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(Some Guy)   Player reaches level 85 in World of Warcraft without killing a single thing, ever touching a woman   (pcgamer.com) divider line 182
    More: Unlikely, World of Warcraft, manifolds, reefs, NPC, archaeologists  
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13528 clicks; posted to Geek » on 12 Apr 2011 at 11:21 AM   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2011-04-12 11:26:54 AM
What would be weird is if this character Was a women, its sounds highly possible.
 
2011-04-12 11:27:26 AM
Oh. It's one of those headlines where subby compensates for his sex life.

I understand.
 
2011-04-12 11:30:22 AM
www.fairfaxunderground.com
 
2011-04-12 11:32:07 AM
Well, I leveled from 80--85 without having any fun. And the endgame sealed the deal.

Cataclysm killed my wow addiction.
 
2011-04-12 11:38:01 AM
FTFA: Come delve into the mind of the Night Elf druid that's a patience macroing demigod.

FTFY.
 
2011-04-12 11:39:30 AM
www.motifake.com

Obligatory.
 
2011-04-12 11:41:26 AM
I admire their dedication.

I have to face Chimaeron tonight (I'm a healer). Sure as shiat something's going to be killed, if not the boss itself.
 
2011-04-12 11:41:57 AM
With the ridiculous amounts of XP you can get from just doing archeology, gathering ore and herbs, and exploration I can see where this is very easy.

/drtfa
 
2011-04-12 11:47:18 AM
I haven't played in a month. Now, that's because I haven't really had a working gaming computer in that span of time, but I also haven't had the itch. Then again, I've "quit" something like ten times now, so we'll see how long I go without.

I'm waiting for Phantasy Star Online 2 to release.

/I felt so proud of my old guild when we finally downed Raggy back in the day
//Heroic Lich King broke my spirit
///Cataclysm just lacks something- maybe it's because Arthas really was the de facto Big Bad, and not Sargeras
////SLASHIES4NERDS
 
2011-04-12 11:55:21 AM
The first expansion, when months of grinding dungeons was negated with just two days of half-assing the quests... that's what killed it for me. Blizz has two crowds, the Hardcore Raiders/PVPers and the Casual gamers. They keep dumbing down the game and cupcaking the gear to appease the Casual crowd. I suppose this is a smart business strategy, because for every 1 hardcore player, there are 20 more casual ones.

Problem is, its not a sustainable business strategy. When the new content dries up and the boredom sets in, not even the hardcore players will want to stick around. And that's exactly what's happening now. Mid-LK, the game became a stagnant mess, and Cata has made it twenty times worse. Now they're just rehashing old content with a pretty new bow. It didn't work for Onyxia, it ain't gonna work here.

Glad I moved on, I'd forgotten what daylight looked like. And what is this thing "productivity" I keep hearing about?
 
2011-04-12 11:59:09 AM
Is there a character class "Lurker"?
 
2011-04-12 12:04:54 PM
RoosterCogburn: The first expansion, when months of grinding dungeons was negated with just two days of half-assing the quests... that's what killed it for me. Blizz has two crowds, the Hardcore Raiders/PVPers and the Casual gamers. They keep dumbing down the game and cupcaking the gear to appease the Casual crowd. I suppose this is a smart business strategy, because for every 1 hardcore player, there are 20 more casual ones.

Problem is, its not a sustainable business strategy. When the new content dries up and the boredom sets in, not even the hardcore players will want to stick around. And that's exactly what's happening now. Mid-LK, the game became a stagnant mess, and Cata has made it twenty times worse. Now they're just rehashing old content with a pretty new bow. It didn't work for Onyxia, it ain't gonna work here.

Glad I moved on, I'd forgotten what daylight looked like. And what is this thing "productivity" I keep hearing about?


This was a really great story. You should start all conversations with this one. It was riveting and totally didn't use a bunch of nerd technical lingo.
 
2011-04-12 12:06:42 PM
No kills, no quests.. so, no fun?

Going by the picture, she's still wearing starting gear.

(I have 13 level 85's, but they were all level 80 already when Cataclysm came out)
 
2011-04-12 12:06:44 PM
red5ish: Is there a character class "Lurker"?

Only in World of Starcraft.
i56.tinypic.com
 
2011-04-12 12:08:33 PM
Tax Boy: Well, I leveled from 80--85 without having any fun. And the endgame sealed the deal.

Cataclysm killed my wow addiction.


I have fun leveling, but endgame in Cataclysm is simply awful. There's no content. I cancelled two weeks ago and haven't (surprisingly) looked back. It broke my WoW addiction too.

The accomplishment in TFA is not impressive. I leveled my gatherer to 85 without doing a single quest. I know many others that did the same.
 
2011-04-12 12:16:58 PM
amindtat: With the ridiculous amounts of XP you can get from just doing archeology, gathering ore and herbs, and exploration I can see where this is very easy.

/drtfa


I don't know about easy, but yeah, gathering professions now give a pretty good amount of exp, that scales. It's comparable with killing a single mob at or near your level.

Doing this would still be quite a grind, because quests give so much exp, but nor is this a completely ridiculous feat either. Most of the old areas are pretty dead these days, particularly on an RP server I would think. Finding ores/herbs wouldn't be any problem until you hit 80+ areas. The real question I have: How much gold did he make selling all those herbs/ores?
 
2011-04-12 12:18:52 PM
Having quit WoW prior to their first expansion, seeing the direction the game was going to go, I find it funny that people are still slowly figuring it out and complaining about problems that were apparent by the time they finally got the raid system going and introduced the arenas.
 
2011-04-12 12:22:33 PM
Pocket_Fisherman: and introduced the arenas.

Don't knock the PvP. That's one thing I'm going to miss.

/Stunherald was the best of times
 
2011-04-12 12:23:46 PM
So who towed him along then. I can also see him going into pugs and never killing anything. Meh I call pure BS on this.I can do that too... BUT I HAVE A LIFE...

I got Bored with the game
/havent played all Lent.
// Not sure I wanna go back
 
2011-04-12 12:23:59 PM
Hey, that's my server!

/got Realm First! Guild Level 25 last week.
//gotta love the scorpion mount.
 
2011-04-12 12:25:02 PM
If someone says "piece of cake, I've done it" I really wanna see their character sheet.
 
2011-04-12 12:25:12 PM
Best PVP were the open wars on the pvp servers prior to the raid gear making pvp so gear dependent.
 
2011-04-12 12:30:19 PM
RoosterCogburn: The first expansion, when months of grinding dungeons was negated with just two days of half-assing the quests... that's what killed it for me. Blizz has two crowds, the Hardcore Raiders/PVPers and the Casual gamers. They keep dumbing down the game and cupcaking the gear to appease the Casual crowd. I suppose this is a smart business strategy, because for every 1 hardcore player, there are 20 more casual ones.

Problem is, its not a sustainable business strategy. When the new content dries up and the boredom sets in, not even the hardcore players will want to stick around. And that's exactly what's happening now. Mid-LK, the game became a stagnant mess, and Cata has made it twenty times worse. Now they're just rehashing old content with a pretty new bow. It didn't work for Onyxia, it ain't gonna work here.

Glad I moved on, I'd forgotten what daylight looked like. And what is this thing "productivity" I keep hearing about?


I felt Blizzard jumped the shark (well, at Activision's behest) when they started catering to us casual gamers so much. And I am admittedly casual, not even near hardcore. But I was OK with the game and I could level and run 5-man dungeons. I never felt the need to get whole sets of the best gear, though I was happy to go along on raids when the opportunity arose. Back then, it was fun. Even through LK, I was still able to have fun. Now, eh, not so much. I still run 5-mans and quest, but it isn't the same. It just seems they're funneling us all to level 85, where we get bored.
 
2011-04-12 12:30:21 PM
LOTRO > WOW
 
2011-04-12 12:30:25 PM
fark WoW.

The Old Republic is where it's at.
 
2011-04-12 12:36:46 PM
Pocket_Fisherman: Best PVP were the open wars on the pvp servers prior to the raid gear making pvp so gear dependent.

I played vanilla WoW, burned out before doing many raids in BC. The best PVP was still the Terran Mill/Southshore slaughterfest, or the roving gangs of people in STV.
 
2011-04-12 12:36:49 PM
drewsclues: Tax Boy: Well, I leveled from 80--85 without having any fun. And the endgame sealed the deal.

Cataclysm killed my wow addiction.

I have fun leveling, but endgame in Cataclysm is simply awful. There's no content. I cancelled two weeks ago and haven't (surprisingly) looked back. It broke my WoW addiction too.

The accomplishment in TFA is not impressive. I leveled my gatherer to 85 without doing a single quest. I know many others that did the same.


no content? are you farking batshiat? I'm personally enjoying the raid content immensely, and with only Nefarian left on my kill list (we've gotten balls deep into phase 3 so it's only a matter of time) The only thing is that I hope I'm able to get in some heroic-mode content before firelands (4.2).


...anyways, leveling up like that is a challenge but with the recent changes to gathering (which now gives XP) I see a lot of people leveling up alts just from mining and herbalism. It's stupid and boring but they make a crapton of gold doing it.

There were a few folks that were trying to level up "pacifist" characters BEFORE the xp changes. that was rough, because other than instancing, it was pretty difficult. Saw a guy trying to do it with a rogue, got to like level 19ish or so before therer stopped being options fr them to level.
 
2011-04-12 12:36:54 PM
Dinobot: Hey, that's my server!

/got Realm First! Guild Level 25 last week.
//gotta love the scorpion mount.


Got a level 25 guild on Sentinels.. but I think we came in second.. it was a race.

But with all my alts, none have higher than Honored rank with the guild yet.
 
2011-04-12 12:39:16 PM
Underabridge: fark WoW.

The Old Republic is where it's at.


A game that doesn't even have a release date yet? How can you possibly know?

Truth be told, my current plan is to quit WoW to play TOR. But until then, I'll just kill time doing dailies and leveling alts.
 
2011-04-12 12:39:58 PM
RoosterCogburn: The first expansion, when months of grinding dungeons was negated with just two days of half-assing the quests... that's what killed it for me. Blizz has two crowds, the Hardcore Raiders/PVPers and the Casual gamers. They keep dumbing down the game and cupcaking the gear to appease the Casual crowd. I suppose this is a smart business strategy, because for every 1 hardcore player, there are 20 more casual ones.

Problem is, its not a sustainable business strategy. When the new content dries up and the boredom sets in, not even the hardcore players will want to stick around. And that's exactly what's happening now. Mid-LK, the game became a stagnant mess, and Cata has made it twenty times worse. Now they're just rehashing old content with a pretty new bow. It didn't work for Onyxia, it ain't gonna work here.

Glad I moved on, I'd forgotten what daylight looked like. And what is this thing "productivity" I keep hearing about?


6 years and it's not a sustainable business strategy? You know there's a forrest around you, perhaps you should stop staring at just one tree.
 
2011-04-12 12:51:11 PM
jayhawk88:
I don't know about easy, but yeah, gathering professions now give a pretty good amount of exp, that scales. It's comparable with killing a single mob at or near your level.

Doing this would still be quite a grind, because quests give so much exp, but nor is this a completely ridiculous feat either. Most of the old areas are pretty dead these days, particularly on an RP server I would think. Finding ores/herbs wouldn't be any problem until you hit 80+ areas. The real question I have: How much gold did he make selling all those herbs/ores?


From the forums thread I saw (I saw a number somewhere, maybe on MMO-Champ), 12K G from selling the mats gathered. They also stated when they got to Cata gathering they gave the mats to guildies for profession leveling.

My husband got bored and tried to do leveling by gathering for a week. He made it to level 10 and had made 500G just selling his mats. Our server also has an incredibly overpriced economy, so that could have to do with his return rate.

I leveled my hunter with Archeology from 80-85. She has no gathering professions to speak of (JC/Alchemy), but I got really farking lucky and got the Vial pattern on my first Canopic Jar (and I still hadn't hit 85).

Husband leveled his paladin from 80-85 with Herbing, Mining, and Archeology. It went incredibly quick.
 
2011-04-12 12:51:52 PM
So WoW lets the Chinese ore farmers also level the accounts they sell just by harvesting now? Neat...
 
2011-04-12 12:52:55 PM
MadUncleEoin: Underabridge: fark WoW.

The Old Republic is where it's at.

A game that doesn't even have a release date yet? How can you possibly know?

Truth be told, my current plan is to quit WoW to play TOR. But until then, I'll just kill time doing dailies and leveling alts.


You should take a break. Most likely the release date will probably be around early fall maybe even late summer. Game has been in developement forever and they have been ramping up the PR on the website.
 
2011-04-12 12:54:30 PM
I haven't played so much as a second of WoW so I have no idea how bad the penalty is for dying, but if I ever got bored with the game, my own personal twist would be no re-spawn -- no spirit healers or recovering your own body. If your character dies and can't be revived by a teammate, that's it -- hold a farking funeral and make a new one. Gameplay would have a different feel heavy on defense and healing, but there'd also be a sense of loss to role-play. It'd bring back some of the old-school D&D thrill at lower levels where death was DEATH -- not just a temporary setback. Granted if you were so scared of dying you could just sit in the forest and fight boars, but if I was to form a guild around this rule, it would maintain a sort of "Hall of Fame" for characters that accomplished the most. If a team from the guild got wiped out fighting a boss, the second try would be personal.

No kills is a little creative, but strikes me as a very boring slog.
 
2011-04-12 12:57:28 PM
quit wow when the first expansion pack came out, because it didn't change anything.

The first boss i fought in that game was the same as a boss from an earlier dungeon, with a different color scheme/look.

i expected the expansion pack to add in more leveling, better questing and change up what had become monotonous. Instead, everyone had re-maxed within a week and were back to raid grinding- i'd already done the raid grinding thing and couldn't see a reason to do it again.
 
2011-04-12 12:59:01 PM
I've never played World of Warcraft. Is this some great feat?
 
2011-04-12 01:03:36 PM
ArtosRC: Pocket_Fisherman: and introduced the arenas.

Don't knock the PvP. That's one thing I'm going to miss.

/Stunherald was the best of times


The fail on Cata pvp is most of what finally killed it for me. I never cared for arenas and was stoked about rated Battlegrounds. Then they shiat all over the concept. Whittling down the BGs to THREE of the possible 7 for rated. Only having 10v10. And worst of all, having no functioning match making system which allows high rated teams to come in and ROFLstomp low/no rating teams for ezmode lopsided wins.

Because of the matchmaking failure the battles basically played out like unrated BGs, ie. most fights were lopsided lolfests.

For my part I didn't really care if my team got to the top of the ratings, I wanted to fight other teams that were just as good/bad as we were and have every battle feel like a slugfest.

The last patch before I left was such utter shiat: Major untested balance changes followed with a storm of hotfixes because they broke so much of the game. It pretty much spelled out that the current WoW design team has no clue what they are doing. Then again what do you expect with a farking marine biologist as lead Dev.

So ya, I'm about a month and a half clean. And don't miss it one bit. I miss my guild, and my in-game friends, but Blizz can go fark themselves.

Funniest thing is I was GM of a 25ish member middling casual guild, and I know for a fact that when I left about eight others went too. My wife and most of the core members of the guild moved on to Rift. I'm enjoying the sunshine and Fark a lot more.
 
2011-04-12 01:04:12 PM
dragonchild: I haven't played so much as a second of WoW so I have no idea how bad the penalty is for dying, but if I ever got bored with the game, my own personal twist would be no re-spawn -- no spirit healers or recovering your own body. If your character dies and can't be revived by a teammate, that's it -- hold a farking funeral and make a new one. Gameplay would have a different feel heavy on defense and healing, but there'd also be a sense of loss to role-play. It'd bring back some of the old-school D&D thrill at lower levels where death was DEATH -- not just a temporary setback. Granted if you were so scared of dying you could just sit in the forest and fight boars, but if I was to form a guild around this rule, it would maintain a sort of "Hall of Fame" for characters that accomplished the most. If a team from the guild got wiped out fighting a boss, the second try would be personal.

No kills is a little creative, but strikes me as a very boring slog.


There is some guilds in D &D online that play like this. However, you get the choice of either deleting the toon after death, or get de-guilded upon death.
 
2011-04-12 01:04:20 PM
Underabridge: fark WoW.

The Old Republic is where it's at.


So pumped for this game.
My girlfriend is not.

/no really, I have one.
 
2011-04-12 01:06:15 PM
F*king Alliance.
 
2011-04-12 01:06:25 PM
I left back in January. I can't do it anymore. I loved Burning Crusade, liked Wrath okay, and with Cataclysm, nothing has changed. I know that sounds sort of ridiculous since they put so much effort into revamping the old world. However, when you hit 85, it is the same as previous: run heroics, PvP in BGs or Arenas, do dailies, raid. I've been doing all that in one form or another for awhile, and I just don't have it in me to run 5-mans again for months on end and make sure I get all my dailies done. There is next to no innovation in Cataclysm's end game, and the whole thing feels stale to me.
 
2011-04-12 01:07:05 PM
WoWgirl: Husband leveled his paladin from 80-85 with Herbing, Mining, and Archeology. It went incredibly quick.

I know I probably got a good quarter of my LK leveling via herbing on my warlock, just because I'd be flying around Sholazar or whatever and node after node would show up on the minimap. Might have to give it a go for LK leveling.
 
2011-04-12 01:07:23 PM
I think Cataclysm has greatly improved questing at all levels. Before it was a case of move to a new zone, here's 20 people with quests, whatever order you want. Now, it's more linear; they'll give you 2-3 at a time, you complete them at the same time, you go back for more, and the story advances. Also more gear from quest rewards, rather than relying only on random drops and the auction house.

Granted, people with just one level 85 character are probably bored by now, with only 5 new high end zones, 6 if you include Tol Barad's PvP/Dailies zone. But I could never have just 1 in any case.
 
2011-04-12 01:08:15 PM
This is useless without a \played time.
 
2011-04-12 01:14:10 PM
drewsclues: Tax Boy: Well, I leveled from 80--85 without having any fun. And the endgame sealed the deal.

Cataclysm killed my wow addiction.

I have fun leveling, but endgame in Cataclysm is simply awful. There's no content. I cancelled two weeks ago and haven't (surprisingly) looked back. It broke my WoW addiction too.

The accomplishment in TFA is not impressive. I leveled my gatherer to 85 without doing a single quest. I know many others that did the same.


Hyjal, Twilight Highlands and that Egyptian themed zone were all awesome, but the end game was terrible. Got me out as well and I don't miss it.

I could get to 85 without killing anything either. It's called a Holy Pally and the dungeon finder.
 
2011-04-12 01:16:03 PM
jayhawk88: amindtat: With the ridiculous amounts of XP you can get from just doing archeology, gathering ore and herbs, and exploration I can see where this is very easy.

/drtfa

I don't know about easy, but yeah, gathering professions now give a pretty good amount of exp, that scales. It's comparable with killing a single mob at or near your level.

Doing this would still be quite a grind, because quests give so much exp, but nor is this a completely ridiculous feat either. Most of the old areas are pretty dead these days, particularly on an RP server I would think. Finding ores/herbs wouldn't be any problem until you hit 80+ areas. The real question I have: How much gold did he make selling all those herbs/ores?


Here's my anecdotal perspective. I'm currently playing a goblin shaman that is at the moment, lvl 78. My archeology, herbalism, and mining are at the final ranks. Just one archeology node gives me 10,000+ XP and stuff like nightmare vine, mana thistle, khorium and rich adamantite give me 1500. I've completed every quest (except instances) in every Outland zone (escept a few in Ogril'la) but Netherstorm, which I'm working on now. I've gotten to exalted with Shattari Skyguard and Netherwing factions. I explored all of Northrend, and gathered there a little bit, but I have not done 1 single quest there yet. If easy=fast, then no, getting to 78 was not easy. But if easy simply equals easy, then yeah, it's been very easy. Once I get the faster flying speed at lvl 80, I'm tempted to just gather and do archeology to 85. If there a few gathering nodes in Cataclysm zone due to competition, then I'll just do archeology. The beauty (or drawback) of archeology is the XP scales with your level.
 
2011-04-12 01:19:51 PM
bought a 30 day card a year ago. Played for 2 weeks and said WOW sorta sucks. Then I stopped playing.

/boring story, i know.
 
2011-04-12 01:21:03 PM
Underabridge: MadUncleEoin: Underabridge: fark WoW.

The Old Republic is where it's at.

A game that doesn't even have a release date yet? How can you possibly know?

Truth be told, my current plan is to quit WoW to play TOR. But until then, I'll just kill time doing dailies and leveling alts.

You should take a break. Most likely the release date will probably be around early fall maybe even late summer. Game has been in developement forever and they have been ramping up the PR on the website.


I did take a break from WoW. I quit last year for 9 months. It would have been permanent if I hadn't gotten in touch with an old friend who had moved away. Turned out he had also quit WoW. Crazy us decided to start up again together, rolling all new toons on a new server as a way to just hang out. So that is what we do.

And actually, I've been a member of the TOR community for over a year and have kept up with all the news, trailers, and game info I can. I will be happy to change over once it finally gets here.
 
2011-04-12 01:23:40 PM
dragonchild: I haven't played so much as a second of WoW so I have no idea how bad the penalty is for dying, but if I ever got bored with the game, my own personal twist would be no re-spawn -- no spirit healers or recovering your own body. If your character dies and can't be revived by a teammate, that's it -- hold a farking funeral and make a new one. Gameplay would have a different feel heavy on defense and healing, but there'd also be a sense of loss to role-play. It'd bring back some of the old-school D&D thrill at lower levels where death was DEATH -- not just a temporary setback. Granted if you were so scared of dying you could just sit in the forest and fight boars, but if I was to form a guild around this rule, it would maintain a sort of "Hall of Fame" for characters that accomplished the most. If a team from the guild got wiped out fighting a boss, the second try would be personal.

No kills is a little creative, but strikes me as a very boring slog.


Penalty is a 10% armor reduction unless you spirit rez (rez at the graveyard) then it's 25 or 75% (can't remember).

I played FFXI when it came out and it had a 10% loss of xp to level which meant that if it took 10k xp to hit say level 10 and you died, you'd lose 1k exp and ran the risk of deleveling. This was a big deal since you had to be in a party to gain xp to level and kills gave anywhere from 75-150 xp but the fights could be anywhere from 30 seconds to 5 minutes long not even including time between pulls which was kept to a minimum for chaining xp. By the time I was done with FFXI it had reached irredemable levels of craptacularity.
 
2011-04-12 01:24:02 PM
abhorrent1: I've never played World of Warcraft. Is this some great feat?

You're a Pure One? An untainted soul?
I thought those were only legend?

/Run. Quickly. You must hide... before the riders find you!
 
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