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(Gizmodo) Amusing PlayStation controllers might feature biometric sensors that would determine how stressed you are. If they ever make Battletoads for the PlayStation 3, those sensors would have a full-on meltdown   (gizmodo.com) divider line 52
More: Amusing, PlayStation Controller, PlayStation, sensors  
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1134 clicks; posted to Geek » on 03 Nov 2011 at 8:19 PM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»   |    Get this fabulous T-Shirt and impress the methane out of your friends! shirt it!



52 Comments   (+0 »)
   

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2011-11-03 08:24:21 PM
Battletoads has nothing on 24: the game. It took 3 of us til 4 in the morning to chase some asian fark down an alley and tackle him before he took off. We ran out the front door in celebration and decided on a trip to Denny's.
 
2011-11-03 08:25:49 PM
Dark Souls does a pretty good imitation, from what I hear.
 
2011-11-03 08:33:26 PM
doyouhavebattletoads.com

/oblig
 
2011-11-03 08:40:48 PM
downloadsoftwarestore.com

Farking tease.
 
2011-11-03 08:41:10 PM
Call Gamestop and see if they have Battletoads for PS3 yet.
 
2011-11-03 08:56:20 PM
As someone who isn't very fond of my local GameStop's staff, I'm getting a kick out of these replies.
 
2011-11-03 09:01:58 PM
Excellent, so there will be no question of whether or not u mad...
 
2011-11-03 09:05:53 PM
It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

In instances like that, if the game could reduce the difficulty and let me continue with the game that'd be awesome.

And that could work the other way around too, if the game detects zero stress it gradually increases the difficult of the game, so that you have just the right level of challenge to keep it interesting, but not controller thrown against the wall interesting.
 
2011-11-03 09:08:51 PM
If they really wanted to know how stressed I was during a game, they'd have a microphone that counted how many times I yelled out "cock biting twat nozzle" during a play session of Battlefield 3.
 
2011-11-03 09:24:40 PM
Amen, subby, amen.

/hated and loved Battletoads at the same time
 
2011-11-03 09:29:02 PM
Hmm, sounds a lot like those biometric fingers sensors Nintendo of Japan released a couple years back for Wii, but Nintendo of America never brought over here because the idea is too dumb even for Mario fanbois.
 
2011-11-03 09:30:28 PM
Wolf892 : It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

That's what the AI director in left 4 dead was supposed to do (based on initial presentations), but post release, it didn't really do what I expected.
 
2011-11-03 09:37:07 PM
It came out for the Wii -- free wrist strap too -- at GameStop
 
2011-11-03 09:45:20 PM
Damn kids today with their easy ass games don't understand the true test that is Battletoads, or hell, any game that when you died, you died.

Imagine a game like Arkham City, but every enemy is armed with a gattling gun, and half the city is under water, and if you die three times it's game over start from the begining...

That was Battletoads
 
2011-11-03 09:50:13 PM
Wolf892: It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

Maybe you should just, you know, not suck. There's always Hello Kitty Island Adventure out there for you.

/this...
 
2011-11-03 09:51:00 PM
Wolf892: It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

In instances like that, if the game could reduce the difficulty and let me continue with the game that'd be awesome.

And that could work the other way around too, if the game detects zero stress it gradually increases the difficult of the game, so that you have just the right level of challenge to keep it interesting, but not controller thrown against the wall interesting.


I hope you're not serious... that's absolutely the thing the should NEVER be used for.

I don't want every game to turn into Mario Kart or NBA Jam with CPU assistance. The point of a challenge is overcome it and not for the challenge to change itself to appease you. If that means you need to play on Easy, that's fine.

Also, having a finite set of concrete challenges increases the social aspect of the game. I beat Half-Life 2 on Normal, and you know what I mean when I say that.

How do you know if you're getting better if the game gets gradually easier to appease you?

What's the point of getting better if you only ever win by "just enough"?

Sorry to rant... but after playing as much Mario Kart Wii as I have, it's kind of a thing with me.
 
2011-11-03 10:16:29 PM
jonny_q: Sorry to rant... but after playing as much Mario Kart Wii as I have, it's kind of a thing with me.

It's only a problem because it's incredibly perceptible and badly implemented with mario kart. Put simply, turn up the difficulty, and the computer becomes more of a cheating bastard than usual.

A properly programmed game should be able to scale the difficulty transparently.
 
2011-11-03 10:21:15 PM
Battletoads never stressed me out, Subby.

media.giantbomb.com
 
2011-11-03 10:28:15 PM
TsukasaK: jonny_q: Sorry to rant... but after playing as much Mario Kart Wii as I have, it's kind of a thing with me.

It's only a problem because it's incredibly perceptible and badly implemented with mario kart. Put simply, turn up the difficulty, and the computer becomes more of a cheating bastard than usual.

A properly programmed game should be able to scale the difficulty transparently.


Agreed 100%. The Samurai Shodown arcade games were the worst, in my mind. The opponents never got harder, they just got ridiculously cheap. Enough for me to scream out in public things that would make you blush.

/still beat 3 many times on one quarter
//back when they cost a quarter
 
2011-11-03 10:38:21 PM
joepac1:

Agreed 100%. The Samurai Shodown arcade games were the worst, in my mind. The opponents never got harder, they just got ridiculously cheap. Enough for me to scream out in public things that would make you blush.


Heh, saw the original in the Playstation Store. I had a ten dollar credit and thought "Hey I know that game." Then I remembered it, bought Metal Slug 2 instead.
 
2011-11-03 10:56:58 PM
Ain`Soph: If they really wanted to know how stressed I was during a game, they'd have a microphone that counted how many times I yelled out "cock biting twat nozzle" during a play session of Battlefield 3.

Battletoads was really released as an experiment studying why woman stay in a abusive relationships. Three hours of the Turbo Tunnel and you start saying...."Yeah...yeah. I deserved that Battletoads [sniff] I'll...I'll do the first level again....I'm sorry....[cries]"
 
2011-11-03 10:58:42 PM
Lordargent - That's what the AI director in left 4 dead was supposed to do (based on initial presentations), but post release, it didn't really do what I expected.



I haven't played that one yet.

I was stuck on Kintaro and Goro on the newest Mortal Kombat game for about 5 hours as they beat the crap out of me over and over....only to enjoy the pleasure of having to fight Shao Kahn for another 2 hours after that. I think I squeezed a few screws loose from the controller while clenching down on it.
 
2011-11-03 11:02:13 PM
lordargent: Wolf892 : It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

That's what the AI director in left 4 dead was supposed to do (based on initial presentations), but post release, it didn't really do what I expected.


That guy is a dick. Thanks for all the times when I'm running around with full health and you're spawning health kits around every corner. Then the one time my entire team is low on hp, we struggle though the entire level with nothing but pistols and the crappy shotguns at every cache. Oh and thanks for spawning a tank INSIDE THE SAFE ROOM at the end of that level. Real cool move their AI, real cool...
 
2011-11-03 11:10:41 PM
For people who still enjoy games that make you rip your hair out, there is a game called Super Meat Boy that is pretty good. Also, it is NES and GB graphics in it's entirety besides cutscenes. It was just made last year. Perfect for NES nostalgia.

/SNES aged but lot of Track N Field and Friday the 13th before Super Mario World
 
2011-11-03 11:13:47 PM
i.imgur.com
I wonder where Sony got that idea.
 
2011-11-03 11:34:53 PM
Abstergo has their mitts in everything.

/Excuse me, but someone just started pounding on my door.
 
2011-11-03 11:36:46 PM
The idea of having a controller change difficulty for you is a fantastic one.
It's like auto brightness on your smartphone. Sure you can change it yourself, but this handy little device can do it for you.

But I'm the type who enjoys just enough of a challenge. I prefer games like mass effect, borderlands, or the new fallout ones. I'm more about discovery/storyline than replaying levels over and over and over to get the timing just right. That style of gameplay never made sense to me.

Also, give me a cheat mode in every game. There isn't a single reason not to these days. Army of Two TFD had it close, but you had to beat it once to get infinite ammo. I have to save up money and stress over what's most important to purchase in real life. Doing it in a video game is the polar opposite of enjoyment. I'll use the money exploit in fallout wayyyyyy before I scrounge up enough scrap metal to sell.
 
2011-11-03 11:37:04 PM
Jonny_q - I hope you're not serious... that's absolutely the thing the should NEVER be used for.

I don't want every game to turn into Mario Kart or NBA Jam with CPU assistance. The point of a challenge is overcome it and not for the challenge to change itself to appease you. If that means you need to play on Easy, that's fine.

Also, having a finite set of concrete challenges increases the social aspect of the game. I beat Half-Life 2 on Normal, and you know what I mean when I say that.

How do you know if you're getting better if the game gets gradually easier to appease you?

What's the point of getting better if you only ever win by "just enough"?

Sorry to rant... but after playing as much Mario Kart Wii as I have, it's kind of a thing with me.



I was thinking that this would be paired with an option of turning this function on or off as you like. But sometimes, I really just want to get through the story of the game, see the ending and then play it on hard later. Games should be fun, not rage inducing to the point where you scare your family. I never want to hear my son as Mommy "Is daddy gonna kill us tonight??"
 
2011-11-03 11:42:38 PM
sure haven't - But I'm the type who enjoys just enough of a challenge. I prefer games like mass effect, borderlands, or the new fallout ones. I'm more about discovery/storyline than replaying levels over and over and over to get the timing just right. That style of gameplay never made sense to me.


Exactly, if they market games for their story, then that's what's the draw for me. I don't want to be stuck going through the motions of re doing the level again and again and again while shouting at everyone in the room to just shut up and they'll get the damn TV when I get to the next check point and can save.
 
2011-11-03 11:45:15 PM
Wolf892: sure haven't - But I'm the type who enjoys just enough of a challenge. I prefer games like mass effect, borderlands, or the new fallout ones. I'm more about discovery/storyline than replaying levels over and over and over to get the timing just right. That style of gameplay never made sense to me.


Exactly, if they market games for their story, then that's what's the draw for me. I don't want to be stuck going through the motions of re doing the level again and again and again while shouting at everyone in the room to just shut up and they'll get the damn TV when I get to the next check point and can save.


Not to mention time. You seem like you're roughly at the same stage of life as me. I've got work, meetings, kids, etc. I want to pick up a game, and like you said, enjoy my limited time with it.
 
2011-11-03 11:53:03 PM
sure haven't - Not to mention time. You seem like you're roughly at the same stage of life as me. I've got work, meetings, kids, etc. I want to pick up a game, and like you said, enjoy my limited time with it.


I don't actually have kids...but the time thing is bang on. I've got lots to do, real, actual important things to do. Playing games is a "fun" activity, just to blow off steam not to piss me off for the rest of the evening. Game designers, listen up, this sliding scale interactive difficulty level thing is awesome, lets make this happen!
 
2011-11-04 12:33:52 AM
D_Evans45: For people who still enjoy games that make you rip your hair out, there is a game called Super Meat Boy that is pretty good. Also, it is NES and GB graphics in it's entirety besides cutscenes. It was just made last year. Perfect for NES nostalgia.

/SNES aged but lot of Track N Field and Friday the 13th before Super Mario World


Super Meat Boy isn't just pretty good, it's goddamn fantastic. I've never had so much fun dying hundreds of times. Death to restart is about 1/4th of a second, so you never get impatient, and most levels can be beaten in less than 30 seconds when done right.
 
2011-11-04 01:18:52 AM
Wolf892: It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

In instances like that, if the game could reduce the difficulty and let me continue with the game that'd be awesome.

And that could work the other way around too, if the game detects zero stress it gradually increases the difficult of the game, so that you have just the right level of challenge to keep it interesting, but not controller thrown against the wall interesting.


farkin Final Fantasy. farking Final farking Fantasy. Every one.
 
2011-11-04 01:44:13 AM
Wolf892: It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

In instances like that, if the game could reduce the difficulty and let me continue with the game that'd be awesome.

And that could work the other way around too, if the game detects zero stress it gradually increases the difficult of the game, so that you have just the right level of challenge to keep it interesting, but not controller thrown against the wall interesting.


You are ruining gaming. fark you Gen Z entitled asshole. Oh, maybe your big brother can beat the boss for you, ya farking pansy.
 
2011-11-04 03:21:08 AM
serial arseonis - You are ruining gaming. fark you Gen Z entitled asshole. Oh, maybe your big brother can beat the boss for you, ya farking pansy.


Dude, not cool, brah. not cool... ):-P
 
2011-11-04 04:08:02 AM
Wolf892: I don't want every game to turn into Mario Kart or NBA Jam with CPU assistance. The point of a challenge is overcome it and not for the challenge to change itself to appease you. If that means you need to play on Easy,

Remember the first starfox? Where the difficulty settings were actually different paths to get to the end.

mobianlegends.com

I say for hard difficulty, you should get to experience some different content (not just cutscenes that anyone will quickly be able to grab from the web).

/farking macbeth

/earth defense force gives you bigger and badder weapons at higher difficulty levels (and you're friggin gonna need them)
 
2011-11-04 08:09:18 AM
lordargent: Wolf892: I don't want every game to turn into Mario Kart or NBA Jam with CPU assistance. The point of a challenge is overcome it and not for the challenge to change itself to appease you. If that means you need to play on Easy,

Remember the first starfox? Where the difficulty settings were actually different paths to get to the end.

[mobianlegends.com image 512x446]

I say for hard difficulty, you should get to experience some different content (not just cutscenes that anyone will quickly be able to grab from the web).

/farking macbeth

/earth defense force gives you bigger and badder weapons at higher difficulty levels (and you're friggin gonna need them)


I've always been a supporter of the harder difficulties should not = bigger bullet sponge for FPSs and third person shooters. I would much prefer the enemy tactics get better. Even if that means it looks like grenade spams. I want them to throw a grenade one way forcing me out of cover another where some guy with a shotgun is waiting to blow my brains out on a harder difficulty. and on easy or normal I want them to be idiots who don't know how to flank properly or don't acknowledge dead bodies as much. Also, worse aiming would be a nice tactic.

/Thats what made 007 mode so awesome in Goldeneye you could tweak some of that!
 
2011-11-04 09:09:01 AM
moistD:

I've always been a supporter of the harder difficulties should not = bigger bullet sponge for FPSs and third person shooters. I would much prefer the enemy tactics get better. Even if that means it looks like grenade spams. I want them to throw a grenade one way forcing me out of cover another where some guy with a shotgun is waiting to blow my brains out on a harder difficulty. and on easy or normal I want them to be idiots who don't know how to flank properly or don't acknowledge dead bodies as much. Also, worse aiming would be a nice tactic.

/Thats what made 007 mode so awesome in Goldeneye you could tweak some of that!


Although I agree, increasing enemy stats can often end the player being able to use strategies of attrition which forces the player to change what they have to do to win.

Personally, one of my favorite difficulty tweaks in any game is in the original Crysis. Putting the game to Delta (Hardest) mode caused one change of causing the North Korean soldiers to actually start talking in Korean instead of English; which considering they often shouted out orders and information of your position and status to one another... that can be quite the handicap.
 
2011-11-04 09:13:18 AM
GreenAdder: [i.imgur.com image 583x425]
I wonder where Sony got that idea.


Did that thing ever actually release? I remember Nintendo making a big deal about it at E3, then nothing after that.
 
2011-11-04 09:16:11 AM
Does it connect to a fleshlight?
 
2011-11-04 09:39:32 AM
Wolf892: I've got lots to do, real, actual important things to do. Playing games is a "fun" activity, just to blow off steam not to piss me off for the rest of the evening. Game designers, listen up, this sliding scale interactive difficulty level thing is awesome, lets make this happen!

Go into Options, change the Difficulty setting to "Delicate Flower," press Start.

The designers' work here is done already.
 
2011-11-04 10:03:31 AM
PanicMan - The game is pretty damn good. I think it is important to emphasize to players that the difficulty can be incredibly challenging. This is a controller throwing game if one ever existed. Im old enough now and had to repair my wall before so I don't chuck controllers anymore, but the difficulty can cause frustration on tremendous levels.

/all thr commotion I make playing that game scares my dogs
 
2011-11-04 10:47:27 AM
Just leave it paused (new window).
 
2011-11-04 10:55:23 AM
KingPsyz: Damn kids today with their easy ass games don't understand the true test that is Battletoads, or hell, any game that when you died, you died.

Imagine a game like Arkham City, but every enemy is armed with a gattling gun, and half the city is under water, and if you die three times it's game over start from the begining...

That was Battletoads


You know, most of those older more difficult games were that way entirely due to control issues. But Battletoads was NOT one of those games. The control was damn near perfect but the game was still farking hard as hell. That climb up the tower last level took me forever to get. Yes, I have beaten that damn game all the way through (Well, using the warps on level 3 and 5. fark that ice level and fark that flying level dodging walls of fire).
 
2011-11-04 11:07:46 AM
That would be pretty cool, but I'd hope this sliding difficulty thing isn't what they're intending. If they detecting things like heart rate, body temp, etc.. they should be including that as adrenaline burst. Aim might be off a bit, vision might be blurred, but faster reaction times and increased ability to withstand pain, etc...

If you want the game to make it easy for you every time you get to a hard spot, maybe you should be playing with your Pretty Pretty Princess dolls instead of trying to save the world/ kill aliens/ find treasure/etc...


/Beat Uncharted 3 on hard last night
//9:20:59 on my first playthrough
///Now for crushing!
 
2011-11-04 11:23:39 AM
Wolf892: It would be cool if the game would be able to alter the difficulty level depending on how pissed off you get. Sometimes I don't want a "challenge" where I get stuck fighting the same boss character for 4 hours while I scream at the T.V "Just let me win!"

In instances like that, if the game could reduce the difficulty and let me continue with the game that'd be awesome.

And that could work the other way around too, if the game detects zero stress it gradually increases the difficult of the game, so that you have just the right level of challenge to keep it interesting, but not controller thrown against the wall interesting.


Ninja Gaiden (sigma?, the ps3 one), not so much the getting harder, but it asks you to do easy mode after 4-5 deaths at the same spot.
 
2011-11-04 11:46:46 AM
Here's a game where you CAN'T die, and that's the whole point. Took forever to beat WITH a Game Genie, and I gave up on trying to beat it without one.

/Deserves a reboot/modernization.

pics.mobygames.com
 
2011-11-04 12:09:46 PM
Ninja Gaiden 2. This pretty much was my experience with that game.
 
2011-11-04 01:41:06 PM
GreenAdder: [i.imgur.com image 583x425]
I wonder where Sony got that idea.


A biometric sensor for use with Tetris 64 was released in Japan in 1996. So Sony is technically 15 years behind.
 
2011-11-05 07:10:10 AM
moistD: I've always been a supporter of the harder difficulties should not = bigger bullet sponge for FPSs and third person shooters. I would much prefer the enemy tactics get better. Even if that means it looks like grenade spams. I want them to throw a grenade one way forcing me out of cover another where some guy with a shotgun is waiting to blow my brains out on a harder difficulty.

That was basically the original half life, but good non cheating AI takes horsepower and is not easy to write.

/In the original half life, you had one type of enemy that would flee from you and hide if there were just a few of them, only to turn around and quickly attack you once they were sufficient in number.
 
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