actors.

Better.
 
2011-11-04 12:28:54 PM
minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?


Define art.
/Take all the time you need
 
2011-11-04 12:41:27 PM
movieman_1979: and finally Wolfman ("..awful. The director was wrong. Benicio stunk. It all stunk.")

Sorry, but, put me in the minority camp that actually liked The Wolfman (the director's cut, mind you)


I wished they had gone with John Landis since they were meeting with him after Romanek left and he already has a shorthand with Rick Baker from previous films. Might have gotten him out of director jail and maybe he might have squeezed a better performance out of Benicio.
 
2011-11-04 12:43:27 PM
Vash's Apprentice: minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?

Define art.
/Take all the time you need


The deliberate application of material within specifically defined and limited parameters and borders for the purpose of presenting the artist's thesis. As a fabrication that expresses a reality or an aspect of human longing or fear, etc., art can be said to be a lie in the service of the truth. It also needs to be internally consistent with itself; an inevitability unfolds as we experience the work (one of the things that sets art apart from decoration). Some aspect of the work ought to be strictly true to the form and medium, which is to say that the piece is a painting because what it expresses could not be expressed as a photograph, or that it is a piece of music because it transcends what could be expressed in words within otherwise identical parameters.

(material to be defined as anything physical necessary from paint, to use of musical instruments, etc.)
(defined and limited parameters can be the edges of a canvas, the extent of a sculpture or, in the case of music, time but there MUST be limits imposed.)

Just took a shot at it, is all.
 
2011-11-04 12:52:42 PM
Vash's Apprentice: minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?

Define art.
/Take all the time you need


Not a video game
/channeling Ebert
 
2011-11-04 01:09:52 PM
Fano: Vash's Apprentice: minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?

Define art.
/Take all the time you need

Not a video game
/channeling Ebert


Actually, yeah. To my above personal attempt at a definition, I'd add that what unfolds has to be strictly the artist's intent and not the audience's. That "strictly" part would exclude video games. Video games, to me, seem to be "craft" rather than "art". I'd say that means that they employ some of the techniques that are also employed for the creation of art, but the end result is something to be used rather than just viewed/listened to.

(I'm willing to accept counter arguments - I'm attempting to come up with a definition, not claiming I have the end-all of one.)
 
2011-11-04 01:12:27 PM
img440.imageshack.us
 
2011-11-04 01:18:11 PM
Mattevil: movieman_1979: and finally Wolfman ("..awful. The director was wrong. Benicio stunk. It all stunk.")

Sorry, but, put me in the minority camp that actually liked The Wolfman (the director's cut, mind you)

I wished they had gone with John Landis since they were meeting with him after Romanek left and he already has a shorthand with Rick Baker from previous films. Might have gotten him out of director jail and maybe he might have squeezed a better performance out of Benicio.


Yeah, I agree. I recently re-watched American Werewolf and am struck every single time by how truly awesome that movie is (anti-climatic finale not withstanding). A return to one of Universal's most beloved creatures coupled with a reteaming of Landis and Baker might have been a new classic in the making, but, for the short amount of prep time Johnston had after Romanek's departure, the finished product could have been much worse. Plus, Weaving is awesome in it

"Pint of bit-ter, please."
 
2011-11-04 01:31:29 PM
I still don't get the hate for the Wolfman remake. I liked it.
 
2011-11-04 01:48:45 PM
gshepnyc: Fano: Vash's Apprentice: minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?

Define art.
/Take all the time you need

Not a video game
/channeling Ebert

Actually, yeah. To my above personal attempt at a definition, I'd add that what unfolds has to be strictly the artist's intent and not the audience's. That "strictly" part would exclude video games. Video games, to me, seem to be "craft" rather than "art". I'd say that means that they employ some of the techniques that are also employed for the creation of art, but the end result is something to be used rather than just viewed/listened to.

(I'm willing to accept counter arguments - I'm attempting to come up with a definition, not claiming I have the end-all of one.)


I would call it video games architecture. While it can be artistic, it's more utilitarian than transcendent.
 
2011-11-04 02:00:53 PM
Hot Rod Zoidberg: gshepnyc: Fano: Vash's Apprentice: minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?

Define art.
/Take all the time you need

Not a video game
/channeling Ebert

Actually, yeah. To my above personal attempt at a definition, I'd add that what unfolds has to be strictly the artist's intent and not the audience's. That "strictly" part would exclude video games. Video games, to me, seem to be "craft" rather than "art". I'd say that means that they employ some of the techniques that are also employed for the creation of art, but the end result is something to be used rather than just viewed/listened to.

(I'm willing to accept counter arguments - I'm attempting to come up with a definition, not claiming I have the end-all of one.)

I would call it video games architecture. While it can be artistic, it's more utilitarian than transcendent.


I agree, it falls under craft in the art vs. craft dichotomy. Same as a woven basket, on the much less elaborate end of the craft spectrum. It's pleasing, decorative, and you can use it do something with.
 
2011-11-04 02:15:37 PM
I saw Ron Meyer give a talk about ten years ago when he was at Lionsgate/Trimark. He was refreshingly honest and straightforward about the crappy movies LG released, and proud that those movies could finance the lower-budget artier films. He's a very cool guy who quit school at age 14 so he could basically be a studio exec.
 
2011-11-04 02:23:42 PM
3825968: He's a very cool guy who quit school at age 14 so he could basically be a studio exec.

Is that where Maeby got the idea?
 
2011-11-04 02:47:44 PM
gshepnyc: Hot Rod Zoidberg: gshepnyc: Fano: Vash's Apprentice: minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?

Define art.
/Take all the time you need

Not a video game
/channeling Ebert

Actually, yeah. To my above personal attempt at a definition, I'd add that what unfolds has to be strictly the artist's intent and not the audience's. That "strictly" part would exclude video games. Video games, to me, seem to be "craft" rather than "art". I'd say that means that they employ some of the techniques that are also employed for the creation of art, but the end result is something to be used rather than just viewed/listened to.

(I'm willing to accept counter arguments - I'm attempting to come up with a definition, not claiming I have the end-all of one.)

I would call it video games architecture. While it can be artistic, it's more utilitarian than transcendent.

I agree, it falls under craft in the art vs. craft dichotomy. Same as a woven basket, on the much less elaborate end of the craft spectrum. It's pleasing, decorative, and you can use it do something with.


Wow. This is actually the first intelligent dicussion I've read since Ebert made that statement.

Up until now, it has been mostly "Ebert is a fatty fat old fart that doesnt have a clue video games are art ebert has no jaw wharrgarbl poops his pants.
 
2011-11-04 03:00:56 PM
Yeah, movies should be boring.
 
2011-11-04 03:02:44 PM
Ask For Babs.
 
2011-11-04 03:58:53 PM
gunga galunga: gshepnyc: Hot Rod Zoidberg: gshepnyc: Fano: Vash's Apprentice: minitrue noram: FTA: "...but your first obligation is to make money and then worry about being proud of what you do."

sounds like the soulless world of work. why not just admit that you're too greedy to produce art?

Define art.
/Take all the time you need

Not a video game
/channeling Ebert

Actually, yeah. To my above personal attempt at a definition, I'd add that what unfolds has to be strictly the artist's intent and not the audience's. That "strictly" part would exclude video games. Video games, to me, seem to be "craft" rather than "art". I'd say that means that they employ some of the techniques that are also employed for the creation of art, but the end result is something to be used rather than just viewed/listened to.

(I'm willing to accept counter arguments - I'm attempting to come up with a definition, not claiming I have the end-all of one.)

I would call it video games architecture. While it can be artistic, it's more utilitarian than transcendent.

I agree, it falls under craft in the art vs. craft dichotomy. Same as a woven basket, on the much less elaborate end of the craft spectrum. It's pleasing, decorative, and you can use it do something with.

Wow. This is actually the first intelligent dicussion I've read since Ebert made that statement.

Up until now, it has been mostly "Ebert is a fatty fat old fart that doesnt have a clue video games are art ebert has no jaw wharrgarbl poops his pants.


well, "what is art?" is a ridiculous question that has plagued aesthetics since human civilization began.

fortunately, the Sp Ct has said that video games should be treated like art for the purposes of 1st amendment protection. However, a legal classification does not a philosophical category make.

I tried to explain what art does, as opposed to what it is, for its forms are many, and new media are likely to be developed before the end of humanity. I draw a lot from Tarkovsky in this assessment. but, art is some construct in some medium that aspires to tell some truth, perhaps by metaphor (in the greek sense, meta/ and phor/, to bring over). It presents some motion that aspires to bring it from this one place towards something more. It is an aspiration towards truth. of course, I associate terms like truth and beauty. and, furthermore, truth has nothing to do with fact, because fact is mere event, while truth is timeless, and thus, cannot be an event. naturally, this only exists if you believe that there is something like truth in our existence. if there is no truth, then art has little more purpose than to entertain. if there is truth, then art has some purpose beyond entertainment, however, it's not to tell the truth. the truth is unknowable. it is to aspire towards truth. this works better if you believe in god or duality, or a material variant thereof (basically, any metaphysic that recognizes some greater truth), because then there is something towards which to aspire.

the method of this aspiration, be it by word, picture, or sound, becomes its own creation, through which the aspiration occurs. The viewer's reflection through the medium is the result of the aspiration. here is the first part when any real definition comes into play. The construct exists in of itself. the artist is insignificant and the viewer are insignificant. they only matter because there must have been a creator and there must be a viewer, but neither determine its aspiration once it is created (though, they will nonetheless argue endlessly whether it is or is not art -- neither may determine since the truth is unknowable). Since art must stand alone, there is no relative agent that creates the inherent aspiring. therefore, a video game, however close it may become, and however it may include aspects or even artful things within it, cannot be art when viewed as a whole.

of course, all of the above is all crap, because I can only speak well about art when I'm drunk. right here I just truncated everything in the desire not to say anything that matters, and there's little I can do about that desire. I'll call it a desire for privacy (which never exists quite so strongly while drunk).
 
2011-11-04 05:24:00 PM
Their classic old monster movies earn them an eternal pass with me.
 
2011-11-04 05:59:40 PM
EliminateNinniesAndTwits: Studios need to stop remaking old movies and take a hint from other countries - some of us
are inured to massive explosions and would like a bit more mental entertainment and more
realistic dialog. I understand they have to make money, but in general it's tough to want to
go watch movies that pander to the lowest denominator all the time. Not saying I don't like
exciting effects and action - but sometimes the story can carry the movie rather than the
effects.


Movies have always included remakes - always. Silent films were remade as talkies. Talkies were made into color versions. And this is NOT just an American phenomenon. There were films in the French New Wave that were "re-imaginations" of American films. Ali: Fear Eats the Soul is Fassbinder's version of All that Heaven Allows. Shakespeare supposedly got some of his plots from Spain.

As for dialogue, the problem there is that so many of our films are designed for international markets. If the dialogue is dense and complex, it's more difficult to sell a movie in multiple foreign markets. Right now, one of America's biggest exports is its films. I don't see anyone wanting to change that in our current economic conditions, especially since densely-written and complex movies don't tend to do very well in our domestic market.

I suggest digging into the film archives. There are some wonderful movies from the late 1930s and 1940s. Sure, there will be some remakes, but it won't be as obvious to you. I also suggest looking at some silent films. Georges Melies made some delightful films. The Wind is an amazing piece of story telling about a woman's descent into madness in West Texas.
 
2011-11-04 09:19:59 PM
I run the Universal Fund on HSX and sadly, this is the case
 
2011-11-04 11:00:45 PM
Indeed.
 
2011-11-05 02:24:55 AM
Remember kids:

Why make a movie like BIOSHOCK, AT THE MOUNTAINS OF MADNESS, or THE DARK TOWER when you can spend $300 million making BATTLESHIP and STRETCH ARMSTRONG?

/PG13 is magical!
 
2011-11-06 11:33:57 AM
DeaH: EliminateNinniesAndTwits: Studios need to stop remaking old movies and take a hint from other countries - some of us
are inured to massive explosions and would like a bit more mental entertainment and more
realistic dialog. I understand they have to make money, but in general it's tough to want to
go watch movies that pander to the lowest denominator all the time. Not saying I don't like
exciting effects and action - but sometimes the story can carry the movie rather than the
effects.

Movies have always included remakes - always. Silent films were remade as talkies. Talkies were made into color versions. And this is NOT just an American phenomenon. There were films in the French New Wave that were "re-imaginations" of American films. Ali: Fear Eats the Soul is Fassbinder's version of All that Heaven Allows. Shakespeare supposedly got some of his plots from Spain.

As for dialogue, the problem there is that so many of our films are designed for international markets. If the dialogue is dense and complex, it's more difficult to sell a movie in multiple foreign markets. Right now, one of America's biggest exports is its films. I don't see anyone wanting to change that in our current economic conditions, especially since densely-written and complex movies don't tend to do very well in our domestic market.

I suggest digging into the film archives. There are some wonderful movies from the late 1930s and 1940s. Sure, there will be some remakes, but it won't be as obvious to you. I also suggest looking at some silent films. Georges Melies made some delightful films. The Wind is an amazing piece of story telling about a woman's descent into madness in West Texas.


Thank you for the suggestion, I will definitely look into these. I remember several years ago watching a French film and the dialogue required me to understand the subtext using my own experiences and intuition - in essence treating me like an adult listening to adult dialogue rather than relying on simple empathy or ability to wade through out-of-touch words of limited vocabulary. Of course there are Hollywood exceptions, and I guess I come off sounding like an elitist DB who prefers smart dialogue over the standard fare, but it's a valid observation that perhaps producers could take into consideration.
 
2011-11-07 08:19:13 PM
Oops. Apparently I got Peter Block and Ron Meyer mixed up. Peter Block worked for Lionsgate, and Ron Meyer quit school at 14 to be a studio exec.

Mea culpa, guys who make more money in a day than will in a year. Mea culpa.
 
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