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(Kotaku)   If it's possible to beat Sim City, this guy did it   ( kotaku.com) divider line
    More: Spiffy, urban decay, cities, tornadoes  
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22540 clicks; posted to Geek » on 16 Apr 2010 at 2:51 PM (7 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



123 Comments     (+0 »)
 


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2010-04-16 02:04:48 PM  
Am I the only one who thought "Armadasanti" was some kind of homage to Armand Assante?
 
2010-04-16 02:05:39 PM  
holy fark
 
2010-04-16 02:06:52 PM  
Now, try that in Simcity 4, without the Traffic expansion.
 
2010-04-16 02:10:28 PM  
The Exodus has begun

www.unsoughtinput.comwww.unsoughtinput.comwww.unsoughtinput.comwww.unsoughtinput.comwww.unsoughtinput.com
 
2010-04-16 02:15:36 PM  
He reprogrammed the computer so it was possible to win. Got a commendation for original thinking.
 
2010-04-16 02:25:46 PM  
I'm not sure whether I should be astounded or appalled.
 
2010-04-16 02:32:25 PM  

EvilEgg: I'm not sure whether I should be astounded or appalled.


Agreed. That was an EXTRAORDINARY of time and effort just to "beat" a video game.
 
rmz
2010-04-16 02:34:15 PM  

IndyMBA: EvilEgg: I'm not sure whether I should be astounded or appalled.

Agreed. That was an EXTRAORDINARY of time and effort just to "beat" a video game.


People who have been playing Nethack or similar games for 10+ years say "hi."
 
2010-04-16 02:37:42 PM  
One of the comments on Kotaku was somewhat fitting...

So first of all, I wish that guy had asked a friend to make the video, because the one we watched was embarrassingly bad. The song choices were not appropriate for the subject matter, and the text of the video didn't really communicate enough useful information. Plus I really could've done without the dictionary definition of cheating; I think we already know what cheating is. And dude, I honestly don't care what name you gave your city, or why. If this were an actual real life scientific or mathematical achievement, or you'd broken some real life world record, fine, put a fancy name on your accomplishment. But it's Sim City, and the accomplishment really doesn't warrant that much interest.

Second, I just can't be that impressed by this guy's ability to max/min Sim City. Kudos to him for calculating how to do it, but I still don't see how it's worth it.
On the one hand, it defeats the purpose of Sim City as a simulation game. Just about every city in the world grows organically, and the cities that are planned usually start small and then grow organically after a certain point. No city starts out as "here's a few trillion dollars, build a giant, perfectly planned metropolis from scratch".
And on the other hand, if you want to look at this as purely a computational, reverse-engineering sort of problem, I still can't get very impressed. Sorry, but reverse engineering Sim City isn't anywhere near as challenging as the variety of unsolved mathematics and computational problems out there. I highly doubt there's anybody who ever went "Nobody will ever make the perfect city in Sim City!" It's not like the guy who made this video is really proving anybody wrong or anything.

I'm pretty sure everybody who's ever played Sim City has imagined that if you really wanted, you could design a city that optimally followed all of the game's rules. It seems perfectly possible, so this video doesn't strike me as the result of any sort of ambition, or accomplishment. Everyone acknowledges that it's entirely possible.
So when you finally see it done, it's not really impressive, and all you can do is marvel at why someone bothered in the first place.
 
2010-04-16 02:44:27 PM  
Why do mathematicians take the fun out of life?
 
2010-04-16 02:45:11 PM  

AdolfOliverPanties: He reprogrammed the computer so it was possible to win. Got a commendation for original thinking.


farm5.static.flickr.com
 
2010-04-16 02:47:46 PM  
Sheesh, what a waste of time. Oh well, back to Fark.
 
2010-04-16 02:49:12 PM  
I feel the need to watch Gladiator now.
 
2010-04-16 02:56:01 PM  
I cant read TFA what did he do?
 
2010-04-16 02:56:08 PM  

MtHammer: AdolfOliverPanties: He reprogrammed the computer so it was possible to win. Got a commendation for original thinking.


skepticalteacher.files.wordpress.com
 
2010-04-16 02:57:37 PM  
www.variety.com

Approves of your city name.

/hot.
 
2010-04-16 02:58:30 PM  
Is this game harder than Sim City 1, where you can only use about 60-80% of the land depending on the map?
 
2010-04-16 02:59:39 PM  
Is using 20^2 really necessary? And how many times do you think this guy's been laid? 0^10?
 
2010-04-16 03:00:48 PM  

CravenMorehead: Is using 20^2 really necessary? And how many times do you think this guy's been laid? 0^10?


Eh...maybe 1^1000...credit where it's due, and all.
 
2010-04-16 03:03:25 PM  

The-Brain


I feel the need to watch Gladiator now.


Why? Are you not entertained?

Don't make me throw a short sword at you.
 
2010-04-16 03:04:46 PM  
shiat, obsess much? surprised he used sc3 and not sc4 though.

and i'm just going to leave this here:

Link (new window)
 
2010-04-16 03:04:48 PM  
Autism's a hell of a drug.
 
2010-04-16 03:04:54 PM  
I thought it was impressive.

Lot of haters in this thread who probably nut every time they advance a level in MW2 disparaging what someone else did as "Oh yeah? The video wasn't that good and if I was better I could have done that too".

Good work, all. You are all awesomer than this guy.
 
2010-04-16 03:07:12 PM  
That video was f*cking stupid.
 
2010-04-16 03:07:14 PM  
All I can think of is that running through that city would be like watching the background of a Flintstones chase scene.

Link (new window)
 
2010-04-16 03:07:37 PM  

buckler: All I can think of is that running through that city would be like watching the background of a Flintstones chase scene.

Link (new window)


HAHAHA
 
2010-04-16 03:10:50 PM  

I Said: I thought it was impressive.

Lot of haters in this thread who probably nut every time they advance a level in MW2 disparaging what someone else did as "Oh yeah? The video wasn't that good and if I was better I could have done that too".

Good work, all. You are all awesomer than this guy.


The movie was extremely poorly made. But the actual feat is impressive, sure. It's just kind of, well, a bit scary. Three years on that obscure and irrelevant of a goal? Most likely the guy has Asperger's/autism and this is literally the only thing he does outside of school or work. Which is a bit sad.
 
2010-04-16 03:11:26 PM  
Give me SC4DE any day.
 
2010-04-16 03:15:50 PM  
Am I the only one that thought it amusing his perfect city at the end had a 10% unemployment rate?
 
2010-04-16 03:16:01 PM  

Racht: The movie was extremely poorly made. But the actual feat is impressive, sure. It's just kind of, well, a bit scary. Three years on that obscure and irrelevant of a goal? Most likely the guy has Asperger's/autism and this is literally the only thing he does outside of school or work. Which is a bit sad.


My point is this: It's a toy (as most of Will Wrights "games" are, since there's no natural "end" and they aren't "beaten"). How creatively you use it is the fun. Now in the 3 years he's spent on it, many of us have played MANY more games, possibly for the same amount of time in cumulative total, and with far less unique experiences to show for it. Which is fine. But to me his accomplishment is more akin to building an awesome "thing" out of Legos than it is to beating Mario really fast. It's cool, he clearly enjoyed it, and to rag on it seems far more retarded than some here are accusing him of being.
 
2010-04-16 03:19:13 PM  
Wow, that was almost as boring as playing Sim City.
 
2010-04-16 03:19:22 PM  

jayhawk88: Am I the only one that thought it amusing his perfect city at the end had a 10% unemployment rate?


I blame Obama.
 
2010-04-16 03:23:56 PM  

jayhawk88: Am I the only one that thought it amusing his perfect city at the end had a 10% unemployment rate?


Why? When your city is perfectly efficient there simply isn't going to be a need for everyone to work.
 
2010-04-16 03:26:35 PM  
The city's land values are terrible. All the residential housing are projects.
 
2010-04-16 03:27:11 PM  
I literally fell asleep 15 seconds into that video.
 
2010-04-16 03:27:32 PM  
I only ever made one "successful" city in Sim City. The only problem was it was dependent on constant growth. Eventually I hit the edges of the map. Then I got to watch as the city slowly rotted from the center out.
 
2010-04-16 03:28:03 PM  
I really tried to be impressed.
 
2010-04-16 03:28:39 PM  
I personally like The Sims - at least there I can create lesbian relationships and kill off people that annoy me by building walls around them and watching them die of starvation and peeing their pants.
 
2010-04-16 03:33:06 PM  

Honest Bender: I only ever made one "successful" city in Sim City. The only problem was it was dependent on constant growth. Eventually I hit the edges of the map. Then I got to watch as the city slowly rotted from the center out.


hmm....kind of like real life....
 
2010-04-16 03:34:50 PM  

Weaver95: Honest Bender: I only ever made one "successful" city in Sim City. The only problem was it was dependent on constant growth. Eventually I hit the edges of the map. Then I got to watch as the city slowly rotted from the center out.

hmm....kind of like real life....


Nicely put.
 
2010-04-16 03:36:48 PM  
Big deal. I beat Spy Hunter.
 
2010-04-16 03:38:02 PM  

JerseyTim: Big deal. I beat Spy Hunter.


I once beat The Game.

Not this time, though.
 
2010-04-16 03:39:46 PM  

images.southparkstudios.com


Most Efficient mode of transportation in Armadasanti

 
2010-04-16 03:40:01 PM  

Racht: jayhawk88: Am I the only one that thought it amusing his perfect city at the end had a 10% unemployment rate?

I blame Obama.


WIN!
 
2010-04-16 03:45:56 PM  
PORNTIPSGUZZARDO
 
2010-04-16 03:55:34 PM  

rmz: IndyMBA: EvilEgg: I'm not sure whether I should be astounded or appalled.

Agreed. That was an EXTRAORDINARY of time and effort just to "beat" a video game.

People who have been playing Nethack or similar games for 10+ years say "hi."


10+ years? Bah. Try the Elite players now playing Oolite for 25+ years.

www.weedoorsbanging.com

i105.photobucket.com
 
2010-04-16 03:58:22 PM  

jayhawk88: Am I the only one that thought it amusing his perfect city at the end had a 10% unemployment rate?


If you have low unemployment, inflation will increase. There is a blanace there.
 
2010-04-16 04:00:15 PM  

Weaver95: Honest Bender: I only ever made one "successful" city in Sim City. The only problem was it was dependent on constant growth. Eventually I hit the edges of the map. Then I got to watch as the city slowly rotted from the center out.

hmm....kind of like real life....


Maybe I was more successful than I thought :-)
 
2010-04-16 04:09:46 PM  

Msol: One of the comments on Kotaku was somewhat fitting...

So first of all, I wish that guy had asked a friend to make the video, because the one we watched was embarrassingly bad. The song choices were not appropriate for the subject matter, and the text of the video didn't really communicate enough useful information. Plus I really could've done without the dictionary definition of cheating; I think we already know what cheating is. And dude, I honestly don't care what name you gave your city, or why. If this were an actual real life scientific or mathematical achievement, or you'd broken some real life world record, fine, put a fancy name on your accomplishment. But it's Sim City, and the accomplishment really doesn't warrant that much interest.

Second, I just can't be that impressed by this guy's ability to max/min Sim City. Kudos to him for calculating how to do it, but I still don't see how it's worth it.
On the one hand, it defeats the purpose of Sim City as a simulation game. Just about every city in the world grows organically, and the cities that are planned usually start small and then grow organically after a certain point. No city starts out as "here's a few trillion dollars, build a giant, perfectly planned metropolis from scratch".
And on the other hand, if you want to look at this as purely a computational, reverse-engineering sort of problem, I still can't get very impressed. Sorry, but reverse engineering Sim City isn't anywhere near as challenging as the variety of unsolved mathematics and computational problems out there. I highly doubt there's anybody who ever went "Nobody will ever make the perfect city in Sim City!" It's not like the guy who made this video is really proving anybody wrong or anything.

I'm pretty sure everybody who's ever played Sim City has imagined that if you really wanted, you could design a city that optimally followed all of the game's rules. It seems perfectly possible, so this video doesn't strike me as the result of any sort of ambition, or accomplishment. Everyone acknowledges that it's entirely possible.
So when you finally see it done, it's not really impressive, and all you can do is marvel at why someone bothered in the first place.


And that ENTIRE block of text could have been written in 2 words: Sour Grapes.
 
2010-04-16 04:10:57 PM  
fark me - that video is so far up its own arse.
 
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